mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-29 17:28:01 +01:00
* Revert "Drop NuGet restore" This reverts commit5c7a0d05f0. * Revert "Revert "Drop NuGet restore"" This reverts commit2dc5fce865. * terminal.sln * there. That wasn't so hard * fixed some cases where <inheritdoc/> should have been used * fixed some cases where <inheritdoc/> should have been used
721 lines
21 KiB
C#
721 lines
21 KiB
C#
//
|
|
// Driver.cs: Definition for the Console Driver API
|
|
//
|
|
// Authors:
|
|
// Miguel de Icaza (miguel@gnome.org)
|
|
//
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
using Mono.Terminal;
|
|
using NStack;
|
|
using Unix.Terminal;
|
|
|
|
namespace Terminal.Gui {
|
|
|
|
/// <summary>
|
|
/// Basic colors that can be used to set the foreground and background colors in console applications. These can only be
|
|
/// </summary>
|
|
public enum Color {
|
|
/// <summary>
|
|
/// The black color.
|
|
/// </summary>
|
|
Black,
|
|
/// <summary>
|
|
/// The blue color.
|
|
/// </summary>
|
|
Blue,
|
|
/// <summary>
|
|
/// The green color.
|
|
/// </summary>
|
|
Green,
|
|
/// <summary>
|
|
/// The cyan color.
|
|
/// </summary>
|
|
Cyan,
|
|
/// <summary>
|
|
/// The red color.
|
|
/// </summary>
|
|
Red,
|
|
/// <summary>
|
|
/// The magenta color.
|
|
/// </summary>
|
|
Magenta,
|
|
/// <summary>
|
|
/// The brown color.
|
|
/// </summary>
|
|
Brown,
|
|
/// <summary>
|
|
/// The gray color.
|
|
/// </summary>
|
|
Gray,
|
|
/// <summary>
|
|
/// The dark gray color.
|
|
/// </summary>
|
|
DarkGray,
|
|
/// <summary>
|
|
/// The bright bBlue color.
|
|
/// </summary>
|
|
BrightBlue,
|
|
/// <summary>
|
|
/// The bright green color.
|
|
/// </summary>
|
|
BrightGreen,
|
|
/// <summary>
|
|
/// The brigh cyan color.
|
|
/// </summary>
|
|
BrighCyan,
|
|
/// <summary>
|
|
/// The bright red color.
|
|
/// </summary>
|
|
BrightRed,
|
|
/// <summary>
|
|
/// The bright magenta color.
|
|
/// </summary>
|
|
BrightMagenta,
|
|
/// <summary>
|
|
/// The bright yellow color.
|
|
/// </summary>
|
|
BrightYellow,
|
|
/// <summary>
|
|
/// The White color.
|
|
/// </summary>
|
|
White
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attributes are used as elements that contain both a foreground and a background or platform specific features
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Attributes are needed to map colors to terminal capabilities that might lack colors, on color
|
|
/// scenarios, they encode both the foreground and the background color and are used in the ColorScheme
|
|
/// class to define color schemes that can be used in your application.
|
|
/// </remarks>
|
|
public struct Attribute {
|
|
internal int value;
|
|
internal Color foreground;
|
|
internal Color background;
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="T:Terminal.Gui.Attribute"/> struct.
|
|
/// </summary>
|
|
/// <param name="value">Value.</param>
|
|
/// <param name="foreground">Foreground</param>
|
|
/// <param name="background">Background</param>
|
|
public Attribute (int value, Color foreground = new Color(), Color background = new Color())
|
|
{
|
|
this.value = value;
|
|
this.foreground = foreground;
|
|
this.background = background;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="T:Terminal.Gui.Attribute"/> struct.
|
|
/// </summary>
|
|
/// <param name="foreground">Foreground</param>
|
|
/// <param name="background">Background</param>
|
|
public Attribute (Color foreground = new Color (), Color background = new Color ())
|
|
{
|
|
this.value = value = ((int)foreground | (int)background << 4);
|
|
this.foreground = foreground;
|
|
this.background = background;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Implicit conversion from an attribute to the underlying Int32 representation
|
|
/// </summary>
|
|
/// <returns>The integer value stored in the attribute.</returns>
|
|
/// <param name="c">The attribute to convert</param>
|
|
public static implicit operator int (Attribute c) => c.value;
|
|
|
|
/// <summary>
|
|
/// Implicitly convert an integer value into an attribute
|
|
/// </summary>
|
|
/// <returns>An attribute with the specified integer value.</returns>
|
|
/// <param name="v">value</param>
|
|
public static implicit operator Attribute (int v) => new Attribute (v);
|
|
|
|
/// <summary>
|
|
/// Creates an attribute from the specified foreground and background.
|
|
/// </summary>
|
|
/// <returns>The make.</returns>
|
|
/// <param name="foreground">Foreground color to use.</param>
|
|
/// <param name="background">Background color to use.</param>
|
|
public static Attribute Make (Color foreground, Color background)
|
|
{
|
|
if (Application.Driver == null)
|
|
throw new InvalidOperationException ("The Application has not been initialized");
|
|
return Application.Driver.MakeAttribute (foreground, background);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Color scheme definitions, they cover some common scenarios and are used
|
|
/// typically in toplevel containers to set the scheme that is used by all the
|
|
/// views contained inside.
|
|
/// </summary>
|
|
public class ColorScheme {
|
|
Attribute _normal;
|
|
Attribute _focus;
|
|
Attribute _hotNormal;
|
|
Attribute _hotFocus;
|
|
Attribute _disabled;
|
|
internal string caller = "";
|
|
|
|
/// <summary>
|
|
/// The default color for text, when the view is not focused.
|
|
/// </summary>
|
|
public Attribute Normal { get { return _normal; } set { _normal = SetAttribute (value); } }
|
|
|
|
/// <summary>
|
|
/// The color for text when the view has the focus.
|
|
/// </summary>
|
|
public Attribute Focus { get { return _focus; } set { _focus = SetAttribute (value); } }
|
|
|
|
/// <summary>
|
|
/// The color for the hotkey when a view is not focused
|
|
/// </summary>
|
|
public Attribute HotNormal { get { return _hotNormal; } set { _hotNormal = SetAttribute (value); } }
|
|
|
|
/// <summary>
|
|
/// The color for the hotkey when the view is focused.
|
|
/// </summary>
|
|
public Attribute HotFocus { get { return _hotFocus; } set { _hotFocus = SetAttribute (value); } }
|
|
|
|
/// <summary>
|
|
/// The default color for text, when the view is disabled.
|
|
/// </summary>
|
|
public Attribute Disabled { get { return _disabled; } set { _disabled = SetAttribute (value); } }
|
|
|
|
bool preparingScheme = false;
|
|
|
|
Attribute SetAttribute (Attribute attribute, [CallerMemberName]string callerMemberName = null)
|
|
{
|
|
if (!Application._initialized && !preparingScheme)
|
|
return attribute;
|
|
|
|
if (preparingScheme)
|
|
return attribute;
|
|
|
|
preparingScheme = true;
|
|
switch (caller) {
|
|
case "TopLevel":
|
|
switch (callerMemberName) {
|
|
case "Normal":
|
|
HotNormal = Application.Driver.MakeAttribute (HotNormal.foreground, attribute.background);
|
|
break;
|
|
case "Focus":
|
|
HotFocus = Application.Driver.MakeAttribute (HotFocus.foreground, attribute.background);
|
|
break;
|
|
case "HotNormal":
|
|
HotFocus = Application.Driver.MakeAttribute (attribute.foreground, HotFocus.background);
|
|
break;
|
|
case "HotFocus":
|
|
HotNormal = Application.Driver.MakeAttribute (attribute.foreground, HotNormal.background);
|
|
if (Focus.foreground != attribute.background)
|
|
Focus = Application.Driver.MakeAttribute (Focus.foreground, attribute.background);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case "Base":
|
|
switch (callerMemberName) {
|
|
case "Normal":
|
|
HotNormal = Application.Driver.MakeAttribute (HotNormal.foreground, attribute.background);
|
|
break;
|
|
case "Focus":
|
|
HotFocus = Application.Driver.MakeAttribute (HotFocus.foreground, attribute.background);
|
|
break;
|
|
case "HotNormal":
|
|
HotFocus = Application.Driver.MakeAttribute (attribute.foreground, HotFocus.background);
|
|
Normal = Application.Driver.MakeAttribute (Normal.foreground, attribute.background);
|
|
break;
|
|
case "HotFocus":
|
|
HotNormal = Application.Driver.MakeAttribute (attribute.foreground, HotNormal.background);
|
|
if (Focus.foreground != attribute.background)
|
|
Focus = Application.Driver.MakeAttribute (Focus.foreground, attribute.background);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case "Menu":
|
|
switch (callerMemberName) {
|
|
case "Normal":
|
|
if (Focus.background != attribute.background)
|
|
Focus = Application.Driver.MakeAttribute (attribute.foreground, Focus.background);
|
|
HotNormal = Application.Driver.MakeAttribute (HotNormal.foreground, attribute.background);
|
|
Disabled = Application.Driver.MakeAttribute (Disabled.foreground, attribute.background);
|
|
break;
|
|
case "Focus":
|
|
Normal = Application.Driver.MakeAttribute (attribute.foreground, Normal.background);
|
|
HotFocus = Application.Driver.MakeAttribute (HotFocus.foreground, attribute.background);
|
|
break;
|
|
case "HotNormal":
|
|
if (Focus.background != attribute.background)
|
|
HotFocus = Application.Driver.MakeAttribute (attribute.foreground, HotFocus.background);
|
|
Normal = Application.Driver.MakeAttribute (Normal.foreground, attribute.background);
|
|
Disabled = Application.Driver.MakeAttribute (Disabled.foreground, attribute.background);
|
|
break;
|
|
case "HotFocus":
|
|
HotNormal = Application.Driver.MakeAttribute (attribute.foreground, HotNormal.background);
|
|
if (Focus.foreground != attribute.background)
|
|
Focus = Application.Driver.MakeAttribute (Focus.foreground, attribute.background);
|
|
break;
|
|
case "Disabled":
|
|
if (Focus.background != attribute.background)
|
|
HotFocus = Application.Driver.MakeAttribute (attribute.foreground, HotFocus.background);
|
|
Normal = Application.Driver.MakeAttribute (Normal.foreground, attribute.background);
|
|
HotNormal = Application.Driver.MakeAttribute (HotNormal.foreground, attribute.background);
|
|
break;
|
|
|
|
}
|
|
break;
|
|
|
|
case "Dialog":
|
|
switch (callerMemberName) {
|
|
case "Normal":
|
|
if (Focus.background != attribute.background)
|
|
Focus = Application.Driver.MakeAttribute (attribute.foreground, Focus.background);
|
|
HotNormal = Application.Driver.MakeAttribute (HotNormal.foreground, attribute.background);
|
|
break;
|
|
case "Focus":
|
|
Normal = Application.Driver.MakeAttribute (attribute.foreground, Normal.background);
|
|
HotFocus = Application.Driver.MakeAttribute (HotFocus.foreground, attribute.background);
|
|
break;
|
|
case "HotNormal":
|
|
if (Focus.background != attribute.background)
|
|
HotFocus = Application.Driver.MakeAttribute (attribute.foreground, HotFocus.background);
|
|
if (Normal.foreground != attribute.background)
|
|
Normal = Application.Driver.MakeAttribute (Normal.foreground, attribute.background);
|
|
break;
|
|
case "HotFocus":
|
|
HotNormal = Application.Driver.MakeAttribute (attribute.foreground, HotNormal.background);
|
|
if (Focus.foreground != attribute.background)
|
|
Focus = Application.Driver.MakeAttribute (Focus.foreground, attribute.background);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case "Error":
|
|
switch (callerMemberName) {
|
|
case "Normal":
|
|
HotNormal = Application.Driver.MakeAttribute (HotNormal.foreground, attribute.background);
|
|
HotFocus = Application.Driver.MakeAttribute (HotFocus.foreground, attribute.background);
|
|
break;
|
|
case "HotNormal":
|
|
case "HotFocus":
|
|
HotFocus = Application.Driver.MakeAttribute (attribute.foreground, attribute.background);
|
|
Normal = Application.Driver.MakeAttribute (Normal.foreground, attribute.background);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
}
|
|
preparingScheme = false;
|
|
return attribute;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The default ColorSchemes for the application.
|
|
/// </summary>
|
|
public static class Colors {
|
|
static ColorScheme _toplevel;
|
|
static ColorScheme _base;
|
|
static ColorScheme _dialog;
|
|
static ColorScheme _menu;
|
|
static ColorScheme _error;
|
|
|
|
/// <summary>
|
|
/// The application toplevel color scheme, for the default toplevel views.
|
|
/// </summary>
|
|
public static ColorScheme TopLevel { get { return _toplevel; } set { _toplevel = SetColorScheme (value); } }
|
|
|
|
/// <summary>
|
|
/// The base color scheme, for the default toplevel views.
|
|
/// </summary>
|
|
public static ColorScheme Base { get { return _base; } set { _base = SetColorScheme (value); } }
|
|
|
|
/// <summary>
|
|
/// The dialog color scheme, for standard popup dialog boxes
|
|
/// </summary>
|
|
public static ColorScheme Dialog { get { return _dialog; } set { _dialog = SetColorScheme (value); } }
|
|
|
|
/// <summary>
|
|
/// The menu bar color
|
|
/// </summary>
|
|
public static ColorScheme Menu { get { return _menu; } set { _menu = SetColorScheme (value); } }
|
|
|
|
/// <summary>
|
|
/// The color scheme for showing errors.
|
|
/// </summary>
|
|
public static ColorScheme Error { get { return _error; } set { _error = SetColorScheme (value); } }
|
|
|
|
static ColorScheme SetColorScheme (ColorScheme colorScheme, [CallerMemberName]string callerMemberName = null)
|
|
{
|
|
colorScheme.caller = callerMemberName;
|
|
return colorScheme;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Special characters that can be drawn with Driver.AddSpecial.
|
|
/// </summary>
|
|
public enum SpecialChar {
|
|
/// <summary>
|
|
/// Horizontal line character.
|
|
/// </summary>
|
|
HLine,
|
|
|
|
/// <summary>
|
|
/// Vertical line character.
|
|
/// </summary>
|
|
VLine,
|
|
|
|
/// <summary>
|
|
/// Stipple pattern
|
|
/// </summary>
|
|
Stipple,
|
|
|
|
/// <summary>
|
|
/// Diamond character
|
|
/// </summary>
|
|
Diamond,
|
|
|
|
/// <summary>
|
|
/// Upper left corner
|
|
/// </summary>
|
|
ULCorner,
|
|
|
|
/// <summary>
|
|
/// Lower left corner
|
|
/// </summary>
|
|
LLCorner,
|
|
|
|
/// <summary>
|
|
/// Upper right corner
|
|
/// </summary>
|
|
URCorner,
|
|
|
|
/// <summary>
|
|
/// Lower right corner
|
|
/// </summary>
|
|
LRCorner,
|
|
|
|
/// <summary>
|
|
/// Left tee
|
|
/// </summary>
|
|
LeftTee,
|
|
|
|
/// <summary>
|
|
/// Right tee
|
|
/// </summary>
|
|
RightTee,
|
|
|
|
/// <summary>
|
|
/// Top tee
|
|
/// </summary>
|
|
TopTee,
|
|
|
|
/// <summary>
|
|
/// The bottom tee.
|
|
/// </summary>
|
|
BottomTee,
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// ConsoleDriver is an abstract class that defines the requirements for a console driver. One implementation if the CursesDriver, and another one uses the .NET Console one.
|
|
/// </summary>
|
|
public abstract class ConsoleDriver {
|
|
/// <summary>
|
|
/// The handler fired when the terminal is resized.
|
|
/// </summary>
|
|
protected Action TerminalResized;
|
|
|
|
/// <summary>
|
|
/// The current number of columns in the terminal.
|
|
/// </summary>
|
|
public abstract int Cols { get; }
|
|
/// <summary>
|
|
/// The current number of rows in the terminal.
|
|
/// </summary>
|
|
public abstract int Rows { get; }
|
|
/// <summary>
|
|
/// Initializes the driver
|
|
/// </summary>
|
|
/// <param name="terminalResized">Method to invoke when the terminal is resized.</param>
|
|
public abstract void Init (Action terminalResized);
|
|
/// <summary>
|
|
/// Moves the cursor to the specified column and row.
|
|
/// </summary>
|
|
/// <param name="col">Column to move the cursor to.</param>
|
|
/// <param name="row">Row to move the cursor to.</param>
|
|
public abstract void Move (int col, int row);
|
|
/// <summary>
|
|
/// Adds the specified rune to the display at the current cursor position
|
|
/// </summary>
|
|
/// <param name="rune">Rune to add.</param>
|
|
public abstract void AddRune (Rune rune);
|
|
/// <summary>
|
|
/// Adds the specified
|
|
/// </summary>
|
|
/// <param name="str">String.</param>
|
|
public abstract void AddStr (ustring str);
|
|
/// <summary>
|
|
/// Prepare the driver and set the key and mouse events handlers.
|
|
/// </summary>
|
|
/// <param name="mainLoop">The main loop.</param>
|
|
/// <param name="keyHandler">The handler for ProcessKey</param>
|
|
/// <param name="keyDownHandler">The handler for key down events</param>
|
|
/// <param name="keyUpHandler">The handler for key up events</param>
|
|
/// <param name="mouseHandler">The handler for mouse events</param>
|
|
public abstract void PrepareToRun (MainLoop mainLoop, Action<KeyEvent> keyHandler, Action<KeyEvent> keyDownHandler, Action<KeyEvent> keyUpHandler, Action<MouseEvent> mouseHandler);
|
|
|
|
/// <summary>
|
|
/// Updates the screen to reflect all the changes that have been done to the display buffer
|
|
/// </summary>
|
|
public abstract void Refresh ();
|
|
|
|
/// <summary>
|
|
/// Updates the location of the cursor position
|
|
/// </summary>
|
|
public abstract void UpdateCursor ();
|
|
|
|
/// <summary>
|
|
/// Ends the execution of the console driver.
|
|
/// </summary>
|
|
public abstract void End ();
|
|
|
|
/// <summary>
|
|
/// Redraws the physical screen with the contents that have been queued up via any of the printing commands.
|
|
/// </summary>
|
|
public abstract void UpdateScreen ();
|
|
|
|
/// <summary>
|
|
/// Selects the specified attribute as the attribute to use for future calls to AddRune, AddString.
|
|
/// </summary>
|
|
/// <param name="c">C.</param>
|
|
public abstract void SetAttribute (Attribute c);
|
|
|
|
/// <summary>
|
|
/// Set Colors from limit sets of colors.
|
|
/// </summary>
|
|
/// <param name="foreground">Foreground.</param>
|
|
/// <param name="background">Background.</param>
|
|
public abstract void SetColors (ConsoleColor foreground, ConsoleColor background);
|
|
|
|
// Advanced uses - set colors to any pre-set pairs, you would need to init_color
|
|
// that independently with the R, G, B values.
|
|
/// <summary>
|
|
/// Advanced uses - set colors to any pre-set pairs, you would need to init_color
|
|
/// that independently with the R, G, B values.
|
|
/// </summary>
|
|
/// <param name="foregroundColorId">Foreground color identifier.</param>
|
|
/// <param name="backgroundColorId">Background color identifier.</param>
|
|
public abstract void SetColors (short foregroundColorId, short backgroundColorId);
|
|
|
|
/// <summary>
|
|
/// Set the handler when the terminal is resized.
|
|
/// </summary>
|
|
/// <param name="terminalResized"></param>
|
|
public void SetTerminalResized(Action terminalResized)
|
|
{
|
|
TerminalResized = terminalResized;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Draws a frame on the specified region with the specified padding around the frame.
|
|
/// </summary>
|
|
/// <param name="region">Region where the frame will be drawn..</param>
|
|
/// <param name="padding">Padding to add on the sides.</param>
|
|
/// <param name="fill">If set to <c>true</c> it will clear the contents with the current color, otherwise the contents will be left untouched.</param>
|
|
public virtual void DrawFrame (Rect region, int padding, bool fill)
|
|
{
|
|
int width = region.Width;
|
|
int height = region.Height;
|
|
int b;
|
|
int fwidth = width - padding * 2;
|
|
int fheight = height - 1 - padding;
|
|
|
|
Move (region.X, region.Y);
|
|
if (padding > 0) {
|
|
for (int l = 0; l < padding; l++)
|
|
for (b = region.X; b < region.X + width; b++) {
|
|
AddRune (' ');
|
|
Move (b + 1, region.Y);
|
|
}
|
|
}
|
|
Move (region.X, region.Y + padding);
|
|
for (int c = 0; c < padding; c++) {
|
|
AddRune (' ');
|
|
Move (region.X + 1, region.Y + padding);
|
|
}
|
|
AddRune (ULCorner);
|
|
for (b = region.X; b < region.X + fwidth - 2; b++) {
|
|
AddRune (HLine);
|
|
Move (b + (padding > 0 ? padding + 2 : 2), region.Y + padding);
|
|
}
|
|
AddRune (URCorner);
|
|
for (int c = 0; c < padding; c++) {
|
|
AddRune (' ');
|
|
Move (region.X + 1, region.Y + padding);
|
|
}
|
|
for (b = 1 + padding; b < fheight; b++) {
|
|
Move (region.X, region.Y + b);
|
|
for (int c = 0; c < padding; c++) {
|
|
AddRune (' ');
|
|
Move (region.X + 1, region.Y + b);
|
|
}
|
|
AddRune (VLine);
|
|
if (fill) {
|
|
for (int x = region.X + 1; x < region.X + fwidth - 1; x++) {
|
|
AddRune (' ');
|
|
Move (x + (padding > 0 ? padding + 1 : 1), region.Y + b);
|
|
}
|
|
} else {
|
|
if (padding > 0)
|
|
Move (region.X + fwidth, region.Y + b);
|
|
else
|
|
Move (region.X + fwidth - 1, region.Y + b);
|
|
}
|
|
AddRune (VLine);
|
|
for (int c = 0; c < padding; c++) {
|
|
AddRune (' ');
|
|
Move (region.X + 1, region.Y + b);
|
|
}
|
|
}
|
|
Move (region.X, region.Y + fheight);
|
|
for (int c = 0; c < padding; c++) {
|
|
AddRune (' ');
|
|
Move (region.X + 1, region.Y + b);
|
|
}
|
|
AddRune (LLCorner);
|
|
for (b = region.X; b < region.X + fwidth - 2; b++) {
|
|
AddRune (HLine);
|
|
Move (b + (padding > 0 ? padding + 2 : 2), region.Y + fheight);
|
|
}
|
|
AddRune (LRCorner);
|
|
for (int c = 0; c < padding; c++) {
|
|
AddRune (' ');
|
|
Move (region.X + 1, region.Y);
|
|
}
|
|
if (padding > 0) {
|
|
Move (region.X, region.Y + height - padding);
|
|
for (int l = 0; l < padding; l++) {
|
|
for (b = region.X; b < region.X + width; b++) {
|
|
AddRune (' ');
|
|
Move (b + 1, region.Y + height - padding);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Suspend the application, typically needs to save the state, suspend the app and upon return, reset the console driver.
|
|
/// </summary>
|
|
public abstract void Suspend ();
|
|
|
|
Rect clip;
|
|
|
|
/// <summary>
|
|
/// Controls the current clipping region that AddRune/AddStr is subject to.
|
|
/// </summary>
|
|
/// <value>The clip.</value>
|
|
public Rect Clip {
|
|
get => clip;
|
|
set => this.clip = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Start of mouse moves.
|
|
/// </summary>
|
|
public abstract void StartReportingMouseMoves ();
|
|
|
|
/// <summary>
|
|
/// Stop reporting mouses moves.
|
|
/// </summary>
|
|
public abstract void StopReportingMouseMoves ();
|
|
|
|
/// <summary>
|
|
/// Disables the cooked event processing from the mouse driver. At startup, it is assumed mouse events are cooked.
|
|
/// </summary>
|
|
public abstract void UncookMouse ();
|
|
|
|
/// <summary>
|
|
/// Enables the cooked event processing from the mouse driver
|
|
/// </summary>
|
|
public abstract void CookMouse ();
|
|
|
|
/// <summary>
|
|
/// Horizontal line character.
|
|
/// </summary>
|
|
public Rune HLine;
|
|
|
|
/// <summary>
|
|
/// Vertical line character.
|
|
/// </summary>
|
|
public Rune VLine;
|
|
|
|
/// <summary>
|
|
/// Stipple pattern
|
|
/// </summary>
|
|
public Rune Stipple;
|
|
|
|
/// <summary>
|
|
/// Diamond character
|
|
/// </summary>
|
|
public Rune Diamond;
|
|
|
|
/// <summary>
|
|
/// Upper left corner
|
|
/// </summary>
|
|
public Rune ULCorner;
|
|
|
|
/// <summary>
|
|
/// Lower left corner
|
|
/// </summary>
|
|
public Rune LLCorner;
|
|
|
|
/// <summary>
|
|
/// Upper right corner
|
|
/// </summary>
|
|
public Rune URCorner;
|
|
|
|
/// <summary>
|
|
/// Lower right corner
|
|
/// </summary>
|
|
public Rune LRCorner;
|
|
|
|
/// <summary>
|
|
/// Left tee
|
|
/// </summary>
|
|
public Rune LeftTee;
|
|
|
|
/// <summary>
|
|
/// Right tee
|
|
/// </summary>
|
|
public Rune RightTee;
|
|
|
|
/// <summary>
|
|
/// Top tee
|
|
/// </summary>
|
|
public Rune TopTee;
|
|
|
|
/// <summary>
|
|
/// The bottom tee.
|
|
/// </summary>
|
|
public Rune BottomTee;
|
|
|
|
/// <summary>
|
|
/// Make the attribute for the foreground and background colors.
|
|
/// </summary>
|
|
/// <param name="fore">Foreground.</param>
|
|
/// <param name="back">Background.</param>
|
|
/// <returns></returns>
|
|
public abstract Attribute MakeAttribute (Color fore, Color back);
|
|
}
|
|
}
|