Files
Terminal.Gui/UICatalog/Scenarios/Text.cs
Tig dcb3b359ad Fixes #2926 - Refactor KeyEvent and KeyEventEventArgs to simplify (#2927)
* Adds basic MainLoop unit tests

* Remove WinChange action from Curses

* Remove WinChange action from Curses

* Remove ProcessInput action from Windows MainLoop

* Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application

* Modernized Terminal resize events

* Modernized Terminal resize events

* Removed un used property

* for _isWindowsTerminal devenv->wininit; not sure what changed

* Modernized mouse/keyboard events (Action->EventHandler)

* Updated OnMouseEvent API docs

* Using WT_SESSION to detect WT

* removes hacky GetParentProcess

* Updates to fix #2634 (clear last line)

* removes hacky GetParentProcess2

* Addressed mac resize issue

* Addressed mac resize issue

* Removes ConsoleDriver.PrepareToRun, has Init return MainLoop

* Removes unneeded Attribute methods

* Removed GetProcesssName

* Removed GetProcesssName

* Refactored KeyEvent and KeyEventEventArgs into a single class

* Revert "Refactored KeyEvent and KeyEventEventArgs into a single class"

This reverts commit 88a00658db.

* Fixed key repeat issue; reverted stupidity on 1049/1047 confusion

* Updated CSI API Docs

* merge

* Rearranged Event.cs to Keyboard.cs and Mouse.cs

* Renamed KeyEventEventArgs KeyEventArgs

* temp renamed KeyEvent OldKeyEvent

* Merged KeyEvent into KeyEventArgs

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Added Responder.KeyPressed

* Removed unused references

* Fixed arg naming

* InvokeKeybindings->InvokeKeyBindings

* InvokeKeybindings->InvokeKeyBindings

* Fixed unit tests fail

* More progress on refactoring key input; still broken and probably wrong

* Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual

* Updated API docs

* Moved key handling from Responder to View

* Updated API docs

* Updated HotKey API docs

* Updated shortcut API docs

* Fixed responder unit tests

* Removed Shortcut from View as it is not used

* Removed unneeded OnHotKey override from Button

* Fixed BackTab logic

* Button now uses Key Bindings exclusively

* Button now uses Key Bindings exclusively

* Updated keyboard.md docs

* Fixed unit tests to account for Toplevel handling default button

* Added View.InvokeCommand API

* Modernized RadioGroup

* Removed ColdKey

* Modernized (partially) StatusBar

* Worked around FileDialog issue with Ctrl-F

* Fixed driver unit test; view must be focused to reciev key pressed

* Application code cleanup

* Start on updaing menu

* Menu now mostly works

* Menu Select refinement

* Fixed known menu bugs!

* Enabled HotKey to cause focus- experimental

* Fixes #3022 & adds unit test to prove it

* Actually Fixes #3022 & adds unit test to prove it

* Working through hotkey issues

* Misc fixes

* removed hot/cold key stuff from Keys scenario

* Fixed scenarios

* Simplified shortcut string handling

* Modernized Checkbox

* Modernized TileView

* Updated API docs

* Updated API docs

* attempting to publish v2 docs

* Revert "attempting to publish v2 docs"

This reverts commit 59dcec111b.

* Playing with api docs

* Removed Key.BackTab

* Removed Caps/Scroll/Numlock

* Partial removal of keymodifiers - unit tests pass

* Partial removal of keymodifiers - broke netdriver somewhere

* WindowsDriver & added KeyEventArgsTests

* Fixing menu shortcut/hotkeys - broke Menu.cs into separate files

* Fixed MenuBar!

* Finished modernizing Menu/MenuBar

* Removed Key.a-z. Broke lots of stuff

* checkout@v4

* progress on key mapping and formatting

* VK tests are still failing

* Fixed some unit tests

* Added Hotkey and Keybinding unit tests

* fixed unit test

* All unit tests pass again...

* Fixed broken unit tests

* KeyEventArgs.KeyValue -> AsRune

* Fixed bugs. Still some broken

* Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass

* Fixed WindowsDriver

* Oops.

* Refactoring based on bdisp's help. Not complete!

* removed calling into subviews from OnKeyBindings

* removed calling into subviews from OnKeyBindings

* Improved View KeyEvent unit tests

* More hotkey unit tests

* BIg change - Got rid of KeyPress w/in Application/Drivers

* Unit tests now pass again

* Refreshed API docs

* Better HotKey logic. More progress. Getting close.

* Fixed handling of shifted chars like ö

* Minor code cleanup

* Minor code cleanup2

* Why is build Action failing?

* Why is build Action failing??

* upgraded to .net8 to try to fix weird CI/CD build errors

* upgraded to .net8 to try to fix weird CI/CD build errors2

* Disabling TextViewTests to diagnose build errors

* reenable TextViewTests to diagnose build errors

* Arrrrrrg

* Merged v2_develop

* Fixed uppercase accented keys in WindowsDriver

* Fixed key binding api docs

* Experimental impl of CommandScope.SubViews for MenuBar

* Removed dead code from application.cs

* Removed dead code from application.cs

* Removed dead code from ConsoleDriver.cs

* Cleaned up some key binding stuff

* Disabled Alt to activate menu for now

* Updated label commands

* Fixed menu bugs. Upgraded menu unit tests

* Fixed unit tests

* Working on NetDriver

* fixed netdriver

* Fixed issues called out by @bdisp CR

* fixed CursesDriver

* added todo to netdriver

* Cherry picked treeview test fix 1b415e5

* Fix NetDriver.

* CommandScope->KeyBindingScope

* Address some tznind feedback

* Refactored KeyBindings big time!

* Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey

* Fixed some API docs

* Moved ConsoleDriverKey to ConsoleDriver.cs

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* renamed file I forgot to rename before

* Updated name and API docs of KeyEventArgs.isAlpha

* Fixed issues with OnKeyUp not doing the right thing.

* Fixed MainLoop.Running never being used

* Fixed MainLoop.Running never being used - unit tests

* Claned up BUGBUG comments

* Disabled a unit test to see why ci/cd tests are failing

* Removed defunct commented code

* Removed more defunct commented code

* Re-eanbled unit test; jsut removing one test case...

* Disabled more...

* Renambed Global->Applicaton and updated scope API docs

* Disabled more unit tests...

* Removed dead code

* Disabled more unit tests...2

* Disabled more unit tests...3

* Renambed Global->Applicaton and updated scope API docs 2

* Added more KeyBinding scope tests

* Added more KeyBinding scope tests2

* ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key).

* KeyEventArgs improvements. cast to Rune must be explicit as it's lossy

* Fixed warnings

* Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted

* Fix ConsoleKeyMapping bugs.

* Fix NetDriver issue from converting a lower case to a upper case.

* Started migration to Key from KeyCode - e.g. made HotKeys all consistent.

* Fixed build warnings

* Added key defns to Key

* KeyBindings now uses Key vs. KeyCode

* Verified by tweaking UICatalog

* Fixed treeview test ... again

* Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear

* Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong

* fixed stupid KeyUp event bug

* If key not handled, return false for datefield

* dotnet test --no-restore --verbosity diag

* dotnet test --blame

* run tests on windows

* Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file.

* Remove unnecessary commented code.

* Tweaked unit tests and removed Key.BareKey

* Fixed little details and updated api docs

* updated api docs

* AddKeyBindingsForHotKey: KeyCode->Key

* Cleaned up more old KeyCode usages. Added TODOs

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2023-12-16 12:04:23 -07:00

259 lines
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using System;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using Terminal.Gui;
using Terminal.Gui.TextValidateProviders;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "Text Input Controls", Description: "Tests all text input controls")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("Mouse and Keyboard")]
[ScenarioCategory ("Text and Formatting")]
public class Text : Scenario {
public override void Setup ()
{
// TextField is a simple, single-line text input control
var textField = new TextField ("TextField with test text. Unicode shouldn't 𝔹A𝔽!") {
X = 1,
Y = 0,
Width = Dim.Percent (50) - 1,
// Height will be replaced with 1
Height = 2
};
var singleWordGenerator = new SingleWordSuggestionGenerator ();
textField.Autocomplete.SuggestionGenerator = singleWordGenerator;
textField.TextChanging += TextField_TextChanging;
void TextField_TextChanging (object sender, TextChangingEventArgs e)
{
singleWordGenerator.AllSuggestions = Regex.Matches (e.NewText, "\\w+")
.Select (s => s.Value)
.Distinct ().ToList ();
}
Win.Add (textField);
var labelMirroringTextField = new Label (textField.Text) {
X = Pos.Right (textField) + 1,
Y = Pos.Top (textField),
Width = Dim.Fill (1) - 1
};
Win.Add (labelMirroringTextField);
textField.TextChanged += (s, prev) => {
labelMirroringTextField.Text = textField.Text;
};
// TextView is a rich (as in functionality, not formatting) text editing control
var textView = new TextView () {
X = 1,
Y = Pos.Bottom (textField) + 1,
Width = Dim.Percent (50) - 1,
Height = Dim.Percent (30),
};
textView.Text = "TextView with some more test text. Unicode shouldn't 𝔹A𝔽!";
textView.DrawContent += TextView_DrawContent;
// This shows how to enable autocomplete in TextView.
void TextView_DrawContent (object sender, DrawEventArgs e)
{
singleWordGenerator.AllSuggestions = Regex.Matches (textView.Text, "\\w+")
.Select (s => s.Value)
.Distinct ().ToList ();
}
Win.Add (textView);
var labelMirroringTextView = new Label () {
X = Pos.Right (textView) + 1,
Y = Pos.Top (textView),
Width = Dim.Fill (1) - 1,
Height = Dim.Height (textView) - 1,
};
Win.Add (labelMirroringTextView);
// Use ContentChanged to detect if the user has typed something in a TextView.
// The TextChanged property is only fired if the TextView.Text property is
// explicitly set
textView.ContentsChanged += (s, a) => {
labelMirroringTextView.Enabled = !labelMirroringTextView.Enabled;
labelMirroringTextView.Text = textView.Text;
};
// By default TextView is a multi-line control. It can be forced to
// single-line mode.
var chxMultiline = new CheckBox ("Multiline") {
X = Pos.Left (textView),
Y = Pos.Bottom (textView),
Checked = textView.Multiline
};
Win.Add (chxMultiline);
var chxWordWrap = new CheckBox ("Word Wrap") {
X = Pos.Right (chxMultiline) + 2,
Y = Pos.Top (chxMultiline),
Checked = textView.WordWrap
};
chxWordWrap.Toggled += (s, e) => textView.WordWrap = (bool)e.NewValue;
Win.Add (chxWordWrap);
// TextView captures Tabs (so users can enter /t into text) by default;
// This means using Tab to navigate doesn't work by default. This shows
// how to turn tab capture off.
var chxCaptureTabs = new CheckBox ("Capture Tabs") {
X = Pos.Right (chxWordWrap) + 2,
Y = Pos.Top (chxWordWrap),
Checked = textView.AllowsTab
};
chxMultiline.Toggled += (s, e) => {
textView.Multiline = (bool)e.NewValue;
if (!textView.Multiline && (bool)chxWordWrap.Checked) {
chxWordWrap.Checked = false;
}
if (!textView.Multiline && (bool)chxCaptureTabs.Checked) {
chxCaptureTabs.Checked = false;
}
};
var keyTab = textView.KeyBindings.GetKeyFromCommands (Command.Tab);
var keyBackTab = textView.KeyBindings.GetKeyFromCommands (Command.BackTab);
chxCaptureTabs.Toggled += (s, e) => {
if (e.NewValue == true) {
textView.KeyBindings.Add (keyTab, Command.Tab);
textView.KeyBindings.Add (keyBackTab, Command.BackTab);
} else {
textView.KeyBindings.Remove (keyTab);
textView.KeyBindings.Remove (keyBackTab);
}
textView.AllowsTab = (bool)e.NewValue;
};
Win.Add (chxCaptureTabs);
var hexEditor = new HexView (new MemoryStream (Encoding.UTF8.GetBytes ("HexEditor Unicode that shouldn't 𝔹A𝔽!"))) {
X = 1,
Y = Pos.Bottom (chxMultiline) + 1,
Width = Dim.Percent (50) - 1,
Height = Dim.Percent (30),
};
Win.Add (hexEditor);
var labelMirroringHexEditor = new Label () {
X = Pos.Right (hexEditor) + 1,
Y = Pos.Top (hexEditor),
Width = Dim.Fill (1) - 1,
Height = Dim.Height (hexEditor) - 1,
};
var array = ((MemoryStream)hexEditor.Source).ToArray ();
labelMirroringHexEditor.Text = Encoding.UTF8.GetString (array, 0, array.Length);
hexEditor.Edited += (s, kv) => {
hexEditor.ApplyEdits ();
var array = ((MemoryStream)hexEditor.Source).ToArray ();
labelMirroringHexEditor.Text = Encoding.UTF8.GetString (array, 0, array.Length);
};
Win.Add (labelMirroringHexEditor);
var dateField = new DateField (System.DateTime.Now) {
X = 1,
Y = Pos.Bottom (hexEditor) + 1,
Width = 20,
IsShortFormat = false
};
Win.Add (dateField);
var labelMirroringDateField = new Label (dateField.Text) {
X = Pos.Right (dateField) + 1,
Y = Pos.Top (dateField),
Width = Dim.Width (dateField),
Height = Dim.Height (dateField),
};
Win.Add (labelMirroringDateField);
dateField.TextChanged += (s, prev) => {
labelMirroringDateField.Text = dateField.Text;
};
_timeField = new TimeField (DateTime.Now.TimeOfDay) {
X = Pos.Right (labelMirroringDateField) + 5,
Y = Pos.Bottom (hexEditor) + 1,
Width = 20,
IsShortFormat = false
};
Win.Add (_timeField);
_labelMirroringTimeField = new Label (_timeField.Text) {
X = Pos.Right (_timeField) + 1,
Y = Pos.Top (_timeField),
Width = Dim.Width (_timeField),
Height = Dim.Height (_timeField),
};
Win.Add (_labelMirroringTimeField);
_timeField.TimeChanged += TimeChanged;
// MaskedTextProvider - uses .NET MaskedTextProvider
var netProviderLabel = new Label ("NetMaskedTextProvider [ 999 000 LLL >LLL| AAA aaa ]") {
X = Pos.Left (dateField),
Y = Pos.Bottom (dateField) + 1
};
Win.Add (netProviderLabel);
var netProvider = new NetMaskedTextProvider ("999 000 LLL > LLL | AAA aaa");
var netProviderField = new TextValidateField (netProvider) {
X = Pos.Right (netProviderLabel) + 1,
Y = Pos.Y (netProviderLabel),
};
Win.Add (netProviderField);
// TextRegexProvider - Regex provider implemented by Terminal.Gui
var regexProvider = new Label ("TextRegexProvider [ ^([0-9]?[0-9]?[0-9]|1000)$ ]") {
X = Pos.Left (netProviderLabel),
Y = Pos.Bottom (netProviderLabel) + 1
};
Win.Add (regexProvider);
var provider2 = new TextRegexProvider ("^([0-9]?[0-9]?[0-9]|1000)$") { ValidateOnInput = false };
var regexProviderField = new TextValidateField (provider2) {
X = Pos.Right (regexProvider) + 1,
Y = Pos.Y (regexProvider),
Width = 30,
TextAlignment = TextAlignment.Centered
};
Win.Add (regexProviderField);
var labelAppendAutocomplete = new Label ("Append Autocomplete:") {
Y = Pos.Y (regexProviderField) + 2,
X = 1
};
var appendAutocompleteTextField = new TextField () {
X = Pos.Right (labelAppendAutocomplete),
Y = labelAppendAutocomplete.Y,
Width = Dim.Fill ()
};
appendAutocompleteTextField.Autocomplete = new AppendAutocomplete (appendAutocompleteTextField);
appendAutocompleteTextField.Autocomplete.SuggestionGenerator = new SingleWordSuggestionGenerator {
AllSuggestions = new System.Collections.Generic.List<string>{
"fish", "flipper", "fin","fun","the","at","there","some","my","of","be","use","her","than","and","this","an","would","first","have","each","make","water","to","from","which","like","been","in","or","she","him","call","is","one","do","into","who","you","had","how","time","oil","that","by","their","has","its","it","word","if","look","now","he","but","will","two","find","was","not","up","more","long","for","what","other","write","down","on","all","about","go","day","are","were","out","see","did","as","we","many","number","get","with","when","then","no","come","his","your","them","way","made","they","can","these","could","may","said","so","people","part"
}
};
Win.Add (labelAppendAutocomplete);
Win.Add (appendAutocompleteTextField);
}
TimeField _timeField;
Label _labelMirroringTimeField;
private void TimeChanged (object sender, DateTimeEventArgs<TimeSpan> e)
{
_labelMirroringTimeField.Text = _timeField.Text;
}
}
}