mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 16:27:55 +01:00
* Consider width2 chars that are not IsBmp
* Apply same fix in WindowsDriver
* Explicitly use type of local variable
* Revert changes to WindowsDriver
* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16
* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode
* Fix some cursor issues (WIP)
* Remove concept of 'dirty rows' from v2 as its never actually used
* Remove damageRegion as it does nothing
* Make string builder to console writing simpler
* Radically simplify Write method
* Simplify conditional logic
* Simplify restoring cursor position
* Reference local variable for console buffer
* Reduce calls to ConsoleWrite by accumulating till attribute changes
* When resizing v2 16 color mode on windows, recreate the back buffer to match its size
* Fixes for VTS enabled
* Fix _lastSize never being assigned
* Fixes VTS for Force16Colors
* Fixes force16Colors in VTS
* Fixes escape sequences always echoing in non-VTS
* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line
* WIP Add base class for NetOutput
* Abstract away how we change attribute
* WIP - Make WindowsOutput use base class
* WIP working to fix set cursor position
* Remove commented out code
* Fixes legacy output mode
* Fixes size with no alt buffer supported on VTS and size restore after maximized.
* Fix set cursor which also fixes the broken surrogate pairs
* Add force parameter
* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V
* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle
* Ensure flush the input buffer before reset the console
* Flush input buffer before reset console in v2win
* Fixes issue in v2net not being refreshing the menu bar at start
* Only force layout and draw on size changed.
* Fix v2net issue not draw first line by forcing set cursor position
* Set _lastCursorPosition nullable and remove bool force from set cursor position
* Remove force parameter
* Add v2 version of fake driver attribute
* Make direct replacement and wire up window resizing events
* Update casts to use V2 fake driver instead
* Adjust interfaces to expose less internals
* Fix not raising iteration event in v2
* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example
* Sketch adding component factory
* Create relevant fake component factories
* Add window size monitor into factory
* Fake size monitor injecting
* Add helper for faking console resize in AutoInitShutdown tests
* Fix size setting in FakeDriverV2
* Switch to new method
* Fix IsLegacy becoming false when using blank constructor
* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels
* Fix tests
* Remove auto init
* Restore conditional compilation stuff
* Restore 'if running unit tests' logic
* Check only for the output being specific classes for the suppression
* Fix ShadowView blowing up with index out of bounds error
* Fix resize in fluent tests
* Fix for people using Iteration call directly
* Fix more calls to iteration to use
AutoInitShutdownAttribute.RunIteration ();
* Add comment
* Remove assumption that Run with prior view not disposed should throw
* Fix timings in Dialog_Opened_From_Another_Dialog
* Fix Zero_Buttons_Works
* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting
* Fix iteration counts on MessageBoxTests
* Fix WizartTests and DrawTests_Ruler
* Implement SendKeys into ConsoleDriverFacade
* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover
* Add missing dispose call to test
* Fix support for Esc in facade SendKeys
* Fix AutocompleteTests
* Fix various tests
* Replace LayoutAndDraw with run iteration
* Fix draw issues
* fix draw order
* Fix run iteration calls
* Fix unit tests
* Fix SendKeys in facade.
* Manipulate upper and lower cases.
* Add IsValidInput method to the interface.
* Fix SendKeys scenario
* Fixes surrogate pairs in the label
* Make tests more sensible - they are testing draw functionality. Callbacks do not need to happen in Iteration method
* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose
* Delete extra create input call
* Fix mocks and order of exceptions thrown in Run when things are not initialized
* Revert use of `MapConsoleKeyInfoToKeyCode`
* Ignore casing as it is not what test is really about
* Clear application top and top levels before each auto init shutdown test
* Fix for unstable tests
* Restore actually working SendKeys code
* option to pass logger in fluent ctor
* restore ToArray
* Fix SendKeys method and add extension to unit test
* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code
* Remove unnecessary hack
* Using only KeyCode for rKeys
* Recover modifier keys in surrogate pairs
* Reformat
* Remove iteration limit for benchmarking in v2
* remove iteration delay to identify bugs
* Remove nudge to unique key and make Then run on UI thread
* fix fluid assertions
* Ensure UI operations all happen on UI thread
* Add explicit error for WaitIteration during an invoke
* Remove timeout added for debug
* Catch failing asserts better
* Fix screenshot
* Fix null ref
* Fix race condition in processing input
* Test fixing
* Standardize asserts
* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed
* fix bad merge
* Make logs access threadsafe
* add extra wait to remove race between iteration end and assert
* Code cleanup
* Remove test for crash on access Cancelled after dispose as this is no longer a restriction
* Change resize console to run on UI thread - fixing race condition with redrawing
* Restore original frame rate after test
* Restore nudge to unique key
* Code Cleanup
* Fix for cascading failures when an assert fails in a specific test
* fix for bad merge
* Address PR feedback
* Move classes to seperate files and add xmldoc
* xml doc warnings
* More xml comments docs
* Fix spelling
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
415 lines
12 KiB
C#
415 lines
12 KiB
C#
#nullable enable
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using Moq;
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using UnitTests;
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using Xunit.Abstractions;
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namespace Terminal.Gui.ViewTests;
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[Trait ("Category", "Output")]
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public class ClearViewportTests (ITestOutputHelper output)
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{
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public class TestableView : View
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{
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public bool TestOnClearingViewport () { return OnClearingViewport (); }
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public int OnClearingViewportCalled { get; set; }
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public bool CancelOnClearingViewport { get; set; }
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protected override bool OnClearingViewport ()
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{
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OnClearingViewportCalled++;
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return CancelOnClearingViewport;
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}
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public int OnClearedViewportCalled { get; set; }
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protected override void OnClearedViewport () { OnClearedViewportCalled++; }
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}
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[Fact]
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public void DoClearViewport_ViewportIsTransparent_DoesNotClear ()
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{
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// Arrange
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Mock<TestableView> view = new () { CallBase = true };
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view.Object.ViewportSettings = ViewportSettingsFlags.Transparent;
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// Act
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view.Object.DoClearViewport ();
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// Assert
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Assert.Equal (0, view.Object.OnClearingViewportCalled);
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Assert.Equal (0, view.Object.OnClearedViewportCalled);
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}
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[Fact]
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public void DoClearViewport_OnClearingViewportReturnsTrue_DoesNotClear ()
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{
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// Arrange
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Mock<TestableView> view = new () { CallBase = true };
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view.Object.CancelOnClearingViewport = true;
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// Act
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view.Object.DoClearViewport ();
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// Assert
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Assert.Equal (0, view.Object.OnClearedViewportCalled);
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}
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[Fact]
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public void DoClearViewport_ClearingViewportEventCancelled_DoesNotClear ()
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{
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// Arrange
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Mock<TestableView> view = new () { CallBase = true };
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view.Object.ClearingViewport += (sender, e) => e.Cancel = true;
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// Act
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view.Object.DoClearViewport ();
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// Assert
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Assert.Equal (0, view.Object.OnClearedViewportCalled);
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}
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[Fact]
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public void DoClearViewport_ClearsViewport ()
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{
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// Arrange
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Mock<TestableView> view = new () { CallBase = true };
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// Act
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view.Object.DoClearViewport ();
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// Assert
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Assert.Equal (1, view.Object.OnClearedViewportCalled);
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}
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[Fact]
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public void DoClearViewport_RaisesClearingViewportEvent ()
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{
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// Arrange
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Mock<TestableView> view = new () { CallBase = true };
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var eventRaised = false;
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view.Object.ClearingViewport += (sender, e) => eventRaised = true;
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// Act
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view.Object.DoClearViewport ();
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// Assert
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Assert.True (eventRaised);
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}
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[Fact]
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[SetupFakeDriver]
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public void Clear_ClearsEntireViewport ()
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{
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var superView = new View { Width = Dim.Fill (), Height = Dim.Fill () };
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var view = new View
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{
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Text = "X",
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X = 1, Y = 1,
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Width = 3, Height = 3,
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BorderStyle = LineStyle.Single
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};
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superView.Add (view);
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superView.BeginInit ();
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superView.EndInit ();
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superView.LayoutSubViews ();
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superView.Draw ();
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DriverAssert.AssertDriverContentsWithFrameAre (
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@"
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┌─┐
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│X│
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└─┘",
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output);
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// On Draw exit the view is excluded from the clip, so this will do nothing.
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view.ClearViewport ();
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DriverAssert.AssertDriverContentsWithFrameAre (
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@"
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┌─┐
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│X│
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└─┘",
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output);
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View.SetClipToScreen ();
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view.ClearViewport ();
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DriverAssert.AssertDriverContentsWithFrameAre (
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@"
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┌─┐
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│ │
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└─┘",
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output);
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}
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[Fact]
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[SetupFakeDriver]
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public void Clear_WithClearVisibleContentOnly_ClearsVisibleContentOnly ()
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{
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var superView = new View { Width = Dim.Fill (), Height = Dim.Fill () };
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var view = new View
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{
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Text = "X",
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X = 1, Y = 1,
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Width = 3, Height = 3,
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BorderStyle = LineStyle.Single,
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ViewportSettings = ViewportSettingsFlags.ClearContentOnly
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};
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superView.Add (view);
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superView.BeginInit ();
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superView.EndInit ();
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superView.LayoutSubViews ();
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superView.Draw ();
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DriverAssert.AssertDriverContentsWithFrameAre (
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@"
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┌─┐
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│X│
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└─┘",
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output);
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View.SetClipToScreen ();
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view.ClearViewport ();
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DriverAssert.AssertDriverContentsWithFrameAre (
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@"
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┌─┐
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│ │
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└─┘",
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output);
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}
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[Fact]
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[AutoInitShutdown]
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public void Clear_Viewport_Can_Use_Driver_AddRune_Or_AddStr_Methods ()
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{
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var view = new FrameView { Width = Dim.Fill (), Height = Dim.Fill (), BorderStyle = LineStyle.Single };
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view.DrawingContent += (s, e) =>
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{
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Region? savedClip = view.AddViewportToClip ();
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for (var row = 0; row < view.Viewport.Height; row++)
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{
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Application.Driver?.Move (1, row + 1);
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for (var col = 0; col < view.Viewport.Width; col++)
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{
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Application.Driver?.AddStr ($"{col}");
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}
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}
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View.SetClip (savedClip);
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e.Cancel = true;
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};
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var top = new Toplevel ();
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top.Add (view);
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Application.Begin (top);
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AutoInitShutdownAttribute.FakeResize(new Size(20, 10));
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var expected = @"
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┌──────────────────┐
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│012345678910111213│
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│012345678910111213│
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│012345678910111213│
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│012345678910111213│
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│012345678910111213│
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│012345678910111213│
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│012345678910111213│
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│012345678910111213│
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└──────────────────┘
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"
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;
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Rectangle pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
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Assert.Equal (new (0, 0, 20, 10), pos);
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view.FillRect (view.Viewport);
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expected = @"
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┌──────────────────┐
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│ │
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│ │
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│ │
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│ │
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│ │
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│ │
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│ │
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│ │
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└──────────────────┘
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"
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;
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pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
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top.Dispose ();
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}
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[Fact]
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[AutoInitShutdown]
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public void Clear_Can_Use_Driver_AddRune_Or_AddStr_Methods ()
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{
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var view = new FrameView { Width = Dim.Fill (), Height = Dim.Fill (), BorderStyle = LineStyle.Single };
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view.DrawingContent += (s, e) =>
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{
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Region? savedClip = view.AddViewportToClip ();
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for (var row = 0; row < view.Viewport.Height; row++)
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{
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Application.Driver?.Move (1, row + 1);
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for (var col = 0; col < view.Viewport.Width; col++)
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{
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Application.Driver?.AddStr ($"{col}");
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}
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}
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View.SetClip (savedClip);
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e.Cancel = true;
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};
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var top = new Toplevel ();
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top.Add (view);
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Application.Begin (top);
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AutoInitShutdownAttribute.FakeResize(new Size(20, 10));
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var expected = @"
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┌──────────────────┐
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│012345678910111213│
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│012345678910111213│
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│012345678910111213│
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│012345678910111213│
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│012345678910111213│
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│012345678910111213│
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│012345678910111213│
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│012345678910111213│
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└──────────────────┘
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"
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;
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Rectangle pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
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Assert.Equal (new (0, 0, 20, 10), pos);
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view.FillRect (view.Viewport);
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expected = @"
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┌──────────────────┐
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│ │
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│ │
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│ │
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│ │
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│ │
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│ │
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│ │
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│ │
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└──────────────────┘
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";
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pos = DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
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top.Dispose ();
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}
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[Theory (Skip = "This test is too fragile; depends on Library Resoruces/Themes which can easily change.")]
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[AutoInitShutdown]
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[InlineData (true)]
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[InlineData (false)]
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public void Clear_Does_Not_Spillover_Its_Parent (bool label)
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{
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ConfigurationManager.Enable (ConfigLocations.LibraryResources);
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var root = new View { Width = 20, Height = 10 };
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string text = new ('c', 100);
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View v = label
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// Label has Width/Height == AutoSize, so Frame.Size will be (100, 1)
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? new Label { Text = text }
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// TextView has Width/Height == (Dim.Fill, 1), so Frame.Size will be 20 (width of root), 1
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: new TextView { Width = Dim.Fill (), Height = 1, Text = text };
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root.Add (v);
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var top = new Toplevel ();
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top.Add (root);
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RunState runState = Application.Begin (top);
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Application.RunIteration (ref runState);
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if (label)
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{
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Assert.False (v.CanFocus);
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Assert.Equal (new (0, 0, text.Length, 1), v.Frame);
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}
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else
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{
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Assert.True (v.CanFocus);
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Assert.Equal (new (0, 0, 20, 1), v.Frame);
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}
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DriverAssert.AssertDriverContentsWithFrameAre (
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@"
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cccccccccccccccccccc",
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output
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);
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Attribute [] attributes =
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{
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SchemeManager.GetSchemes () ["TopLevel"]!.Normal,
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SchemeManager.GetSchemes () ["Base"]!.Normal,
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SchemeManager.GetSchemes () ["Base"]!.Focus
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};
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if (label)
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{
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DriverAssert.AssertDriverAttributesAre (
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@"
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111111111111111111110
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111111111111111111110",
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output,
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Application.Driver,
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attributes
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);
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}
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else
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{
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DriverAssert.AssertDriverAttributesAre (
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@"
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222222222222222222220
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111111111111111111110",
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output,
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Application.Driver,
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attributes
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);
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}
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if (label)
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{
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root.CanFocus = true;
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v.CanFocus = true;
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Assert.True (v.HasFocus);
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v.SetFocus ();
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Assert.True (v.HasFocus);
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Application.LayoutAndDraw ();
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DriverAssert.AssertDriverAttributesAre (
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@"
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222222222222222222220
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111111111111111111110",
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output,
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Application.Driver,
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attributes
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);
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}
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Application.End (runState);
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top.Dispose ();
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CM.Disable (resetToHardCodedDefaults: true);
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}
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}
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