mirror of
https://github.com/gui-cs/Terminal.Gui.git
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215 lines
5.6 KiB
C#
215 lines
5.6 KiB
C#
//
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// Button.cs: Button control
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//
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// Authors:
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// Miguel de Icaza (miguel@gnome.org)
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//
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using System;
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using NStack;
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namespace Terminal.Gui {
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/// <summary>
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/// Button is a view that provides an item that invokes a callback when activated.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Provides a button that can be clicked, or pressed with
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/// the enter key and processes hotkeys (the first uppercase
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/// letter in the button becomes the hotkey).
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/// </para>
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/// <para>
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/// If the button is configured as the default (IsDefault) the button
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/// will respond to the return key is no other view processes it, and
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/// turns this into a clicked event.
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/// </para>
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/// </remarks>
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public class Button : View {
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ustring text;
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ustring shown_text;
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Rune hot_key;
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int hot_pos = -1;
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bool is_default;
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/// <summary>
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/// Gets or sets a value indicating whether this <see cref="T:Terminal.Gui.Button"/> is the default action to activate on return on a dialog.
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/// </summary>
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/// <value><c>true</c> if is default; otherwise, <c>false</c>.</value>
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public bool IsDefault {
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get => is_default;
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set {
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is_default = value;
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Update ();
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}
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}
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/// <summary>
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/// Clicked event, raised when the button is clicked.
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/// </summary>
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/// <remarks>
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/// Client code can hook up to this event, it is
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/// raised when the button is activated either with
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/// the mouse or the keyboard.
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/// </remarks>
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public Action Clicked;
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/// <summary>
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/// Public constructor, creates a button based on
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/// the given text at position 0,0
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/// </summary>
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/// <remarks>
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/// The size of the button is computed based on the
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/// text length. This button is not a default button.
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/// </remarks>
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/// <param name="text">The button's text</param>
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/// <param name="is_default">If set, this makes the button the default button in the current view, which means that if the user presses return on a view that does not handle return, it will be treated as if he had clicked on the button</param>
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public Button (ustring text, bool is_default = false) : base ()
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{
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Text = text;
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Width = text.Length + 4 + (is_default ? 2 : 0);
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Height = 1;
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}
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/// <summary>
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/// Public constructor, creates a button based on
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/// the given text at the given position.
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/// </summary>
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/// <remarks>
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/// The size of the button is computed based on the
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/// text length. This button is not a default button.
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/// </remarks>
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/// <param name="x">X position where the button will be shown.</param>
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/// <param name="y">Y position where the button will be shown.</param>
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/// <param name="text">The button's text</param>
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public Button (int x, int y, ustring text) : this (x, y, text, false) { }
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/// <summary>
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/// The text displayed by this widget.
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/// </summary>
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public ustring Text {
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get {
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return text;
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}
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set {
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text = value;
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Update ();
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}
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}
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internal void Update ()
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{
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if (IsDefault)
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shown_text = "[< " + text + " >]";
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else
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shown_text = "[ " + text + " ]";
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hot_pos = -1;
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hot_key = (Rune)0;
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int i = 0;
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foreach (Rune c in shown_text) {
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if (Rune.IsUpper (c)) {
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hot_key = c;
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hot_pos = i;
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break;
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}
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i++;
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}
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SetNeedsDisplay ();
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}
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/// <summary>
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/// Public constructor, creates a button based on
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/// the given text at the given position.
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/// </summary>
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/// <remarks>
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/// If the value for is_default is true, a special
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/// decoration is used, and the enter key on a
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/// dialog would implicitly activate this button.
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/// </remarks>
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/// <param name="x">X position where the button will be shown.</param>
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/// <param name="y">Y position where the button will be shown.</param>
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/// <param name="text">The button's text</param>
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/// <param name="is_default">If set, this makes the button the default button in the current view, which means that if the user presses return on a view that does not handle return, it will be treated as if he had clicked on the button</param>
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public Button (int x, int y, ustring text, bool is_default)
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: base (new Rect (x, y, text.Length + 4 + (is_default ? 2 : 0), 1))
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{
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CanFocus = true;
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this.IsDefault = is_default;
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Text = text;
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}
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public override void Redraw (Rect region)
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{
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Driver.SetAttribute (HasFocus ? ColorScheme.Focus : ColorScheme.Normal);
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Move (0, 0);
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Driver.AddStr (shown_text);
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if (hot_pos != -1) {
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Move (hot_pos, 0);
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Driver.SetAttribute (HasFocus ? ColorScheme.HotFocus : ColorScheme.HotNormal);
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Driver.AddRune (hot_key);
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}
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}
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public override void PositionCursor ()
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{
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Move (hot_pos, 0);
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}
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bool CheckKey (KeyEvent key)
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{
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if (Char.ToUpper ((char)key.KeyValue) == hot_key) {
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this.SuperView.SetFocus (this);
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if (Clicked != null)
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Clicked ();
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return true;
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}
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return false;
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}
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public override bool ProcessHotKey (KeyEvent kb)
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{
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if (kb.IsAlt)
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return CheckKey (kb);
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return false;
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}
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public override bool ProcessColdKey (KeyEvent kb)
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{
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if (IsDefault && kb.KeyValue == '\n') {
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if (Clicked != null)
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Clicked ();
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return true;
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}
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return CheckKey (kb);
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}
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public override bool ProcessKey (KeyEvent kb)
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{
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var c = kb.KeyValue;
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if (c == '\n' || c == ' ' || Rune.ToUpper ((Rune)c) == hot_key) {
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if (Clicked != null)
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Clicked ();
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return true;
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}
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return base.ProcessKey (kb);
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}
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public override bool MouseEvent(MouseEvent me)
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{
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if (me.Flags == MouseFlags.Button1Clicked) {
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SuperView.SetFocus (this);
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SetNeedsDisplay ();
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if (Clicked != null)
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Clicked ();
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return true;
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}
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return false;
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}
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}
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}
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