Files
Terminal.Gui/UICatalog/UICatalog.cs

1080 lines
44 KiB
C#

global using Attribute = Terminal.Gui.Attribute;
global using CM = Terminal.Gui.ConfigurationManager;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.CommandLine;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.Json.Serialization;
using Terminal.Gui;
using static Terminal.Gui.ConfigurationManager;
using Command = Terminal.Gui.Command;
using RuntimeEnvironment = Microsoft.DotNet.PlatformAbstractions.RuntimeEnvironment;
#nullable enable
namespace UICatalog;
/// <summary>
/// UI Catalog is a comprehensive sample library for Terminal.Gui. It provides a simple UI for adding to the
/// catalog of scenarios.
/// </summary>
/// <remarks>
/// <para>UI Catalog attempts to satisfy the following goals:</para>
/// <para>
/// <list type="number">
/// <item>
/// <description>Be an easy to use showcase for Terminal.Gui concepts and features.</description>
/// </item>
/// <item>
/// <description>Provide sample code that illustrates how to properly implement said concepts & features.</description>
/// </item>
/// <item>
/// <description>Make it easy for contributors to add additional samples in a structured way.</description>
/// </item>
/// </list>
/// </para>
/// <para>
/// See the project README for more details
/// (https://github.com/gui-cs/Terminal.Gui/tree/master/UICatalog/README.md).
/// </para>
/// </remarks>
internal class UICatalogApp
{
private static StringBuilder? _aboutMessage;
private static int _cachedCategoryIndex;
// When a scenario is run, the main app is killed. These items
// are therefore cached so that when the scenario exits the
// main app UI can be restored to previous state
private static int _cachedScenarioIndex;
private static string? _cachedTheme = string.Empty;
private static ObservableCollection<string>? _categories;
private static readonly FileSystemWatcher _currentDirWatcher = new ();
private static ViewDiagnosticFlags _diagnosticFlags;
private static string _forceDriver = string.Empty;
private static readonly FileSystemWatcher _homeDirWatcher = new ();
private static bool _isFirstRunning = true;
private static Options _options;
private static ObservableCollection<Scenario>? _scenarios;
// If set, holds the scenario the user selected
private static Scenario? _selectedScenario;
private static MenuBarItem? _themeMenuBarItem;
private static MenuItem []? _themeMenuItems;
private static string _topLevelColorScheme = string.Empty;
[SerializableConfigurationProperty (Scope = typeof (AppScope), OmitClassName = true)]
[JsonPropertyName ("UICatalog.StatusBar")]
public static bool ShowStatusBar { get; set; } = true;
private static void ConfigFileChanged (object sender, FileSystemEventArgs e)
{
if (Application.Top == null)
{
return;
}
// TODO: This is a hack. Figure out how to ensure that the file is fully written before reading it.
//Thread.Sleep (500);
Load ();
Apply ();
}
private static int Main (string [] args)
{
Console.OutputEncoding = Encoding.Default;
if (Debugger.IsAttached)
{
CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.GetCultureInfo ("en-US");
}
_scenarios = Scenario.GetScenarios ();
_categories = Scenario.GetAllCategories ();
// Process command line args
// "UICatalog [-driver <driver>] [scenario name]"
// If no driver is provided, the default driver is used.
Option<string> driverOption = new Option<string> ("--driver", "The ConsoleDriver to use.").FromAmong (
Application.GetDriverTypes ()
.Select (d => d.Name)
.ToArray ()
);
driverOption.AddAlias ("-d");
driverOption.AddAlias ("--d");
Argument<string> scenarioArgument = new Argument<string> (
"scenario",
description: "The name of the scenario to run.",
getDefaultValue: () => "none"
).FromAmong (
_scenarios.Select (s => s.GetName ())
.Append ("none")
.ToArray ()
);
var rootCommand =
new RootCommand ("A comprehensive sample library for Terminal.Gui") { scenarioArgument, driverOption };
rootCommand.SetHandler (
context =>
{
var options = new Options
{
Driver = context.ParseResult.GetValueForOption (driverOption) ?? string.Empty,
Scenario = context.ParseResult.GetValueForArgument (scenarioArgument)
/* etc. */
};
// See https://github.com/dotnet/command-line-api/issues/796 for the rationale behind this hackery
_options = options;
}
);
rootCommand.Invoke (args);
UICatalogMain (_options);
return 0;
}
private static void OpenUrl (string url)
{
if (RuntimeInformation.IsOSPlatform (OSPlatform.Windows))
{
url = url.Replace ("&", "^&");
Process.Start (new ProcessStartInfo ("cmd", $"/c start {url}") { CreateNoWindow = true });
}
else if (RuntimeInformation.IsOSPlatform (OSPlatform.Linux))
{
using var process = new Process
{
StartInfo = new ()
{
FileName = "xdg-open",
Arguments = url,
RedirectStandardError = true,
RedirectStandardOutput = true,
CreateNoWindow = true,
UseShellExecute = false
}
};
process.Start ();
}
else if (RuntimeInformation.IsOSPlatform (OSPlatform.OSX))
{
Process.Start ("open", url);
}
}
/// <summary>
/// Shows the UI Catalog selection UI. When the user selects a Scenario to run, the UI Catalog main app UI is
/// killed and the Scenario is run as though it were Application.Top. When the Scenario exits, this function exits.
/// </summary>
/// <returns></returns>
private static Scenario RunUICatalogTopLevel ()
{
// Run UI Catalog UI. When it exits, if _selectedScenario is != null then
// a Scenario was selected. Otherwise, the user wants to quit UI Catalog.
// If the user specified a driver on the command line then use it,
// ignoring Config files.
Application.Init (driverName: _forceDriver);
if (_cachedTheme is null)
{
_cachedTheme = Themes?.Theme;
}
else
{
Themes!.Theme = _cachedTheme;
Apply ();
}
Application.Run<UICatalogTopLevel> ().Dispose ();
Application.Shutdown ();
return _selectedScenario!;
}
private static void StartConfigFileWatcher ()
{
// Setup a file system watcher for `./.tui/`
_currentDirWatcher.NotifyFilter = NotifyFilters.LastWrite;
string assemblyLocation = Assembly.GetExecutingAssembly ().Location;
string tuiDir;
if (!string.IsNullOrEmpty (assemblyLocation))
{
var assemblyFile = new FileInfo (assemblyLocation);
tuiDir = Path.Combine (assemblyFile.Directory!.FullName, ".tui");
}
else
{
tuiDir = Path.Combine (AppContext.BaseDirectory, ".tui");
}
if (!Directory.Exists (tuiDir))
{
Directory.CreateDirectory (tuiDir);
}
_currentDirWatcher.Path = tuiDir;
_currentDirWatcher.Filter = "*config.json";
// Setup a file system watcher for `~/.tui/`
_homeDirWatcher.NotifyFilter = NotifyFilters.LastWrite;
var f = new FileInfo (Environment.GetFolderPath (Environment.SpecialFolder.UserProfile));
tuiDir = Path.Combine (f.FullName, ".tui");
if (!Directory.Exists (tuiDir))
{
Directory.CreateDirectory (tuiDir);
}
_homeDirWatcher.Path = tuiDir;
_homeDirWatcher.Filter = "*config.json";
_currentDirWatcher.Changed += ConfigFileChanged;
//_currentDirWatcher.Created += ConfigFileChanged;
_currentDirWatcher.EnableRaisingEvents = true;
_homeDirWatcher.Changed += ConfigFileChanged;
//_homeDirWatcher.Created += ConfigFileChanged;
_homeDirWatcher.EnableRaisingEvents = true;
}
private static void StopConfigFileWatcher ()
{
_currentDirWatcher.EnableRaisingEvents = false;
_currentDirWatcher.Changed -= ConfigFileChanged;
_currentDirWatcher.Created -= ConfigFileChanged;
_homeDirWatcher.EnableRaisingEvents = false;
_homeDirWatcher.Changed -= ConfigFileChanged;
_homeDirWatcher.Created -= ConfigFileChanged;
}
private static void UICatalogMain (Options options)
{
StartConfigFileWatcher ();
// By setting _forceDriver we ensure that if the user has specified a driver on the command line, it will be used
// regardless of what's in a config file.
Application.ForceDriver = _forceDriver = options.Driver;
// If a Scenario name has been provided on the commandline
// run it and exit when done.
if (options.Scenario != "none")
{
_topLevelColorScheme = "Base";
int item = _scenarios!.IndexOf (
_scenarios!.FirstOrDefault (
s =>
s.GetName ()
.Equals (options.Scenario, StringComparison.OrdinalIgnoreCase)
)!);
_selectedScenario = (Scenario)Activator.CreateInstance (_scenarios [item].GetType ())!;
Application.Init (driverName: _forceDriver);
_selectedScenario.Theme = _cachedTheme;
_selectedScenario.TopLevelColorScheme = _topLevelColorScheme;
_selectedScenario.Main ();
_selectedScenario.Dispose ();
_selectedScenario = null;
// TODO: Throw if shutdown was not called already
Application.Shutdown ();
VerifyObjectsWereDisposed ();
return;
}
_aboutMessage = new ();
_aboutMessage.AppendLine (@"A comprehensive sample library for");
_aboutMessage.AppendLine (@"");
_aboutMessage.AppendLine (@" _______ _ _ _____ _ ");
_aboutMessage.AppendLine (@" |__ __| (_) | | / ____| (_) ");
_aboutMessage.AppendLine (@" | | ___ _ __ _ __ ___ _ _ __ __ _| || | __ _ _ _ ");
_aboutMessage.AppendLine (@" | |/ _ \ '__| '_ ` _ \| | '_ \ / _` | || | |_ | | | | | ");
_aboutMessage.AppendLine (@" | | __/ | | | | | | | | | | | (_| | || |__| | |_| | | ");
_aboutMessage.AppendLine (@" |_|\___|_| |_| |_| |_|_|_| |_|\__,_|_(_)_____|\__,_|_| ");
_aboutMessage.AppendLine (@"");
_aboutMessage.AppendLine (@"v2 - Work in Progress");
_aboutMessage.AppendLine (@"");
_aboutMessage.AppendLine (@"https://github.com/gui-cs/Terminal.Gui");
while (RunUICatalogTopLevel () is { } scenario)
{
VerifyObjectsWereDisposed ();
Themes!.Theme = _cachedTheme!;
Apply ();
scenario.Theme = _cachedTheme;
scenario.TopLevelColorScheme = _topLevelColorScheme;
scenario.Main ();
scenario.Dispose ();
// This call to Application.Shutdown brackets the Application.Init call
// made by Scenario.Init() above
// TODO: Throw if shutdown was not called already
Application.Shutdown ();
VerifyObjectsWereDisposed ();
}
StopConfigFileWatcher ();
VerifyObjectsWereDisposed ();
}
private static void VerifyObjectsWereDisposed ()
{
#if DEBUG_IDISPOSABLE
// Validate there are no outstanding Responder-based instances
// after a scenario was selected to run. This proves the main UI Catalog
// 'app' closed cleanly.
foreach (Responder? inst in Responder.Instances)
{
Debug.Assert (inst.WasDisposed);
}
Responder.Instances.Clear ();
// Validate there are no outstanding Application.RunState-based instances
// after a scenario was selected to run. This proves the main UI Catalog
// 'app' closed cleanly.
foreach (RunState? inst in RunState.Instances)
{
Debug.Assert (inst.WasDisposed);
}
RunState.Instances.Clear ();
#endif
}
/// <summary>
/// This is the main UI Catalog app view. It is run fresh when the app loads (if a Scenario has not been passed on
/// the command line) and each time a Scenario ends.
/// </summary>
public class UICatalogTopLevel : Toplevel
{
public ListView CategoryList;
public StatusItem DriverName;
public MenuItem? miForce16Colors;
public MenuItem? miIsMenuBorderDisabled;
public MenuItem? miIsMouseDisabled;
public MenuItem? miUseSubMenusSingleFrame;
public StatusItem OS;
// UI Catalog uses TableView for the scenario list instead of a ListView to demonstate how
// TableView works. There's no real reason not to use ListView. Because we use TableView, and TableView
// doesn't (currently) have CollectionNavigator support built in, we implement it here, within the app.
public TableView ScenarioList;
private readonly CollectionNavigator _scenarioCollectionNav = new ();
public UICatalogTopLevel ()
{
_themeMenuItems = CreateThemeMenuItems ();
_themeMenuBarItem = new ("_Themes", _themeMenuItems);
MenuBar = new ()
{
Menus =
[
new (
"_File",
new MenuItem []
{
new (
"_Quit",
"Quit UI Catalog",
RequestStop
)
}
),
_themeMenuBarItem,
new ("Diag_nostics", CreateDiagnosticMenuItems ()),
new (
"_Help",
new MenuItem []
{
new (
"_Documentation",
"",
() => OpenUrl ("https://gui-cs.github.io/Terminal.GuiV2Docs"),
null,
null,
(KeyCode)Key.F1
),
new (
"_README",
"",
() => OpenUrl ("https://github.com/gui-cs/Terminal.Gui"),
null,
null,
(KeyCode)Key.F2
),
new (
"_About...",
"About UI Catalog",
() => MessageBox.Query (
"About UI Catalog",
_aboutMessage!.ToString (),
0,
false,
"_Ok"
),
null,
null,
(KeyCode)Key.A.WithCtrl
)
}
)
]
};
DriverName = new (Key.Empty, "Driver:", null);
OS = new (Key.Empty, "OS:", null);
StatusBar = new () { Visible = ShowStatusBar };
StatusBar.Items = new []
{
new (
Application.QuitKey,
$"~{Application.QuitKey} to quit",
() =>
{
if (_selectedScenario is null)
{
// This causes GetScenarioToRun to return null
_selectedScenario = null;
RequestStop ();
}
}
),
new (
Key.F10,
"~F10~ Status Bar",
() =>
{
StatusBar.Visible = !StatusBar.Visible;
//ContentPane!.Height = Dim.Fill(StatusBar.Visible ? 1 : 0);
LayoutSubviews ();
SetSubViewNeedsDisplay ();
}
),
DriverName,
OS
};
// Create the Category list view. This list never changes.
CategoryList = new ()
{
X = 0,
Y = 1,
Width = Dim.Auto (),
Height = Dim.Fill (1),
AllowsMarking = false,
CanFocus = true,
Title = "_Categories",
BorderStyle = LineStyle.Single,
SuperViewRendersLineCanvas = true,
Source = new ListWrapper<string> (_categories)
};
CategoryList.OpenSelectedItem += (s, a) => { ScenarioList!.SetFocus (); };
CategoryList.SelectedItemChanged += CategoryView_SelectedChanged;
// Create the scenario list. The contents of the scenario list changes whenever the
// Category list selection changes (to show just the scenarios that belong to the selected
// category).
ScenarioList = new ()
{
X = Pos.Right (CategoryList) - 1,
Y = 1,
Width = Dim.Fill (),
Height = Dim.Fill (1),
//AllowsMarking = false,
CanFocus = true,
Title = "_Scenarios",
BorderStyle = LineStyle.Single,
SuperViewRendersLineCanvas = true
};
// TableView provides many options for table headers. For simplicity we turn all
// of these off. By enabling FullRowSelect and turning off headers, TableView looks just
// like a ListView
ScenarioList.FullRowSelect = true;
ScenarioList.Style.ShowHeaders = false;
ScenarioList.Style.ShowHorizontalHeaderOverline = false;
ScenarioList.Style.ShowHorizontalHeaderUnderline = false;
ScenarioList.Style.ShowHorizontalBottomline = false;
ScenarioList.Style.ShowVerticalCellLines = false;
ScenarioList.Style.ShowVerticalHeaderLines = false;
/* By default TableView lays out columns at render time and only
* measures y rows of data at a time. Where y is the height of the
* console. This is for the following reasons:
*
* - Performance, when tables have a large amount of data
* - Defensive, prevents a single wide cell value pushing other
* columns off screen (requiring horizontal scrolling
*
* In the case of UICatalog here, such an approach is overkill so
* we just measure all the data ourselves and set the appropriate
* max widths as ColumnStyles
*/
int longestName = _scenarios!.Max (s => s.GetName ().Length);
ScenarioList.Style.ColumnStyles.Add (
0,
new () { MaxWidth = longestName, MinWidth = longestName, MinAcceptableWidth = longestName }
);
ScenarioList.Style.ColumnStyles.Add (1, new () { MaxWidth = 1 });
// Enable user to find & select a scenario by typing text
// TableView does not (currently) have built-in CollectionNavigator support (the ability for the
// user to type and the items that match get selected). We implement it in the app instead.
ScenarioList.KeyDown += (s, a) =>
{
if (CollectionNavigatorBase.IsCompatibleKey (a))
{
int? newItem =
_scenarioCollectionNav?.GetNextMatchingItem (
ScenarioList.SelectedRow,
(char)a
);
if (newItem is int v && newItem != -1)
{
ScenarioList.SelectedRow = v;
ScenarioList.EnsureSelectedCellIsVisible ();
ScenarioList.SetNeedsDisplay ();
a.Handled = true;
}
}
};
ScenarioList.CellActivated += ScenarioView_OpenSelectedItem;
// TableView typically is a grid where nav keys are biased for moving left/right.
ScenarioList.KeyBindings.Add (Key.Home, Command.TopHome);
ScenarioList.KeyBindings.Add (Key.End, Command.BottomEnd);
// Ideally, TableView.MultiSelect = false would turn off any keybindings for
// multi-select options. But it currently does not. UI Catalog uses Ctrl-A for
// a shortcut to About.
ScenarioList.MultiSelect = false;
ScenarioList.KeyBindings.Remove (Key.A.WithCtrl);
Add (CategoryList);
Add (ScenarioList);
Add (MenuBar);
Add (StatusBar);
Loaded += LoadedHandler;
Unloaded += UnloadedHandler;
// Restore previous selections
CategoryList.SelectedItem = _cachedCategoryIndex;
ScenarioList.SelectedRow = _cachedScenarioIndex;
Applied += ConfigAppliedHandler;
}
public void ConfigChanged ()
{
if (_topLevelColorScheme == null || !Colors.ColorSchemes.ContainsKey (_topLevelColorScheme))
{
_topLevelColorScheme = "Base";
}
_cachedTheme = Themes?.Theme;
_themeMenuItems = CreateThemeMenuItems ();
_themeMenuBarItem!.Children = _themeMenuItems;
foreach (MenuItem mi in _themeMenuItems!)
{
if (mi is { Parent: null })
{
mi.Parent = _themeMenuBarItem;
}
}
ColorScheme = Colors.ColorSchemes [_topLevelColorScheme];
MenuBar.Menus [0].Children [0].Shortcut = (KeyCode)Application.QuitKey;
StatusBar.Items [0].Shortcut = Application.QuitKey;
StatusBar.Items [0].Title = $"~{Application.QuitKey} to quit";
miIsMouseDisabled!.Checked = Application.IsMouseDisabled;
int height = ShowStatusBar ? 1 : 0; // + (MenuBar.Visible ? 1 : 0);
//ContentPane.Height = Dim.Fill (height);
StatusBar.Visible = ShowStatusBar;
Application.Top.SetNeedsDisplay ();
}
public MenuItem []? CreateThemeMenuItems ()
{
List<MenuItem> menuItems = CreateForce16ColorItems ().ToList ();
menuItems.Add (null!);
var schemeCount = 0;
foreach (KeyValuePair<string, ThemeScope> theme in Themes!)
{
var item = new MenuItem
{
Title = $"_{theme.Key}",
Shortcut = (KeyCode)new Key ((KeyCode)((uint)KeyCode.D1 + schemeCount++))
.WithCtrl
};
item.CheckType |= MenuItemCheckStyle.Checked;
item.Checked = theme.Key == _cachedTheme; // CM.Themes.Theme;
item.Action += () =>
{
Themes.Theme = _cachedTheme = theme.Key;
Apply ();
};
menuItems.Add (item);
}
List<MenuItem> schemeMenuItems = new ();
foreach (KeyValuePair<string, ColorScheme?> sc in Colors.ColorSchemes)
{
var item = new MenuItem { Title = $"_{sc.Key}", Data = sc.Key };
item.CheckType |= MenuItemCheckStyle.Radio;
item.Checked = sc.Key == _topLevelColorScheme;
item.Action += () =>
{
_topLevelColorScheme = (string)item.Data;
foreach (MenuItem schemeMenuItem in schemeMenuItems)
{
schemeMenuItem.Checked = (string)schemeMenuItem.Data == _topLevelColorScheme;
}
ColorScheme = Colors.ColorSchemes [_topLevelColorScheme];
Application.Top.SetNeedsDisplay ();
};
schemeMenuItems.Add (item);
}
menuItems.Add (null!);
var mbi = new MenuBarItem ("_Color Scheme for Application.Top", schemeMenuItems.ToArray ());
menuItems.Add (mbi);
return menuItems.ToArray ();
}
private void CategoryView_SelectedChanged (object? sender, ListViewItemEventArgs? e)
{
string item = _categories! [e!.Item];
ObservableCollection<Scenario> newlist;
if (e.Item == 0)
{
// First category is "All"
newlist = _scenarios!;
}
else
{
newlist = new (_scenarios!.Where (s => s.GetCategories ().Contains (item)).ToList ());
}
ScenarioList.Table = new EnumerableTableSource<Scenario> (
newlist,
new ()
{
{ "Name", s => s.GetName () }, { "Description", s => s.GetDescription () }
}
);
// Create a collection of just the scenario names (the 1st column in our TableView)
// for CollectionNavigator.
List<object> firstColumnList = new ();
for (var i = 0; i < ScenarioList.Table.Rows; i++)
{
firstColumnList.Add (ScenarioList.Table [i, 0]);
}
_scenarioCollectionNav.Collection = firstColumnList;
}
private void ConfigAppliedHandler (object? sender, ConfigurationManagerEventArgs? a) { ConfigChanged (); }
private MenuItem [] CreateDiagnosticFlagsMenuItems ()
{
const string OFF = "View Diagnostics: _Off";
const string RULER = "View Diagnostics: _Ruler";
const string PADDING = "View Diagnostics: _Padding";
const string MOUSEENTER = "View Diagnostics: _MouseEnter";
var index = 0;
List<MenuItem> menuItems = new ();
foreach (Enum diag in Enum.GetValues (_diagnosticFlags.GetType ()))
{
var item = new MenuItem
{
Title = GetDiagnosticsTitle (diag), Shortcut = (KeyCode)new Key (index.ToString () [0]).WithAlt
};
index++;
item.CheckType |= MenuItemCheckStyle.Checked;
if (GetDiagnosticsTitle (ViewDiagnosticFlags.Off) == item.Title)
{
item.Checked = !_diagnosticFlags.HasFlag (ViewDiagnosticFlags.Padding)
&& !_diagnosticFlags.HasFlag (ViewDiagnosticFlags.Ruler)
&& !_diagnosticFlags.HasFlag (ViewDiagnosticFlags.MouseEnter);
}
else
{
item.Checked = _diagnosticFlags.HasFlag (diag);
}
item.Action += () =>
{
string t = GetDiagnosticsTitle (ViewDiagnosticFlags.Off);
if (item.Title == t && item.Checked == false)
{
_diagnosticFlags &= ~(ViewDiagnosticFlags.Padding | ViewDiagnosticFlags.Ruler | ViewDiagnosticFlags.MouseEnter);
item.Checked = true;
}
else if (item.Title == t && item.Checked == true)
{
_diagnosticFlags |= ViewDiagnosticFlags.Padding | ViewDiagnosticFlags.Ruler | ViewDiagnosticFlags.MouseEnter;
item.Checked = false;
}
else
{
Enum f = GetDiagnosticsEnumValue (item.Title);
if (_diagnosticFlags.HasFlag (f))
{
SetDiagnosticsFlag (f, false);
}
else
{
SetDiagnosticsFlag (f, true);
}
}
foreach (MenuItem menuItem in menuItems)
{
if (menuItem.Title == t)
{
menuItem.Checked = !_diagnosticFlags.HasFlag (ViewDiagnosticFlags.Ruler)
&& !_diagnosticFlags.HasFlag (ViewDiagnosticFlags.Padding)
&& !_diagnosticFlags.HasFlag (ViewDiagnosticFlags.MouseEnter);
}
else if (menuItem.Title != t)
{
menuItem.Checked = _diagnosticFlags.HasFlag (GetDiagnosticsEnumValue (menuItem.Title));
}
}
Diagnostics = _diagnosticFlags;
Application.Top.SetNeedsDisplay ();
};
menuItems.Add (item);
}
return menuItems.ToArray ();
string GetDiagnosticsTitle (Enum diag)
{
return Enum.GetName (_diagnosticFlags.GetType (), diag) switch
{
"Off" => OFF,
"Ruler" => RULER,
"Padding" => PADDING,
"MouseEnter" => MOUSEENTER,
_ => ""
};
}
Enum GetDiagnosticsEnumValue (string title)
{
return title switch
{
RULER => ViewDiagnosticFlags.Ruler,
PADDING => ViewDiagnosticFlags.Padding,
MOUSEENTER => ViewDiagnosticFlags.MouseEnter,
_ => null!
};
}
void SetDiagnosticsFlag (Enum diag, bool add)
{
switch (diag)
{
case ViewDiagnosticFlags.Ruler:
if (add)
{
_diagnosticFlags |= ViewDiagnosticFlags.Ruler;
}
else
{
_diagnosticFlags &= ~ViewDiagnosticFlags.Ruler;
}
break;
case ViewDiagnosticFlags.Padding:
if (add)
{
_diagnosticFlags |= ViewDiagnosticFlags.Padding;
}
else
{
_diagnosticFlags &= ~ViewDiagnosticFlags.Padding;
}
break;
case ViewDiagnosticFlags.MouseEnter:
if (add)
{
_diagnosticFlags |= ViewDiagnosticFlags.MouseEnter;
}
else
{
_diagnosticFlags &= ~ViewDiagnosticFlags.MouseEnter;
}
break;
default:
_diagnosticFlags = default (ViewDiagnosticFlags);
break;
}
}
}
private List<MenuItem []> CreateDiagnosticMenuItems ()
{
List<MenuItem []> menuItems = new ()
{
CreateDiagnosticFlagsMenuItems (),
new MenuItem [] { null! },
CreateDisabledEnabledMouseItems (),
CreateDisabledEnabledMenuBorder (),
CreateDisabledEnableUseSubMenusSingleFrame (),
CreateKeyBindingsMenuItems ()
};
return menuItems;
}
// TODO: This should be an ConfigurationManager setting
private MenuItem [] CreateDisabledEnabledMenuBorder ()
{
List<MenuItem> menuItems = new ();
miIsMenuBorderDisabled = new () { Title = "Disable Menu _Border" };
miIsMenuBorderDisabled.Shortcut =
(KeyCode)new Key (miIsMenuBorderDisabled!.Title!.Substring (14, 1) [0]).WithAlt
.WithCtrl.NoShift;
miIsMenuBorderDisabled.CheckType |= MenuItemCheckStyle.Checked;
miIsMenuBorderDisabled.Action += () =>
{
miIsMenuBorderDisabled.Checked = (bool)!miIsMenuBorderDisabled.Checked!;
MenuBar.MenusBorderStyle = !(bool)miIsMenuBorderDisabled.Checked
? LineStyle.Single
: LineStyle.None;
};
menuItems.Add (miIsMenuBorderDisabled);
return menuItems.ToArray ();
}
private MenuItem [] CreateDisabledEnabledMouseItems ()
{
List<MenuItem> menuItems = new ();
miIsMouseDisabled = new () { Title = "_Disable Mouse" };
miIsMouseDisabled.Shortcut =
(KeyCode)new Key (miIsMouseDisabled!.Title!.Substring (1, 1) [0]).WithAlt.WithCtrl.NoShift;
miIsMouseDisabled.CheckType |= MenuItemCheckStyle.Checked;
miIsMouseDisabled.Action += () =>
{
miIsMouseDisabled.Checked =
Application.IsMouseDisabled = (bool)!miIsMouseDisabled.Checked!;
};
menuItems.Add (miIsMouseDisabled);
return menuItems.ToArray ();
}
// TODO: This should be an ConfigurationManager setting
private MenuItem [] CreateDisabledEnableUseSubMenusSingleFrame ()
{
List<MenuItem> menuItems = new ();
miUseSubMenusSingleFrame = new () { Title = "Enable _Sub-Menus Single Frame" };
miUseSubMenusSingleFrame.Shortcut = KeyCode.CtrlMask
| KeyCode.AltMask
| (KeyCode)miUseSubMenusSingleFrame!.Title!.Substring (8, 1) [
0];
miUseSubMenusSingleFrame.CheckType |= MenuItemCheckStyle.Checked;
miUseSubMenusSingleFrame.Action += () =>
{
miUseSubMenusSingleFrame.Checked = (bool)!miUseSubMenusSingleFrame.Checked!;
MenuBar.UseSubMenusSingleFrame = (bool)miUseSubMenusSingleFrame.Checked;
};
menuItems.Add (miUseSubMenusSingleFrame);
return menuItems.ToArray ();
}
private MenuItem [] CreateForce16ColorItems ()
{
List<MenuItem> menuItems = new ();
miForce16Colors = new ()
{
Title = "Force _16 Colors",
Shortcut = (KeyCode)Key.F6,
Checked = Application.Force16Colors,
CanExecute = () => Application.Driver.SupportsTrueColor
};
miForce16Colors.CheckType |= MenuItemCheckStyle.Checked;
miForce16Colors.Action += () =>
{
miForce16Colors.Checked = Application.Force16Colors = (bool)!miForce16Colors.Checked!;
Application.Refresh ();
};
menuItems.Add (miForce16Colors);
return menuItems.ToArray ();
}
private MenuItem [] CreateKeyBindingsMenuItems ()
{
List<MenuItem> menuItems = new ();
var item = new MenuItem { Title = "_Key Bindings", Help = "Change which keys do what" };
item.Action += () =>
{
var dlg = new KeyBindingsDialog ();
Application.Run (dlg);
dlg.Dispose ();
};
menuItems.Add (null!);
menuItems.Add (item);
return menuItems.ToArray ();
}
private void LoadedHandler (object? sender, EventArgs? args)
{
ConfigChanged ();
miIsMouseDisabled!.Checked = Application.IsMouseDisabled;
DriverName.Title = $"Driver: {Driver.GetVersionInfo ()}";
OS.Title =
$"OS: {RuntimeEnvironment.OperatingSystem} {RuntimeEnvironment.OperatingSystemVersion}";
if (_selectedScenario != null)
{
_selectedScenario = null;
_isFirstRunning = false;
}
if (!_isFirstRunning)
{
ScenarioList.SetFocus ();
}
StatusBar.VisibleChanged += (s, e) =>
{
ShowStatusBar = StatusBar.Visible;
int height = StatusBar.Visible ? 1 : 0;
CategoryList.Height = Dim.Fill (height);
ScenarioList.Height = Dim.Fill (height);
// ContentPane.Height = Dim.Fill (height);
LayoutSubviews ();
SetSubViewNeedsDisplay ();
};
Loaded -= LoadedHandler;
CategoryList.EnsureSelectedItemVisible ();
ScenarioList.EnsureSelectedCellIsVisible ();
}
/// <summary>Launches the selected scenario, setting the global _selectedScenario</summary>
/// <param name="e"></param>
private void ScenarioView_OpenSelectedItem (object? sender, EventArgs? e)
{
if (_selectedScenario is null)
{
// Save selected item state
_cachedCategoryIndex = CategoryList.SelectedItem;
_cachedScenarioIndex = ScenarioList.SelectedRow;
// Create new instance of scenario (even though Scenarios contains instances)
var selectedScenarioName = (string)ScenarioList.Table [ScenarioList.SelectedRow, 0];
_selectedScenario = (Scenario)Activator.CreateInstance (
_scenarios!.FirstOrDefault (
s => s.GetName ()
== selectedScenarioName
)!
.GetType ()
)!;
// Tell the main app to stop
Application.RequestStop ();
}
}
private void UnloadedHandler (object? sender, EventArgs? args)
{
Applied -= ConfigAppliedHandler;
Unloaded -= UnloadedHandler;
Dispose ();
}
}
private struct Options
{
public string Driver;
public string Scenario;
/* etc. */
}
}