mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
- Created new public Driver class in Terminal.Gui.Drivers namespace to hold Force16Colors static property - Removed Force16Colors from Application and IApplication - Modified DriverImpl to read Force16Colors at construction time and store in instance field - Added GetForce16Colors() method to IDriver interface - Made ForceDriver get-only on IApplication (setter remains on Application static class) - Updated all references to use Driver.Force16Colors instead of Application.Force16Colors - Updated Output classes (FakeOutput, NetOutput, UnixOutput) to use Driver.Force16Colors - Updated ApplicationImpl to reset Driver.Force16Colors instead of Application.Force16Colors - Fixed tests to use Application.ForceDriver setter instead of IApplication.ForceDriver Co-authored-by: tig <585482+tig@users.noreply.github.com>
418 lines
12 KiB
C#
418 lines
12 KiB
C#
using System.Runtime.InteropServices;
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namespace Terminal.Gui.Drivers;
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/// <summary>
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/// Provides the main implementation of the driver abstraction layer for Terminal.Gui.
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/// This implementation of <see cref="IDriver"/> coordinates the interaction between input processing, output
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/// rendering,
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/// screen size monitoring, and ANSI escape sequence handling.
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/// </summary>
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/// <remarks>
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/// <para>
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/// <see cref="DriverImpl"/> implements <see cref="IDriver"/>,
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/// serving as the central coordination point for console I/O operations. It delegates functionality
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/// to specialized components:
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/// </para>
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/// <list type="bullet">
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/// <item><see cref="IInputProcessor"/> - Processes keyboard and mouse input</item>
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/// <item><see cref="IOutputBuffer"/> - Manages the screen buffer state</item>
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/// <item><see cref="IOutput"/> - Handles actual console output rendering</item>
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/// <item><see cref="AnsiRequestScheduler"/> - Manages ANSI escape sequence requests</item>
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/// <item><see cref="ISizeMonitor"/> - Monitors terminal size changes</item>
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/// </list>
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/// <para>
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/// This class is internal and should not be used directly by application code.
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/// Applications interact with drivers through the <see cref="Application"/> class.
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/// </para>
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/// </remarks>
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internal class DriverImpl : IDriver
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{
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private readonly IOutput _output;
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private readonly AnsiRequestScheduler _ansiRequestScheduler;
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private CursorVisibility _lastCursor = CursorVisibility.Default;
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private readonly bool _instanceForce16Colors;
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/// <summary>
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/// Initializes a new instance of the <see cref="DriverImpl"/> class.
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/// </summary>
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/// <param name="inputProcessor">The input processor for handling keyboard and mouse events.</param>
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/// <param name="outputBuffer">The output buffer for managing screen state.</param>
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/// <param name="output">The output interface for rendering to the console.</param>
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/// <param name="ansiRequestScheduler">The scheduler for managing ANSI escape sequence requests.</param>
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/// <param name="sizeMonitor">The monitor for tracking terminal size changes.</param>
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public DriverImpl (
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IInputProcessor inputProcessor,
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IOutputBuffer outputBuffer,
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IOutput output,
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AnsiRequestScheduler ansiRequestScheduler,
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ISizeMonitor sizeMonitor
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)
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{
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InputProcessor = inputProcessor;
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_output = output;
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OutputBuffer = outputBuffer;
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_ansiRequestScheduler = ansiRequestScheduler;
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// Read the static Force16Colors value at construction time and store in instance field
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_instanceForce16Colors = Terminal.Gui.Drivers.Driver.Force16Colors;
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InputProcessor.KeyDown += (s, e) => KeyDown?.Invoke (s, e);
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InputProcessor.KeyUp += (s, e) => KeyUp?.Invoke (s, e);
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InputProcessor.MouseEvent += (s, e) =>
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{
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//Logging.Logger.LogTrace ($"Mouse {e.Flags} at x={e.ScreenPosition.X} y={e.ScreenPosition.Y}");
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MouseEvent?.Invoke (s, e);
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};
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SizeMonitor = sizeMonitor;
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sizeMonitor.SizeChanged += (_, e) =>
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{
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SetScreenSize (e.Size!.Value.Width, e.Size.Value.Height);
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//SizeChanged?.Invoke (this, e);
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};
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CreateClipboard ();
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}
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/// <inheritdoc/>
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public event EventHandler<SizeChangedEventArgs>? SizeChanged;
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/// <inheritdoc/>
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public IInputProcessor InputProcessor { get; }
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/// <inheritdoc/>
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public IOutputBuffer OutputBuffer { get; }
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/// <inheritdoc/>
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public ISizeMonitor SizeMonitor { get; }
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private void CreateClipboard ()
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{
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if (InputProcessor.DriverName is { } && InputProcessor.DriverName.Contains ("fake"))
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{
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if (Clipboard is null)
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{
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Clipboard = new FakeClipboard ();
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}
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return;
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}
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PlatformID p = Environment.OSVersion.Platform;
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if (p is PlatformID.Win32NT or PlatformID.Win32S or PlatformID.Win32Windows)
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{
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Clipboard = new WindowsClipboard ();
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}
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else if (RuntimeInformation.IsOSPlatform (OSPlatform.OSX))
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{
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Clipboard = new MacOSXClipboard ();
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}
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else if (PlatformDetection.IsWSLPlatform ())
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{
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Clipboard = new WSLClipboard ();
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}
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// Clipboard is set to FakeClipboard at initialization
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}
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/// <inheritdoc/>
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public Rectangle Screen =>
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//if (Application.RunningUnitTests && _output is WindowsConsoleOutput or NetOutput)
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//{
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// // In unit tests, we don't have a real output, so we return an empty rectangle.
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// return Rectangle.Empty;
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//}
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new (0, 0, OutputBuffer.Cols, OutputBuffer.Rows);
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/// <inheritdoc/>
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public virtual void SetScreenSize (int width, int height)
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{
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OutputBuffer.SetSize (width, height);
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_output.SetSize (width, height);
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SizeChanged?.Invoke (this, new (new (width, height)));
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}
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/// <inheritdoc/>
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public Region? Clip
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{
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get => OutputBuffer.Clip;
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set => OutputBuffer.Clip = value;
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}
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/// <inheritdoc/>
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public IClipboard? Clipboard { get; private set; } = new FakeClipboard ();
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/// <inheritdoc/>
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public int Col => OutputBuffer.Col;
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/// <inheritdoc/>
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public int Cols
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{
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get => OutputBuffer.Cols;
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set => OutputBuffer.Cols = value;
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}
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/// <inheritdoc/>
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public Cell [,]? Contents
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{
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get => OutputBuffer.Contents;
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set => OutputBuffer.Contents = value;
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}
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/// <inheritdoc/>
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public int Left
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{
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get => OutputBuffer.Left;
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set => OutputBuffer.Left = value;
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}
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/// <inheritdoc/>
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public int Row => OutputBuffer.Row;
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/// <inheritdoc/>
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public int Rows
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{
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get => OutputBuffer.Rows;
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set => OutputBuffer.Rows = value;
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}
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/// <inheritdoc/>
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public int Top
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{
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get => OutputBuffer.Top;
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set => OutputBuffer.Top = value;
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}
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// TODO: Probably not everyone right?
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/// <inheritdoc/>
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public bool SupportsTrueColor => true;
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/// <inheritdoc/>
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bool IDriver.Force16Colors
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{
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get => _instanceForce16Colors || !SupportsTrueColor;
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set => throw new InvalidOperationException ("Force16Colors is read-only per driver instance. Set Terminal.Gui.Drivers.Driver.Force16Colors static property before driver creation.");
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}
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/// <inheritdoc/>
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public bool GetForce16Colors () => _instanceForce16Colors || !SupportsTrueColor;
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/// <inheritdoc/>
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public Attribute CurrentAttribute
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{
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get => OutputBuffer.CurrentAttribute;
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set => OutputBuffer.CurrentAttribute = value;
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}
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/// <inheritdoc/>
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public void AddRune (Rune rune) { OutputBuffer.AddRune (rune); }
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/// <inheritdoc/>
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public void AddRune (char c) { OutputBuffer.AddRune (c); }
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/// <inheritdoc/>
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public void AddStr (string str) { OutputBuffer.AddStr (str); }
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/// <summary>Clears the <see cref="IDriver.Contents"/> of the driver.</summary>
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public void ClearContents ()
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{
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OutputBuffer.ClearContents ();
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ClearedContents?.Invoke (this, new MouseEventArgs ());
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}
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/// <inheritdoc/>
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public event EventHandler<EventArgs>? ClearedContents;
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/// <inheritdoc/>
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public void FillRect (Rectangle rect, Rune rune = default) { OutputBuffer.FillRect (rect, rune); }
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/// <inheritdoc/>
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public void FillRect (Rectangle rect, char c) { OutputBuffer.FillRect (rect, c); }
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/// <inheritdoc/>
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public virtual string GetVersionInfo ()
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{
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string type = InputProcessor.DriverName ?? throw new ArgumentNullException (nameof (InputProcessor.DriverName));
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return type;
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}
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/// <inheritdoc/>
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public bool IsRuneSupported (Rune rune) => Rune.IsValid (rune.Value);
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/// <summary>Tests whether the specified coordinate are valid for drawing the specified Text.</summary>
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/// <param name="text">Used to determine if one or two columns are required.</param>
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/// <param name="col">The column.</param>
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/// <param name="row">The row.</param>
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/// <returns>
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/// <see langword="false"/> if the coordinate is outside the screen bounds or outside of
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/// <see cref="IDriver.Clip"/>.
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/// <see langword="true"/> otherwise.
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/// </returns>
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public bool IsValidLocation (string text, int col, int row) { return OutputBuffer.IsValidLocation (text, col, row); }
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/// <inheritdoc/>
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public void Move (int col, int row) { OutputBuffer.Move (col, row); }
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// TODO: Probably part of output
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/// <inheritdoc/>
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public bool SetCursorVisibility (CursorVisibility visibility)
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{
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_lastCursor = visibility;
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_output.SetCursorVisibility (visibility);
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return true;
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}
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/// <inheritdoc/>
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public bool GetCursorVisibility (out CursorVisibility current)
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{
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current = _lastCursor;
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return true;
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}
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/// <inheritdoc/>
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public void Suspend ()
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{
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// BUGBUG: This is all platform-specific and should not be implemented here.
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// BUGBUG: This needs to be in each platform's driver implementation.
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if (Environment.OSVersion.Platform != PlatformID.Unix)
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{
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return;
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}
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Console.Out.Write (EscSeqUtils.CSI_DisableMouseEvents);
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try
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{
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Console.ResetColor ();
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Console.Clear ();
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//Disable alternative screen buffer.
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Console.Out.Write (EscSeqUtils.CSI_RestoreCursorAndRestoreAltBufferWithBackscroll);
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//Set cursor key to cursor.
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Console.Out.Write (EscSeqUtils.CSI_ShowCursor);
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Platform.Suspend ();
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//Enable alternative screen buffer.
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Console.Out.Write (EscSeqUtils.CSI_SaveCursorAndActivateAltBufferNoBackscroll);
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}
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catch (Exception ex)
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{
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Logging.Error ($"Error suspending terminal: {ex.Message}");
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}
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Console.Out.Write (EscSeqUtils.CSI_EnableMouseEvents);
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}
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/// <inheritdoc/>
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public void UpdateCursor () { _output.SetCursorPosition (Col, Row); }
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/// <inheritdoc/>
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public void Init () { throw new NotSupportedException (); }
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/// <inheritdoc/>
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public void End ()
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{
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// TODO: Nope
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}
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/// <inheritdoc/>
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public Attribute SetAttribute (Attribute newAttribute)
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{
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Attribute currentAttribute = OutputBuffer.CurrentAttribute;
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OutputBuffer.CurrentAttribute = newAttribute;
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return currentAttribute;
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}
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/// <inheritdoc/>
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public Attribute GetAttribute () => OutputBuffer.CurrentAttribute;
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/// <summary>Event fired when a key is pressed down. This is a precursor to <see cref="IDriver.KeyUp"/>.</summary>
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public event EventHandler<Key>? KeyDown;
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/// <inheritdoc/>
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public event EventHandler<Key>? KeyUp;
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/// <summary>Event fired when a mouse event occurs.</summary>
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public event EventHandler<MouseEventArgs>? MouseEvent;
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/// <inheritdoc/>
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public void WriteRaw (string ansi) { _output.Write (ansi); }
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/// <inheritdoc/>
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public void EnqueueKeyEvent (Key key) { InputProcessor.EnqueueKeyDownEvent (key); }
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/// <inheritdoc/>
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public void QueueAnsiRequest (AnsiEscapeSequenceRequest request) { _ansiRequestScheduler.SendOrSchedule (this, request); }
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/// <inheritdoc/>
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public AnsiRequestScheduler GetRequestScheduler () => _ansiRequestScheduler;
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/// <inheritdoc/>
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public void Refresh ()
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{
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_output.Write (OutputBuffer);
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}
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/// <inheritdoc/>
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public string? GetName () => InputProcessor.DriverName?.ToLowerInvariant ();
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/// <inheritdoc/>
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public new string ToString ()
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{
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StringBuilder sb = new ();
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Cell [,] contents = Contents!;
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for (var r = 0; r < Rows; r++)
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{
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for (var c = 0; c < Cols; c++)
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{
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string text = contents [r, c].Grapheme;
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sb.Append (text);
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if (text.GetColumns () > 1)
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{
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c++;
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}
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}
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sb.AppendLine ();
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}
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return sb.ToString ();
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}
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/// <inheritdoc />
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public string ToAnsi ()
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{
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return _output.ToAnsi (OutputBuffer);
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}
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}
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