Files
Terminal.Gui/Examples/UICatalog/Scenarios/AnimationScenario/AnimationScenario.cs
Tig ff18ad4532 Fixes build warnings recently introduced (#4506)
* Fixed warnings I recently introduced.

Replaced nullable App references with null-forgiving operator (!) in MessageBox and dialog calls to suppress nullable warnings. Updated XML docs to use Dim.Fill() and clarified method references. Made Application.Popover registration null-safe. Fixed test output helper usage in ShadowTests. No functional changes.

* Fixes Release build warnings
2025-12-17 12:57:38 -07:00

269 lines
9.4 KiB
C#

#nullable enable
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("Animation", "Demonstration of how to render animated images with threading.")]
[ScenarioCategory ("Threading")]
[ScenarioCategory ("Drawing")]
public class AnimationScenario : Scenario
{
private ImageView? _imageView;
public override void Main ()
{
Application.Init ();
var win = new Window
{
Title = GetQuitKeyAndName (),
X = 0,
Y = 0,
Width = Dim.Fill (),
Height = Dim.Fill (),
};
_imageView = new ImageView { Width = Dim.Fill (), Height = Dim.Fill ()! - 2 };
win.Add (_imageView);
var lbl = new Label { Y = Pos.AnchorEnd (), Text = "Image by Wikiscient" };
win.Add (lbl);
var lbl2 = new Label
{
// This ensures the URL that has an underscore is drawn correctly
HotKeySpecifier = new Rune ('\xFFFF'),
X = Pos.AnchorEnd (), Y = Pos.AnchorEnd (),
Text = "https://commons.wikimedia.org/wiki/File:Spinning_globe.gif"
};
win.Add (lbl2);
// Start the animation after the window is initialized
win.Initialized += OnWinOnInitialized;
Application.Run (win);
win.Dispose ();
Application.Shutdown ();
}
private void OnWinOnInitialized (object? sender, EventArgs args)
{
DirectoryInfo dir;
string assemblyLocation = Assembly.GetExecutingAssembly ().Location;
if (!string.IsNullOrEmpty (assemblyLocation))
{
dir = new DirectoryInfo (Path.GetDirectoryName (assemblyLocation) ?? string.Empty);
}
else
{
dir = new DirectoryInfo (AppContext.BaseDirectory);
}
var f = new FileInfo (
Path.Combine (dir.FullName, "Scenarios/AnimationScenario", "Spinning_globe_dark_small.gif")
);
if (!f.Exists)
{
Debug.WriteLine ($"Could not find {f.FullName}");
MessageBox.ErrorQuery (_imageView?.App!, "Could not find gif", $"Could not find\n{f.FullName}", "Ok");
return;
}
_imageView!.SetImage (Image.Load<Rgba32> (File.ReadAllBytes (f.FullName)));
Task.Run (
() =>
{
while (Application.Initialized)
{
// When updating from a Thread/Task always use Invoke
Application.Invoke (
(_) =>
{
_imageView.NextFrame ();
_imageView.SetNeedsDraw ();
});
Task.Delay (100).Wait ();
}
});
}
// This is a C# port of https://github.com/andraaspar/bitmap-to-braille by Andraaspar
/// <summary>Renders an image as unicode Braille.</summary>
public class BitmapToBraille (int widthPixels, int heightPixels, Func<int, int, bool> pixelIsLit)
{
public const int CHAR_HEIGHT = 4;
public const int CHAR_WIDTH = 2;
private const string CHARS =
" ⠁⠂⠃⠄⠅⠆⠇⡀⡁⡂⡃⡄⡅⡆⡇⠈⠉⠊⠋⠌⠍⠎⠏⡈⡉⡊⡋⡌⡍⡎⡏⠐⠑⠒⠓⠔⠕⠖⠗⡐⡑⡒⡓⡔⡕⡖⡗⠘⠙⠚⠛⠜⠝⠞⠟⡘⡙⡚⡛⡜⡝⡞⡟⠠⠡⠢⠣⠤⠥⠦⠧⡠⡡⡢⡣⡤⡥⡦⡧⠨⠩⠪⠫⠬⠭⠮⠯⡨⡩⡪⡫⡬⡭⡮⡯⠰⠱⠲⠳⠴⠵⠶⠷⡰⡱⡲⡳⡴⡵⡶⡷⠸⠹⠺⠻⠼⠽⠾⠿⡸⡹⡺⡻⡼⡽⡾⡿⢀⢁⢂⢃⢄⢅⢆⢇⣀⣁⣂⣃⣄⣅⣆⣇⢈⢉⢊⢋⢌⢍⢎⢏⣈⣉⣊⣋⣌⣍⣎⣏⢐⢑⢒⢓⢔⢕⢖⢗⣐⣑⣒⣓⣔⣕⣖⣗⢘⢙⢚⢛⢜⢝⢞⢟⣘⣙⣚⣛⣜⣝⣞⣟⢠⢡⢢⢣⢤⢥⢦⢧⣠⣡⣢⣣⣤⣥⣦⣧⢨⢩⢪⢫⢬⢭⢮⢯⣨⣩⣪⣫⣬⣭⣮⣯⢰⢱⢲⢳⢴⢵⢶⢷⣰⣱⣲⣳⣴⣵⣶⣷⢸⢹⢺⢻⢼⢽⢾⢿⣸⣹⣺⣻⣼⣽⣾⣿";
public int HeightPixels { get; } = heightPixels;
public Func<int, int, bool> PixelIsLit { get; } = pixelIsLit;
public int WidthPixels { get; } = widthPixels;
public string GenerateImage ()
{
var imageHeightChars = (int)Math.Ceiling ((double)HeightPixels / CHAR_HEIGHT);
var imageWidthChars = (int)Math.Ceiling ((double)WidthPixels / CHAR_WIDTH);
var result = new StringBuilder ();
for (var y = 0; y < imageHeightChars; y++)
{
for (var x = 0; x < imageWidthChars; x++)
{
int baseX = x * CHAR_WIDTH;
int baseY = y * CHAR_HEIGHT;
var charIndex = 0;
var value = 1;
for (var charX = 0; charX < CHAR_WIDTH; charX++)
{
for (var charY = 0; charY < CHAR_HEIGHT; charY++)
{
int bitmapX = baseX + charX;
int bitmapY = baseY + charY;
bool pixelExists = bitmapX < WidthPixels && bitmapY < HeightPixels;
if (pixelExists && PixelIsLit (bitmapX, bitmapY))
{
charIndex += value;
}
value *= 2;
}
}
result.Append (CHARS [charIndex]);
}
result.Append ('\n');
}
return result.ToString ().TrimEnd ();
}
}
private class ImageView : View
{
private string []? _brailleCache;
private int _currentFrame;
private int _frameCount;
private Image<Rgba32> []? _fullResImages;
private Image<Rgba32> []? _matchSizes;
private Rectangle _oldSize = Rectangle.Empty;
public void NextFrame () { _currentFrame = (_currentFrame + 1) % _frameCount; }
protected override bool OnDrawingContent (DrawContext? context)
{
if (_frameCount == 0)
{
return false;
}
if (_oldSize != Viewport)
{
// Invalidate cached images now size has changed
_matchSizes = new Image<Rgba32> [_frameCount];
_brailleCache = new string [_frameCount];
_oldSize = Viewport;
}
Image<Rgba32>? imgScaled = _matchSizes? [_currentFrame];
string? braille = _brailleCache? [_currentFrame];
if (imgScaled == null)
{
Image<Rgba32>? imgFull = _fullResImages? [_currentFrame];
// keep aspect ratio
int newSize = Math.Min (Viewport.Width, Viewport.Height);
// generate one
if (_matchSizes is { } && imgFull is { })
{
_matchSizes [_currentFrame] = imgScaled = imgFull.Clone (
x => x.Resize (
newSize * BitmapToBraille.CHAR_HEIGHT,
newSize * BitmapToBraille.CHAR_HEIGHT
)
);
}
}
if (braille == null && _brailleCache is { })
{
_brailleCache [_currentFrame] = braille = GetBraille (_matchSizes? [_currentFrame]!);
}
string []? lines = braille?.Split ('\n');
for (var y = 0; y < lines!.Length; y++)
{
string line = lines [y];
for (var x = 0; x < line.Length; x++)
{
AddRune (x, y, (Rune)line [x]);
}
}
return true;
}
internal void SetImage (Image<Rgba32> image)
{
_frameCount = image.Frames.Count;
_fullResImages = new Image<Rgba32> [_frameCount];
_matchSizes = new Image<Rgba32> [_frameCount];
_brailleCache = new string [_frameCount];
for (var i = 0; i < _frameCount - 1; i++)
{
_fullResImages [i] = image.Frames.ExportFrame (0);
}
_fullResImages [_frameCount - 1] = image;
SetNeedsDraw ();
}
private string GetBraille (Image<Rgba32> img)
{
var braille = new BitmapToBraille (
img.Width,
img.Height,
(x, y) => IsLit (img, x, y)
);
return braille.GenerateImage ();
}
private bool IsLit (Image<Rgba32> img, int x, int y)
{
Rgba32 rgb = img [x, y];
return rgb.R + rgb.G + rgb.B > 50;
}
}
}