mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
848 lines
29 KiB
C#
848 lines
29 KiB
C#
#nullable enable
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using System.Diagnostics;
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using System.Reflection.PortableExecutable;
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namespace Terminal.Gui;
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public partial class View // Focus and cross-view navigation management (TabStop, TabIndex, etc...)
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{
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private bool _canFocus;
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/// <summary>
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/// Advances the focus to the next or previous view in the focus chain, based on
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/// <paramref name="direction"/>.
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/// itself.
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/// </summary>
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/// <remarks>
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/// <para>
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/// If there is no next/previous view to advance to, the focus is set to the view itself.
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/// </para>
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/// <para>
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/// See the View Navigation Deep Dive for more information: <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/navigation.html"/>
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/// </para>
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/// </remarks>
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/// <param name="direction"></param>
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/// <param name="behavior"></param>
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/// <returns>
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/// <see langword="true"/> if focus was changed to another subview (or stayed on this one), <see langword="false"/>
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/// otherwise.
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/// </returns>
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public bool AdvanceFocus (NavigationDirection direction, TabBehavior? behavior)
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{
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if (!CanBeVisible (this)) // TODO: is this check needed?
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{
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return false;
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}
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View? focused = Focused;
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if (focused is { } && focused.AdvanceFocus (direction, behavior))
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{
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return true;
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}
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// AdvanceFocus did not advance - do we wrap, or move up to the superview?
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View [] focusChain = GetFocusChain (direction, behavior);
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if (focusChain.Length == 0)
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{
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return false;
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}
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// Special case TabGroup
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if (behavior == TabBehavior.TabGroup)
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{
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if (direction == NavigationDirection.Forward && focused == focusChain [^1] && SuperView is null)
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{
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// We're at the top of the focus chain. Go back down the focus chain and focus the first TabGroup
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View [] views = GetFocusChain (NavigationDirection.Forward, TabBehavior.TabGroup);
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if (views.Length > 0)
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{
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View [] subViews = views [0].GetFocusChain (NavigationDirection.Forward, TabBehavior.TabStop);
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if (subViews.Length > 0)
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{
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if (subViews [0].SetFocus ())
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{
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return true;
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}
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}
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}
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}
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if (direction == NavigationDirection.Backward && focused == focusChain [0])
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{
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// We're at the bottom of the focus chain
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View [] views = GetFocusChain (NavigationDirection.Forward, TabBehavior.TabGroup);
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if (views.Length > 0)
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{
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View [] subViews = views [^1].GetFocusChain (NavigationDirection.Forward, TabBehavior.TabStop);
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if (subViews.Length > 0)
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{
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if (subViews [0].SetFocus ())
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{
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return true;
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}
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}
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}
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}
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}
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int focusedIndex = focusChain.IndexOf (Focused); // Will return -1 if Focused can't be found or is null
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var next = 0; // Assume we wrap to start of the focus chain
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if (focusedIndex < focusChain.Length - 1)
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{
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// We're moving w/in the subviews
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next = focusedIndex + 1;
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}
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else
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{
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// Determine if focus should remain in this focus chain, or move to the superview's focus chain
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if (SuperView is { })
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{
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// If we are TabStop, and we have at least one other focusable peer, move to the SuperView's chain
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if (TabStop == TabBehavior.TabStop && SuperView is { } && SuperView.GetFocusChain (direction, behavior).Length > 1)
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{
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return false;
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}
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// TabGroup is special-cased.
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if (focused?.TabStop == TabBehavior.TabGroup)
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{
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if (SuperView?.GetFocusChain (direction, TabBehavior.TabGroup)?.Length > 0)
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{
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// Our superview has a TabGroup subview; signal we couldn't move so we nav out to it
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return false;
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}
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}
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}
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}
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View view = focusChain [next];
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if (view.HasFocus)
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{
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// We could not advance
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return view == this;
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}
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// The subview does not have focus, but at least one other that can. Can this one be focused?
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(bool focusSet, bool _) = view.SetHasFocusTrue (Focused);
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return focusSet;
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}
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/// <summary>Gets or sets a value indicating whether this <see cref="View"/> can be focused.</summary>
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/// <remarks>
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/// <para>
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/// See the View Navigation Deep Dive for more information: <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/navigation.html"/>
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/// </para>
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/// <para>
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/// <see cref="SuperView"/> must also have <see cref="CanFocus"/> set to <see langword="true"/>.
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/// </para>
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/// <para>
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/// When set to <see langword="false"/>, if an attempt is made to make this view focused, the focus will be set to
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/// the next focusable view.
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/// </para>
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/// <para>
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/// When set to <see langword="false"/>, the value of <see cref="CanFocus"/> for all
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/// subviews will be cached so that when <see cref="CanFocus"/> is set back to <see langword="true"/>, the subviews
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/// will be restored to their previous values.
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/// </para>
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/// <para>
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/// Changing this property to <see langword="true"/> will cause <see cref="TabStop"/> to be set to
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/// <see cref="TabBehavior.TabStop"/>" as a convenience. Changing this property to
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/// <see langword="false"/> will have no effect on <see cref="TabStop"/>.
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/// </para>
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/// </remarks>
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public bool CanFocus
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{
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get => _canFocus;
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set
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{
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if (_canFocus == value)
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{
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return;
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}
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_canFocus = value;
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if (TabStop is null && _canFocus)
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{
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TabStop = TabBehavior.TabStop;
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}
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if (!_canFocus && HasFocus)
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{
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// If CanFocus is set to false and this view has focus, make it leave focus
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HasFocus = false;
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}
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if (_canFocus && !HasFocus && Visible && SuperView is { Focused: null })
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{
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// If CanFocus is set to true and this view does not have focus, make it enter focus
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SetFocus ();
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}
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OnCanFocusChanged ();
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}
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}
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/// <summary>Raised when <see cref="CanFocus"/> has been changed.</summary>
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/// <remarks>
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/// Raised by the <see cref="OnCanFocusChanged"/> virtual method.
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/// </remarks>
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public event EventHandler? CanFocusChanged;
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/// <summary>
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/// Focuses the deepest focusable Subview if one exists. If there are no focusable Subviews then the focus is set to
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/// the view itself.
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/// </summary>
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/// <param name="direction"></param>
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/// <param name="behavior"></param>
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/// <returns><see langword="true"/> if a subview other than this was focused.</returns>
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public bool FocusDeepest (NavigationDirection direction, TabBehavior? behavior)
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{
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View? deepest = FindDeepestFocusableView (direction, behavior);
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if (deepest is { })
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{
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return deepest.SetFocus ();
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}
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return SetFocus ();
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}
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/// <summary>Gets the currently focused Subview or Adornment of this view, or <see langword="null"/> if nothing is focused.</summary>
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public View? Focused
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{
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get
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{
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View? focused = Subviews.FirstOrDefault (v => v.HasFocus);
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if (focused is { })
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{
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return focused;
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}
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// How about in Adornments?
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if (Margin is { HasFocus: true })
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{
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return Margin;
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}
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if (Border is { HasFocus: true })
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{
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return Border;
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}
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if (Padding is { HasFocus: true })
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{
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return Padding;
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}
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return null;
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}
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}
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/// <summary>Returns a value indicating if this View is currently on Top (Active)</summary>
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public bool IsCurrentTop => Application.Top == this;
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/// <summary>
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/// Returns the most focused Subview down the subview-hierarchy.
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/// </summary>
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/// <value>The most focused Subview, or <see langword="null"/> if no Subview is focused.</value>
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public View? MostFocused
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{
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get
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{
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// TODO: Remove this API. It's duplicative of Application.Navigation.GetFocused.
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if (Focused is null)
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{
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return null;
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}
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View? most = Focused.MostFocused;
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if (most is { })
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{
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return most;
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}
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return Focused;
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}
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}
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/// <summary>Invoked when the <see cref="CanFocus"/> property from a view is changed.</summary>
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/// <remarks>
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/// Raises the <see cref="CanFocusChanged"/> event.
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/// </remarks>
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public virtual void OnCanFocusChanged () { CanFocusChanged?.Invoke (this, EventArgs.Empty); }
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/// <summary>
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/// INTERNAL API to restore focus to the subview that had focus before this view lost focus.
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/// </summary>
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/// <returns>
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/// Returns true if focus was restored to a subview, false otherwise.
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/// </returns>
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internal bool RestoreFocus ()
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{
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View [] indicies = GetFocusChain (NavigationDirection.Forward, null);
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if (Focused is null && _previouslyFocused is { } && indicies.Contains (_previouslyFocused))
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{
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return _previouslyFocused.SetFocus ();
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}
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return false;
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}
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private View? FindDeepestFocusableView (NavigationDirection direction, TabBehavior? behavior)
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{
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View [] indicies = GetFocusChain (direction, behavior);
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foreach (View v in indicies)
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{
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return v.FindDeepestFocusableView (direction, behavior);
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}
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return null;
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}
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#region HasFocus
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// Backs `HasFocus` and is the ultimate source of truth whether a View has focus or not.
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private bool _hasFocus;
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/// <summary>
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/// Gets or sets whether this view has focus.
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/// </summary>
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/// <remarks>
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/// <para>
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/// See the View Navigation Deep Dive for more information: <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/navigation.html"/>
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/// </para>
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/// <para>
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/// Only Views that are visible, enabled, and have <see cref="CanFocus"/> set to <see langword="true"/> are
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/// focusable. If
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/// these conditions are not met when this property is set to <see langword="true"/> <see cref="HasFocus"/> will
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/// not change.
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/// </para>
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/// <para>
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/// Setting this property causes the <see cref="OnHasFocusChanging"/> and <see cref="OnHasFocusChanged"/> virtual
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/// methods (and <see cref="HasFocusChanging"/> and
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/// <see cref="HasFocusChanged"/> events to be raised). If the event is cancelled, <see cref="HasFocus"/> will not
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/// be changed.
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/// </para>
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/// <para>
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/// Setting this property to <see langword="true"/> will recursively set <see cref="HasFocus"/> to
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/// <see langword="true"/> for all SuperViews up the hierarchy.
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/// </para>
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/// <para>
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/// Setting this property to <see langword="true"/> will cause the subview furthest down the hierarchy that is
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/// focusable to also gain focus (as long as <see cref="TabStop"/>
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/// </para>
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/// <para>
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/// Setting this property to <see langword="false"/> will cause <see cref="AdvanceFocus"/> to set
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/// the focus on the next view to be focused.
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/// </para>
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/// </remarks>
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public bool HasFocus
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{
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set
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{
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if (HasFocus == value)
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{
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return;
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}
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if (value)
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{
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// NOTE: If Application.Navigation is null, we pass null to FocusChanging. For unit tests.
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(bool focusSet, bool _) = SetHasFocusTrue (Application.Navigation?.GetFocused ());
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if (focusSet)
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{
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// The change happened
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// HasFocus is now true
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}
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}
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else
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{
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SetHasFocusFalse (null);
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if (_hasFocus)
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{
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// force it.
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_hasFocus = false;
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}
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}
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}
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get => _hasFocus;
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}
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/// <summary>
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/// Causes this view to be focused. Calling this method has the same effect as setting <see cref="HasFocus"/> to
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/// <see langword="true"/> but with the added benefit of returning a value indicating whether the focus was set.
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/// </summary>
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/// <remarks>
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/// <para>
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/// See the View Navigation Deep Dive for more information: <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/navigation.html"/>
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/// </para>
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/// </remarks>
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/// <returns><see langword="true"/> if the focus changed; <see langword="true"/> false otherwise.</returns>
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public bool SetFocus ()
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{
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(bool focusSet, bool _) = SetHasFocusTrue (Application.Navigation?.GetFocused ());
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return focusSet;
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}
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/// <summary>
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/// A cache of the subview that was focused when this view last lost focus. This is used by <see cref="RestoreFocus"/>.
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/// </summary>
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private View? _previouslyFocused;
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/// <summary>
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/// INTERNAL: Called when focus is going to change to this view. This method is called by <see cref="SetFocus"/> and
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/// other methods that
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/// set or remove focus from a view.
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/// </summary>
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/// <param name="previousFocusedView">
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/// The previously focused view. If <see langword="null"/> there is no previously focused
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/// view.
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/// </param>
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/// <param name="traversingUp"></param>
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/// <returns><see langword="true"/> if <see cref="HasFocus"/> was changed to <see langword="true"/>.</returns>
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/// <exception cref="InvalidOperationException"></exception>
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private (bool focusSet, bool cancelled) SetHasFocusTrue (View? previousFocusedView, bool traversingUp = false)
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{
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Debug.Assert (ApplicationNavigation.IsInHierarchy (SuperView, this));
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// Pre-conditions
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if (_hasFocus)
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{
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return (false, false);
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}
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var thisAsAdornment = this as Adornment;
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View? superViewOrParent = thisAsAdornment?.Parent ?? SuperView;
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if (CanFocus && superViewOrParent is { CanFocus: false })
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{
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Debug.WriteLine ($@"WARNING: Attempt to FocusChanging where SuperView.CanFocus == false. {this}");
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return (false, false);
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}
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if (!CanBeVisible (this) || !Enabled)
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{
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return (false, false);
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}
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if (!CanFocus)
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{
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return (false, false);
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}
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bool previousValue = HasFocus;
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bool cancelled = NotifyFocusChanging (false, true, previousFocusedView, this);
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if (cancelled)
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{
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return (false, true);
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}
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// Make sure superviews up the superview hierarchy have focus.
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// Any of them may cancel gaining focus. In which case we need to back out.
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if (superViewOrParent is { HasFocus: false } sv)
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{
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(bool focusSet, bool svCancelled) = sv.SetHasFocusTrue (previousFocusedView, true);
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if (!focusSet)
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{
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return (false, svCancelled);
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}
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}
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if (_hasFocus)
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{
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// Something else beat us to the change (likely a FocusChanged handler).
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return (true, false);
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}
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// By setting _hasFocus to true we definitively change HasFocus for this view.
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// Get whatever peer has focus, if any
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View? focusedPeer = superViewOrParent?.Focused;
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_hasFocus = true;
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// Ensure that the peer loses focus
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focusedPeer?.SetHasFocusFalse (this, true);
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if (!traversingUp)
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{
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// Restore focus to the previously focused subview
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if (!RestoreFocus ())
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{
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// Couldn't restore focus, so use Advance to navigate to the next focusable subview
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if (!AdvanceFocus (NavigationDirection.Forward, null))
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{
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// Couldn't advance, so we're the most focused view in the application
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Application.Navigation?.SetFocused (this);
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}
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}
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}
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if (previousFocusedView is { HasFocus: true } && GetFocusChain (NavigationDirection.Forward, TabStop).Contains (previousFocusedView))
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{
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previousFocusedView.SetHasFocusFalse (this);
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}
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_previouslyFocused = null;
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if (Arrangement.HasFlag (ViewArrangement.Overlapped))
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{
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SuperView?.MoveSubviewToEnd (this);
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}
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NotifyFocusChanged (HasFocus, previousFocusedView, this);
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SetNeedsDisplay ();
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// Post-conditions - prove correctness
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if (HasFocus == previousValue)
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{
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throw new InvalidOperationException ("NotifyFocusChanging was not cancelled and the HasFocus value did not change.");
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}
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return (true, false);
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}
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private bool NotifyFocusChanging (bool currentHasFocus, bool newHasFocus, View? currentFocused, View? newFocused)
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{
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// Call the virtual method
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if (OnHasFocusChanging (currentHasFocus, newHasFocus, currentFocused, newFocused))
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{
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// The event was cancelled
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return true;
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}
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var args = new HasFocusEventArgs (currentHasFocus, newHasFocus, currentFocused, newFocused);
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HasFocusChanging?.Invoke (this, args);
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if (args.Cancel)
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{
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// The event was cancelled
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return true;
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}
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return false;
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}
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/// <summary>
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/// Invoked when <see cref="View.HasFocus"/> is about to change. This method is called before the
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/// <see cref="HasFocusChanging"/> event is raised.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Use <see cref="OnHasFocusChanged"/> to be notified after the focus has changed.
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/// </para>
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/// </remarks>
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/// <param name="currentHasFocus">The current value of <see cref="View.HasFocus"/>.</param>
|
|
/// <param name="newHasFocus">The value <see cref="View.HasFocus"/> will have if the focus change happens.</param>
|
|
/// <param name="currentFocused">The view that is currently Focused. May be <see langword="null"/>.</param>
|
|
/// <param name="newFocused">The view that will be focused. May be <see langword="null"/>.</param>
|
|
/// <returns>
|
|
/// <see langword="true"/>, if the change to <see cref="View.HasFocus"/> is to be cancelled, <see langword="false"/>
|
|
/// otherwise.
|
|
/// </returns>
|
|
protected virtual bool OnHasFocusChanging (bool currentHasFocus, bool newHasFocus, View? currentFocused, View? newFocused) { return false; }
|
|
|
|
/// <summary>
|
|
/// Raised when <see cref="View.HasFocus"/> is about to change.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// Cancel the event to prevent the focus from changing.
|
|
/// </para>
|
|
/// <para>
|
|
/// Use <see cref="HasFocusChanged"/> to be notified after the focus has changed.
|
|
/// </para>
|
|
/// </remarks>
|
|
public event EventHandler<HasFocusEventArgs>? HasFocusChanging;
|
|
|
|
/// <summary>
|
|
/// Called when this view should stop being focused.
|
|
/// </summary>
|
|
/// <param name="newFocusedView">
|
|
/// The new focused view. If <see langword="null"/> it is not known which view will be
|
|
/// focused.
|
|
/// </param>
|
|
/// <param name="traversingDown">
|
|
/// Set to true to indicate method is being called recurively, traversing down the focus
|
|
/// chain.
|
|
/// </param>
|
|
/// <exception cref="InvalidOperationException"></exception>
|
|
private void SetHasFocusFalse (View? newFocusedView, bool traversingDown = false)
|
|
{
|
|
// Pre-conditions
|
|
if (!_hasFocus)
|
|
{
|
|
throw new InvalidOperationException ("SetHasFocusFalse should not be called if the view does not have focus.");
|
|
}
|
|
|
|
var thisAsAdornment = this as Adornment;
|
|
View? superViewOrParent = thisAsAdornment?.Parent ?? SuperView;
|
|
|
|
// If newFocusedVew is null, we need to find the view that should get focus, and SetFocus on it.
|
|
if (!traversingDown && newFocusedView is null)
|
|
{
|
|
if (superViewOrParent?._previouslyFocused is { })
|
|
{
|
|
if (superViewOrParent._previouslyFocused != this)
|
|
{
|
|
superViewOrParent?._previouslyFocused?.SetFocus ();
|
|
|
|
// The above will cause SetHasFocusFalse, so we can return
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (superViewOrParent is { })
|
|
{
|
|
if (superViewOrParent.AdvanceFocus (NavigationDirection.Forward, TabStop))
|
|
{
|
|
// The above will cause SetHasFocusFalse, so we can return
|
|
return;
|
|
}
|
|
|
|
newFocusedView = superViewOrParent;
|
|
}
|
|
|
|
if (Application.Navigation is { } && Application.Top is { })
|
|
{
|
|
// Temporarily ensure this view can't get focus
|
|
bool prevCanFocus = _canFocus;
|
|
_canFocus = false;
|
|
bool restoredFocus = Application.Top!.RestoreFocus ();
|
|
_canFocus = prevCanFocus;
|
|
|
|
if (restoredFocus)
|
|
{
|
|
// The above caused SetHasFocusFalse, so we can return
|
|
return;
|
|
}
|
|
}
|
|
|
|
// No other focusable view to be found. Just "leave" us...
|
|
}
|
|
|
|
|
|
// Before we can leave focus, we need to make sure that all views down the subview-hierarchy have left focus.
|
|
View? mostFocused = MostFocused;
|
|
|
|
if (mostFocused is { } && (newFocusedView is null || mostFocused != newFocusedView))
|
|
{
|
|
// Start at the bottom and work our way up to us
|
|
View? bottom = mostFocused;
|
|
|
|
while (bottom is { } && bottom != this)
|
|
{
|
|
if (bottom.HasFocus)
|
|
{
|
|
bottom.SetHasFocusFalse (newFocusedView, true);
|
|
|
|
Debug.Assert (_hasFocus);
|
|
}
|
|
|
|
bottom = bottom.SuperView;
|
|
}
|
|
|
|
if (bottom == this && bottom.SuperView is Adornment a)
|
|
{
|
|
//a.SetHasFocusFalse (newFocusedView, true);
|
|
|
|
Debug.Assert (_hasFocus);
|
|
}
|
|
|
|
Debug.Assert (_hasFocus);
|
|
|
|
}
|
|
|
|
if (superViewOrParent is { })
|
|
{
|
|
superViewOrParent._previouslyFocused = this;
|
|
}
|
|
|
|
bool previousValue = HasFocus;
|
|
|
|
// Note, can't be cancelled.
|
|
NotifyFocusChanging (HasFocus, !HasFocus, newFocusedView, this);
|
|
|
|
// Get whatever peer has focus, if any so we can update our superview's _previouslyMostFocused
|
|
View? focusedPeer = superViewOrParent?.Focused;
|
|
|
|
// Set HasFocus false
|
|
_hasFocus = false;
|
|
|
|
if (Application.Navigation is { })
|
|
{
|
|
View? appFocused = Application.Navigation.GetFocused ();
|
|
|
|
if (appFocused is { } || appFocused == this)
|
|
{
|
|
Application.Navigation.SetFocused (newFocusedView ?? superViewOrParent);
|
|
}
|
|
}
|
|
|
|
NotifyFocusChanged (HasFocus, this, newFocusedView);
|
|
|
|
if (_hasFocus)
|
|
{
|
|
// Notify caused HasFocus to change to true.
|
|
return;
|
|
}
|
|
|
|
// Post-conditions - prove correctness
|
|
if (HasFocus == previousValue)
|
|
{
|
|
throw new InvalidOperationException ("SetHasFocusFalse and the HasFocus value did not change.");
|
|
}
|
|
|
|
SetNeedsDisplay ();
|
|
}
|
|
|
|
private void NotifyFocusChanged (bool newHasFocus, View? previousFocusedView, View? focusedVew)
|
|
{
|
|
// Call the virtual method
|
|
OnHasFocusChanged (newHasFocus, previousFocusedView, focusedVew);
|
|
|
|
// Raise the event
|
|
var args = new HasFocusEventArgs (newHasFocus, newHasFocus, previousFocusedView, focusedVew);
|
|
HasFocusChanged?.Invoke (this, args);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Invoked after <see cref="HasFocus"/> has changed. This method is called before the <see cref="HasFocusChanged"/>
|
|
/// event is raised.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// This event cannot be cancelled.
|
|
/// </para>
|
|
/// </remarks>
|
|
/// <param name="newHasFocus">The new value of <see cref="View.HasFocus"/>.</param>
|
|
/// <param name="previousFocusedView"></param>
|
|
/// <param name="focusedVew">The view that is now focused. May be <see langword="null"/></param>
|
|
protected virtual void OnHasFocusChanged (bool newHasFocus, View? previousFocusedView, View? focusedVew) { }
|
|
|
|
/// <summary>Raised after <see cref="HasFocus"/> has changed.</summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// This event cannot be cancelled.
|
|
/// </para>
|
|
/// </remarks>
|
|
public event EventHandler<HasFocusEventArgs>? HasFocusChanged;
|
|
|
|
#endregion HasFocus
|
|
|
|
#region Tab/Focus Handling
|
|
|
|
/// <summary>
|
|
/// Gets the subviews and Adornments of this view that are scoped to the specified behavior and direction. If behavior is null, all focusable subviews and
|
|
/// Adornments are returned.
|
|
/// </summary>
|
|
/// <param name="direction"></param>
|
|
/// <param name="behavior"></param>
|
|
/// <returns></returns>
|
|
internal View [] GetFocusChain (NavigationDirection direction, TabBehavior? behavior)
|
|
{
|
|
IEnumerable<View>? filteredSubviews;
|
|
|
|
if (behavior.HasValue)
|
|
{
|
|
filteredSubviews = _subviews?.Where (v => v.TabStop == behavior && v is { CanFocus: true, Visible: true, Enabled: true });
|
|
}
|
|
else
|
|
{
|
|
filteredSubviews = _subviews?.Where (v => v is { CanFocus: true, Visible: true, Enabled: true });
|
|
}
|
|
|
|
|
|
// How about in Adornments?
|
|
if (Padding is { CanFocus: true, Visible: true, Enabled: true } && Padding.TabStop == behavior)
|
|
{
|
|
filteredSubviews = filteredSubviews?.Append (Padding);
|
|
}
|
|
|
|
if (Border is { CanFocus: true, Visible: true, Enabled: true } && Border.TabStop == behavior)
|
|
{
|
|
filteredSubviews = filteredSubviews?.Append (Border);
|
|
}
|
|
|
|
if (Margin is { CanFocus: true, Visible: true, Enabled: true } && Margin.TabStop == behavior)
|
|
{
|
|
filteredSubviews = filteredSubviews?.Append (Margin);
|
|
}
|
|
|
|
if (direction == NavigationDirection.Backward)
|
|
{
|
|
filteredSubviews = filteredSubviews?.Reverse ();
|
|
}
|
|
|
|
return filteredSubviews?.ToArray () ?? Array.Empty<View> ();
|
|
}
|
|
|
|
private TabBehavior? _tabStop;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the behavior of <see cref="AdvanceFocus"/> for keyboard navigation.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// See the View Navigation Deep Dive for more information: <see href="https://gui-cs.github.io/Terminal.GuiV2Docs/docs/navigation.html"/>
|
|
/// </para>
|
|
/// </remarks> /// <para>
|
|
/// If <see langword="null"/> the tab stop has not been set and setting <see cref="CanFocus"/> to true will set it
|
|
/// to
|
|
/// <see cref="TabBehavior.TabStop"/>.
|
|
/// </para>
|
|
/// <para>
|
|
/// TabStop is independent of <see cref="CanFocus"/>. If <see cref="CanFocus"/> is <see langword="false"/>, the
|
|
/// view will not gain
|
|
/// focus even if this property is set and vice versa.
|
|
/// </para>
|
|
/// <para>
|
|
/// The default <see cref="TabBehavior.TabStop"/> keys are <see cref="Application.NextTabKey"/> (<c>Key.Tab</c>)
|
|
/// and <see cref="Application.PrevTabKey"/> (<c>Key>Tab.WithShift</c>).
|
|
/// </para>
|
|
/// <para>
|
|
/// The default <see cref="TabBehavior.TabGroup"/> keys are <see cref="Application.NextTabGroupKey"/> (
|
|
/// <c>Key.F6</c>) and <see cref="Application.PrevTabGroupKey"/> (<c>Key>Key.F6.WithShift</c>).
|
|
/// </para>
|
|
/// </remarks>
|
|
public TabBehavior? TabStop
|
|
{
|
|
get => _tabStop;
|
|
set
|
|
{
|
|
if (_tabStop is { } && _tabStop == value)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_tabStop = value;
|
|
}
|
|
}
|
|
|
|
#endregion Tab/Focus Handling
|
|
}
|