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Terminal.Gui/Terminal.Gui/MainLoop.cs
Brandon Thetford b47a8c8634 More commentary
2024-02-25 21:32:03 -07:00

393 lines
12 KiB
C#

//
// MainLoop.cs: IMainLoopDriver and MainLoop for Terminal.Gui
//
// Authors:
// Miguel de Icaza (miguel@gnome.org)
//
using System.Collections.ObjectModel;
namespace Terminal.Gui;
/// <summary>Interface to create a platform specific <see cref="MainLoop"/> driver.</summary>
internal interface IMainLoopDriver
{
/// <summary>Must report whether there are any events pending, or even block waiting for events.</summary>
/// <returns><c>true</c>, if there were pending events, <c>false</c> otherwise.</returns>
bool EventsPending ();
/// <summary>The iteration function.</summary>
void Iteration ();
/// <summary>Initializes the <see cref="MainLoop"/>, gets the calling main loop for the initialization.</summary>
/// <remarks>Call <see cref="TearDown"/> to release resources.</remarks>
/// <param name="mainLoop">Main loop.</param>
void Setup (MainLoop mainLoop);
/// <summary>Tears down the <see cref="MainLoop"/> driver. Releases resources created in <see cref="Setup"/>.</summary>
void TearDown ();
/// <summary>Wakes up the <see cref="MainLoop"/> that might be waiting on input, must be thread safe.</summary>
void Wakeup ();
}
/// <summary>The MainLoop monitors timers and idle handlers.</summary>
/// <remarks>
/// Monitoring of file descriptors is only available on Unix, there does not seem to be a way of supporting this
/// on Windows.
/// </remarks>
internal class MainLoop : IDisposable
{
internal List<Func<bool>> _idleHandlers = new ();
internal SortedList<long, Timeout> _timeouts = new ();
/// <summary>The idle handlers and lock that must be held while manipulating them</summary>
private readonly object _idleHandlersLock = new ();
private readonly object _timeoutsLockToken = new ();
/// <summary>Creates a new MainLoop.</summary>
/// <remarks>Use <see cref="Dispose"/> to release resources.</remarks>
/// <param name="driver">
/// The <see cref="ConsoleDriver"/> instance (one of the implementations FakeMainLoop, UnixMainLoop,
/// NetMainLoop or WindowsMainLoop).
/// </param>
internal MainLoop (IMainLoopDriver driver)
{
MainLoopDriver = driver;
driver.Setup (this);
}
/// <summary>Gets a copy of the list of all idle handlers.</summary>
internal ReadOnlyCollection<Func<bool>> IdleHandlers
{
get
{
lock (_idleHandlersLock)
{
return new List<Func<bool>> (_idleHandlers).AsReadOnly ();
}
}
}
/// <summary>The current <see cref="IMainLoopDriver"/> in use.</summary>
/// <value>The main loop driver.</value>
internal IMainLoopDriver MainLoopDriver { get; private set; }
/// <summary>Used for unit tests.</summary>
internal bool Running { get; set; }
/// <summary>
/// Gets the list of all timeouts sorted by the <see cref="TimeSpan"/> time ticks. A shorter limit time can be
/// added at the end, but it will be called before an earlier addition that has a longer limit time.
/// </summary>
internal SortedList<long, Timeout> Timeouts => _timeouts;
/// <inheritdoc/>
public void Dispose ()
{
GC.SuppressFinalize (this);
Stop ();
Running = false;
MainLoopDriver?.TearDown ();
MainLoopDriver = null;
}
/// <summary>
/// Adds specified idle handler function to <see cref="MainLoop"/> processing. The handler function will be called
/// once per iteration of the main loop after other events have been handled.
/// </summary>
/// <remarks>
/// <para>Remove an idle handler by calling <see cref="RemoveIdle(Func{bool})"/> with the token this method returns.</para>
/// <para>
/// If the <paramref name="idleHandler"/> returns <see langword="false"/> it will be removed and not called
/// subsequently.
/// </para>
/// </remarks>
/// <param name="idleHandler">Token that can be used to remove the idle handler with <see cref="RemoveIdle(Func{bool})"/> .</param>
// QUESTION: Why are we re-inventing the event wheel here?
// PERF: This is heavy.
// CONCURRENCY: Race conditions exist here.
// CONCURRENCY: null delegates will hose this.
//
internal Func<bool> AddIdle (Func<bool> idleHandler)
{
lock (_idleHandlersLock)
{
_idleHandlers.Add (idleHandler);
}
MainLoopDriver.Wakeup ();
return idleHandler;
}
/// <summary>Adds a timeout to the <see cref="MainLoop"/>.</summary>
/// <remarks>
/// When time specified passes, the callback will be invoked. If the callback returns true, the timeout will be
/// reset, repeating the invocation. If it returns false, the timeout will stop and be removed. The returned value is a
/// token that can be used to stop the timeout by calling <see cref="RemoveTimeout(object)"/>.
/// </remarks>
internal object AddTimeout (TimeSpan time, Func<bool> callback)
{
if (callback is null)
{
throw new ArgumentNullException (nameof (callback));
}
var timeout = new Timeout { Span = time, Callback = callback };
AddTimeout (time, timeout);
return timeout;
}
/// <summary>
/// Called from <see cref="IMainLoopDriver.EventsPending"/> to check if there are any outstanding timers or idle
/// handlers.
/// </summary>
/// <param name="waitTimeout">
/// Returns the number of milliseconds remaining in the current timer (if any). Will be -1 if
/// there are no active timers.
/// </param>
/// <returns><see langword="true"/> if there is a timer or idle handler active.</returns>
internal bool CheckTimersAndIdleHandlers (out int waitTimeout)
{
long now = DateTime.UtcNow.Ticks;
waitTimeout = 0;
lock (_timeouts)
{
if (_timeouts.Count > 0)
{
waitTimeout = (int)((_timeouts.Keys [0] - now) / TimeSpan.TicksPerMillisecond);
if (waitTimeout < 0)
{
// This avoids 'poll' waiting infinitely if 'waitTimeout < 0' until some action is detected
// This can occur after IMainLoopDriver.Wakeup is executed where the pollTimeout is less than 0
// and no event occurred in elapsed time when the 'poll' is start running again.
waitTimeout = 0;
}
return true;
}
// ManualResetEventSlim.Wait, which is called by IMainLoopDriver.EventsPending, will wait indefinitely if
// the timeout is -1.
waitTimeout = -1;
}
// There are no timers set, check if there are any idle handlers
lock (_idleHandlers)
{
return _idleHandlers.Count > 0;
}
}
/// <summary>Determines whether there are pending events to be processed.</summary>
/// <remarks>
/// You can use this method if you want to probe if events are pending. Typically used if you need to flush the
/// input queue while still running some of your own code in your main thread.
/// </remarks>
internal bool EventsPending () { return MainLoopDriver.EventsPending (); }
/// <summary>Removes an idle handler added with <see cref="AddIdle(Func{bool})"/> from processing.</summary>
/// <param name="token">A token returned by <see cref="AddIdle(Func{bool})"/></param>
/// Returns
/// <c>true</c>
/// if the idle handler is successfully removed; otherwise,
/// <c>false</c>
/// .
/// This method also returns
/// <c>false</c>
/// if the idle handler is not found.
internal bool RemoveIdle (Func<bool> token)
{
lock (_idleHandlersLock)
{
return _idleHandlers.Remove (token);
}
}
/// <summary>Removes a previously scheduled timeout</summary>
/// <remarks>The token parameter is the value returned by AddTimeout.</remarks>
/// Returns
/// <c>true</c>
/// if the timeout is successfully removed; otherwise,
/// <c>false</c>
/// .
/// This method also returns
/// <c>false</c>
/// if the timeout is not found.
internal bool RemoveTimeout (object token)
{
lock (_timeoutsLockToken)
{
int idx = _timeouts.IndexOfValue (token as Timeout);
if (idx == -1)
{
return false;
}
_timeouts.RemoveAt (idx);
}
return true;
}
/// <summary>Runs the <see cref="MainLoop"/>. Used only for unit tests.</summary>
internal void Run ()
{
bool prev = Running;
Running = true;
while (Running)
{
EventsPending ();
RunIteration ();
}
Running = prev;
}
/// <summary>Runs one iteration of timers and file watches</summary>
/// <remarks>
/// Use this to process all pending events (timers, idle handlers and file watches).
/// <code>
/// while (main.EventsPending ()) RunIteration ();
/// </code>
/// </remarks>
internal void RunIteration ()
{
lock (_timeouts)
{
if (_timeouts.Count > 0)
{
RunTimers ();
}
}
MainLoopDriver.Iteration ();
var runIdle = false;
lock (_idleHandlersLock)
{
runIdle = _idleHandlers.Count > 0;
}
if (runIdle)
{
RunIdle ();
}
}
/// <summary>Stops the main loop driver and calls <see cref="IMainLoopDriver.Wakeup"/>. Used only for unit tests.</summary>
internal void Stop ()
{
Running = false;
Wakeup ();
}
/// <summary>
/// Invoked when a new timeout is added. To be used in the case when
/// <see cref="Application.EndAfterFirstIteration"/> is <see langword="true"/>.
/// </summary>
internal event EventHandler<TimeoutEventArgs> TimeoutAdded;
/// <summary>Wakes up the <see cref="MainLoop"/> that might be waiting on input.</summary>
internal void Wakeup () { MainLoopDriver?.Wakeup (); }
private void AddTimeout (TimeSpan time, Timeout timeout)
{
lock (_timeoutsLockToken)
{
long k = (DateTime.UtcNow + time).Ticks;
_timeouts.Add (NudgeToUniqueKey (k), timeout);
TimeoutAdded?.Invoke (this, new TimeoutEventArgs (timeout, k));
}
}
/// <summary>
/// Finds the closest number to <paramref name="k"/> that is not present in <see cref="_timeouts"/>
/// (incrementally).
/// </summary>
/// <param name="k"></param>
/// <returns></returns>
private long NudgeToUniqueKey (long k)
{
lock (_timeoutsLockToken)
{
while (_timeouts.ContainsKey (k))
{
k++;
}
}
return k;
}
// PERF: This is heavier than it looks.
// CONCURRENCY: Potential deadlock city here.
// CONCURRENCY: Multiple concurrency pitfalls on the delegates themselves.
// INTENT: It looks like the general architecture here is trying to be a form of publisher/consumer pattern.
private void RunIdle ()
{
List<Func<bool>> iterate;
lock (_idleHandlersLock)
{
iterate = _idleHandlers;
_idleHandlers = new List<Func<bool>> ();
}
foreach (Func<bool> idle in iterate)
{
if (idle ())
{
lock (_idleHandlersLock)
{
_idleHandlers.Add (idle);
}
}
}
}
private void RunTimers ()
{
long now = DateTime.UtcNow.Ticks;
SortedList<long, Timeout> copy;
// lock prevents new timeouts being added
// after we have taken the copy but before
// we have allocated a new list (which would
// result in lost timeouts or errors during enumeration)
lock (_timeoutsLockToken)
{
copy = _timeouts;
_timeouts = new SortedList<long, Timeout> ();
}
foreach ((long k, Timeout timeout) in copy)
{
if (k < now)
{
if (timeout.Callback ())
{
AddTimeout (timeout.Span, timeout);
}
}
else
{
lock (_timeoutsLockToken)
{
_timeouts.Add (NudgeToUniqueKey (k), timeout);
}
}
}
}
}