mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2026-01-02 01:03:29 +01:00
* Adds basic MainLoop unit tests * Remove WinChange action from Curses * Remove WinChange action from Curses * Remove ProcessInput action from Windows MainLoop * Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application * Modernized Terminal resize events * Modernized Terminal resize events * Removed un used property * for _isWindowsTerminal devenv->wininit; not sure what changed * Modernized mouse/keyboard events (Action->EventHandler) * Updated OnMouseEvent API docs * Using WT_SESSION to detect WT * removes hacky GetParentProcess * Updates to fix #2634 (clear last line) * removes hacky GetParentProcess2 * Addressed mac resize issue * Addressed mac resize issue * Removes ConsoleDriver.PrepareToRun, has Init return MainLoop * Removes unneeded Attribute methods * Removed GetProcesssName * Removed GetProcesssName * Refactored KeyEvent and KeyEventEventArgs into a single class * Revert "Refactored KeyEvent and KeyEventEventArgs into a single class" This reverts commit88a00658db. * Fixed key repeat issue; reverted stupidity on 1049/1047 confusion * Updated CSI API Docs * merge * Rearranged Event.cs to Keyboard.cs and Mouse.cs * Renamed KeyEventEventArgs KeyEventArgs * temp renamed KeyEvent OldKeyEvent * Merged KeyEvent into KeyEventArgs * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Added Responder.KeyPressed * Removed unused references * Fixed arg naming * InvokeKeybindings->InvokeKeyBindings * InvokeKeybindings->InvokeKeyBindings * Fixed unit tests fail * More progress on refactoring key input; still broken and probably wrong * Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual * Updated API docs * Moved key handling from Responder to View * Updated API docs * Updated HotKey API docs * Updated shortcut API docs * Fixed responder unit tests * Removed Shortcut from View as it is not used * Removed unneeded OnHotKey override from Button * Fixed BackTab logic * Button now uses Key Bindings exclusively * Button now uses Key Bindings exclusively * Updated keyboard.md docs * Fixed unit tests to account for Toplevel handling default button * Added View.InvokeCommand API * Modernized RadioGroup * Removed ColdKey * Modernized (partially) StatusBar * Worked around FileDialog issue with Ctrl-F * Fixed driver unit test; view must be focused to reciev key pressed * Application code cleanup * Start on updaing menu * Menu now mostly works * Menu Select refinement * Fixed known menu bugs! * Enabled HotKey to cause focus- experimental * Fixes #3022 & adds unit test to prove it * Actually Fixes #3022 & adds unit test to prove it * Working through hotkey issues * Misc fixes * removed hot/cold key stuff from Keys scenario * Fixed scenarios * Simplified shortcut string handling * Modernized Checkbox * Modernized TileView * Updated API docs * Updated API docs * attempting to publish v2 docs * Revert "attempting to publish v2 docs" This reverts commit59dcec111b. * Playing with api docs * Removed Key.BackTab * Removed Caps/Scroll/Numlock * Partial removal of keymodifiers - unit tests pass * Partial removal of keymodifiers - broke netdriver somewhere * WindowsDriver & added KeyEventArgsTests * Fixing menu shortcut/hotkeys - broke Menu.cs into separate files * Fixed MenuBar! * Finished modernizing Menu/MenuBar * Removed Key.a-z. Broke lots of stuff * checkout@v4 * progress on key mapping and formatting * VK tests are still failing * Fixed some unit tests * Added Hotkey and Keybinding unit tests * fixed unit test * All unit tests pass again... * Fixed broken unit tests * KeyEventArgs.KeyValue -> AsRune * Fixed bugs. Still some broken * Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass * Fixed WindowsDriver * Oops. * Refactoring based on bdisp's help. Not complete! * removed calling into subviews from OnKeyBindings * removed calling into subviews from OnKeyBindings * Improved View KeyEvent unit tests * More hotkey unit tests * BIg change - Got rid of KeyPress w/in Application/Drivers * Unit tests now pass again * Refreshed API docs * Better HotKey logic. More progress. Getting close. * Fixed handling of shifted chars like ö * Minor code cleanup * Minor code cleanup2 * Why is build Action failing? * Why is build Action failing?? * upgraded to .net8 to try to fix weird CI/CD build errors * upgraded to .net8 to try to fix weird CI/CD build errors2 * Disabling TextViewTests to diagnose build errors * reenable TextViewTests to diagnose build errors * Arrrrrrg * Merged v2_develop * Fixed uppercase accented keys in WindowsDriver * Fixed key binding api docs * Experimental impl of CommandScope.SubViews for MenuBar * Removed dead code from application.cs * Removed dead code from application.cs * Removed dead code from ConsoleDriver.cs * Cleaned up some key binding stuff * Disabled Alt to activate menu for now * Updated label commands * Fixed menu bugs. Upgraded menu unit tests * Fixed unit tests * Working on NetDriver * fixed netdriver * Fixed issues called out by @bdisp CR * fixed CursesDriver * added todo to netdriver * Cherry picked treeview test fix1b415e5* Fix NetDriver. * CommandScope->KeyBindingScope * Address some tznind feedback * Refactored KeyBindings big time! * Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey * Fixed some API docs * Moved ConsoleDriverKey to ConsoleDriver.cs * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * renamed file I forgot to rename before * Updated name and API docs of KeyEventArgs.isAlpha * Fixed issues with OnKeyUp not doing the right thing. * Fixed MainLoop.Running never being used * Fixed MainLoop.Running never being used - unit tests * Claned up BUGBUG comments * Disabled a unit test to see why ci/cd tests are failing * Removed defunct commented code * Removed more defunct commented code * Re-eanbled unit test; jsut removing one test case... * Disabled more... * Renambed Global->Applicaton and updated scope API docs * Disabled more unit tests... * Removed dead code * Disabled more unit tests...2 * Disabled more unit tests...3 * Renambed Global->Applicaton and updated scope API docs 2 * Added more KeyBinding scope tests * Added more KeyBinding scope tests2 * ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key). * KeyEventArgs improvements. cast to Rune must be explicit as it's lossy * Fixed warnings * Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted * Fix ConsoleKeyMapping bugs. * Fix NetDriver issue from converting a lower case to a upper case. * Started migration to Key from KeyCode - e.g. made HotKeys all consistent. * Fixed build warnings * Added key defns to Key * KeyBindings now uses Key vs. KeyCode * Verified by tweaking UICatalog * Fixed treeview test ... again * Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear * Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong * fixed stupid KeyUp event bug * If key not handled, return false for datefield * dotnet test --no-restore --verbosity diag * dotnet test --blame * run tests on windows * Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file. * Remove unnecessary commented code. * Tweaked unit tests and removed Key.BareKey * Fixed little details and updated api docs * updated api docs * AddKeyBindingsForHotKey: KeyCode->Key * Cleaned up more old KeyCode usages. Added TODOs --------- Co-authored-by: BDisp <bd.bdisp@gmail.com>
147 lines
3.4 KiB
C#
147 lines
3.4 KiB
C#
using System;
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using System.Linq;
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using Terminal.Gui;
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namespace UICatalog.Scenarios {
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[ScenarioMetadata (Name: "Interactive Tree", Description: "Create nodes and child nodes in TreeView.")]
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[ScenarioCategory ("Controls"), ScenarioCategory ("TreeView")]
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public class InteractiveTree : Scenario {
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TreeView treeView;
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public override void Setup ()
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{
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Win.Title = this.GetName ();
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Win.Y = 1; // menu
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Win.Height = Dim.Fill (1); // status bar
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Application.Top.LayoutSubviews ();
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var menu = new MenuBar (new MenuBarItem [] {
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new MenuBarItem ("_File", new MenuItem [] {
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new MenuItem ("_Quit", "", () => Quit()),
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})
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});
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Application.Top.Add (menu);
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treeView = new TreeView () {
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X = 0,
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Y = 0,
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Width = Dim.Fill (),
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Height = Dim.Fill (1),
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};
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treeView.KeyDown += TreeView_KeyPress;
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Win.Add (treeView);
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var statusBar = new StatusBar (new StatusItem [] {
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new StatusItem(Application.QuitKey, $"{Application.QuitKey} to Quit", () => Quit()),
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new StatusItem(KeyCode.CtrlMask | KeyCode.C, "~^C~ Add Child", () => AddChildNode()),
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new StatusItem(KeyCode.CtrlMask | KeyCode.T, "~^T~ Add Root", () => AddRootNode()),
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new StatusItem(KeyCode.CtrlMask | KeyCode.R, "~^R~ Rename Node", () => RenameNode()),
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});
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Application.Top.Add (statusBar);
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}
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private void TreeView_KeyPress (object sender, Key obj)
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{
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if (obj.KeyCode == KeyCode.DeleteChar) {
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var toDelete = treeView.SelectedObject;
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if (toDelete == null) {
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return;
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}
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obj.Handled = true;
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// if it is a root object remove it
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if (treeView.Objects.Contains (toDelete)) {
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treeView.Remove (toDelete);
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} else {
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var parent = treeView.GetParent (toDelete);
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if (parent == null) {
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MessageBox.ErrorQuery ("Could not delete", $"Parent of '{toDelete}' was unexpectedly null", "Ok");
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} else {
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//update the model
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parent.Children.Remove (toDelete);
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//refresh the tree
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treeView.RefreshObject (parent);
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}
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}
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}
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}
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private void RenameNode ()
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{
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var node = treeView.SelectedObject;
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if (node != null) {
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if (GetText ("Text", "Enter text for node:", node.Text, out string entered)) {
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node.Text = entered;
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treeView.RefreshObject (node);
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}
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}
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}
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private void AddRootNode ()
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{
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if (GetText ("Text", "Enter text for node:", "", out string entered)) {
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treeView.AddObject (new TreeNode (entered));
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}
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}
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private void AddChildNode ()
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{
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var node = treeView.SelectedObject;
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if (node != null) {
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if (GetText ("Text", "Enter text for node:", "", out string entered)) {
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node.Children.Add (new TreeNode (entered));
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treeView.RefreshObject (node);
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}
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}
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}
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private bool GetText (string title, string label, string initialText, out string enteredText)
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{
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bool okPressed = false;
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var ok = new Button ("Ok", is_default: true);
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ok.Clicked += (s,e) => { okPressed = true; Application.RequestStop (); };
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var cancel = new Button ("Cancel");
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cancel.Clicked += (s,e) => { Application.RequestStop (); };
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var d = new Dialog (ok, cancel) { Title = title };
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var lbl = new Label () {
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X = 0,
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Y = 1,
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Text = label
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};
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var tf = new TextField () {
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Text = initialText,
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X = 0,
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Y = 2,
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Width = Dim.Fill ()
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};
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d.Add (lbl, tf);
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tf.SetFocus ();
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Application.Run (d);
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enteredText = okPressed ? tf.Text : null;
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return okPressed;
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}
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private void Quit ()
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{
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Application.RequestStop ();
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}
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}
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}
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