Files
Terminal.Gui/Tests/UnitTestsParallelizable/View/Draw/NeedsDrawTests.cs
Tig fdeaa8331b Fixes #4298 - Updates test namespaces (#4299)
* Refactored test namespaces.
Moved some tests that were in wrong project.
Code cleanup

* Parrallel -> Parallel
2025-10-20 14:14:38 -06:00

313 lines
9.5 KiB
C#

#nullable enable
namespace UnitTests_Parallelizable.ViewTests;
[Trait ("Category", "Output")]
public class NeedsDrawTests
{
[Fact]
public void NeedsDraw_False_If_Width_Height_Zero ()
{
View view = new () { Width = 0, Height = 0 };
view.BeginInit ();
view.EndInit ();
Assert.False (view.NeedsDraw);
//Assert.False (view.SubViewNeedsDraw);
}
[Fact]
public void NeedsDraw_True_Initially_If_Width_Height_Not_Zero ()
{
View superView = new () { Width = 1, Height = 1 };
View view1 = new () { Width = 1, Height = 1 };
View view2 = new () { Width = 1, Height = 1 };
superView.Add (view1, view2);
superView.BeginInit ();
superView.EndInit ();
Assert.True (superView.NeedsDraw);
Assert.True (superView.SubViewNeedsDraw);
Assert.True (view1.NeedsDraw);
Assert.True (view2.NeedsDraw);
superView.Layout (); // NeedsDraw is always false if Layout is needed
superView.Draw ();
Assert.False (superView.NeedsDraw);
Assert.False (superView.SubViewNeedsDraw);
Assert.False (view1.NeedsDraw);
Assert.False (view2.NeedsDraw);
superView.SetNeedsDraw ();
Assert.True (superView.NeedsDraw);
Assert.True (superView.SubViewNeedsDraw);
Assert.True (view1.NeedsDraw);
Assert.True (view2.NeedsDraw);
}
[Fact]
public void NeedsDraw_True_After_Constructor ()
{
var view = new View { Width = 2, Height = 2 };
Assert.True (view.NeedsDraw);
view = new() { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
Assert.True (view.NeedsDraw);
}
[Fact]
public void NeedsDraw_True_After_BeginInit ()
{
var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
Assert.True (view.NeedsDraw);
view.BeginInit ();
Assert.True (view.NeedsDraw);
view.NeedsDraw = false;
view.BeginInit ();
Assert.False (view.NeedsDraw); // Because layout is still needed
view.Layout ();
// NeedsDraw is true after layout and NeedsLayout is false if SubViewsLaidOut doesn't call SetNeedsLayout
Assert.True (view.NeedsDraw);
Assert.False (view.NeedsLayout);
}
[Fact]
public void NeedsDraw_True_After_EndInit_Where_Call_Layout ()
{
var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
Assert.True (view.NeedsDraw);
view.BeginInit ();
Assert.True (view.NeedsDraw);
view.EndInit ();
Assert.True (view.NeedsDraw);
view = new() { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
view.BeginInit ();
view.NeedsDraw = false;
view.EndInit ();
Assert.True (view.NeedsDraw);
}
[Fact]
public void NeedsDraw_After_SetLayoutNeeded_And_Layout ()
{
var view = new View { Width = 2, Height = 2 };
Assert.True (view.NeedsDraw);
Assert.False (view.NeedsLayout);
view.Draw ();
Assert.False (view.NeedsDraw);
Assert.False (view.NeedsLayout);
view.SetNeedsLayout ();
Assert.False (view.NeedsDraw);
Assert.True (view.NeedsLayout);
view.Layout ();
Assert.True (view.NeedsDraw);
Assert.False (view.NeedsLayout);
}
[Fact]
public void NeedsDraw_False_After_SetRelativeLayout_Absolute_Dims ()
{
var view = new View { Width = 2, Height = 2 };
Assert.True (view.NeedsDraw);
view.Draw ();
Assert.False (view.NeedsDraw);
Assert.False (view.NeedsLayout);
// SRL won't change anything since the view frame wasn't changed
view.SetRelativeLayout (Application.Screen.Size);
Assert.False (view.NeedsDraw);
view.SetNeedsLayout ();
// SRL won't change anything since the view frame wasn't changed
// SRL doesn't depend on NeedsLayout, but LayoutSubViews does
view.SetRelativeLayout (Application.Screen.Size);
Assert.False (view.NeedsDraw);
Assert.True (view.NeedsLayout);
view.Layout ();
Assert.True (view.NeedsDraw);
Assert.False (view.NeedsLayout);
view.NeedsDraw = false;
// SRL won't change anything since the view frame wasn't changed. However, Layout has not been called
view.SetRelativeLayout (new (10, 10));
Assert.False (view.NeedsDraw);
}
[Fact]
public void NeedsDraw_False_After_SetRelativeLayout_Relative_Dims ()
{
var view = new View { Width = Dim.Percent (50), Height = Dim.Percent (50) };
View superView = new ()
{
Id = "superView",
Width = Dim.Fill (),
Height = Dim.Fill ()
};
// A layout wasn't called yet, so NeedsDraw is still empty
Assert.False (superView.NeedsDraw);
superView.Add (view);
// A layout wasn't called yet, so NeedsDraw is still empty
Assert.False (view.NeedsDraw);
Assert.False (superView.NeedsDraw);
superView.BeginInit ();
Assert.False (view.NeedsDraw);
Assert.False (superView.NeedsDraw);
superView.EndInit (); // Call Layout
Assert.True (view.NeedsDraw);
Assert.True (superView.NeedsDraw);
superView.SetRelativeLayout (Application.Screen.Size);
Assert.True (view.NeedsDraw);
Assert.True (superView.NeedsDraw);
}
[Fact]
public void NeedsDraw_False_After_SetRelativeLayout_10x10 ()
{
View superView = new ()
{
Id = "superView",
Width = Dim.Fill (),
Height = Dim.Fill ()
};
Assert.False (superView.NeedsDraw);
superView.Layout ();
Assert.True (superView.NeedsDraw);
superView.NeedsDraw = false;
superView.SetRelativeLayout (new (10, 10));
Assert.True (superView.NeedsDraw);
}
[Fact]
public void NeedsDraw_True_After_LayoutSubViews ()
{
var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
Assert.True (view.NeedsDraw);
view.BeginInit ();
Assert.True (view.NeedsDraw);
view.EndInit ();
Assert.True (view.NeedsDraw);
view.SetRelativeLayout (Application.Screen.Size);
Assert.True (view.NeedsDraw);
view.LayoutSubViews ();
Assert.True (view.NeedsDraw);
}
[Fact]
public void NeedsDraw_False_After_Draw ()
{
var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
Assert.True (view.NeedsDraw);
view.BeginInit ();
Assert.True (view.NeedsDraw);
view.EndInit ();
Assert.True (view.NeedsDraw);
view.SetRelativeLayout (Application.Screen.Size);
Assert.True (view.NeedsDraw);
view.LayoutSubViews ();
Assert.True (view.NeedsDraw);
view.Draw ();
Assert.False (view.NeedsDraw);
}
[Fact]
public void NeedsDrawRect_Is_Viewport_Relative ()
{
View superView = new ()
{
Id = "superView",
Width = 10,
Height = 10
};
Assert.Equal (new (0, 0, 10, 10), superView.Frame);
Assert.Equal (new (0, 0, 10, 10), superView.Viewport);
Assert.Equal (new (0, 0, 10, 10), superView.NeedsDrawRect);
var view = new View
{
Id = "view"
};
view.Frame = new (0, 1, 2, 3);
Assert.Equal (new (0, 1, 2, 3), view.Frame);
Assert.Equal (new (0, 0, 2, 3), view.Viewport);
Assert.Equal (new (0, 0, 2, 3), view.NeedsDrawRect);
superView.Add (view);
Assert.Equal (new (0, 0, 10, 10), superView.Frame);
Assert.Equal (new (0, 0, 10, 10), superView.Viewport);
Assert.Equal (new (0, 0, 10, 10), superView.NeedsDrawRect);
Assert.Equal (new (0, 1, 2, 3), view.Frame);
Assert.Equal (new (0, 0, 2, 3), view.Viewport);
Assert.Equal (new (0, 0, 2, 3), view.NeedsDrawRect);
view.Frame = new (3, 3, 5, 5);
Assert.Equal (new (3, 3, 5, 5), view.Frame);
Assert.Equal (new (0, 0, 5, 5), view.Viewport);
Assert.Equal (new (0, 0, 5, 5), view.NeedsDrawRect);
view.Frame = new (3, 3, 6, 6); // Grow right/bottom 1
Assert.Equal (new (3, 3, 6, 6), view.Frame);
Assert.Equal (new (0, 0, 6, 6), view.Viewport);
Assert.Equal (new (0, 0, 6, 6), view.NeedsDrawRect);
view.Frame = new (3, 3, 5, 5); // Shrink right/bottom 1
Assert.Equal (new (3, 3, 5, 5), view.Frame);
Assert.Equal (new (0, 0, 5, 5), view.Viewport);
Assert.Equal (new (0, 0, 5, 5), view.NeedsDrawRect);
view.SetContentSize (new (10, 10));
Assert.Equal (new (3, 3, 5, 5), view.Frame);
Assert.Equal (new (0, 0, 5, 5), view.Viewport);
Assert.Equal (new (0, 0, 5, 5), view.NeedsDrawRect);
view.Viewport = new (1, 1, 5, 5); // Scroll up/left 1
Assert.Equal (new (3, 3, 5, 5), view.Frame);
Assert.Equal (new (1, 1, 5, 5), view.Viewport);
Assert.Equal (new (0, 0, 5, 5), view.NeedsDrawRect);
view.Frame = new (3, 3, 6, 6); // Grow right/bottom 1
Assert.Equal (new (3, 3, 6, 6), view.Frame);
Assert.Equal (new (1, 1, 6, 6), view.Viewport);
Assert.Equal (new (1, 1, 6, 6), view.NeedsDrawRect);
view.Frame = new (3, 3, 5, 5);
Assert.Equal (new (3, 3, 5, 5), view.Frame);
Assert.Equal (new (1, 1, 5, 5), view.Viewport);
Assert.Equal (new (1, 1, 5, 5), view.NeedsDrawRect);
}
}