mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 07:47:54 +01:00
* Fixed warnings I recently introduced. Replaced nullable App references with null-forgiving operator (!) in MessageBox and dialog calls to suppress nullable warnings. Updated XML docs to use Dim.Fill() and clarified method references. Made Application.Popover registration null-safe. Fixed test output helper usage in ShadowTests. No functional changes. * Fixes Release build warnings
269 lines
9.4 KiB
C#
269 lines
9.4 KiB
C#
#nullable enable
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("Animation", "Demonstration of how to render animated images with threading.")]
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[ScenarioCategory ("Threading")]
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[ScenarioCategory ("Drawing")]
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public class AnimationScenario : Scenario
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{
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private ImageView? _imageView;
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public override void Main ()
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{
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Application.Init ();
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var win = new Window
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{
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Title = GetQuitKeyAndName (),
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X = 0,
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Y = 0,
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Width = Dim.Fill (),
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Height = Dim.Fill (),
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};
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_imageView = new ImageView { Width = Dim.Fill (), Height = Dim.Fill ()! - 2 };
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win.Add (_imageView);
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var lbl = new Label { Y = Pos.AnchorEnd (), Text = "Image by Wikiscient" };
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win.Add (lbl);
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var lbl2 = new Label
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{
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// This ensures the URL that has an underscore is drawn correctly
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HotKeySpecifier = new Rune ('\xFFFF'),
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X = Pos.AnchorEnd (), Y = Pos.AnchorEnd (),
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Text = "https://commons.wikimedia.org/wiki/File:Spinning_globe.gif"
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};
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win.Add (lbl2);
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// Start the animation after the window is initialized
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win.Initialized += OnWinOnInitialized;
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Application.Run (win);
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win.Dispose ();
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Application.Shutdown ();
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}
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private void OnWinOnInitialized (object? sender, EventArgs args)
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{
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DirectoryInfo dir;
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string assemblyLocation = Assembly.GetExecutingAssembly ().Location;
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if (!string.IsNullOrEmpty (assemblyLocation))
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{
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dir = new DirectoryInfo (Path.GetDirectoryName (assemblyLocation) ?? string.Empty);
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}
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else
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{
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dir = new DirectoryInfo (AppContext.BaseDirectory);
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}
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var f = new FileInfo (
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Path.Combine (dir.FullName, "Scenarios/AnimationScenario", "Spinning_globe_dark_small.gif")
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);
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if (!f.Exists)
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{
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Debug.WriteLine ($"Could not find {f.FullName}");
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MessageBox.ErrorQuery (_imageView?.App!, "Could not find gif", $"Could not find\n{f.FullName}", "Ok");
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return;
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}
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_imageView!.SetImage (Image.Load<Rgba32> (File.ReadAllBytes (f.FullName)));
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Task.Run (
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() =>
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{
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while (Application.Initialized)
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{
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// When updating from a Thread/Task always use Invoke
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Application.Invoke (
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(_) =>
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{
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_imageView.NextFrame ();
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_imageView.SetNeedsDraw ();
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});
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Task.Delay (100).Wait ();
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}
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});
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}
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// This is a C# port of https://github.com/andraaspar/bitmap-to-braille by Andraaspar
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/// <summary>Renders an image as unicode Braille.</summary>
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public class BitmapToBraille (int widthPixels, int heightPixels, Func<int, int, bool> pixelIsLit)
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{
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public const int CHAR_HEIGHT = 4;
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public const int CHAR_WIDTH = 2;
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private const string CHARS =
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" ⠁⠂⠃⠄⠅⠆⠇⡀⡁⡂⡃⡄⡅⡆⡇⠈⠉⠊⠋⠌⠍⠎⠏⡈⡉⡊⡋⡌⡍⡎⡏⠐⠑⠒⠓⠔⠕⠖⠗⡐⡑⡒⡓⡔⡕⡖⡗⠘⠙⠚⠛⠜⠝⠞⠟⡘⡙⡚⡛⡜⡝⡞⡟⠠⠡⠢⠣⠤⠥⠦⠧⡠⡡⡢⡣⡤⡥⡦⡧⠨⠩⠪⠫⠬⠭⠮⠯⡨⡩⡪⡫⡬⡭⡮⡯⠰⠱⠲⠳⠴⠵⠶⠷⡰⡱⡲⡳⡴⡵⡶⡷⠸⠹⠺⠻⠼⠽⠾⠿⡸⡹⡺⡻⡼⡽⡾⡿⢀⢁⢂⢃⢄⢅⢆⢇⣀⣁⣂⣃⣄⣅⣆⣇⢈⢉⢊⢋⢌⢍⢎⢏⣈⣉⣊⣋⣌⣍⣎⣏⢐⢑⢒⢓⢔⢕⢖⢗⣐⣑⣒⣓⣔⣕⣖⣗⢘⢙⢚⢛⢜⢝⢞⢟⣘⣙⣚⣛⣜⣝⣞⣟⢠⢡⢢⢣⢤⢥⢦⢧⣠⣡⣢⣣⣤⣥⣦⣧⢨⢩⢪⢫⢬⢭⢮⢯⣨⣩⣪⣫⣬⣭⣮⣯⢰⢱⢲⢳⢴⢵⢶⢷⣰⣱⣲⣳⣴⣵⣶⣷⢸⢹⢺⢻⢼⢽⢾⢿⣸⣹⣺⣻⣼⣽⣾⣿";
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public int HeightPixels { get; } = heightPixels;
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public Func<int, int, bool> PixelIsLit { get; } = pixelIsLit;
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public int WidthPixels { get; } = widthPixels;
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public string GenerateImage ()
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{
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var imageHeightChars = (int)Math.Ceiling ((double)HeightPixels / CHAR_HEIGHT);
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var imageWidthChars = (int)Math.Ceiling ((double)WidthPixels / CHAR_WIDTH);
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var result = new StringBuilder ();
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for (var y = 0; y < imageHeightChars; y++)
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{
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for (var x = 0; x < imageWidthChars; x++)
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{
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int baseX = x * CHAR_WIDTH;
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int baseY = y * CHAR_HEIGHT;
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var charIndex = 0;
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var value = 1;
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for (var charX = 0; charX < CHAR_WIDTH; charX++)
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{
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for (var charY = 0; charY < CHAR_HEIGHT; charY++)
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{
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int bitmapX = baseX + charX;
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int bitmapY = baseY + charY;
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bool pixelExists = bitmapX < WidthPixels && bitmapY < HeightPixels;
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if (pixelExists && PixelIsLit (bitmapX, bitmapY))
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{
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charIndex += value;
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}
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value *= 2;
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}
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}
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result.Append (CHARS [charIndex]);
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}
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result.Append ('\n');
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}
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return result.ToString ().TrimEnd ();
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}
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}
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private class ImageView : View
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{
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private string []? _brailleCache;
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private int _currentFrame;
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private int _frameCount;
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private Image<Rgba32> []? _fullResImages;
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private Image<Rgba32> []? _matchSizes;
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private Rectangle _oldSize = Rectangle.Empty;
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public void NextFrame () { _currentFrame = (_currentFrame + 1) % _frameCount; }
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protected override bool OnDrawingContent (DrawContext? context)
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{
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if (_frameCount == 0)
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{
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return false;
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}
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if (_oldSize != Viewport)
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{
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// Invalidate cached images now size has changed
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_matchSizes = new Image<Rgba32> [_frameCount];
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_brailleCache = new string [_frameCount];
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_oldSize = Viewport;
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}
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Image<Rgba32>? imgScaled = _matchSizes? [_currentFrame];
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string? braille = _brailleCache? [_currentFrame];
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if (imgScaled == null)
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{
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Image<Rgba32>? imgFull = _fullResImages? [_currentFrame];
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// keep aspect ratio
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int newSize = Math.Min (Viewport.Width, Viewport.Height);
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// generate one
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if (_matchSizes is { } && imgFull is { })
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{
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_matchSizes [_currentFrame] = imgScaled = imgFull.Clone (
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x => x.Resize (
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newSize * BitmapToBraille.CHAR_HEIGHT,
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newSize * BitmapToBraille.CHAR_HEIGHT
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)
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);
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}
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}
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if (braille == null && _brailleCache is { })
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{
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_brailleCache [_currentFrame] = braille = GetBraille (_matchSizes? [_currentFrame]!);
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}
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string []? lines = braille?.Split ('\n');
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for (var y = 0; y < lines!.Length; y++)
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{
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string line = lines [y];
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for (var x = 0; x < line.Length; x++)
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{
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AddRune (x, y, (Rune)line [x]);
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}
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}
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return true;
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}
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internal void SetImage (Image<Rgba32> image)
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{
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_frameCount = image.Frames.Count;
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_fullResImages = new Image<Rgba32> [_frameCount];
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_matchSizes = new Image<Rgba32> [_frameCount];
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_brailleCache = new string [_frameCount];
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for (var i = 0; i < _frameCount - 1; i++)
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{
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_fullResImages [i] = image.Frames.ExportFrame (0);
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}
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_fullResImages [_frameCount - 1] = image;
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SetNeedsDraw ();
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}
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private string GetBraille (Image<Rgba32> img)
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{
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var braille = new BitmapToBraille (
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img.Width,
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img.Height,
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(x, y) => IsLit (img, x, y)
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);
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return braille.GenerateImage ();
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}
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private bool IsLit (Image<Rgba32> img, int x, int y)
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{
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Rgba32 rgb = img [x, y];
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return rgb.R + rgb.G + rgb.B > 50;
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}
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}
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}
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