Files
Terminal.Gui/Terminal.Gui/ConsoleDrivers/V2/ConsoleDriverFacade.cs
Thomas Nind 255e5d6643 Fix driver name options shown in UICatalog for v2 (#3940)
- v2 auto picks based on OS
- v2win is the new windows interop driver
- v2net is the new dotnet core cross platform driver

Co-authored-by: Tig <tig@users.noreply.github.com>
2025-03-01 17:22:55 -07:00

389 lines
15 KiB
C#

using System.Runtime.InteropServices;
namespace Terminal.Gui;
internal class ConsoleDriverFacade<T> : IConsoleDriver, IConsoleDriverFacade
{
private readonly IConsoleOutput _output;
private readonly IOutputBuffer _outputBuffer;
private readonly AnsiRequestScheduler _ansiRequestScheduler;
private CursorVisibility _lastCursor = CursorVisibility.Default;
/// <summary>The event fired when the terminal is resized.</summary>
public event EventHandler<SizeChangedEventArgs> SizeChanged;
public IInputProcessor InputProcessor { get; }
public ConsoleDriverFacade (
IInputProcessor inputProcessor,
IOutputBuffer outputBuffer,
IConsoleOutput output,
AnsiRequestScheduler ansiRequestScheduler,
IWindowSizeMonitor windowSizeMonitor
)
{
InputProcessor = inputProcessor;
_output = output;
_outputBuffer = outputBuffer;
_ansiRequestScheduler = ansiRequestScheduler;
InputProcessor.KeyDown += (s, e) => KeyDown?.Invoke (s, e);
InputProcessor.KeyUp += (s, e) => KeyUp?.Invoke (s, e);
InputProcessor.MouseEvent += (s, e) => MouseEvent?.Invoke (s, e);
windowSizeMonitor.SizeChanging += (_, e) => SizeChanged?.Invoke (this, e);
CreateClipboard ();
}
private void CreateClipboard ()
{
PlatformID p = Environment.OSVersion.Platform;
if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows)
{
Clipboard = new WindowsClipboard ();
}
else if (RuntimeInformation.IsOSPlatform (OSPlatform.OSX))
{
Clipboard = new MacOSXClipboard ();
}
else if (CursesDriver.Is_WSL_Platform ())
{
Clipboard = new WSLClipboard ();
}
else
{
Clipboard = new FakeDriver.FakeClipboard ();
}
}
/// <summary>Gets the location and size of the terminal screen.</summary>
public Rectangle Screen => new (new (0, 0), _output.GetWindowSize ());
/// <summary>
/// Gets or sets the clip rectangle that <see cref="AddRune(Rune)"/> and <see cref="AddStr(string)"/> are subject
/// to.
/// </summary>
/// <value>The rectangle describing the of <see cref="Clip"/> region.</value>
public Region Clip
{
get => _outputBuffer.Clip;
set => _outputBuffer.Clip = value;
}
/// <summary>Get the operating system clipboard.</summary>
public IClipboard Clipboard { get; private set; } = new FakeDriver.FakeClipboard ();
/// <summary>
/// Gets the column last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
/// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
/// </summary>
public int Col => _outputBuffer.Col;
/// <summary>The number of columns visible in the terminal.</summary>
public int Cols
{
get => _outputBuffer.Cols;
set => _outputBuffer.Cols = value;
}
/// <summary>
/// The contents of the application output. The driver outputs this buffer to the terminal.
/// <remarks>The format of the array is rows, columns. The first index is the row, the second index is the column.</remarks>
/// </summary>
public Cell [,] Contents
{
get => _outputBuffer.Contents;
set => _outputBuffer.Contents = value;
}
/// <summary>The leftmost column in the terminal.</summary>
public int Left
{
get => _outputBuffer.Left;
set => _outputBuffer.Left = value;
}
/// <summary>
/// Gets the row last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
/// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
/// </summary>
public int Row => _outputBuffer.Row;
/// <summary>The number of rows visible in the terminal.</summary>
public int Rows
{
get => _outputBuffer.Rows;
set => _outputBuffer.Rows = value;
}
/// <summary>The topmost row in the terminal.</summary>
public int Top
{
get => _outputBuffer.Top;
set => _outputBuffer.Top = value;
}
// TODO: Probably not everyone right?
/// <summary>Gets whether the <see cref="ConsoleDriver"/> supports TrueColor output.</summary>
public bool SupportsTrueColor => true;
// TODO: Currently ignored
/// <summary>
/// Gets or sets whether the <see cref="ConsoleDriver"/> should use 16 colors instead of the default TrueColors.
/// See <see cref="Application.Force16Colors"/> to change this setting via <see cref="ConfigurationManager"/>.
/// </summary>
/// <remarks>
/// <para>
/// Will be forced to <see langword="true"/> if <see cref="ConsoleDriver.SupportsTrueColor"/> is
/// <see langword="false"/>, indicating that the <see cref="ConsoleDriver"/> cannot support TrueColor.
/// </para>
/// </remarks>
public bool Force16Colors { get; set; }
/// <summary>
/// The <see cref="Attribute"/> that will be used for the next <see cref="AddRune(Rune)"/> or <see cref="AddStr"/>
/// call.
/// </summary>
public Attribute CurrentAttribute
{
get => _outputBuffer.CurrentAttribute;
set => _outputBuffer.CurrentAttribute = value;
}
/// <summary>Adds the specified rune to the display at the current cursor position.</summary>
/// <remarks>
/// <para>
/// When the method returns, <see cref="ConsoleDriver.Col"/> will be incremented by the number of columns
/// <paramref name="rune"/> required, even if the new column value is outside of the
/// <see cref="ConsoleDriver.Clip"/> or screen
/// dimensions defined by <see cref="ConsoleDriver.Cols"/>.
/// </para>
/// <para>
/// If <paramref name="rune"/> requires more than one column, and <see cref="ConsoleDriver.Col"/> plus the number
/// of columns
/// needed exceeds the <see cref="ConsoleDriver.Clip"/> or screen dimensions, the default Unicode replacement
/// character (U+FFFD)
/// will be added instead.
/// </para>
/// </remarks>
/// <param name="rune">Rune to add.</param>
public void AddRune (Rune rune) { _outputBuffer.AddRune (rune); }
/// <summary>
/// Adds the specified <see langword="char"/> to the display at the current cursor position. This method is a
/// convenience method that calls <see cref="ConsoleDriver.AddRune(System.Text.Rune)"/> with the <see cref="Rune"/>
/// constructor.
/// </summary>
/// <param name="c">Character to add.</param>
public void AddRune (char c) { _outputBuffer.AddRune (c); }
/// <summary>Adds the <paramref name="str"/> to the display at the cursor position.</summary>
/// <remarks>
/// <para>
/// When the method returns, <see cref="ConsoleDriver.Col"/> will be incremented by the number of columns
/// <paramref name="str"/> required, unless the new column value is outside of the <see cref="ConsoleDriver.Clip"/>
/// or screen
/// dimensions defined by <see cref="ConsoleDriver.Cols"/>.
/// </para>
/// <para>If <paramref name="str"/> requires more columns than are available, the output will be clipped.</para>
/// </remarks>
/// <param name="str">String.</param>
public void AddStr (string str) { _outputBuffer.AddStr (str); }
/// <summary>Clears the <see cref="ConsoleDriver.Contents"/> of the driver.</summary>
public void ClearContents ()
{
_outputBuffer.ClearContents ();
ClearedContents?.Invoke (this, new MouseEventArgs ());
}
/// <summary>
/// Raised each time <see cref="ConsoleDriver.ClearContents"/> is called. For benchmarking.
/// </summary>
public event EventHandler<EventArgs> ClearedContents;
/// <summary>
/// Fills the specified rectangle with the specified rune, using <see cref="ConsoleDriver.CurrentAttribute"/>
/// </summary>
/// <remarks>
/// The value of <see cref="ConsoleDriver.Clip"/> is honored. Any parts of the rectangle not in the clip will not be
/// drawn.
/// </remarks>
/// <param name="rect">The Screen-relative rectangle.</param>
/// <param name="rune">The Rune used to fill the rectangle</param>
public void FillRect (Rectangle rect, Rune rune = default) { _outputBuffer.FillRect (rect, rune); }
/// <summary>
/// Fills the specified rectangle with the specified <see langword="char"/>. This method is a convenience method
/// that calls <see cref="ConsoleDriver.FillRect(System.Drawing.Rectangle,System.Text.Rune)"/>.
/// </summary>
/// <param name="rect"></param>
/// <param name="c"></param>
public void FillRect (Rectangle rect, char c) { _outputBuffer.FillRect (rect, c); }
/// <inheritdoc/>
public virtual string GetVersionInfo ()
{
var type = "";
if (InputProcessor is WindowsInputProcessor)
{
type = "win";
}
else if (InputProcessor is NetInputProcessor)
{
type = "net";
}
return "v2" + type;
}
/// <summary>Tests if the specified rune is supported by the driver.</summary>
/// <param name="rune"></param>
/// <returns>
/// <see langword="true"/> if the rune can be properly presented; <see langword="false"/> if the driver does not
/// support displaying this rune.
/// </returns>
public bool IsRuneSupported (Rune rune) { return Rune.IsValid (rune.Value); }
/// <summary>Tests whether the specified coordinate are valid for drawing the specified Rune.</summary>
/// <param name="rune">Used to determine if one or two columns are required.</param>
/// <param name="col">The column.</param>
/// <param name="row">The row.</param>
/// <returns>
/// <see langword="false"/> if the coordinate is outside the screen bounds or outside of
/// <see cref="ConsoleDriver.Clip"/>.
/// <see langword="true"/> otherwise.
/// </returns>
public bool IsValidLocation (Rune rune, int col, int row) { return _outputBuffer.IsValidLocation (rune, col, row); }
/// <summary>
/// Updates <see cref="ConsoleDriver.Col"/> and <see cref="ConsoleDriver.Row"/> to the specified column and row in
/// <see cref="ConsoleDriver.Contents"/>.
/// Used by <see cref="ConsoleDriver.AddRune(System.Text.Rune)"/> and <see cref="ConsoleDriver.AddStr"/> to determine
/// where to add content.
/// </summary>
/// <remarks>
/// <para>This does not move the cursor on the screen, it only updates the internal state of the driver.</para>
/// <para>
/// If <paramref name="col"/> or <paramref name="row"/> are negative or beyond <see cref="ConsoleDriver.Cols"/>
/// and
/// <see cref="ConsoleDriver.Rows"/>, the method still sets those properties.
/// </para>
/// </remarks>
/// <param name="col">Column to move to.</param>
/// <param name="row">Row to move to.</param>
public void Move (int col, int row) { _outputBuffer.Move (col, row); }
// TODO: Probably part of output
/// <summary>Sets the terminal cursor visibility.</summary>
/// <param name="visibility">The wished <see cref="CursorVisibility"/></param>
/// <returns><see langword="true"/> upon success</returns>
public bool SetCursorVisibility (CursorVisibility visibility)
{
_lastCursor = visibility;
_output.SetCursorVisibility (visibility);
return true;
}
/// <inheritdoc/>
public bool GetCursorVisibility (out CursorVisibility current)
{
current = _lastCursor;
return true;
}
/// <inheritdoc/>
public void Suspend () { }
/// <summary>
/// Sets the position of the terminal cursor to <see cref="ConsoleDriver.Col"/> and
/// <see cref="ConsoleDriver.Row"/>.
/// </summary>
public void UpdateCursor () { _output.SetCursorPosition (Col, Row); }
/// <summary>Initializes the driver</summary>
/// <returns>Returns an instance of <see cref="MainLoop"/> using the <see cref="IMainLoopDriver"/> for the driver.</returns>
public MainLoop Init () { throw new NotSupportedException (); }
/// <summary>Ends the execution of the console driver.</summary>
public void End ()
{
// TODO: Nope
}
/// <summary>Selects the specified attribute as the attribute to use for future calls to AddRune and AddString.</summary>
/// <remarks>Implementations should call <c>base.SetAttribute(c)</c>.</remarks>
/// <param name="c">C.</param>
public Attribute SetAttribute (Attribute c) { return _outputBuffer.CurrentAttribute = c; }
/// <summary>Gets the current <see cref="Attribute"/>.</summary>
/// <returns>The current attribute.</returns>
public Attribute GetAttribute () { return _outputBuffer.CurrentAttribute; }
/// <summary>Makes an <see cref="Attribute"/>.</summary>
/// <param name="foreground">The foreground color.</param>
/// <param name="background">The background color.</param>
/// <returns>The attribute for the foreground and background colors.</returns>
public Attribute MakeColor (in Color foreground, in Color background)
{
// TODO: what even is this? why Attribute constructor wants to call Driver method which must return an instance of Attribute? ?!?!?!
return new (
-1, // only used by cursesdriver!
foreground,
background
);
}
/// <summary>Event fired when a key is pressed down. This is a precursor to <see cref="ConsoleDriver.KeyUp"/>.</summary>
public event EventHandler<Key> KeyDown;
/// <summary>Event fired when a key is released.</summary>
/// <remarks>
/// Drivers that do not support key release events will fire this event after <see cref="ConsoleDriver.KeyDown"/>
/// processing is
/// complete.
/// </remarks>
public event EventHandler<Key> KeyUp;
/// <summary>Event fired when a mouse event occurs.</summary>
public event EventHandler<MouseEventArgs> MouseEvent;
/// <summary>Simulates a key press.</summary>
/// <param name="keyChar">The key character.</param>
/// <param name="key">The key.</param>
/// <param name="shift">If <see langword="true"/> simulates the Shift key being pressed.</param>
/// <param name="alt">If <see langword="true"/> simulates the Alt key being pressed.</param>
/// <param name="ctrl">If <see langword="true"/> simulates the Ctrl key being pressed.</param>
public void SendKeys (char keyChar, ConsoleKey key, bool shift, bool alt, bool ctrl)
{
// TODO: implement
}
/// <summary>
/// Provide proper writing to send escape sequence recognized by the <see cref="ConsoleDriver"/>.
/// </summary>
/// <param name="ansi"></param>
public void WriteRaw (string ansi) { _output.Write (ansi); }
/// <summary>
/// Queues the given <paramref name="request"/> for execution
/// </summary>
/// <param name="request"></param>
public void QueueAnsiRequest (AnsiEscapeSequenceRequest request) { _ansiRequestScheduler.SendOrSchedule (request); }
public AnsiRequestScheduler GetRequestScheduler () { return _ansiRequestScheduler; }
/// <inheritdoc/>
public void Refresh ()
{
// No need we will always draw when dirty
}
}