mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2026-01-02 01:03:29 +01:00
* Adds basic MainLoop unit tests * Remove WinChange action from Curses * Remove WinChange action from Curses * Remove ProcessInput action from Windows MainLoop * Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application * Modernized Terminal resize events * Modernized Terminal resize events * Removed un used property * for _isWindowsTerminal devenv->wininit; not sure what changed * Modernized mouse/keyboard events (Action->EventHandler) * Updated OnMouseEvent API docs * Using WT_SESSION to detect WT * removes hacky GetParentProcess * Updates to fix #2634 (clear last line) * removes hacky GetParentProcess2 * Addressed mac resize issue * Addressed mac resize issue * Removes ConsoleDriver.PrepareToRun, has Init return MainLoop * Removes unneeded Attribute methods * Removed GetProcesssName * Removed GetProcesssName * Refactored KeyEvent and KeyEventEventArgs into a single class * Revert "Refactored KeyEvent and KeyEventEventArgs into a single class" This reverts commit88a00658db. * Fixed key repeat issue; reverted stupidity on 1049/1047 confusion * Updated CSI API Docs * merge * Rearranged Event.cs to Keyboard.cs and Mouse.cs * Renamed KeyEventEventArgs KeyEventArgs * temp renamed KeyEvent OldKeyEvent * Merged KeyEvent into KeyEventArgs * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Added Responder.KeyPressed * Removed unused references * Fixed arg naming * InvokeKeybindings->InvokeKeyBindings * InvokeKeybindings->InvokeKeyBindings * Fixed unit tests fail * More progress on refactoring key input; still broken and probably wrong * Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual * Updated API docs * Moved key handling from Responder to View * Updated API docs * Updated HotKey API docs * Updated shortcut API docs * Fixed responder unit tests * Removed Shortcut from View as it is not used * Removed unneeded OnHotKey override from Button * Fixed BackTab logic * Button now uses Key Bindings exclusively * Button now uses Key Bindings exclusively * Updated keyboard.md docs * Fixed unit tests to account for Toplevel handling default button * Added View.InvokeCommand API * Modernized RadioGroup * Removed ColdKey * Modernized (partially) StatusBar * Worked around FileDialog issue with Ctrl-F * Fixed driver unit test; view must be focused to reciev key pressed * Application code cleanup * Start on updaing menu * Menu now mostly works * Menu Select refinement * Fixed known menu bugs! * Enabled HotKey to cause focus- experimental * Fixes #3022 & adds unit test to prove it * Actually Fixes #3022 & adds unit test to prove it * Working through hotkey issues * Misc fixes * removed hot/cold key stuff from Keys scenario * Fixed scenarios * Simplified shortcut string handling * Modernized Checkbox * Modernized TileView * Updated API docs * Updated API docs * attempting to publish v2 docs * Revert "attempting to publish v2 docs" This reverts commit59dcec111b. * Playing with api docs * Removed Key.BackTab * Removed Caps/Scroll/Numlock * Partial removal of keymodifiers - unit tests pass * Partial removal of keymodifiers - broke netdriver somewhere * WindowsDriver & added KeyEventArgsTests * Fixing menu shortcut/hotkeys - broke Menu.cs into separate files * Fixed MenuBar! * Finished modernizing Menu/MenuBar * Removed Key.a-z. Broke lots of stuff * checkout@v4 * progress on key mapping and formatting * VK tests are still failing * Fixed some unit tests * Added Hotkey and Keybinding unit tests * fixed unit test * All unit tests pass again... * Fixed broken unit tests * KeyEventArgs.KeyValue -> AsRune * Fixed bugs. Still some broken * Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass * Fixed WindowsDriver * Oops. * Refactoring based on bdisp's help. Not complete! * removed calling into subviews from OnKeyBindings * removed calling into subviews from OnKeyBindings * Improved View KeyEvent unit tests * More hotkey unit tests * BIg change - Got rid of KeyPress w/in Application/Drivers * Unit tests now pass again * Refreshed API docs * Better HotKey logic. More progress. Getting close. * Fixed handling of shifted chars like ö * Minor code cleanup * Minor code cleanup2 * Why is build Action failing? * Why is build Action failing?? * upgraded to .net8 to try to fix weird CI/CD build errors * upgraded to .net8 to try to fix weird CI/CD build errors2 * Disabling TextViewTests to diagnose build errors * reenable TextViewTests to diagnose build errors * Arrrrrrg * Merged v2_develop * Fixed uppercase accented keys in WindowsDriver * Fixed key binding api docs * Experimental impl of CommandScope.SubViews for MenuBar * Removed dead code from application.cs * Removed dead code from application.cs * Removed dead code from ConsoleDriver.cs * Cleaned up some key binding stuff * Disabled Alt to activate menu for now * Updated label commands * Fixed menu bugs. Upgraded menu unit tests * Fixed unit tests * Working on NetDriver * fixed netdriver * Fixed issues called out by @bdisp CR * fixed CursesDriver * added todo to netdriver * Cherry picked treeview test fix1b415e5* Fix NetDriver. * CommandScope->KeyBindingScope * Address some tznind feedback * Refactored KeyBindings big time! * Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey * Fixed some API docs * Moved ConsoleDriverKey to ConsoleDriver.cs * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * renamed file I forgot to rename before * Updated name and API docs of KeyEventArgs.isAlpha * Fixed issues with OnKeyUp not doing the right thing. * Fixed MainLoop.Running never being used * Fixed MainLoop.Running never being used - unit tests * Claned up BUGBUG comments * Disabled a unit test to see why ci/cd tests are failing * Removed defunct commented code * Removed more defunct commented code * Re-eanbled unit test; jsut removing one test case... * Disabled more... * Renambed Global->Applicaton and updated scope API docs * Disabled more unit tests... * Removed dead code * Disabled more unit tests...2 * Disabled more unit tests...3 * Renambed Global->Applicaton and updated scope API docs 2 * Added more KeyBinding scope tests * Added more KeyBinding scope tests2 * ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key). * KeyEventArgs improvements. cast to Rune must be explicit as it's lossy * Fixed warnings * Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted * Fix ConsoleKeyMapping bugs. * Fix NetDriver issue from converting a lower case to a upper case. * Started migration to Key from KeyCode - e.g. made HotKeys all consistent. * Fixed build warnings * Added key defns to Key * KeyBindings now uses Key vs. KeyCode * Verified by tweaking UICatalog * Fixed treeview test ... again * Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear * Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong * fixed stupid KeyUp event bug * If key not handled, return false for datefield * dotnet test --no-restore --verbosity diag * dotnet test --blame * run tests on windows * Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file. * Remove unnecessary commented code. * Tweaked unit tests and removed Key.BareKey * Fixed little details and updated api docs * updated api docs * AddKeyBindingsForHotKey: KeyCode->Key * Cleaned up more old KeyCode usages. Added TODOs --------- Co-authored-by: BDisp <bd.bdisp@gmail.com>
415 lines
9.7 KiB
C#
415 lines
9.7 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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using Terminal.Gui;
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namespace UICatalog.Scenarios {
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[ScenarioMetadata (Name: "Notepad", Description: "Multi-tab text editor using the TabView control.")]
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[ScenarioCategory ("Controls"), ScenarioCategory ("TabView"), ScenarioCategory ("TextView")]
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public class Notepad : Scenario {
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TabView tabView;
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private int numbeOfNewTabs = 1;
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private TabView focusedTabView;
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private StatusItem lenStatusItem;
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// Don't create a Window, just return the top-level view
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public override void Init ()
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{
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Application.Init ();
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Application.Top.ColorScheme = Colors.Base;
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}
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public override void Setup ()
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{
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var menu = new MenuBar (new MenuBarItem [] {
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new MenuBarItem ("_File", new MenuItem [] {
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new MenuItem ("_New", "", () => New(), null, null, KeyCode.N | KeyCode.CtrlMask | KeyCode.AltMask),
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new MenuItem ("_Open", "", () => Open()),
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new MenuItem ("_Save", "", () => Save()),
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new MenuItem ("Save _As", "", () => SaveAs()),
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new MenuItem ("_Close", "", () => Close()),
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new MenuItem ("_Quit", "", () => Quit()),
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}),
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new MenuBarItem ("_About", "", () => MessageBox.Query("Notepad", "About Notepad...", "Ok"))
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});
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Application.Top.Add (menu);
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tabView = CreateNewTabView ();
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tabView.Style.ShowBorder = true;
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tabView.ApplyStyleChanges ();
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// Start with only a single view but support splitting to show side by side
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var split = new TileView (1) {
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X = 0,
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Y = 1,
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Width = Dim.Fill (),
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Height = Dim.Fill (1),
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};
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split.Tiles.ElementAt (0).ContentView.Add (tabView);
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split.LineStyle = LineStyle.None;
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Application.Top.Add (split);
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lenStatusItem = new StatusItem (KeyCode.CharMask, "Len: ", null);
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var statusBar = new StatusBar (new StatusItem [] {
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new StatusItem(Application.QuitKey, $"{Application.QuitKey} to Quit", () => Quit()),
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// These shortcut keys don't seem to work correctly in linux
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//new StatusItem(Key.CtrlMask | Key.N, "~^O~ Open", () => Open()),
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//new StatusItem(Key.CtrlMask | Key.N, "~^N~ New", () => New()),
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new StatusItem(KeyCode.CtrlMask | KeyCode.S, "~^S~ Save", () => Save()),
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new StatusItem(KeyCode.CtrlMask | KeyCode.W, "~^W~ Close", () => Close()),
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lenStatusItem,
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});
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focusedTabView = tabView;
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tabView.SelectedTabChanged += TabView_SelectedTabChanged;
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tabView.Enter += (s, e) => focusedTabView = tabView;
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Application.Top.Add (statusBar);
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New ();
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}
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private void TabView_SelectedTabChanged (object sender, TabChangedEventArgs e)
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{
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lenStatusItem.Title = $"Len:{e.NewTab?.View?.Text?.Length ?? 0}";
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}
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private void TabView_TabClicked (object sender, TabMouseEventArgs e)
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{
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// we are only interested in right clicks
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if (!e.MouseEvent.Flags.HasFlag (MouseFlags.Button3Clicked)) {
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return;
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}
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MenuBarItem items;
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if (e.Tab == null) {
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items = new MenuBarItem (new MenuItem [] {
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new MenuItem ($"Open", "", () => Open()),
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});
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} else {
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var tv = (TabView)sender;
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var t = (OpenedFile)e.Tab;
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items = new MenuBarItem (new MenuItem [] {
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new MenuItem ($"Save", "", () => Save(focusedTabView, e.Tab)),
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new MenuItem ($"Close", "", () => Close(tv, e.Tab)),
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null,
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new MenuItem ($"Split Up", "", () => SplitUp(tv,t)),
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new MenuItem ($"Split Down", "", () => SplitDown(tv,t)),
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new MenuItem ($"Split Right", "", () => SplitRight(tv,t)),
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new MenuItem ($"Split Left", "", () => SplitLeft(tv,t)),
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});
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}
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((View)sender).BoundsToScreen (e.MouseEvent.X, e.MouseEvent.Y, out int screenX, out int screenY, true);
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var contextMenu = new ContextMenu (screenX, screenY, items);
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contextMenu.Show ();
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e.MouseEvent.Handled = true;
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}
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private void SplitUp (TabView sender, OpenedFile tab)
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{
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Split (0, Orientation.Horizontal, sender, tab);
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}
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private void SplitDown (TabView sender, OpenedFile tab)
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{
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Split (1, Orientation.Horizontal, sender, tab);
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}
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private void SplitLeft (TabView sender, OpenedFile tab)
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{
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Split (0, Orientation.Vertical, sender, tab);
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}
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private void SplitRight (TabView sender, OpenedFile tab)
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{
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Split (1, Orientation.Vertical, sender, tab);
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}
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private void Split (int offset, Orientation orientation, TabView sender, OpenedFile tab)
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{
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var split = (TileView)sender.SuperView.SuperView;
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var tileIndex = split.IndexOf (sender);
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if (tileIndex == -1) {
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return;
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}
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if (orientation != split.Orientation) {
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split.TrySplitTile (tileIndex, 1, out split);
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split.Orientation = orientation;
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tileIndex = 0;
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}
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var newTile = split.InsertTile (tileIndex + offset);
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var newTabView = CreateNewTabView ();
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tab.CloneTo (newTabView);
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newTile.ContentView.Add (newTabView);
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newTabView.EnsureFocus ();
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newTabView.FocusFirst ();
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newTabView.FocusNext ();
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}
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private TabView CreateNewTabView ()
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{
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var tv = new TabView () {
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X = 0,
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Y = 0,
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Width = Dim.Fill (),
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Height = Dim.Fill (),
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};
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tv.TabClicked += TabView_TabClicked;
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tv.SelectedTabChanged += TabView_SelectedTabChanged;
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tv.Enter += (s, e) => focusedTabView = tv;
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return tv;
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}
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private void New ()
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{
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Open (null, $"new {numbeOfNewTabs++}");
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}
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private void Close ()
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{
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Close (focusedTabView, focusedTabView.SelectedTab);
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}
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private void Close (TabView tv, Tab tabToClose)
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{
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var tab = tabToClose as OpenedFile;
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if (tab == null) {
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return;
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}
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focusedTabView = tv;
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if (tab.UnsavedChanges) {
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int result = MessageBox.Query ("Save Changes", $"Save changes to {tab.Text.TrimEnd ('*')}", "Yes", "No", "Cancel");
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if (result == -1 || result == 2) {
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// user cancelled
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return;
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}
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if (result == 0) {
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if (tab.File == null) {
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SaveAs ();
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} else {
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tab.Save ();
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}
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}
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}
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// close and dispose the tab
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tv.RemoveTab (tab);
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tab.View.Dispose ();
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focusedTabView = tv;
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if (tv.Tabs.Count == 0) {
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var split = (TileView)tv.SuperView.SuperView;
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// if it is the last TabView on screen don't drop it or we will
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// be unable to open new docs!
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if (split.IsRootTileView () && split.Tiles.Count == 1) {
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return;
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}
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var tileIndex = split.IndexOf (tv);
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split.RemoveTile (tileIndex);
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if (split.Tiles.Count == 0) {
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var parent = split.GetParentTileView ();
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if (parent == null) {
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return;
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}
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var idx = parent.IndexOf (split);
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if (idx == -1) {
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return;
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}
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parent.RemoveTile (idx);
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}
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}
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}
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private void Open ()
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{
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var open = new OpenDialog ("Open") { AllowsMultipleSelection = true };
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Application.Run (open);
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if (!open.Canceled) {
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foreach (var path in open.FilePaths) {
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if (string.IsNullOrEmpty (path) || !File.Exists (path)) {
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return;
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}
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// TODO should open in focused TabView
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Open (new FileInfo (path), Path.GetFileName (path));
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}
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}
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}
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/// <summary>
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/// Creates a new tab with initial text
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/// </summary>
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/// <param name="fileInfo">File that was read or null if a new blank document</param>
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private void Open (FileInfo fileInfo, string tabName)
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{
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var tab = new OpenedFile (focusedTabView, tabName, fileInfo);
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focusedTabView.AddTab (tab, true);
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}
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public void Save ()
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{
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Save (focusedTabView, focusedTabView.SelectedTab);
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}
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public void Save (TabView tabViewToSave, Tab tabToSave)
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{
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var tab = tabToSave as OpenedFile;
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if (tab == null) {
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return;
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}
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if (tab.File == null) {
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SaveAs ();
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}
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tab.Save ();
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tabViewToSave.SetNeedsDisplay ();
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}
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public bool SaveAs ()
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{
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var tab = focusedTabView.SelectedTab as OpenedFile;
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if (tab == null) {
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return false;
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}
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var fd = new SaveDialog ();
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Application.Run (fd);
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if (string.IsNullOrWhiteSpace (fd.Path)) {
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return false;
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}
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if (fd.Canceled) {
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return false;
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}
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tab.File = new FileInfo (fd.Path);
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tab.Text = fd.FileName;
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tab.Save ();
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return true;
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}
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private class OpenedFile : Tab {
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public FileInfo File { get; set; }
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/// <summary>
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/// The text of the tab the last time it was saved
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/// </summary>
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/// <value></value>
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public string SavedText { get; set; }
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public bool UnsavedChanges => !string.Equals (SavedText, View.Text);
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public OpenedFile (TabView parent, string name, FileInfo file)
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: base (name, CreateTextView (file))
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{
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File = file;
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SavedText = View.Text;
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RegisterTextViewEvents (parent);
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}
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private void RegisterTextViewEvents (TabView parent)
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{
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var textView = (TextView)View;
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// when user makes changes rename tab to indicate unsaved
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textView.KeyUp += (s, k) => {
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// if current text doesn't match saved text
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var areDiff = this.UnsavedChanges;
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if (areDiff) {
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if (!this.Text.EndsWith ('*')) {
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this.Text = this.Text + '*';
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parent.SetNeedsDisplay ();
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}
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} else {
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if (Text.EndsWith ('*')) {
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Text = Text.TrimEnd ('*');
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parent.SetNeedsDisplay ();
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}
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}
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};
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}
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private static View CreateTextView (FileInfo file)
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{
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string initialText = string.Empty;
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if (file != null && file.Exists) {
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initialText = System.IO.File.ReadAllText (file.FullName);
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}
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return new TextView () {
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X = 0,
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Y = 0,
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Width = Dim.Fill (),
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Height = Dim.Fill (),
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Text = initialText,
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AllowsTab = false,
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};
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}
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public OpenedFile CloneTo (TabView other)
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{
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var newTab = new OpenedFile (other, base.Text.ToString (), File);
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other.AddTab (newTab, true);
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return newTab;
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}
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internal void Save ()
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{
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var newText = View.Text;
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System.IO.File.WriteAllText (File.FullName, newText);
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SavedText = newText;
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Text = Text.TrimEnd ('*');
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}
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}
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private void Quit ()
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{
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Application.RequestStop ();
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}
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}
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}
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