mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-29 09:18:01 +01:00
* Comment/warning clean up * Moved Text and Drawing out * Moved Layout out * Removed extra lines * Removed Mouse out * Reorgainzed View * API docs * removed border.cs * TopLevel.Resized -> TerminalResized * Mdi -> Overlapped * Removed confusing and un-needed WillPresent * privates -> _ * Tweaked RunLoop API
1435 lines
48 KiB
C#
1435 lines
48 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Linq;
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using System.Globalization;
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using System.Reflection;
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using System.IO;
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using System.Text.Json.Serialization;
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using static Terminal.Gui.ConfigurationManager;
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namespace Terminal.Gui {
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/// <summary>
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/// A static, singleton class representing the application. This class is the entry point for the application.
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/// </summary>
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/// <example>
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/// <code>
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/// // A simple Terminal.Gui app that creates a window with a frame and title with
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/// // 5 rows/columns of padding.
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/// Application.Init();
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/// var win = new Window ($"Example App ({Application.QuitKey} to quit)") {
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/// X = 5,
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/// Y = 5,
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/// Width = Dim.Fill (5),
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/// Height = Dim.Fill (5)
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/// };
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/// Application.Top.Add(win);
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/// Application.Run();
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/// Application.Shutdown();
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/// </code>
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/// </example>
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/// <remarks>
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/// <para>
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/// Creates a instance of <see cref="Terminal.Gui.MainLoop"/> to process input events, handle timers and
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/// other sources of data. It is accessible via the <see cref="MainLoop"/> property.
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/// </para>
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/// <para>
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/// The <see cref="Iteration"/> event is invoked on each iteration of the <see cref="Terminal.Gui.MainLoop"/>.
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/// </para>
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/// <para>
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/// When invoked it sets the <see cref="SynchronizationContext"/> to one that is tied
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/// to the <see cref="MainLoop"/>, allowing user code to use async/await.
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/// </para>
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/// </remarks>
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public static partial class Application {
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/// <summary>
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/// The current <see cref="ConsoleDriver"/> in use.
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/// </summary>
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public static ConsoleDriver Driver;
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/// <summary>
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/// If <see langword="true"/>, forces the use of the System.Console-based (see <see cref="NetDriver"/>) driver. The default is <see langword="false"/>.
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/// </summary>
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[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
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public static bool UseSystemConsole { get; set; } = false;
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// For Unit testing - ignores UseSystemConsole
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internal static bool _forceFakeConsole;
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private static bool? _enableConsoleScrolling;
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/// <summary>
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/// The current <see cref="ConsoleDriver.EnableConsoleScrolling"/> used in the terminal.
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/// </summary>
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/// <remarks>
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/// <para>
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/// If <see langword="false"/> (the default) the height of the Terminal.Gui application (<see cref="ConsoleDriver.Rows"/>)
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/// tracks to the height of the visible console view when the console is resized. In this case
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/// scrolling in the console will be disabled and all <see cref="ConsoleDriver.Rows"/> will remain visible.
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/// </para>
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/// <para>
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/// If <see langword="true"/> then height of the Terminal.Gui application <see cref="ConsoleDriver.Rows"/> only tracks
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/// the height of the visible console view when the console is made larger (the application will only grow in height, never shrink).
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/// In this case console scrolling is enabled and the contents (<see cref="ConsoleDriver.Rows"/> high) will scroll
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/// as the console scrolls.
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/// </para>
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/// This API was previously named 'HeightAsBuffer` but was renamed to make its purpose more clear.
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/// </remarks>
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[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
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public static bool EnableConsoleScrolling {
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get {
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if (Driver == null) {
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return _enableConsoleScrolling.HasValue && _enableConsoleScrolling.Value;
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}
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return Driver.EnableConsoleScrolling;
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}
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set {
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_enableConsoleScrolling = value;
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if (Driver == null) {
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return;
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}
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Driver.EnableConsoleScrolling = value;
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}
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}
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private static List<CultureInfo> _cachedSupportedCultures;
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/// <summary>
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/// Gets all cultures supported by the application without the invariant language.
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/// </summary>
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public static List<CultureInfo> SupportedCultures => _cachedSupportedCultures;
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private static List<CultureInfo> GetSupportedCultures ()
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{
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CultureInfo [] culture = CultureInfo.GetCultures (CultureTypes.AllCultures);
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// Get the assembly
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Assembly assembly = Assembly.GetExecutingAssembly ();
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//Find the location of the assembly
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string assemblyLocation = AppDomain.CurrentDomain.BaseDirectory;
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// Find the resource file name of the assembly
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string resourceFilename = $"{Path.GetFileNameWithoutExtension (assembly.Location)}.resources.dll";
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// Return all culture for which satellite folder found with culture code.
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return culture.Where (cultureInfo =>
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assemblyLocation != null &&
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Directory.Exists (Path.Combine (assemblyLocation, cultureInfo.Name)) &&
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File.Exists (Path.Combine (assemblyLocation, cultureInfo.Name, resourceFilename))
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).ToList ();
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}
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#region Initialization (Init/Shutdown)
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/// <summary>
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/// Initializes a new instance of <see cref="Terminal.Gui"/> Application.
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/// </summary>
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/// <para>
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/// Call this method once per instance (or after <see cref="Shutdown"/> has been called).
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/// </para>
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/// <para>
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/// This function loads the right <see cref="ConsoleDriver"/> for the platform,
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/// Creates a <see cref="Toplevel"/>. and assigns it to <see cref="Top"/>
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/// </para>
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/// <para>
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/// <see cref="Shutdown"/> must be called when the application is closing (typically after <see cref="Run(Func{Exception, bool})"/> has
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/// returned) to ensure resources are cleaned up and terminal settings restored.
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/// </para>
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/// <para>
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/// The <see cref="Run{T}(Func{Exception, bool}, ConsoleDriver, IMainLoopDriver)"/> function
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/// combines <see cref="Init(ConsoleDriver, IMainLoopDriver)"/> and <see cref="Run(Toplevel, Func{Exception, bool})"/>
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/// into a single call. An applciation cam use <see cref="Run{T}(Func{Exception, bool}, ConsoleDriver, IMainLoopDriver)"/>
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/// without explicitly calling <see cref="Init(ConsoleDriver, IMainLoopDriver)"/>.
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/// </para>
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/// <param name="driver">
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/// The <see cref="ConsoleDriver"/> to use. If not specified the default driver for the
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/// platform will be used (see <see cref="WindowsDriver"/>, <see cref="CursesDriver"/>, and <see cref="NetDriver"/>).</param>
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/// <param name="mainLoopDriver">
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/// Specifies the <see cref="MainLoop"/> to use.
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/// Must not be <see langword="null"/> if <paramref name="driver"/> is not <see langword="null"/>.
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/// </param>
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public static void Init (ConsoleDriver driver = null, IMainLoopDriver mainLoopDriver = null) => InternalInit (() => Toplevel.Create (), driver, mainLoopDriver);
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internal static bool _initialized = false;
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internal static int _mainThreadId = -1;
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// INTERNAL function for initializing an app with a Toplevel factory object, driver, and mainloop.
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//
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// Called from:
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//
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// Init() - When the user wants to use the default Toplevel. calledViaRunT will be false, causing all state to be reset.
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// Run<T>() - When the user wants to use a custom Toplevel. calledViaRunT will be true, enabling Run<T>() to be called without calling Init first.
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// Unit Tests - To initialize the app with a custom Toplevel, using the FakeDriver. calledViaRunT will be false, causing all state to be reset.
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//
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// calledViaRunT: If false (default) all state will be reset. If true the state will not be reset.
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internal static void InternalInit (Func<Toplevel> topLevelFactory, ConsoleDriver driver = null, IMainLoopDriver mainLoopDriver = null, bool calledViaRunT = false)
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{
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if (_initialized && driver == null) return;
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if (_initialized) {
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throw new InvalidOperationException ("Init has already been called and must be bracketed by Shutdown.");
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}
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if (!calledViaRunT) {
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// Reset all class variables (Application is a singleton).
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ResetState ();
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}
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// For UnitTests
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if (driver != null) {
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Driver = driver;
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}
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// Start the process of configuration management.
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// Note that we end up calling LoadConfigurationFromAllSources
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// multiple times. We need to do this because some settings are only
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// valid after a Driver is loaded. In this cases we need just
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// `Settings` so we can determine which driver to use.
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ConfigurationManager.Load (true);
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ConfigurationManager.Apply ();
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if (Driver == null) {
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var p = Environment.OSVersion.Platform;
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if (_forceFakeConsole) {
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// For Unit Testing only
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Driver = new FakeDriver ();
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} else if (UseSystemConsole) {
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Driver = new NetDriver ();
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} else if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows) {
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Driver = new WindowsDriver ();
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} else {
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Driver = new CursesDriver ();
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}
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if (Driver == null) {
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throw new InvalidOperationException ("Init could not determine the ConsoleDriver to use.");
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}
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}
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if (mainLoopDriver == null) {
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// TODO: Move this logic into ConsoleDriver
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if (Driver is FakeDriver) {
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mainLoopDriver = new FakeMainLoop (Driver);
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} else if (Driver is NetDriver) {
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mainLoopDriver = new NetMainLoop (Driver);
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} else if (Driver is WindowsDriver) {
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mainLoopDriver = new WindowsMainLoop (Driver);
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} else if (Driver is CursesDriver) {
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mainLoopDriver = new UnixMainLoop (Driver);
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}
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if (mainLoopDriver == null) {
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throw new InvalidOperationException ("Init could not determine the MainLoopDriver to use.");
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}
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}
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MainLoop = new MainLoop (mainLoopDriver);
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try {
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Driver.EnableConsoleScrolling = EnableConsoleScrolling;
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Driver.Init (OnTerminalResized);
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} catch (InvalidOperationException ex) {
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// This is a case where the driver is unable to initialize the console.
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// This can happen if the console is already in use by another process or
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// if running in unit tests.
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// In this case, we want to throw a more specific exception.
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throw new InvalidOperationException ("Unable to initialize the console. This can happen if the console is already in use by another process or in unit tests.", ex);
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}
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SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop));
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Top = topLevelFactory ();
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Current = Top;
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_cachedSupportedCultures = GetSupportedCultures ();
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_mainThreadId = Thread.CurrentThread.ManagedThreadId;
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_initialized = true;
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}
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/// <summary>
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/// Shutdown an application initialized with <see cref="Init(ConsoleDriver, IMainLoopDriver)"/>.
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/// </summary>
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/// <remarks>
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/// Shutdown must be called for every call to <see cref="Init(ConsoleDriver, IMainLoopDriver)"/> or <see cref="Application.Run(Toplevel, Func{Exception, bool})"/>
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/// to ensure all resources are cleaned up (Disposed) and terminal settings are restored.
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/// </remarks>
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public static void Shutdown ()
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{
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ResetState ();
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ConfigurationManager.PrintJsonErrors ();
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}
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// Encapsulate all setting of initial state for Application; Having
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// this in a function like this ensures we don't make mistakes in
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// guaranteeing that the state of this singleton is deterministic when Init
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// starts running and after Shutdown returns.
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static void ResetState ()
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{
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// Shutdown is the bookend for Init. As such it needs to clean up all resources
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// Init created. Apps that do any threading will need to code defensively for this.
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// e.g. see Issue #537
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foreach (var t in _toplevels) {
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t.Running = false;
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t.Dispose ();
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}
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_toplevels.Clear ();
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Current = null;
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Top?.Dispose ();
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Top = null;
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// BUGBUG: OverlappedTop is not cleared here, but it should be?
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MainLoop = null;
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Driver?.End ();
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Driver = null;
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Iteration = null;
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RootMouseEvent = null;
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RootKeyEvent = null;
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TerminalResized = null;
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_mainThreadId = -1;
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NotifyNewRunState = null;
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NotifyStopRunState = null;
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_initialized = false;
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_mouseGrabView = null;
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_enableConsoleScrolling = false;
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_lastMouseOwnerView = null;
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// Reset synchronization context to allow the user to run async/await,
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// as the main loop has been ended, the synchronization context from
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// gui.cs does no longer process any callbacks. See #1084 for more details:
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// (https://github.com/gui-cs/Terminal.Gui/issues/1084).
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SynchronizationContext.SetSynchronizationContext (syncContext: null);
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}
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#endregion Initialization (Init/Shutdown)
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#region Run (Begin, Run, End)
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/// <summary>
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/// Notify that a new <see cref="RunState"/> was created (<see cref="Begin(Toplevel)"/> was called). The token is created in
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/// <see cref="Begin(Toplevel)"/> and this event will be fired before that function exits.
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/// </summary>
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/// <remarks>
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/// If <see cref="ExitRunLoopAfterFirstIteration"/> is <see langword="true"/> callers to
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/// <see cref="Begin(Toplevel)"/> must also subscribe to <see cref="NotifyStopRunState"/>
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/// and manually dispose of the <see cref="RunState"/> token when the application is done.
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/// </remarks>
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public static event EventHandler<RunStateEventArgs> NotifyNewRunState;
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/// <summary>
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/// Notify that a existent <see cref="RunState"/> is stopping (<see cref="End(RunState)"/> was called).
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/// </summary>
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/// <remarks>
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/// If <see cref="ExitRunLoopAfterFirstIteration"/> is <see langword="true"/> callers to
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/// <see cref="Begin(Toplevel)"/> must also subscribe to <see cref="NotifyStopRunState"/>
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/// and manually dispose of the <see cref="RunState"/> token when the application is done.
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/// </remarks>
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public static event EventHandler<ToplevelEventArgs> NotifyStopRunState;
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/// <summary>
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/// The execution state for a <see cref="Toplevel"/> view.
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/// </summary>
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public class RunState : IDisposable {
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/// <summary>
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/// Initializes a new <see cref="RunState"/> class.
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/// </summary>
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/// <param name="view"></param>
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public RunState (Toplevel view)
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{
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Toplevel = view;
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}
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/// <summary>
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/// The <see cref="Toplevel"/> belonging to this <see cref="RunState"/>.
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/// </summary>
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public Toplevel Toplevel { get; internal set; }
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#if DEBUG_IDISPOSABLE
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/// <summary>
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/// For debug (see DEBUG_IDISPOSABLE define) purposes to verify objects are being disposed properly
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/// </summary>
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public bool WasDisposed = false;
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/// <summary>
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/// For debug (see DEBUG_IDISPOSABLE define) purposes to verify objects are being disposed properly
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/// </summary>
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public int DisposedCount = 0;
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/// <summary>
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/// For debug (see DEBUG_IDISPOSABLE define) purposes; the runstate instances that have been created
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/// </summary>
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public static List<RunState> Instances = new List<RunState> ();
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/// <summary>
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/// Creates a new RunState object.
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/// </summary>
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public RunState ()
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{
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Instances.Add (this);
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}
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#endif
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/// <summary>
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/// Releases all resource used by the <see cref="Application.RunState"/> object.
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/// </summary>
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/// <remarks>
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/// Call <see cref="Dispose()"/> when you are finished using the <see cref="Application.RunState"/>.
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/// </remarks>
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/// <remarks>
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/// <see cref="Dispose()"/> method leaves the <see cref="Application.RunState"/> in an unusable state. After
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/// calling <see cref="Dispose()"/>, you must release all references to the
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/// <see cref="Application.RunState"/> so the garbage collector can reclaim the memory that the
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/// <see cref="Application.RunState"/> was occupying.
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/// </remarks>
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public void Dispose ()
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{
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Dispose (true);
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GC.SuppressFinalize (this);
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#if DEBUG_IDISPOSABLE
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WasDisposed = true;
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#endif
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}
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/// <summary>
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/// Releases all resource used by the <see cref="Application.RunState"/> object.
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/// </summary>
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/// <param name="disposing">If set to <see langword="true"/> we are disposing and should dispose held objects.</param>
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protected virtual void Dispose (bool disposing)
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{
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if (Toplevel != null && disposing) {
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throw new InvalidOperationException ("You must clean up (Dispose) the Toplevel before calling Application.RunState.Dispose");
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}
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}
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}
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/// <summary>
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/// Building block API: Prepares the provided <see cref="Toplevel"/> for execution.
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/// </summary>
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/// <returns>The <see cref="RunState"/> handle that needs to be passed to the <see cref="End(RunState)"/> method upon completion.</returns>
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/// <param name="Toplevel">The <see cref="Toplevel"/> to prepare execution for.</param>
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/// <remarks>
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/// This method prepares the provided <see cref="Toplevel"/> for running with the focus,
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/// it adds this to the list of <see cref="Toplevel"/>s, sets up the <see cref="MainLoop"/> to process the
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/// event, lays out the Subviews, focuses the first element, and draws the
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/// <see cref="Toplevel"/> in the screen. This is usually followed by executing
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/// the <see cref="RunLoop"/> method, and then the <see cref="End(RunState)"/> method upon termination which will
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/// undo these changes.
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/// </remarks>
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public static RunState Begin (Toplevel Toplevel)
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{
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if (Toplevel == null) {
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throw new ArgumentNullException (nameof (Toplevel));
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} else if (Toplevel.IsOverlappedContainer && OverlappedTop != Toplevel && OverlappedTop != null) {
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throw new InvalidOperationException ("Only one Overlapped Container is allowed.");
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}
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var rs = new RunState (Toplevel);
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// View implements ISupportInitializeNotification which is derived from ISupportInitialize
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if (!Toplevel.IsInitialized) {
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Toplevel.BeginInit ();
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Toplevel.EndInit ();
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}
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lock (_toplevels) {
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// If Top was already initialized with Init, and Begin has never been called
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// Top was not added to the Toplevels Stack. It will thus never get disposed.
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// Clean it up here:
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if (Top != null && Toplevel != Top && !_toplevels.Contains (Top)) {
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Top.Dispose ();
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Top = null;
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} else if (Top != null && Toplevel != Top && _toplevels.Contains (Top)) {
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Top.OnLeave (Toplevel);
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}
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if (string.IsNullOrEmpty (Toplevel.Id.ToString ())) {
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var count = 1;
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var id = (_toplevels.Count + count).ToString ();
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while (_toplevels.Count > 0 && _toplevels.FirstOrDefault (x => x.Id.ToString () == id) != null) {
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count++;
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id = (_toplevels.Count + count).ToString ();
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}
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Toplevel.Id = (_toplevels.Count + count).ToString ();
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_toplevels.Push (Toplevel);
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} else {
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var dup = _toplevels.FirstOrDefault (x => x.Id.ToString () == Toplevel.Id);
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if (dup == null) {
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_toplevels.Push (Toplevel);
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}
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}
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if (_toplevels.FindDuplicates (new ToplevelEqualityComparer ()).Count > 0) {
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throw new ArgumentException ("There are duplicates Toplevels Id's");
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}
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}
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if (Top == null || Toplevel.IsOverlappedContainer) {
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Top = Toplevel;
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}
|
|
|
|
var refreshDriver = true;
|
|
if (OverlappedTop == null || Toplevel.IsOverlappedContainer || (Current?.Modal == false && Toplevel.Modal)
|
|
|| (Current?.Modal == false && !Toplevel.Modal) || (Current?.Modal == true && Toplevel.Modal)) {
|
|
|
|
if (Toplevel.Visible) {
|
|
Current = Toplevel;
|
|
SetCurrentOverlappedAsTop ();
|
|
} else {
|
|
refreshDriver = false;
|
|
}
|
|
} else if ((OverlappedTop != null && Toplevel != OverlappedTop && Current?.Modal == true && !_toplevels.Peek ().Modal)
|
|
|| (OverlappedTop != null && Toplevel != OverlappedTop && Current?.Running == false)) {
|
|
refreshDriver = false;
|
|
MoveCurrent (Toplevel);
|
|
} else {
|
|
refreshDriver = false;
|
|
MoveCurrent (Current);
|
|
}
|
|
|
|
Driver.PrepareToRun (MainLoop, ProcessKeyEvent, ProcessKeyDownEvent, ProcessKeyUpEvent, ProcessMouseEvent);
|
|
if (Toplevel.LayoutStyle == LayoutStyle.Computed) {
|
|
Toplevel.SetRelativeLayout (new Rect (0, 0, Driver.Cols, Driver.Rows));
|
|
}
|
|
Toplevel.LayoutSubviews ();
|
|
Toplevel.PositionToplevels ();
|
|
Toplevel.FocusFirst ();
|
|
if (refreshDriver) {
|
|
OverlappedTop?.OnChildLoaded (Toplevel);
|
|
Toplevel.OnLoaded ();
|
|
Toplevel.SetNeedsDisplay ();
|
|
Toplevel.Redraw (Toplevel.Bounds);
|
|
Toplevel.PositionCursor ();
|
|
Driver.Refresh ();
|
|
}
|
|
|
|
NotifyNewRunState?.Invoke (Toplevel, new RunStateEventArgs (rs));
|
|
return rs;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Runs the application by calling <see cref="Run(Toplevel, Func{Exception, bool})"/> with the value of <see cref="Top"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// See <see cref="Run(Toplevel, Func{Exception, bool})"/> for more details.
|
|
/// </remarks>
|
|
public static void Run (Func<Exception, bool> errorHandler = null)
|
|
{
|
|
Run (Top, errorHandler);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Runs the application by calling <see cref="Run(Toplevel, Func{Exception, bool})"/>
|
|
/// with a new instance of the specified <see cref="Toplevel"/>-derived class.
|
|
/// <para>
|
|
/// Calling <see cref="Init(ConsoleDriver, IMainLoopDriver)"/> first is not needed as this function will initialize the application.
|
|
/// </para>
|
|
/// <para>
|
|
/// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has
|
|
/// returned) to ensure resources are cleaned up and terminal settings restored.
|
|
/// </para>
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// See <see cref="Run(Toplevel, Func{Exception, bool})"/> for more details.
|
|
/// </remarks>
|
|
/// <param name="errorHandler"></param>
|
|
/// <param name="driver">The <see cref="ConsoleDriver"/> to use. If not specified the default driver for the
|
|
/// platform will be used (<see cref="WindowsDriver"/>, <see cref="CursesDriver"/>, or <see cref="NetDriver"/>).
|
|
/// Must be <see langword="null"/> if <see cref="Init(ConsoleDriver, IMainLoopDriver)"/> has already been called.
|
|
/// </param>
|
|
/// <param name="mainLoopDriver">Specifies the <see cref="MainLoop"/> to use.</param>
|
|
public static void Run<T> (Func<Exception, bool> errorHandler = null, ConsoleDriver driver = null, IMainLoopDriver mainLoopDriver = null) where T : Toplevel, new()
|
|
{
|
|
if (_initialized) {
|
|
if (Driver != null) {
|
|
// Init() has been called and we have a driver, so just run the app.
|
|
var top = new T ();
|
|
var type = top.GetType ().BaseType;
|
|
while (type != typeof (Toplevel) && type != typeof (object)) {
|
|
type = type.BaseType;
|
|
}
|
|
if (type != typeof (Toplevel)) {
|
|
throw new ArgumentException ($"{top.GetType ().Name} must be derived from TopLevel");
|
|
}
|
|
Run (top, errorHandler);
|
|
} else {
|
|
// This codepath should be impossible because Init(null, null) will select the platform default driver
|
|
throw new InvalidOperationException ("Init() completed without a driver being set (this should be impossible); Run<T>() cannot be called.");
|
|
}
|
|
} else {
|
|
// Init() has NOT been called.
|
|
InternalInit (() => new T (), driver, mainLoopDriver, calledViaRunT: true);
|
|
Run (Top, errorHandler);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Runs the main loop on the given <see cref="Toplevel"/> container.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// This method is used to start processing events
|
|
/// for the main application, but it is also used to
|
|
/// run other modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
|
|
/// </para>
|
|
/// <para>
|
|
/// To make a <see cref="Run(Toplevel, Func{Exception, bool})"/> stop execution, call <see cref="Application.RequestStop"/>.
|
|
/// </para>
|
|
/// <para>
|
|
/// Calling <see cref="Run(Toplevel, Func{Exception, bool})"/> is equivalent to calling <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState, bool)"/>,
|
|
/// and then calling <see cref="End(RunState)"/>.
|
|
/// </para>
|
|
/// <para>
|
|
/// Alternatively, to have a program control the main loop and
|
|
/// process events manually, call <see cref="Begin(Toplevel)"/> to set things up manually and then
|
|
/// repeatedly call <see cref="RunLoop(RunState, bool)"/> with the wait parameter set to false. By doing this
|
|
/// the <see cref="RunLoop(RunState, bool)"/> method will only process any pending events, timers, idle handlers and
|
|
/// then return control immediately.
|
|
/// </para>
|
|
/// <para>
|
|
/// RELEASE builds only: When <paramref name="errorHandler"/> is <see langword="null"/> any exeptions will be rethrown.
|
|
/// Otherwise, if <paramref name="errorHandler"/> will be called. If <paramref name="errorHandler"/>
|
|
/// returns <see langword="true"/> the <see cref="RunLoop(RunState, bool)"/> will resume; otherwise
|
|
/// this method will exit.
|
|
/// </para>
|
|
/// </remarks>
|
|
/// <param name="view">The <see cref="Toplevel"/> to run modally.</param>
|
|
/// <param name="errorHandler">RELEASE builds only: Handler for any unhandled exceptions (resumes when returns true, rethrows when null).</param>
|
|
public static void Run (Toplevel view, Func<Exception, bool> errorHandler = null)
|
|
{
|
|
var resume = true;
|
|
while (resume) {
|
|
#if !DEBUG
|
|
try {
|
|
#endif
|
|
resume = false;
|
|
var runToken = Begin (view);
|
|
// If ExitRunLoopAfterFirstIteration is true then the user must dispose of the runToken
|
|
// by using NotifyStopRunState event.
|
|
RunLoop (runToken);
|
|
if (!ExitRunLoopAfterFirstIteration) {
|
|
End (runToken);
|
|
}
|
|
#if !DEBUG
|
|
}
|
|
catch (Exception error)
|
|
{
|
|
if (errorHandler == null)
|
|
{
|
|
throw;
|
|
}
|
|
resume = errorHandler(error);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Triggers a refresh of the entire display.
|
|
/// </summary>
|
|
public static void Refresh ()
|
|
{
|
|
Driver.UpdateOffScreen ();
|
|
View last = null;
|
|
foreach (var v in _toplevels.Reverse ()) {
|
|
if (v.Visible) {
|
|
v.SetNeedsDisplay ();
|
|
v.Redraw (v.Bounds);
|
|
}
|
|
last = v;
|
|
}
|
|
last?.PositionCursor ();
|
|
Driver.Refresh ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// This event is raised on each iteration of the <see cref="MainLoop"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// See also <see cref="Timeout"/>
|
|
/// </remarks>
|
|
public static Action Iteration;
|
|
|
|
/// <summary>
|
|
/// The <see cref="MainLoop"/> driver for the application
|
|
/// </summary>
|
|
/// <value>The main loop.</value>
|
|
public static MainLoop MainLoop { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Set to true to cause the RunLoop method to exit after the first iterations.
|
|
/// Set to false (the default) to cause the RunLoop to continue running until Application.RequestStop() is called.
|
|
/// </summary>
|
|
public static bool ExitRunLoopAfterFirstIteration { get; set; } = false;
|
|
|
|
//
|
|
// provides the sync context set while executing code in Terminal.Gui, to let
|
|
// users use async/await on their code
|
|
//
|
|
class MainLoopSyncContext : SynchronizationContext {
|
|
readonly MainLoop mainLoop;
|
|
|
|
public MainLoopSyncContext (MainLoop mainLoop)
|
|
{
|
|
this.mainLoop = mainLoop;
|
|
}
|
|
|
|
public override SynchronizationContext CreateCopy ()
|
|
{
|
|
return new MainLoopSyncContext (MainLoop);
|
|
}
|
|
|
|
public override void Post (SendOrPostCallback d, object state)
|
|
{
|
|
mainLoop.AddIdle (() => {
|
|
d (state);
|
|
return false;
|
|
});
|
|
//mainLoop.Driver.Wakeup ();
|
|
}
|
|
|
|
public override void Send (SendOrPostCallback d, object state)
|
|
{
|
|
if (Thread.CurrentThread.ManagedThreadId == _mainThreadId) {
|
|
d (state);
|
|
} else {
|
|
var wasExecuted = false;
|
|
mainLoop.Invoke (() => {
|
|
d (state);
|
|
wasExecuted = true;
|
|
});
|
|
while (!wasExecuted) {
|
|
Thread.Sleep (15);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Building block API: Runs the <see cref="MainLoop"/> for the created <see cref="Toplevel"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Use the <paramref name="wait"/> parameter to control whether this is a blocking or non-blocking call.
|
|
/// </remarks>
|
|
/// <param name="state">The state returned by the <see cref="Begin(Toplevel)"/> method.</param>
|
|
/// <param name="wait">By default this is <see langword="true"/> which will execute the loop waiting for events,
|
|
/// if set to <see langword="false"/>, a single iteration will execute.</param>
|
|
public static void RunLoop (RunState state, bool wait = true)
|
|
{
|
|
if (state == null)
|
|
throw new ArgumentNullException (nameof (state));
|
|
if (state.Toplevel == null)
|
|
throw new ObjectDisposedException ("state");
|
|
|
|
bool firstIteration = true;
|
|
for (state.Toplevel.Running = true; state.Toplevel.Running;) {
|
|
if (ExitRunLoopAfterFirstIteration && !firstIteration) {
|
|
return;
|
|
}
|
|
RunMainLoopIteration (ref state, wait, ref firstIteration);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Run one iteration of the <see cref="MainLoop"/>.
|
|
/// </summary>
|
|
/// <param name="state">The state returned by <see cref="Begin(Toplevel)"/>.</param>
|
|
/// <param name="wait">If <see langword="true"/> will execute the <see cref="MainLoop"/> waiting for events. If <see langword="true"/>
|
|
/// will return after a single iteration.</param>
|
|
/// <param name="firstIteration">Set to <see langword="true"/> if this is the first run loop iteration. Upon return,
|
|
/// it will be set to <see langword="false"/> if at least one iteration happened.</param>
|
|
public static void RunMainLoopIteration (ref RunState state, bool wait, ref bool firstIteration)
|
|
{
|
|
if (MainLoop.EventsPending (wait)) {
|
|
// Notify Toplevel it's ready
|
|
if (firstIteration) {
|
|
state.Toplevel.OnReady ();
|
|
}
|
|
|
|
MainLoop.RunIteration ();
|
|
Iteration?.Invoke ();
|
|
|
|
EnsureModalOrVisibleAlwaysOnTop (state.Toplevel);
|
|
if ((state.Toplevel != Current && Current?.Modal == true)
|
|
|| (state.Toplevel != Current && Current?.Modal == false)) {
|
|
OverlappedTop?.OnDeactivate (state.Toplevel);
|
|
state.Toplevel = Current;
|
|
OverlappedTop?.OnActivate (state.Toplevel);
|
|
Top.SetSubViewNeedsDisplay ();
|
|
Refresh ();
|
|
}
|
|
if (Driver.EnsureCursorVisibility ()) {
|
|
state.Toplevel.SetNeedsDisplay ();
|
|
}
|
|
} else if (!wait) {
|
|
return;
|
|
}
|
|
firstIteration = false;
|
|
|
|
if (state.Toplevel != Top
|
|
&& (!Top._needsDisplay.IsEmpty || Top._childNeedsDisplay || Top.LayoutNeeded)) {
|
|
state.Toplevel.SetNeedsDisplay (state.Toplevel.Bounds);
|
|
Top.Redraw (Top.Bounds);
|
|
foreach (var top in _toplevels.Reverse ()) {
|
|
if (top != Top && top != state.Toplevel) {
|
|
top.SetNeedsDisplay ();
|
|
top.Redraw (top.Bounds);
|
|
}
|
|
}
|
|
}
|
|
if (_toplevels.Count == 1 && state.Toplevel == Top
|
|
&& (Driver.Cols != state.Toplevel.Frame.Width || Driver.Rows != state.Toplevel.Frame.Height)
|
|
&& (!state.Toplevel._needsDisplay.IsEmpty || state.Toplevel._childNeedsDisplay || state.Toplevel.LayoutNeeded)) {
|
|
|
|
Driver.SetAttribute (Colors.TopLevel.Normal);
|
|
state.Toplevel.Clear (new Rect (0, 0, Driver.Cols, Driver.Rows));
|
|
|
|
}
|
|
|
|
if (!state.Toplevel._needsDisplay.IsEmpty || state.Toplevel._childNeedsDisplay || state.Toplevel.LayoutNeeded
|
|
|| OverlappedChildNeedsDisplay ()) {
|
|
state.Toplevel.Redraw (state.Toplevel.Bounds);
|
|
//if (state.Toplevel.SuperView != null) {
|
|
// state.Toplevel.SuperView?.OnRenderLineCanvas ();
|
|
//} else {
|
|
// state.Toplevel.OnRenderLineCanvas ();
|
|
//}
|
|
state.Toplevel.PositionCursor ();
|
|
Driver.Refresh ();
|
|
} else {
|
|
Driver.UpdateCursor ();
|
|
}
|
|
if (state.Toplevel != Top && !state.Toplevel.Modal
|
|
&& (!Top._needsDisplay.IsEmpty || Top._childNeedsDisplay || Top.LayoutNeeded)) {
|
|
Top.Redraw (Top.Bounds);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Wakes up the <see cref="MainLoop"/> that might be waiting on input; must be thread safe.
|
|
/// </summary>
|
|
public static void DoEvents ()
|
|
{
|
|
MainLoop.Driver.Wakeup ();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stops running the most recent <see cref="Toplevel"/> or the <paramref name="top"/> if provided.
|
|
/// </summary>
|
|
/// <param name="top">The <see cref="Toplevel"/> to stop.</param>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// This will cause <see cref="Application.Run(Func{Exception, bool})"/> to return.
|
|
/// </para>
|
|
/// <para>
|
|
/// Calling <see cref="Application.RequestStop"/> is equivalent to setting the <see cref="Toplevel.Running"/> property
|
|
/// on the currently running <see cref="Toplevel"/> to false.
|
|
/// </para>
|
|
/// </remarks>
|
|
public static void RequestStop (Toplevel top = null)
|
|
{
|
|
if (OverlappedTop == null || top == null || (OverlappedTop == null && top != null)) {
|
|
top = Current;
|
|
}
|
|
|
|
if (OverlappedTop != null && top.IsOverlappedContainer && top?.Running == true
|
|
&& (Current?.Modal == false || (Current?.Modal == true && Current?.Running == false))) {
|
|
|
|
OverlappedTop.RequestStop ();
|
|
} else if (OverlappedTop != null && top != Current && Current?.Running == true && Current?.Modal == true
|
|
&& top.Modal && top.Running) {
|
|
|
|
var ev = new ToplevelClosingEventArgs (Current);
|
|
Current.OnClosing (ev);
|
|
if (ev.Cancel) {
|
|
return;
|
|
}
|
|
ev = new ToplevelClosingEventArgs (top);
|
|
top.OnClosing (ev);
|
|
if (ev.Cancel) {
|
|
return;
|
|
}
|
|
Current.Running = false;
|
|
OnNotifyStopRunState (Current);
|
|
top.Running = false;
|
|
OnNotifyStopRunState (top);
|
|
} else if ((OverlappedTop != null && top != OverlappedTop && top != Current && Current?.Modal == false
|
|
&& Current?.Running == true && !top.Running)
|
|
|| (OverlappedTop != null && top != OverlappedTop && top != Current && Current?.Modal == false
|
|
&& Current?.Running == false && !top.Running && _toplevels.ToArray () [1].Running)) {
|
|
|
|
MoveCurrent (top);
|
|
} else if (OverlappedTop != null && Current != top && Current?.Running == true && !top.Running
|
|
&& Current?.Modal == true && top.Modal) {
|
|
// The Current and the top are both modal so needed to set the Current.Running to false too.
|
|
Current.Running = false;
|
|
OnNotifyStopRunState (Current);
|
|
} else if (OverlappedTop != null && Current == top && OverlappedTop?.Running == true && Current?.Running == true && top.Running
|
|
&& Current?.Modal == true && top.Modal) {
|
|
// The OverlappedTop was requested to stop inside a modal Toplevel which is the Current and top,
|
|
// both are the same, so needed to set the Current.Running to false too.
|
|
Current.Running = false;
|
|
OnNotifyStopRunState (Current);
|
|
} else {
|
|
Toplevel currentTop;
|
|
if (top == Current || (Current?.Modal == true && !top.Modal)) {
|
|
currentTop = Current;
|
|
} else {
|
|
currentTop = top;
|
|
}
|
|
if (!currentTop.Running) {
|
|
return;
|
|
}
|
|
var ev = new ToplevelClosingEventArgs (currentTop);
|
|
currentTop.OnClosing (ev);
|
|
if (ev.Cancel) {
|
|
return;
|
|
}
|
|
currentTop.Running = false;
|
|
OnNotifyStopRunState (currentTop);
|
|
}
|
|
}
|
|
|
|
static void OnNotifyStopRunState (Toplevel top)
|
|
{
|
|
if (ExitRunLoopAfterFirstIteration) {
|
|
NotifyStopRunState?.Invoke (top, new ToplevelEventArgs (top));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with <see cref="Begin(Toplevel)"/> .
|
|
/// </summary>
|
|
/// <param name="runState">The <see cref="RunState"/> returned by the <see cref="Begin(Toplevel)"/> method.</param>
|
|
public static void End (RunState runState)
|
|
{
|
|
if (runState == null)
|
|
throw new ArgumentNullException (nameof (runState));
|
|
|
|
if (OverlappedTop != null) {
|
|
OverlappedTop.OnChildUnloaded (runState.Toplevel);
|
|
} else {
|
|
runState.Toplevel.OnUnloaded ();
|
|
}
|
|
|
|
// End the RunState.Toplevel
|
|
// First, take it off the Toplevel Stack
|
|
if (_toplevels.Count > 0) {
|
|
if (_toplevels.Peek () != runState.Toplevel) {
|
|
// If there the top of the stack is not the RunState.Toplevel then
|
|
// this call to End is not balanced with the call to Begin that started the RunState
|
|
throw new ArgumentException ("End must be balanced with calls to Begin");
|
|
}
|
|
_toplevels.Pop ();
|
|
}
|
|
|
|
// Notify that it is closing
|
|
runState.Toplevel?.OnClosed (runState.Toplevel);
|
|
|
|
// If there is a OverlappedTop that is not the RunState.Toplevel then runstate.TopLevel
|
|
// is a child of MidTop and we should notify the OverlappedTop that it is closing
|
|
if (OverlappedTop != null && !(runState.Toplevel).Modal && runState.Toplevel != OverlappedTop) {
|
|
OverlappedTop.OnChildClosed (runState.Toplevel);
|
|
}
|
|
|
|
// Set Current and Top to the next TopLevel on the stack
|
|
if (_toplevels.Count == 0) {
|
|
Current = null;
|
|
} else {
|
|
Current = _toplevels.Peek ();
|
|
if (_toplevels.Count == 1 && Current == OverlappedTop) {
|
|
OverlappedTop.OnAllChildClosed ();
|
|
} else {
|
|
SetCurrentOverlappedAsTop ();
|
|
Current.OnEnter (Current);
|
|
}
|
|
Refresh ();
|
|
}
|
|
|
|
runState.Toplevel?.Dispose ();
|
|
runState.Toplevel = null;
|
|
runState.Dispose ();
|
|
}
|
|
|
|
#endregion Run (Begin, Run, End)
|
|
|
|
#region Toplevel handling
|
|
static readonly Stack<Toplevel> _toplevels = new Stack<Toplevel> ();
|
|
|
|
/// <summary>
|
|
/// The <see cref="Toplevel"/> object used for the application on startup (<seealso cref="Application.Top"/>)
|
|
/// </summary>
|
|
/// <value>The top.</value>
|
|
public static Toplevel Top { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The current <see cref="Toplevel"/> object. This is updated when <see cref="Application.Run(Func{Exception, bool})"/>
|
|
/// enters and leaves to point to the current <see cref="Toplevel"/> .
|
|
/// </summary>
|
|
/// <value>The current.</value>
|
|
public static Toplevel Current { get; private set; }
|
|
|
|
static void EnsureModalOrVisibleAlwaysOnTop (Toplevel Toplevel)
|
|
{
|
|
if (!Toplevel.Running || (Toplevel == Current && Toplevel.Visible) || OverlappedTop == null || _toplevels.Peek ().Modal) {
|
|
return;
|
|
}
|
|
|
|
foreach (var top in _toplevels.Reverse ()) {
|
|
if (top.Modal && top != Current) {
|
|
MoveCurrent (top);
|
|
return;
|
|
}
|
|
}
|
|
if (!Toplevel.Visible && Toplevel == Current) {
|
|
OverlappedMoveNext ();
|
|
}
|
|
}
|
|
|
|
static View FindDeepestTop (Toplevel start, int x, int y, out int resx, out int resy)
|
|
{
|
|
var startFrame = start.Frame;
|
|
|
|
if (!startFrame.Contains (x, y)) {
|
|
resx = 0;
|
|
resy = 0;
|
|
return null;
|
|
}
|
|
|
|
if (_toplevels != null) {
|
|
int count = _toplevels.Count;
|
|
if (count > 0) {
|
|
var rx = x - startFrame.X;
|
|
var ry = y - startFrame.Y;
|
|
foreach (var t in _toplevels) {
|
|
if (t != Current) {
|
|
if (t != start && t.Visible && t.Frame.Contains (rx, ry)) {
|
|
start = t;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
resx = x - startFrame.X;
|
|
resy = y - startFrame.Y;
|
|
return start;
|
|
}
|
|
|
|
static View FindTopFromView (View view)
|
|
{
|
|
View top = view?.SuperView != null && view?.SuperView != Top
|
|
? view.SuperView : view;
|
|
|
|
while (top?.SuperView != null && top?.SuperView != Top) {
|
|
top = top.SuperView;
|
|
}
|
|
return top;
|
|
}
|
|
|
|
// Only return true if the Current has changed.
|
|
static bool MoveCurrent (Toplevel top)
|
|
{
|
|
// The Current is modal and the top is not modal Toplevel then
|
|
// the Current must be moved above the first not modal Toplevel.
|
|
if (OverlappedTop != null && top != OverlappedTop && top != Current && Current?.Modal == true && !_toplevels.Peek ().Modal) {
|
|
lock (_toplevels) {
|
|
_toplevels.MoveTo (Current, 0, new ToplevelEqualityComparer ());
|
|
}
|
|
var index = 0;
|
|
var savedToplevels = _toplevels.ToArray ();
|
|
foreach (var t in savedToplevels) {
|
|
if (!t.Modal && t != Current && t != top && t != savedToplevels [index]) {
|
|
lock (_toplevels) {
|
|
_toplevels.MoveTo (top, index, new ToplevelEqualityComparer ());
|
|
}
|
|
}
|
|
index++;
|
|
}
|
|
return false;
|
|
}
|
|
// The Current and the top are both not running Toplevel then
|
|
// the top must be moved above the first not running Toplevel.
|
|
if (OverlappedTop != null && top != OverlappedTop && top != Current && Current?.Running == false && !top.Running) {
|
|
lock (_toplevels) {
|
|
_toplevels.MoveTo (Current, 0, new ToplevelEqualityComparer ());
|
|
}
|
|
var index = 0;
|
|
foreach (var t in _toplevels.ToArray ()) {
|
|
if (!t.Running && t != Current && index > 0) {
|
|
lock (_toplevels) {
|
|
_toplevels.MoveTo (top, index - 1, new ToplevelEqualityComparer ());
|
|
}
|
|
}
|
|
index++;
|
|
}
|
|
return false;
|
|
}
|
|
if ((OverlappedTop != null && top?.Modal == true && _toplevels.Peek () != top)
|
|
|| (OverlappedTop != null && Current != OverlappedTop && Current?.Modal == false && top == OverlappedTop)
|
|
|| (OverlappedTop != null && Current?.Modal == false && top != Current)
|
|
|| (OverlappedTop != null && Current?.Modal == true && top == OverlappedTop)) {
|
|
lock (_toplevels) {
|
|
_toplevels.MoveTo (top, 0, new ToplevelEqualityComparer ());
|
|
Current = top;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Invoked when the terminal was resized. The new size of the terminal is provided.
|
|
/// </summary>
|
|
public static Action<ResizedEventArgs> TerminalResized;
|
|
|
|
static void OnTerminalResized ()
|
|
{
|
|
var full = new Rect (0, 0, Driver.Cols, Driver.Rows);
|
|
TerminalResized?.Invoke (new ResizedEventArgs () { Cols = full.Width, Rows = full.Height });
|
|
Driver.Clip = full;
|
|
foreach (var t in _toplevels) {
|
|
t.SetRelativeLayout (full);
|
|
t.LayoutSubviews ();
|
|
t.PositionToplevels ();
|
|
t.OnTerminalResized (new SizeChangedEventArgs (full.Size));
|
|
}
|
|
Refresh ();
|
|
}
|
|
|
|
#endregion Toplevel handling
|
|
|
|
#region Mouse handling
|
|
/// <summary>
|
|
/// Disable or enable the mouse. The mouse is enabled by default.
|
|
/// </summary>
|
|
[SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
|
|
public static bool IsMouseDisabled { get; set; }
|
|
|
|
/// <summary>
|
|
/// The current <see cref="View"/> object that wants continuous mouse button pressed events.
|
|
/// </summary>
|
|
public static View WantContinuousButtonPressedView { get; private set; }
|
|
|
|
static View _mouseGrabView;
|
|
|
|
/// <summary>
|
|
/// The view that grabbed the mouse, to where mouse events will be routed to.
|
|
/// </summary>
|
|
public static View MouseGrabView => _mouseGrabView;
|
|
|
|
/// <summary>
|
|
/// Invoked when a view wants to grab the mouse; can be canceled.
|
|
/// </summary>
|
|
public static event EventHandler<GrabMouseEventArgs> GrabbingMouse;
|
|
|
|
/// <summary>
|
|
/// Invoked when a view wants ungrab the mouse; can be canceled.
|
|
/// </summary>
|
|
public static event EventHandler<GrabMouseEventArgs> UnGrabbingMouse;
|
|
|
|
/// <summary>
|
|
/// Invoked after a view has grabbed the mouse.
|
|
/// </summary>
|
|
public static event EventHandler<ViewEventArgs> GrabbedMouse;
|
|
|
|
/// <summary>
|
|
/// Invoked after a view has ungrabbed the mouse.
|
|
/// </summary>
|
|
public static event EventHandler<ViewEventArgs> UnGrabbedMouse;
|
|
|
|
/// <summary>
|
|
/// Grabs the mouse, forcing all mouse events to be routed to the specified view until <see cref="UngrabMouse"/> is called.
|
|
/// </summary>
|
|
/// <param name="view">View that will receive all mouse events until <see cref="UngrabMouse"/> is invoked.</param>
|
|
public static void GrabMouse (View view)
|
|
{
|
|
if (view == null)
|
|
return;
|
|
if (!OnGrabbingMouse (view)) {
|
|
OnGrabbedMouse (view);
|
|
_mouseGrabView = view;
|
|
Driver.UncookMouse ();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.
|
|
/// </summary>
|
|
public static void UngrabMouse ()
|
|
{
|
|
if (_mouseGrabView == null)
|
|
return;
|
|
if (!OnUnGrabbingMouse (_mouseGrabView)) {
|
|
OnUnGrabbedMouse (_mouseGrabView);
|
|
_mouseGrabView = null;
|
|
Driver.CookMouse ();
|
|
}
|
|
}
|
|
|
|
static bool OnGrabbingMouse (View view)
|
|
{
|
|
if (view == null)
|
|
return false;
|
|
var evArgs = new GrabMouseEventArgs (view);
|
|
GrabbingMouse?.Invoke (view, evArgs);
|
|
return evArgs.Cancel;
|
|
}
|
|
|
|
static bool OnUnGrabbingMouse (View view)
|
|
{
|
|
if (view == null)
|
|
return false;
|
|
var evArgs = new GrabMouseEventArgs (view);
|
|
UnGrabbingMouse?.Invoke (view, evArgs);
|
|
return evArgs.Cancel;
|
|
}
|
|
|
|
static void OnGrabbedMouse (View view)
|
|
{
|
|
if (view == null)
|
|
return;
|
|
GrabbedMouse?.Invoke (view, new ViewEventArgs (view));
|
|
}
|
|
|
|
static void OnUnGrabbedMouse (View view)
|
|
{
|
|
if (view == null)
|
|
return;
|
|
UnGrabbedMouse?.Invoke (view, new ViewEventArgs (view));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Merely a debugging aid to see the raw mouse events
|
|
/// </summary>
|
|
public static Action<MouseEvent> RootMouseEvent;
|
|
|
|
static View _lastMouseOwnerView;
|
|
|
|
static void ProcessMouseEvent (MouseEvent me)
|
|
{
|
|
bool OutsideFrame (Point p, Rect r)
|
|
{
|
|
return p.X < 0 || p.X > r.Width - 1 || p.Y < 0 || p.Y > r.Height - 1;
|
|
}
|
|
|
|
if (IsMouseDisabled) {
|
|
return;
|
|
}
|
|
|
|
var view = View.FindDeepestView (Current, me.X, me.Y, out int rx, out int ry);
|
|
|
|
if (view != null && view.WantContinuousButtonPressed) {
|
|
WantContinuousButtonPressedView = view;
|
|
} else {
|
|
WantContinuousButtonPressedView = null;
|
|
}
|
|
if (view != null) {
|
|
me.View = view;
|
|
}
|
|
RootMouseEvent?.Invoke (me);
|
|
|
|
if (me.Handled) {
|
|
return;
|
|
}
|
|
|
|
if (_mouseGrabView != null) {
|
|
var newxy = _mouseGrabView.ScreenToView (me.X, me.Y);
|
|
var nme = new MouseEvent () {
|
|
X = newxy.X,
|
|
Y = newxy.Y,
|
|
Flags = me.Flags,
|
|
OfX = me.X - newxy.X,
|
|
OfY = me.Y - newxy.Y,
|
|
View = view
|
|
};
|
|
if (OutsideFrame (new Point (nme.X, nme.Y), _mouseGrabView.Frame)) {
|
|
_lastMouseOwnerView?.OnMouseLeave (me);
|
|
}
|
|
//System.Diagnostics.Debug.WriteLine ($"{nme.Flags};{nme.X};{nme.Y};{mouseGrabView}");
|
|
if (_mouseGrabView?.OnMouseEvent (nme) == true) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ((view == null || view == OverlappedTop) && !Current.Modal && OverlappedTop != null
|
|
&& me.Flags != MouseFlags.ReportMousePosition && me.Flags != 0) {
|
|
|
|
var top = FindDeepestTop (Top, me.X, me.Y, out _, out _);
|
|
view = View.FindDeepestView (top, me.X, me.Y, out rx, out ry);
|
|
|
|
if (view != null && view != OverlappedTop && top != Current) {
|
|
MoveCurrent ((Toplevel)top);
|
|
}
|
|
}
|
|
|
|
if (view != null) {
|
|
var nme = new MouseEvent () {
|
|
X = rx,
|
|
Y = ry,
|
|
Flags = me.Flags,
|
|
OfX = 0,
|
|
OfY = 0,
|
|
View = view
|
|
};
|
|
|
|
if (_lastMouseOwnerView == null) {
|
|
_lastMouseOwnerView = view;
|
|
view.OnMouseEnter (nme);
|
|
} else if (_lastMouseOwnerView != view) {
|
|
_lastMouseOwnerView.OnMouseLeave (nme);
|
|
view.OnMouseEnter (nme);
|
|
_lastMouseOwnerView = view;
|
|
}
|
|
|
|
if (!view.WantMousePositionReports && me.Flags == MouseFlags.ReportMousePosition)
|
|
return;
|
|
|
|
if (view.WantContinuousButtonPressed)
|
|
WantContinuousButtonPressedView = view;
|
|
else
|
|
WantContinuousButtonPressedView = null;
|
|
|
|
// Should we bubbled up the event, if it is not handled?
|
|
view.OnMouseEvent (nme);
|
|
|
|
BringOverlappedTopToFront ();
|
|
}
|
|
}
|
|
#endregion Mouse handling
|
|
|
|
#region Keyboard handling
|
|
|
|
|
|
static Key _alternateForwardKey = Key.PageDown | Key.CtrlMask;
|
|
|
|
/// <summary>
|
|
/// Alternative key to navigate forwards through views. Ctrl+Tab is the primary key.
|
|
/// </summary>
|
|
[SerializableConfigurationProperty (Scope = typeof (SettingsScope)), JsonConverter (typeof (KeyJsonConverter))]
|
|
public static Key AlternateForwardKey {
|
|
get => _alternateForwardKey;
|
|
set {
|
|
if (_alternateForwardKey != value) {
|
|
var oldKey = _alternateForwardKey;
|
|
_alternateForwardKey = value;
|
|
OnAlternateForwardKeyChanged (new KeyChangedEventArgs (oldKey, value));
|
|
}
|
|
}
|
|
}
|
|
|
|
static void OnAlternateForwardKeyChanged (KeyChangedEventArgs e)
|
|
{
|
|
foreach (var top in _toplevels.ToArray ()) {
|
|
top.OnAlternateForwardKeyChanged (e);
|
|
}
|
|
}
|
|
|
|
static Key _alternateBackwardKey = Key.PageUp | Key.CtrlMask;
|
|
|
|
/// <summary>
|
|
/// Alternative key to navigate backwards through views. Shift+Ctrl+Tab is the primary key.
|
|
/// </summary>
|
|
[SerializableConfigurationProperty (Scope = typeof (SettingsScope)), JsonConverter (typeof (KeyJsonConverter))]
|
|
public static Key AlternateBackwardKey {
|
|
get => _alternateBackwardKey;
|
|
set {
|
|
if (_alternateBackwardKey != value) {
|
|
var oldKey = _alternateBackwardKey;
|
|
_alternateBackwardKey = value;
|
|
OnAlternateBackwardKeyChanged (new KeyChangedEventArgs (oldKey, value));
|
|
}
|
|
}
|
|
}
|
|
|
|
static void OnAlternateBackwardKeyChanged (KeyChangedEventArgs oldKey)
|
|
{
|
|
foreach (var top in _toplevels.ToArray ()) {
|
|
top.OnAlternateBackwardKeyChanged (oldKey);
|
|
}
|
|
}
|
|
|
|
static Key _quitKey = Key.Q | Key.CtrlMask;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the key to quit the application.
|
|
/// </summary>
|
|
[SerializableConfigurationProperty (Scope = typeof (SettingsScope)), JsonConverter (typeof (KeyJsonConverter))]
|
|
public static Key QuitKey {
|
|
get => _quitKey;
|
|
set {
|
|
if (_quitKey != value) {
|
|
var oldKey = _quitKey;
|
|
_quitKey = value;
|
|
OnQuitKeyChanged (new KeyChangedEventArgs (oldKey, value));
|
|
}
|
|
}
|
|
}
|
|
static void OnQuitKeyChanged (KeyChangedEventArgs e)
|
|
{
|
|
// Duplicate the list so if it changes during enumeration we're safe
|
|
foreach (var top in _toplevels.ToArray ()) {
|
|
top.OnQuitKeyChanged (e);
|
|
}
|
|
}
|
|
|
|
static void ProcessKeyEvent (KeyEvent ke)
|
|
{
|
|
if (RootKeyEvent?.Invoke (ke) ?? false) {
|
|
return;
|
|
}
|
|
|
|
var chain = _toplevels.ToList ();
|
|
foreach (var topLevel in chain) {
|
|
if (topLevel.ProcessHotKey (ke))
|
|
return;
|
|
if (topLevel.Modal)
|
|
break;
|
|
}
|
|
|
|
foreach (var topLevel in chain) {
|
|
if (topLevel.ProcessKey (ke))
|
|
return;
|
|
if (topLevel.Modal)
|
|
break;
|
|
}
|
|
|
|
foreach (var topLevel in chain) {
|
|
// Process the key normally
|
|
if (topLevel.ProcessColdKey (ke))
|
|
return;
|
|
if (topLevel.Modal)
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void ProcessKeyDownEvent (KeyEvent ke)
|
|
{
|
|
var chain = _toplevels.ToList ();
|
|
foreach (var topLevel in chain) {
|
|
if (topLevel.OnKeyDown (ke))
|
|
return;
|
|
if (topLevel.Modal)
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void ProcessKeyUpEvent (KeyEvent ke)
|
|
{
|
|
var chain = _toplevels.ToList ();
|
|
foreach (var topLevel in chain) {
|
|
if (topLevel.OnKeyUp (ke))
|
|
return;
|
|
if (topLevel.Modal)
|
|
break;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// <para>
|
|
/// Called for new KeyPress events before any processing is performed or
|
|
/// views evaluate. Use for global key handling and/or debugging.
|
|
/// </para>
|
|
/// <para>Return true to suppress the KeyPress event</para>
|
|
/// </summary>
|
|
public static Func<KeyEvent, bool> RootKeyEvent;
|
|
|
|
#endregion Keyboard handling
|
|
}
|
|
}
|