Files
Terminal.Gui/UICatalog/Scenarios/MenuBarScenario.cs
Tig dcb3b359ad Fixes #2926 - Refactor KeyEvent and KeyEventEventArgs to simplify (#2927)
* Adds basic MainLoop unit tests

* Remove WinChange action from Curses

* Remove WinChange action from Curses

* Remove ProcessInput action from Windows MainLoop

* Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application

* Modernized Terminal resize events

* Modernized Terminal resize events

* Removed un used property

* for _isWindowsTerminal devenv->wininit; not sure what changed

* Modernized mouse/keyboard events (Action->EventHandler)

* Updated OnMouseEvent API docs

* Using WT_SESSION to detect WT

* removes hacky GetParentProcess

* Updates to fix #2634 (clear last line)

* removes hacky GetParentProcess2

* Addressed mac resize issue

* Addressed mac resize issue

* Removes ConsoleDriver.PrepareToRun, has Init return MainLoop

* Removes unneeded Attribute methods

* Removed GetProcesssName

* Removed GetProcesssName

* Refactored KeyEvent and KeyEventEventArgs into a single class

* Revert "Refactored KeyEvent and KeyEventEventArgs into a single class"

This reverts commit 88a00658db.

* Fixed key repeat issue; reverted stupidity on 1049/1047 confusion

* Updated CSI API Docs

* merge

* Rearranged Event.cs to Keyboard.cs and Mouse.cs

* Renamed KeyEventEventArgs KeyEventArgs

* temp renamed KeyEvent OldKeyEvent

* Merged KeyEvent into KeyEventArgs

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Added Responder.KeyPressed

* Removed unused references

* Fixed arg naming

* InvokeKeybindings->InvokeKeyBindings

* InvokeKeybindings->InvokeKeyBindings

* Fixed unit tests fail

* More progress on refactoring key input; still broken and probably wrong

* Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual

* Updated API docs

* Moved key handling from Responder to View

* Updated API docs

* Updated HotKey API docs

* Updated shortcut API docs

* Fixed responder unit tests

* Removed Shortcut from View as it is not used

* Removed unneeded OnHotKey override from Button

* Fixed BackTab logic

* Button now uses Key Bindings exclusively

* Button now uses Key Bindings exclusively

* Updated keyboard.md docs

* Fixed unit tests to account for Toplevel handling default button

* Added View.InvokeCommand API

* Modernized RadioGroup

* Removed ColdKey

* Modernized (partially) StatusBar

* Worked around FileDialog issue with Ctrl-F

* Fixed driver unit test; view must be focused to reciev key pressed

* Application code cleanup

* Start on updaing menu

* Menu now mostly works

* Menu Select refinement

* Fixed known menu bugs!

* Enabled HotKey to cause focus- experimental

* Fixes #3022 & adds unit test to prove it

* Actually Fixes #3022 & adds unit test to prove it

* Working through hotkey issues

* Misc fixes

* removed hot/cold key stuff from Keys scenario

* Fixed scenarios

* Simplified shortcut string handling

* Modernized Checkbox

* Modernized TileView

* Updated API docs

* Updated API docs

* attempting to publish v2 docs

* Revert "attempting to publish v2 docs"

This reverts commit 59dcec111b.

* Playing with api docs

* Removed Key.BackTab

* Removed Caps/Scroll/Numlock

* Partial removal of keymodifiers - unit tests pass

* Partial removal of keymodifiers - broke netdriver somewhere

* WindowsDriver & added KeyEventArgsTests

* Fixing menu shortcut/hotkeys - broke Menu.cs into separate files

* Fixed MenuBar!

* Finished modernizing Menu/MenuBar

* Removed Key.a-z. Broke lots of stuff

* checkout@v4

* progress on key mapping and formatting

* VK tests are still failing

* Fixed some unit tests

* Added Hotkey and Keybinding unit tests

* fixed unit test

* All unit tests pass again...

* Fixed broken unit tests

* KeyEventArgs.KeyValue -> AsRune

* Fixed bugs. Still some broken

* Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass

* Fixed WindowsDriver

* Oops.

* Refactoring based on bdisp's help. Not complete!

* removed calling into subviews from OnKeyBindings

* removed calling into subviews from OnKeyBindings

* Improved View KeyEvent unit tests

* More hotkey unit tests

* BIg change - Got rid of KeyPress w/in Application/Drivers

* Unit tests now pass again

* Refreshed API docs

* Better HotKey logic. More progress. Getting close.

* Fixed handling of shifted chars like ö

* Minor code cleanup

* Minor code cleanup2

* Why is build Action failing?

* Why is build Action failing??

* upgraded to .net8 to try to fix weird CI/CD build errors

* upgraded to .net8 to try to fix weird CI/CD build errors2

* Disabling TextViewTests to diagnose build errors

* reenable TextViewTests to diagnose build errors

* Arrrrrrg

* Merged v2_develop

* Fixed uppercase accented keys in WindowsDriver

* Fixed key binding api docs

* Experimental impl of CommandScope.SubViews for MenuBar

* Removed dead code from application.cs

* Removed dead code from application.cs

* Removed dead code from ConsoleDriver.cs

* Cleaned up some key binding stuff

* Disabled Alt to activate menu for now

* Updated label commands

* Fixed menu bugs. Upgraded menu unit tests

* Fixed unit tests

* Working on NetDriver

* fixed netdriver

* Fixed issues called out by @bdisp CR

* fixed CursesDriver

* added todo to netdriver

* Cherry picked treeview test fix 1b415e5

* Fix NetDriver.

* CommandScope->KeyBindingScope

* Address some tznind feedback

* Refactored KeyBindings big time!

* Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey

* Fixed some API docs

* Moved ConsoleDriverKey to ConsoleDriver.cs

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* renamed file I forgot to rename before

* Updated name and API docs of KeyEventArgs.isAlpha

* Fixed issues with OnKeyUp not doing the right thing.

* Fixed MainLoop.Running never being used

* Fixed MainLoop.Running never being used - unit tests

* Claned up BUGBUG comments

* Disabled a unit test to see why ci/cd tests are failing

* Removed defunct commented code

* Removed more defunct commented code

* Re-eanbled unit test; jsut removing one test case...

* Disabled more...

* Renambed Global->Applicaton and updated scope API docs

* Disabled more unit tests...

* Removed dead code

* Disabled more unit tests...2

* Disabled more unit tests...3

* Renambed Global->Applicaton and updated scope API docs 2

* Added more KeyBinding scope tests

* Added more KeyBinding scope tests2

* ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key).

* KeyEventArgs improvements. cast to Rune must be explicit as it's lossy

* Fixed warnings

* Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted

* Fix ConsoleKeyMapping bugs.

* Fix NetDriver issue from converting a lower case to a upper case.

* Started migration to Key from KeyCode - e.g. made HotKeys all consistent.

* Fixed build warnings

* Added key defns to Key

* KeyBindings now uses Key vs. KeyCode

* Verified by tweaking UICatalog

* Fixed treeview test ... again

* Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear

* Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong

* fixed stupid KeyUp event bug

* If key not handled, return false for datefield

* dotnet test --no-restore --verbosity diag

* dotnet test --blame

* run tests on windows

* Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file.

* Remove unnecessary commented code.

* Tweaked unit tests and removed Key.BareKey

* Fixed little details and updated api docs

* updated api docs

* AddKeyBindingsForHotKey: KeyCode->Key

* Cleaned up more old KeyCode usages. Added TODOs

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2023-12-16 12:04:23 -07:00

217 lines
6.0 KiB
C#

using System;
using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("MenuBar", "Demonstrates the MenuBar using the same menu used in unit tests.")]
[ScenarioCategory ("Controls")] [ScenarioCategory ("Menu")]
public class MenuBarScenario : Scenario {
/// <summary>
/// This method creates at test menu bar. It is called by the MenuBar unit tests so
/// it's possible to do both unit testing and user-experience testing with the same setup.
/// </summary>
/// <param name="actionFn"></param>
/// <returns></returns>
public static MenuBar CreateTestMenu (Func<string, bool> actionFn)
{
var mb = new MenuBar (new MenuBarItem [] {
new MenuBarItem ("_File", new MenuItem [] {
new MenuItem ("_New", "", () => actionFn ("New"), null, null, KeyCode.CtrlMask | KeyCode.N),
new MenuItem ("_Open", "", () => actionFn ("Open"), null, null, KeyCode.CtrlMask | KeyCode.O),
new MenuItem ("_Save", "", () => actionFn ("Save"), null, null, KeyCode.CtrlMask | KeyCode.S),
null,
// Don't use Ctrl-Q so we can disambiguate between quitting and closing the toplevel
new MenuItem ("_Quit", "", () => actionFn ("Quit"), null, null, KeyCode.AltMask | KeyCode.CtrlMask | KeyCode.Q)
}),
new MenuBarItem ("_Edit", new MenuItem [] {
new MenuItem ("_Copy", "", () => actionFn ("Copy"), null, null, KeyCode.CtrlMask | KeyCode.C),
new MenuItem ("C_ut", "", () => actionFn ("Cut"), null, null, KeyCode.CtrlMask | KeyCode.X),
new MenuItem ("_Paste", "", () => actionFn ("Paste"), null, null, KeyCode.CtrlMask | KeyCode.V),
new MenuBarItem ("_Find and Replace", new MenuItem [] {
new MenuItem ("F_ind", "", () => actionFn ("Find"), null, null, KeyCode.CtrlMask | KeyCode.F),
new MenuItem ("_Replace", "", () => actionFn ("Replace"), null, null, KeyCode.CtrlMask | KeyCode.H),
new MenuBarItem ("_3rd Level", new MenuItem [] {
new MenuItem ("_1st", "", () => actionFn ("1"), null, null, KeyCode.F1),
new MenuItem ("_2nd", "", () => actionFn ("2"), null, null, KeyCode.F2),
}),
new MenuBarItem ("_4th Level", new MenuItem [] {
new MenuItem ("_5th", "", () => actionFn ("5"), null, null, KeyCode.CtrlMask | KeyCode.D5),
new MenuItem ("_6th", "", () => actionFn ("6"), null, null, KeyCode.CtrlMask | KeyCode.D6),
}),
}),
new MenuItem ("_Select All", "", () => actionFn ("Select All"), null, null, KeyCode.CtrlMask | KeyCode.ShiftMask | KeyCode.S),
}),
new MenuBarItem ("_About", "Top-Level", () => actionFn ("About"), null, null),
});
mb.UseKeysUpDownAsKeysLeftRight = true;
mb.Key = KeyCode.F9;
mb.Title = "TestMenuBar";
return mb;
}
// Don't create a Window, just return the top-level view
public override void Init ()
{
Application.Init ();
Application.Top.ColorScheme = Colors.Base;
}
Label _currentMenuBarItem;
Label _currentMenuItem;
Label _lastAction;
Label _focusedView;
Label _lastKey;
public override void Setup ()
{
MenuItem mbiCurrent = null;
MenuItem miCurrent = null;
var label = new Label () {
X = 0,
Y = 10,
Text = "Last Key: "
};
Application.Top.Add (label);
_lastKey = new Label () {
X = Pos.Right (label),
Y = Pos.Top (label),
Text = ""
};
Application.Top.Add (_lastKey);
label = new Label () {
X = 0,
Y = Pos.Bottom (label),
Text = "Current MenuBarItem: "
};
Application.Top.Add (label);
_currentMenuBarItem = new Label () {
X = Pos.Right(label),
Y = Pos.Top (label),
Text = ""
};
Application.Top.Add (_currentMenuBarItem);
label = new Label () {
X = 0,
Y = Pos.Bottom(label),
Text = "Current MenuItem: "
};
Application.Top.Add (label);
_currentMenuItem = new Label () {
X = Pos.Right (label),
Y = Pos.Top (label),
Text = ""
};
Application.Top.Add (_currentMenuItem);
label = new Label () {
X = 0,
Y = Pos.Bottom (label),
Text = "Last Action: "
};
Application.Top.Add (label);
_lastAction = new Label () {
X = Pos.Right (label),
Y = Pos.Top (label),
Text = ""
};
Application.Top.Add (_lastAction);
label = new Label () {
X = 0,
Y = Pos.Bottom (label),
Text = "Focused View: "
};
Application.Top.Add (label);
_focusedView = new Label () {
X = Pos.Right (label),
Y = Pos.Top (label),
Text = ""
};
Application.Top.Add (_focusedView);
var menuBar = CreateTestMenu ((s) => {
_lastAction.Text = s;
return true;
});
menuBar.MenuOpening += (s, e) => {
mbiCurrent = e.CurrentMenu;
SetCurrentMenuBarItem (mbiCurrent);
SetCurrentMenuItem (miCurrent);
_lastAction.Text = string.Empty;
};
menuBar.MenuOpened += (s, e) => {
miCurrent = e.MenuItem;
SetCurrentMenuBarItem (mbiCurrent);
SetCurrentMenuItem (miCurrent);
};
menuBar.MenuClosing += (s, e) => {
mbiCurrent = null;
miCurrent = null;
SetCurrentMenuBarItem (mbiCurrent);
SetCurrentMenuItem (miCurrent);
};
Application.KeyDown += (s, e) => {
_lastAction.Text = string.Empty;
_lastKey.Text = e.ToString ();
};
// There's no focus change event, so this is a bit of a hack.
menuBar.LayoutComplete += (s, e) => {
_focusedView.Text = Application.Top.MostFocused?.ToString() ?? "None";
};
var openBtn = new Button () {
X = Pos.Center (),
Y = 4,
Text = "_Open Menu",
IsDefault = true
};
openBtn.Clicked += (s, e) => {
menuBar.OpenMenu ();
};
Application.Top.Add (openBtn);
var hideBtn = new Button () {
X = Pos.Center (),
Y = Pos.Bottom(openBtn),
Text = "Toggle Menu._Visible",
};
hideBtn.Clicked += (s, e) => {
menuBar.Visible = !menuBar.Visible;
};
Application.Top.Add (hideBtn);
var enableBtn = new Button () {
X = Pos.Center (),
Y = Pos.Bottom (hideBtn),
Text = "_Toggle Menu.Enable",
};
enableBtn.Clicked += (s, e) => {
menuBar.Enabled = !menuBar.Enabled;
};
Application.Top.Add (enableBtn);
Application.Top.Add (menuBar);
}
void SetCurrentMenuBarItem (MenuItem mbi)
{
_currentMenuBarItem.Text = mbi != null ? mbi.Title : "Closed";
}
void SetCurrentMenuItem (MenuItem mi)
{
_currentMenuItem.Text = mi != null ? mi.Title : "None";
}
}