mirror of
https://github.com/gui-cs/Terminal.Gui.git
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262 lines
7.8 KiB
C#
262 lines
7.8 KiB
C#
namespace Terminal.Gui;
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/// <summary>
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/// A button View that can be pressed with the mouse or keybaord.
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/// </summary>
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/// <remarks>
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/// <para>
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/// The Button will raise the <see cref="View.Accepting"/> event when the user presses <see cref="View.HotKey"/>,
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/// <c>Enter</c>, or <c>Space</c>
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/// or clicks on the button with the mouse.
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/// </para>
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/// <para>Use <see cref="View.HotKeySpecifier"/> to change the hot key specifier from the default of ('_').</para>
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/// <para>
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/// Button can act as the default <see cref="Command.Accept"/> handler for all peer-Views. See
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/// <see cref="IsDefault"/>.
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/// </para>
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/// <para>
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/// Set <see cref="View.WantContinuousButtonPressed"/> to <see langword="true"/> to have the
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/// <see cref="View.Accepting"/> event
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/// invoked repeatedly while the button is pressed.
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/// </para>
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/// </remarks>
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public class Button : View, IDesignable
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{
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private readonly Rune _leftBracket;
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private readonly Rune _leftDefault;
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private readonly Rune _rightBracket;
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private readonly Rune _rightDefault;
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private bool _isDefault;
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/// <summary>
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/// Gets or sets whether <see cref="Button"/>s are shown with a shadow effect by default.
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/// </summary>
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[SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
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public static ShadowStyle DefaultShadow { get; set; } = ShadowStyle.None;
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/// <summary>
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/// Gets or sets the default Highlight Style.
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/// </summary>
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[SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
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public static HighlightStyle DefaultHighlightStyle { get; set; } = HighlightStyle.Pressed | HighlightStyle.Hover;
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/// <summary>Initializes a new instance of <see cref="Button"/>.</summary>
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public Button ()
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{
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TextAlignment = Alignment.Center;
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VerticalTextAlignment = Alignment.Center;
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_leftBracket = Glyphs.LeftBracket;
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_rightBracket = Glyphs.RightBracket;
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_leftDefault = Glyphs.LeftDefaultIndicator;
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_rightDefault = Glyphs.RightDefaultIndicator;
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Height = Dim.Auto (DimAutoStyle.Text);
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Width = Dim.Auto (DimAutoStyle.Text);
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CanFocus = true;
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AddCommand (Command.HotKey, HandleHotKeyCommand);
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KeyBindings.Remove (Key.Space);
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KeyBindings.Add (Key.Space, Command.HotKey);
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KeyBindings.Remove (Key.Enter);
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KeyBindings.Add (Key.Enter, Command.HotKey);
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TitleChanged += Button_TitleChanged;
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MouseClick += Button_MouseClick;
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ShadowStyle = DefaultShadow;
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HighlightStyle = DefaultHighlightStyle;
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}
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private bool? HandleHotKeyCommand (CommandContext ctx)
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{
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bool cachedIsDefault = IsDefault; // Supports "Swap Default" in Buttons scenario where IsDefault changes
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if (RaiseSelecting (ctx) is true)
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{
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return true;
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}
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bool? handled = RaiseAccepting (ctx);
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if (handled == true)
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{
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return true;
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}
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SetFocus ();
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// TODO: If `IsDefault` were a property on `View` *any* View could work this way. That's theoretical as
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// TODO: no use-case has been identified for any View other than Button to act like this.
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// If Accept was not handled...
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if (cachedIsDefault && SuperView is { })
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{
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return SuperView.InvokeCommand (Command.Accept);
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}
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return false;
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}
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private bool _wantContinuousButtonPressed;
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/// <inheritdoc/>
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public override bool WantContinuousButtonPressed
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{
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get => _wantContinuousButtonPressed;
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set
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{
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if (value == _wantContinuousButtonPressed)
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{
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return;
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}
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_wantContinuousButtonPressed = value;
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if (_wantContinuousButtonPressed)
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{
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HighlightStyle |= HighlightStyle.PressedOutside;
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}
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else
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{
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HighlightStyle &= ~HighlightStyle.PressedOutside;
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}
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}
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}
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private void Button_MouseClick (object sender, MouseEventArgs e)
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{
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if (e.Handled)
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{
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return;
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}
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// TODO: With https://github.com/gui-cs/Terminal.Gui/issues/3778 we won't have to pass data:
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e.Handled = InvokeCommand (Command.HotKey, new (Command.HotKey, null, data: this)) == true;
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}
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private void Button_TitleChanged (object sender, EventArgs<string> e)
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{
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base.Text = e.CurrentValue;
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TextFormatter.HotKeySpecifier = HotKeySpecifier;
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}
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/// <inheritdoc/>
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public override string Text
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{
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get => Title;
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set => base.Text = Title = value;
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}
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/// <inheritdoc/>
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public override Rune HotKeySpecifier
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{
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get => base.HotKeySpecifier;
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set => TextFormatter.HotKeySpecifier = base.HotKeySpecifier = value;
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}
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/// <summary>
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/// Gets or sets whether the <see cref="Button"/> will act as the default handler for <see cref="Command.Accept"/>
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/// commands on the <see cref="View.SuperView"/>.
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/// </summary>
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/// <remarks>
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/// <para>
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/// If <see langword="true"/>:
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/// </para>
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/// <para>
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/// - the Button will display an indicator that it is the default Button.
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/// </para>
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/// <para>
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/// - when clicked, if the Accepting event is not handled, <see cref="Command.Accept"/> will be
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/// invoked on the SuperView.
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/// </para>
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/// <para>
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/// - If a peer-View receives <see cref="Command.Accept"/> and does not handle it, the command will be passed to
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/// the
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/// first Button in the SuperView that has <see cref="IsDefault"/> set to <see langword="true"/>. See
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/// <see cref="View.RaiseAccepting"/> for more information.
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/// </para>
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/// </remarks>
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public bool IsDefault
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{
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get => _isDefault;
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set
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{
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if (_isDefault == value)
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{
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return;
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}
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_isDefault = value;
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UpdateTextFormatterText ();
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SetNeedsLayout ();
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}
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}
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/// <summary>
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/// Gets or sets whether the Button will show decorations or not. If <see langword="true"/> the glyphs that normally
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/// brakcet the Button Title and the <see cref="IsDefault"/> indicator will not be shown.
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/// </summary>
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public bool NoDecorations { get; set; }
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/// <summary>
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/// Gets or sets whether the Button will include padding on each side of the Title.
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/// </summary>
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public bool NoPadding { get; set; }
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/// <inheritdoc/>
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public override Point? PositionCursor ()
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{
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if (HotKey.IsValid && Text != "")
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{
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for (var i = 0; i < TextFormatter.Text.GetRuneCount (); i++)
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{
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if (TextFormatter.Text [i] == Text [0])
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{
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Move (i, 0);
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return null; // Don't show the cursor
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}
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}
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}
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return base.PositionCursor ();
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}
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/// <inheritdoc/>
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protected override void UpdateTextFormatterText ()
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{
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base.UpdateTextFormatterText ();
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if (NoDecorations)
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{
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TextFormatter.Text = Text;
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}
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else if (IsDefault)
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{
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TextFormatter.Text = $"{_leftBracket}{_leftDefault} {Text} {_rightDefault}{_rightBracket}";
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}
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else
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{
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if (NoPadding)
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{
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TextFormatter.Text = $"{_leftBracket}{Text}{_rightBracket}";
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}
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else
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{
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TextFormatter.Text = $"{_leftBracket} {Text} {_rightBracket}";
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}
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}
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}
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/// <inheritdoc/>
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public bool EnableForDesign ()
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{
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Title = "_Button";
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return true;
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}
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}
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