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- v2 auto picks based on OS - v2win is the new windows interop driver - v2net is the new dotnet core cross platform driver Co-authored-by: Tig <tig@users.noreply.github.com>
389 lines
15 KiB
C#
389 lines
15 KiB
C#
using System.Runtime.InteropServices;
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namespace Terminal.Gui;
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internal class ConsoleDriverFacade<T> : IConsoleDriver, IConsoleDriverFacade
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{
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private readonly IConsoleOutput _output;
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private readonly IOutputBuffer _outputBuffer;
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private readonly AnsiRequestScheduler _ansiRequestScheduler;
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private CursorVisibility _lastCursor = CursorVisibility.Default;
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/// <summary>The event fired when the terminal is resized.</summary>
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public event EventHandler<SizeChangedEventArgs> SizeChanged;
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public IInputProcessor InputProcessor { get; }
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public ConsoleDriverFacade (
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IInputProcessor inputProcessor,
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IOutputBuffer outputBuffer,
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IConsoleOutput output,
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AnsiRequestScheduler ansiRequestScheduler,
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IWindowSizeMonitor windowSizeMonitor
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)
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{
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InputProcessor = inputProcessor;
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_output = output;
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_outputBuffer = outputBuffer;
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_ansiRequestScheduler = ansiRequestScheduler;
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InputProcessor.KeyDown += (s, e) => KeyDown?.Invoke (s, e);
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InputProcessor.KeyUp += (s, e) => KeyUp?.Invoke (s, e);
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InputProcessor.MouseEvent += (s, e) => MouseEvent?.Invoke (s, e);
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windowSizeMonitor.SizeChanging += (_, e) => SizeChanged?.Invoke (this, e);
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CreateClipboard ();
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}
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private void CreateClipboard ()
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{
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PlatformID p = Environment.OSVersion.Platform;
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if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows)
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{
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Clipboard = new WindowsClipboard ();
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}
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else if (RuntimeInformation.IsOSPlatform (OSPlatform.OSX))
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{
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Clipboard = new MacOSXClipboard ();
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}
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else if (CursesDriver.Is_WSL_Platform ())
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{
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Clipboard = new WSLClipboard ();
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}
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else
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{
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Clipboard = new FakeDriver.FakeClipboard ();
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}
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}
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/// <summary>Gets the location and size of the terminal screen.</summary>
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public Rectangle Screen => new (new (0, 0), _output.GetWindowSize ());
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/// <summary>
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/// Gets or sets the clip rectangle that <see cref="AddRune(Rune)"/> and <see cref="AddStr(string)"/> are subject
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/// to.
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/// </summary>
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/// <value>The rectangle describing the of <see cref="Clip"/> region.</value>
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public Region Clip
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{
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get => _outputBuffer.Clip;
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set => _outputBuffer.Clip = value;
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}
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/// <summary>Get the operating system clipboard.</summary>
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public IClipboard Clipboard { get; private set; } = new FakeDriver.FakeClipboard ();
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/// <summary>
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/// Gets the column last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
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/// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
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/// </summary>
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public int Col => _outputBuffer.Col;
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/// <summary>The number of columns visible in the terminal.</summary>
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public int Cols
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{
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get => _outputBuffer.Cols;
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set => _outputBuffer.Cols = value;
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}
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/// <summary>
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/// The contents of the application output. The driver outputs this buffer to the terminal.
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/// <remarks>The format of the array is rows, columns. The first index is the row, the second index is the column.</remarks>
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/// </summary>
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public Cell [,] Contents
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{
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get => _outputBuffer.Contents;
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set => _outputBuffer.Contents = value;
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}
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/// <summary>The leftmost column in the terminal.</summary>
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public int Left
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{
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get => _outputBuffer.Left;
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set => _outputBuffer.Left = value;
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}
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/// <summary>
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/// Gets the row last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
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/// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
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/// </summary>
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public int Row => _outputBuffer.Row;
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/// <summary>The number of rows visible in the terminal.</summary>
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public int Rows
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{
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get => _outputBuffer.Rows;
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set => _outputBuffer.Rows = value;
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}
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/// <summary>The topmost row in the terminal.</summary>
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public int Top
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{
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get => _outputBuffer.Top;
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set => _outputBuffer.Top = value;
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}
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// TODO: Probably not everyone right?
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/// <summary>Gets whether the <see cref="ConsoleDriver"/> supports TrueColor output.</summary>
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public bool SupportsTrueColor => true;
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// TODO: Currently ignored
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/// <summary>
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/// Gets or sets whether the <see cref="ConsoleDriver"/> should use 16 colors instead of the default TrueColors.
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/// See <see cref="Application.Force16Colors"/> to change this setting via <see cref="ConfigurationManager"/>.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Will be forced to <see langword="true"/> if <see cref="ConsoleDriver.SupportsTrueColor"/> is
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/// <see langword="false"/>, indicating that the <see cref="ConsoleDriver"/> cannot support TrueColor.
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/// </para>
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/// </remarks>
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public bool Force16Colors { get; set; }
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/// <summary>
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/// The <see cref="Attribute"/> that will be used for the next <see cref="AddRune(Rune)"/> or <see cref="AddStr"/>
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/// call.
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/// </summary>
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public Attribute CurrentAttribute
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{
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get => _outputBuffer.CurrentAttribute;
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set => _outputBuffer.CurrentAttribute = value;
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}
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/// <summary>Adds the specified rune to the display at the current cursor position.</summary>
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/// <remarks>
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/// <para>
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/// When the method returns, <see cref="ConsoleDriver.Col"/> will be incremented by the number of columns
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/// <paramref name="rune"/> required, even if the new column value is outside of the
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/// <see cref="ConsoleDriver.Clip"/> or screen
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/// dimensions defined by <see cref="ConsoleDriver.Cols"/>.
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/// </para>
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/// <para>
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/// If <paramref name="rune"/> requires more than one column, and <see cref="ConsoleDriver.Col"/> plus the number
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/// of columns
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/// needed exceeds the <see cref="ConsoleDriver.Clip"/> or screen dimensions, the default Unicode replacement
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/// character (U+FFFD)
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/// will be added instead.
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/// </para>
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/// </remarks>
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/// <param name="rune">Rune to add.</param>
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public void AddRune (Rune rune) { _outputBuffer.AddRune (rune); }
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/// <summary>
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/// Adds the specified <see langword="char"/> to the display at the current cursor position. This method is a
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/// convenience method that calls <see cref="ConsoleDriver.AddRune(System.Text.Rune)"/> with the <see cref="Rune"/>
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/// constructor.
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/// </summary>
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/// <param name="c">Character to add.</param>
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public void AddRune (char c) { _outputBuffer.AddRune (c); }
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/// <summary>Adds the <paramref name="str"/> to the display at the cursor position.</summary>
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/// <remarks>
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/// <para>
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/// When the method returns, <see cref="ConsoleDriver.Col"/> will be incremented by the number of columns
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/// <paramref name="str"/> required, unless the new column value is outside of the <see cref="ConsoleDriver.Clip"/>
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/// or screen
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/// dimensions defined by <see cref="ConsoleDriver.Cols"/>.
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/// </para>
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/// <para>If <paramref name="str"/> requires more columns than are available, the output will be clipped.</para>
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/// </remarks>
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/// <param name="str">String.</param>
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public void AddStr (string str) { _outputBuffer.AddStr (str); }
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/// <summary>Clears the <see cref="ConsoleDriver.Contents"/> of the driver.</summary>
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public void ClearContents ()
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{
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_outputBuffer.ClearContents ();
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ClearedContents?.Invoke (this, new MouseEventArgs ());
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}
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/// <summary>
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/// Raised each time <see cref="ConsoleDriver.ClearContents"/> is called. For benchmarking.
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/// </summary>
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public event EventHandler<EventArgs> ClearedContents;
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/// <summary>
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/// Fills the specified rectangle with the specified rune, using <see cref="ConsoleDriver.CurrentAttribute"/>
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/// </summary>
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/// <remarks>
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/// The value of <see cref="ConsoleDriver.Clip"/> is honored. Any parts of the rectangle not in the clip will not be
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/// drawn.
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/// </remarks>
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/// <param name="rect">The Screen-relative rectangle.</param>
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/// <param name="rune">The Rune used to fill the rectangle</param>
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public void FillRect (Rectangle rect, Rune rune = default) { _outputBuffer.FillRect (rect, rune); }
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/// <summary>
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/// Fills the specified rectangle with the specified <see langword="char"/>. This method is a convenience method
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/// that calls <see cref="ConsoleDriver.FillRect(System.Drawing.Rectangle,System.Text.Rune)"/>.
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/// </summary>
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/// <param name="rect"></param>
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/// <param name="c"></param>
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public void FillRect (Rectangle rect, char c) { _outputBuffer.FillRect (rect, c); }
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/// <inheritdoc/>
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public virtual string GetVersionInfo ()
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{
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var type = "";
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if (InputProcessor is WindowsInputProcessor)
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{
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type = "win";
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}
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else if (InputProcessor is NetInputProcessor)
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{
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type = "net";
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}
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return "v2" + type;
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}
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/// <summary>Tests if the specified rune is supported by the driver.</summary>
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/// <param name="rune"></param>
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/// <returns>
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/// <see langword="true"/> if the rune can be properly presented; <see langword="false"/> if the driver does not
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/// support displaying this rune.
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/// </returns>
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public bool IsRuneSupported (Rune rune) { return Rune.IsValid (rune.Value); }
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/// <summary>Tests whether the specified coordinate are valid for drawing the specified Rune.</summary>
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/// <param name="rune">Used to determine if one or two columns are required.</param>
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/// <param name="col">The column.</param>
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/// <param name="row">The row.</param>
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/// <returns>
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/// <see langword="false"/> if the coordinate is outside the screen bounds or outside of
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/// <see cref="ConsoleDriver.Clip"/>.
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/// <see langword="true"/> otherwise.
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/// </returns>
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public bool IsValidLocation (Rune rune, int col, int row) { return _outputBuffer.IsValidLocation (rune, col, row); }
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/// <summary>
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/// Updates <see cref="ConsoleDriver.Col"/> and <see cref="ConsoleDriver.Row"/> to the specified column and row in
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/// <see cref="ConsoleDriver.Contents"/>.
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/// Used by <see cref="ConsoleDriver.AddRune(System.Text.Rune)"/> and <see cref="ConsoleDriver.AddStr"/> to determine
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/// where to add content.
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/// </summary>
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/// <remarks>
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/// <para>This does not move the cursor on the screen, it only updates the internal state of the driver.</para>
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/// <para>
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/// If <paramref name="col"/> or <paramref name="row"/> are negative or beyond <see cref="ConsoleDriver.Cols"/>
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/// and
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/// <see cref="ConsoleDriver.Rows"/>, the method still sets those properties.
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/// </para>
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/// </remarks>
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/// <param name="col">Column to move to.</param>
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/// <param name="row">Row to move to.</param>
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public void Move (int col, int row) { _outputBuffer.Move (col, row); }
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// TODO: Probably part of output
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/// <summary>Sets the terminal cursor visibility.</summary>
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/// <param name="visibility">The wished <see cref="CursorVisibility"/></param>
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/// <returns><see langword="true"/> upon success</returns>
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public bool SetCursorVisibility (CursorVisibility visibility)
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{
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_lastCursor = visibility;
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_output.SetCursorVisibility (visibility);
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return true;
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}
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/// <inheritdoc/>
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public bool GetCursorVisibility (out CursorVisibility current)
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{
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current = _lastCursor;
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return true;
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}
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/// <inheritdoc/>
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public void Suspend () { }
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/// <summary>
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/// Sets the position of the terminal cursor to <see cref="ConsoleDriver.Col"/> and
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/// <see cref="ConsoleDriver.Row"/>.
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/// </summary>
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public void UpdateCursor () { _output.SetCursorPosition (Col, Row); }
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/// <summary>Initializes the driver</summary>
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/// <returns>Returns an instance of <see cref="MainLoop"/> using the <see cref="IMainLoopDriver"/> for the driver.</returns>
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public MainLoop Init () { throw new NotSupportedException (); }
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/// <summary>Ends the execution of the console driver.</summary>
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public void End ()
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{
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// TODO: Nope
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}
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/// <summary>Selects the specified attribute as the attribute to use for future calls to AddRune and AddString.</summary>
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/// <remarks>Implementations should call <c>base.SetAttribute(c)</c>.</remarks>
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/// <param name="c">C.</param>
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public Attribute SetAttribute (Attribute c) { return _outputBuffer.CurrentAttribute = c; }
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/// <summary>Gets the current <see cref="Attribute"/>.</summary>
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/// <returns>The current attribute.</returns>
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public Attribute GetAttribute () { return _outputBuffer.CurrentAttribute; }
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/// <summary>Makes an <see cref="Attribute"/>.</summary>
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/// <param name="foreground">The foreground color.</param>
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/// <param name="background">The background color.</param>
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/// <returns>The attribute for the foreground and background colors.</returns>
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public Attribute MakeColor (in Color foreground, in Color background)
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{
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// TODO: what even is this? why Attribute constructor wants to call Driver method which must return an instance of Attribute? ?!?!?!
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return new (
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-1, // only used by cursesdriver!
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foreground,
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background
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);
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}
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/// <summary>Event fired when a key is pressed down. This is a precursor to <see cref="ConsoleDriver.KeyUp"/>.</summary>
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public event EventHandler<Key> KeyDown;
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/// <summary>Event fired when a key is released.</summary>
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/// <remarks>
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/// Drivers that do not support key release events will fire this event after <see cref="ConsoleDriver.KeyDown"/>
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/// processing is
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/// complete.
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/// </remarks>
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public event EventHandler<Key> KeyUp;
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/// <summary>Event fired when a mouse event occurs.</summary>
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public event EventHandler<MouseEventArgs> MouseEvent;
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/// <summary>Simulates a key press.</summary>
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/// <param name="keyChar">The key character.</param>
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/// <param name="key">The key.</param>
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/// <param name="shift">If <see langword="true"/> simulates the Shift key being pressed.</param>
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/// <param name="alt">If <see langword="true"/> simulates the Alt key being pressed.</param>
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/// <param name="ctrl">If <see langword="true"/> simulates the Ctrl key being pressed.</param>
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public void SendKeys (char keyChar, ConsoleKey key, bool shift, bool alt, bool ctrl)
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{
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// TODO: implement
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}
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/// <summary>
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/// Provide proper writing to send escape sequence recognized by the <see cref="ConsoleDriver"/>.
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/// </summary>
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/// <param name="ansi"></param>
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public void WriteRaw (string ansi) { _output.Write (ansi); }
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/// <summary>
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/// Queues the given <paramref name="request"/> for execution
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/// </summary>
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/// <param name="request"></param>
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public void QueueAnsiRequest (AnsiEscapeSequenceRequest request) { _ansiRequestScheduler.SendOrSchedule (request); }
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public AnsiRequestScheduler GetRequestScheduler () { return _ansiRequestScheduler; }
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/// <inheritdoc/>
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public void Refresh ()
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{
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// No need we will always draw when dirty
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}
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}
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