mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 15:57:50 +01:00
various refactors
This commit is contained in:
@@ -1,4 +1,4 @@
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export const globals = {
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export const PRIMITIVES = {
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CHAR_POOL: 'abcdefghijklmnopqrstuvwxyz0123456789',
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USER_SIGNATURE_LENGTH: 75,
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CLOCK_TICK_INTERVAL_MILLIS: 50,
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@@ -6,100 +6,99 @@ export const globals = {
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MAX_CUSTOM_ROLE_DESCRIPTION_LENGTH: 1000,
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TOAST_DURATION_DEFAULT: 6,
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ACCESS_CODE_LENGTH: 4,
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PLAYER_ID_COOKIE_KEY: 'play-werewolf-anon-id',
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COMMANDS: {
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FETCH_GAME_STATE: 'fetchGameState',
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START_GAME: 'startGame',
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PAUSE_TIMER: 'pauseTimer',
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RESUME_TIMER: 'resumeTimer',
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GET_TIME_REMAINING: 'getTimeRemaining',
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KILL_PLAYER: 'killPlayer',
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REVEAL_PLAYER: 'revealPlayer',
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TRANSFER_MODERATOR: 'transferModerator',
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CHANGE_NAME: 'changeName',
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END_GAME: 'endGame',
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END_TIMER: 'endTimer'
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},
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STATUS: {
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LOBBY: 'lobby',
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IN_PROGRESS: 'in progress',
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ENDED: 'ended'
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},
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ALIGNMENT: {
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GOOD: 'good',
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EVIL: 'evil'
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},
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MESSAGES: {
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ENTER_NAME: 'Client must enter name.'
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},
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SOCKET_EVENTS: {
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IN_GAME_MESSAGE: 'inGameMessage'
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},
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EVENT_IDS: {
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FETCH_GAME_STATE: 'fetchGameState',
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START_GAME: 'startGame',
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PAUSE_TIMER: 'pauseTimer',
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RESUME_TIMER: 'resumeTimer',
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GET_TIME_REMAINING: 'getTimeRemaining',
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KILL_PLAYER: 'killPlayer',
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REVEAL_PLAYER: 'revealPlayer',
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TRANSFER_MODERATOR: 'transferModerator',
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CHANGE_NAME: 'changeName',
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END_GAME: 'endGame',
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PLAYER_JOINED: 'playerJoined',
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SYNC_GAME_STATE: 'syncGameState',
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START_TIMER: 'startTimer',
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PLAYER_LEFT: 'playerLeft',
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ADD_SPECTATOR: 'addSpectator',
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UPDATE_SPECTATORS: 'updateSpectators',
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RESTART_GAME: 'restartGame',
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ASSIGN_DEDICATED_MOD: 'assignDedicatedMod',
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KICK_PERSON: 'kickPerson',
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UPDATE_GAME_ROLES: 'updateGameRoles',
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LEAVE_ROOM: 'leaveRoom'
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},
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TIMER_EVENTS: function () {
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return [
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this.EVENT_IDS.PAUSE_TIMER,
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this.EVENT_IDS.RESUME_TIMER,
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this.EVENT_IDS.GET_TIME_REMAINING,
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this.EVENT_IDS.END_TIMER
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];
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},
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LOBBY_EVENTS: function () {
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return [
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this.EVENT_IDS.PLAYER_JOINED,
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this.EVENT_IDS.ADD_SPECTATOR,
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this.EVENT_IDS.KICK_PERSON,
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this.EVENT_IDS.UPDATE_GAME_ROLES,
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this.EVENT_IDS.LEAVE_ROOM
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];
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},
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IN_PROGRESS_EVENTS: function () {
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return [
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this.EVENT_IDS.KILL_PLAYER,
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this.EVENT_IDS.REVEAL_PLAYER,
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this.EVENT_IDS.ADD_SPECTATOR
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];
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},
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USER_TYPES: {
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MODERATOR: 'moderator',
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PLAYER: 'player',
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TEMPORARY_MODERATOR: 'temp mod',
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KILLED_PLAYER: 'killed',
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SPECTATOR: 'spectator',
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BOT: 'bot'
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},
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ENVIRONMENT: {
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LOCAL: 'local',
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PRODUCTION: 'production'
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},
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USER_TYPE_ICONS: {
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player: ' \uD83C\uDFAE',
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moderator: ' \uD83D\uDC51',
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'temp mod': ' \uD83C\uDFAE\uD83D\uDC51',
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spectator: ' \uD83D\uDC7B',
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killed: ' \uD83D\uDC80',
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bot: ' \uD83E\uDD16'
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}
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PLAYER_ID_COOKIE_KEY: 'play-werewolf-anon-id'
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};
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export const STATUS = {
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LOBBY: 'lobby',
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IN_PROGRESS: 'in progress',
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ENDED: 'ended'
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};
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export const ALIGNMENT = {
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GOOD: 'good',
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EVIL: 'evil'
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};
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export const MESSAGES = {
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ENTER_NAME: 'Client must enter name.'
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};
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export const SOCKET_EVENTS = {
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IN_GAME_MESSAGE: 'inGameMessage'
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};
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export const USER_TYPES = {
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MODERATOR: 'moderator',
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PLAYER: 'player',
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TEMPORARY_MODERATOR: 'temp mod',
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KILLED_PLAYER: 'killed',
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SPECTATOR: 'spectator',
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BOT: 'bot'
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};
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export const ENVIRONMENTS = {
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LOCAL: 'local',
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PRODUCTION: 'production'
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};
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export const USER_TYPE_ICONS = {
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player: ' \uD83C\uDFAE',
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moderator: ' \uD83D\uDC51',
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'temp mod': ' \uD83C\uDFAE\uD83D\uDC51',
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spectator: ' \uD83D\uDC7B',
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killed: ' \uD83D\uDC80',
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bot: ' \uD83E\uDD16'
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};
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export const EVENT_IDS = {
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FETCH_GAME_STATE: 'fetchGameState',
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START_GAME: 'startGame',
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PAUSE_TIMER: 'pauseTimer',
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RESUME_TIMER: 'resumeTimer',
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END_TIMER: 'endTimer',
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GET_TIME_REMAINING: 'getTimeRemaining',
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KILL_PLAYER: 'killPlayer',
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REVEAL_PLAYER: 'revealPlayer',
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TRANSFER_MODERATOR: 'transferModerator',
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CHANGE_NAME: 'changeName',
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END_GAME: 'endGame',
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PLAYER_JOINED: 'playerJoined',
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SYNC_GAME_STATE: 'syncGameState',
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START_TIMER: 'startTimer',
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PLAYER_LEFT: 'playerLeft',
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ADD_SPECTATOR: 'addSpectator',
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UPDATE_SPECTATORS: 'updateSpectators',
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RESTART_GAME: 'restartGame',
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ASSIGN_DEDICATED_MOD: 'assignDedicatedMod',
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KICK_PERSON: 'kickPerson',
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UPDATE_GAME_ROLES: 'updateGameRoles',
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LEAVE_ROOM: 'leaveRoom'
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};
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export const TIMER_EVENTS = function () {
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return [
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EVENT_IDS.PAUSE_TIMER,
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EVENT_IDS.RESUME_TIMER,
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EVENT_IDS.GET_TIME_REMAINING,
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EVENT_IDS.END_TIMER
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];
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};
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export const LOBBY_EVENTS = function () {
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return [
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EVENT_IDS.PLAYER_JOINED,
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EVENT_IDS.ADD_SPECTATOR,
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EVENT_IDS.KICK_PERSON,
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EVENT_IDS.UPDATE_GAME_ROLES,
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EVENT_IDS.LEAVE_ROOM
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];
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};
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export const IN_PROGRESS_EVENTS = function () {
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return [
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EVENT_IDS.KILL_PLAYER,
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EVENT_IDS.REVEAL_PLAYER,
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EVENT_IDS.ADD_SPECTATOR
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];
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};
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@@ -1,5 +1,12 @@
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export class Game {
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constructor (deck, hasTimer, hasDedicatedModerator, moderatorName, timerParams = null, isTestGame = false) {
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constructor (
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deck,
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hasTimer,
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hasDedicatedModerator,
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moderatorName,
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timerParams = null,
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isTestGame = false
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) {
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this.deck = deck;
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this.hasTimer = hasTimer;
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this.timerParams = timerParams;
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@@ -1,4 +1,4 @@
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import { globals } from '../../config/globals.js';
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import { ALIGNMENT } from '../../config/globals.js';
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import { HTMLFragments } from '../front_end_components/HTMLFragments.js';
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import { toast } from '../front_end_components/Toast.js';
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import { ModalManager } from '../front_end_components/ModalManager.js';
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@@ -147,7 +147,7 @@ export class DeckStateManager {
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}
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const sortedDeck = this.deck.sort((a, b) => {
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if (a.team !== b.team) {
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return a.team === globals.ALIGNMENT.GOOD ? -1 : 1;
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return a.team === ALIGNMENT.GOOD ? -1 : 1;
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}
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return a.role.localeCompare(b.role);
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});
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@@ -187,10 +187,10 @@ export class DeckStateManager {
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roleEl.dataset.roleId = sortedDeck[i].id;
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roleEl.classList.add('added-role');
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roleEl.innerHTML = HTMLFragments.DECK_SELECT_ROLE_ADDED_TO_DECK;
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if (sortedDeck[i].team === globals.ALIGNMENT.GOOD) {
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roleEl.classList.add(globals.ALIGNMENT.GOOD);
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if (sortedDeck[i].team === ALIGNMENT.GOOD) {
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roleEl.classList.add(ALIGNMENT.GOOD);
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} else {
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roleEl.classList.add(globals.ALIGNMENT.EVIL);
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roleEl.classList.add(ALIGNMENT.EVIL);
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}
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populateRoleElementInfo(roleEl, sortedDeck, i);
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document.getElementById('deck-list').appendChild(roleEl);
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@@ -219,10 +219,10 @@ export class DeckStateManager {
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if (e.type === 'click' || e.code === 'Enter') {
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const alignmentEl = document.getElementById('custom-role-info-modal-alignment');
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const nameEl = document.getElementById('custom-role-info-modal-name');
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alignmentEl.classList.remove(globals.ALIGNMENT.GOOD);
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alignmentEl.classList.remove(globals.ALIGNMENT.EVIL);
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nameEl.classList.remove(globals.ALIGNMENT.GOOD);
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nameEl.classList.remove(globals.ALIGNMENT.EVIL);
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alignmentEl.classList.remove(ALIGNMENT.GOOD);
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alignmentEl.classList.remove(ALIGNMENT.EVIL);
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nameEl.classList.remove(ALIGNMENT.GOOD);
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nameEl.classList.remove(ALIGNMENT.EVIL);
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e.preventDefault();
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nameEl.innerText = sortedDeck[i].role;
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nameEl.classList.add(sortedDeck[i].team);
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@@ -1,8 +1,7 @@
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import { Game } from '../../model/Game.js';
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import { cancelCurrentToast, toast } from '../front_end_components/Toast.js';
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import { ModalManager } from '../front_end_components/ModalManager.js';
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import { XHRUtility } from '../utility/XHRUtility.js';
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import { globals } from '../../config/globals.js';
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import { ALIGNMENT } from '../../config/globals.js';
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import { HTMLFragments } from '../front_end_components/HTMLFragments.js';
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import { UserUtility } from '../utility/UserUtility.js';
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import { RoleBox } from './RoleBox.js';
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@@ -118,50 +117,42 @@ export class GameCreationStepManager {
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button.classList.remove('submitted');
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button.addEventListener('click', this.steps['5'].forwardHandler);
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};
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XHRUtility.xhr(
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fetch(
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'/api/games/create',
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'POST',
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null,
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JSON.stringify(
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new Game(
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this.currentGame.deck.filter((card) => card.quantity > 0),
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this.currentGame.hasTimer,
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this.currentGame.hasDedicatedModerator,
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this.currentGame.moderatorName,
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this.currentGame.timerParams,
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this.currentGame.isTestGame
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{
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method: 'POST',
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mode: 'cors',
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headers: {
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'Content-Type': 'application/json'
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},
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body: JSON.stringify(
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new Game(
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this.currentGame.deck.filter((card) => card.quantity > 0),
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this.currentGame.hasTimer,
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this.currentGame.hasDedicatedModerator,
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this.currentGame.moderatorName,
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this.currentGame.timerParams,
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this.currentGame.isTestGame
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)
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)
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)
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)
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.then((res) => {
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if (res.status === 201) {
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try {
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const json = JSON.parse(res.content);
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UserUtility.setAnonymousUserId(json.cookie, json.environment);
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window.location.replace(
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window.location.protocol + '//' + window.location.host +
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'/game/' + json.accessCode
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);
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} catch (e) {
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restoreButton();
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toast(
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'There was a problem creating the game. Please contact the developers.',
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'error',
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true,
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true
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);
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}
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}
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}).catch((e) => {
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restoreButton();
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if (e.status === 429) {
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toast('You\'ve sent this request too many times.', 'error', true, true, 'medium');
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} else if (e.status === 413) {
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toast('Your request is too large.', 'error', true, true);
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} else {
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toast(e.content, 'error', true, true, 'medium');
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}
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restoreButton();
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if (e.status === 429) {
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toast('You\'ve sent this request too many times.', 'error', true, true, 'medium');
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} else if (e.status === 413) {
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toast('Your request is too large.', 'error', true, true);
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} else {
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toast(e.content, 'error', true, true, 'medium');
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}
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}).then(res => {
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res.json().then(json => {
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UserUtility.setAnonymousUserId(json.cookie, json.environment);
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window.location.replace(
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window.location.protocol + '//' + window.location.host +
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'/game/' + json.accessCode
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);
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});
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});
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}
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}
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};
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@@ -442,10 +433,10 @@ function renderReviewAndCreateStep (containerId, stepNumber, game, deckManager)
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for (const card of game.deck) {
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const roleEl = document.createElement('div');
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roleEl.innerText = card.quantity + 'x ' + card.role;
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if (card.team === globals.ALIGNMENT.GOOD) {
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roleEl.classList.add(globals.ALIGNMENT.GOOD);
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if (card.team === ALIGNMENT.GOOD) {
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roleEl.classList.add(ALIGNMENT.GOOD);
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} else {
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roleEl.classList.add(globals.ALIGNMENT.EVIL);
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roleEl.classList.add(ALIGNMENT.EVIL);
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}
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div.querySelector('#roles-option').appendChild(roleEl);
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}
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@@ -552,7 +543,7 @@ function initializeRemainingEventListeners (deckManager, roleBox) {
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roleBox.createMode = true;
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roleBox.currentlyEditingRoleName = null;
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document.getElementById('role-name').value = '';
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document.getElementById('role-alignment').value = globals.ALIGNMENT.GOOD;
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document.getElementById('role-alignment').value = ALIGNMENT.GOOD;
|
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document.getElementById('role-description').value = '';
|
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ModalManager.displayModal(
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'role-modal',
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|
||||
@@ -1,5 +1,5 @@
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import { HTMLFragments } from '../front_end_components/HTMLFragments.js';
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import { globals } from '../../config/globals.js';
|
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import { ALIGNMENT, PRIMITIVES } from '../../config/globals.js';
|
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import { defaultRoles } from '../../config/defaultRoles.js';
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import { toast } from '../front_end_components/Toast.js';
|
||||
import { ModalManager } from '../front_end_components/ModalManager.js';
|
||||
@@ -8,7 +8,6 @@ import { Confirmation } from '../front_end_components/Confirmation.js';
|
||||
export class RoleBox {
|
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constructor (container, deckManager) {
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this.createMode = false;
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this.currentlyEditingRoleName = null;
|
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this.category = 'default';
|
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this.deckManager = deckManager;
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this.defaultRoles = [];
|
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@@ -32,7 +31,7 @@ export class RoleBox {
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loadDefaultRoles = () => {
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this.defaultRoles = defaultRoles.sort((a, b) => {
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if (a.team !== b.team) {
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return a.team === globals.ALIGNMENT.GOOD ? -1 : 1;
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return a.team === ALIGNMENT.GOOD ? -1 : 1;
|
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}
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return a.role.localeCompare(b.role);
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}).map((role) => {
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@@ -174,9 +173,9 @@ export class RoleBox {
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defaultRole.innerHTML = HTMLFragments.DECK_SELECT_ROLE_DEFAULT;
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defaultRole.classList.add('default-role');
|
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defaultRole.dataset.roleId = this.defaultRoles[i].id;
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const alignmentClass = this.defaultRoles[i].team === globals.ALIGNMENT.GOOD
|
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? globals.ALIGNMENT.GOOD
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: globals.ALIGNMENT.EVIL;
|
||||
const alignmentClass = this.defaultRoles[i].team === ALIGNMENT.GOOD
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? ALIGNMENT.GOOD
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: ALIGNMENT.EVIL;
|
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defaultRole.classList.add(alignmentClass);
|
||||
defaultRole.querySelector('.role-name').innerText = this.defaultRoles[i].role;
|
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selectEl.appendChild(defaultRole);
|
||||
@@ -190,7 +189,7 @@ export class RoleBox {
|
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this.categoryTransition.play();
|
||||
this.customRoles.sort((a, b) => {
|
||||
if (a.team !== b.team) {
|
||||
return a.team === globals.ALIGNMENT.GOOD ? -1 : 1;
|
||||
return a.team === ALIGNMENT.GOOD ? -1 : 1;
|
||||
}
|
||||
return a.role.localeCompare(b.role);
|
||||
});
|
||||
@@ -200,7 +199,7 @@ export class RoleBox {
|
||||
customRole.innerHTML = HTMLFragments.DECK_SELECT_ROLE;
|
||||
customRole.classList.add('custom-role');
|
||||
customRole.dataset.roleId = this.customRoles[i].id;
|
||||
const alignmentClass = this.customRoles[i].team === globals.ALIGNMENT.GOOD ? globals.ALIGNMENT.GOOD : globals.ALIGNMENT.EVIL;
|
||||
const alignmentClass = this.customRoles[i].team === ALIGNMENT.GOOD ? ALIGNMENT.GOOD : ALIGNMENT.EVIL;
|
||||
customRole.classList.add(alignmentClass);
|
||||
customRole.querySelector('.role-name').innerText = this.customRoles[i].role;
|
||||
selectEl.appendChild(customRole);
|
||||
@@ -267,10 +266,10 @@ export class RoleBox {
|
||||
if (e.type === 'click' || e.code === 'Enter') {
|
||||
const alignmentEl = document.getElementById('custom-role-info-modal-alignment');
|
||||
const nameEl = document.getElementById('custom-role-info-modal-name');
|
||||
alignmentEl.classList.remove(globals.ALIGNMENT.GOOD);
|
||||
alignmentEl.classList.remove(globals.ALIGNMENT.EVIL);
|
||||
nameEl.classList.remove(globals.ALIGNMENT.GOOD);
|
||||
nameEl.classList.remove(globals.ALIGNMENT.EVIL);
|
||||
alignmentEl.classList.remove(ALIGNMENT.GOOD);
|
||||
alignmentEl.classList.remove(ALIGNMENT.EVIL);
|
||||
nameEl.classList.remove(ALIGNMENT.GOOD);
|
||||
nameEl.classList.remove(ALIGNMENT.EVIL);
|
||||
e.preventDefault();
|
||||
let role;
|
||||
if (isCustom) {
|
||||
@@ -351,7 +350,7 @@ export class RoleBox {
|
||||
function createRandomId () {
|
||||
let id = '';
|
||||
for (let i = 0; i < 50; i ++) {
|
||||
id += globals.CHAR_POOL[Math.floor(Math.random() * globals.CHAR_POOL.length)];
|
||||
id += PRIMITIVES.CHAR_POOL[Math.floor(Math.random() * PRIMITIVES.CHAR_POOL.length)];
|
||||
}
|
||||
return id;
|
||||
}
|
||||
@@ -365,9 +364,9 @@ function validateCustomRoleCookie (cookie) {
|
||||
if (Array.isArray(cookieJSON)) {
|
||||
for (const entry of cookieJSON) {
|
||||
if (entry !== null && typeof entry === 'object') {
|
||||
if (typeof entry.role !== 'string' || entry.role.length > globals.MAX_CUSTOM_ROLE_NAME_LENGTH
|
||||
|| typeof entry.team !== 'string' || (entry.team !== globals.ALIGNMENT.GOOD && entry.team !== globals.ALIGNMENT.EVIL)
|
||||
|| typeof entry.description !== 'string' || entry.description.length > globals.MAX_CUSTOM_ROLE_DESCRIPTION_LENGTH
|
||||
if (typeof entry.role !== 'string' || entry.role.length > PRIMITIVES.MAX_CUSTOM_ROLE_NAME_LENGTH
|
||||
|| typeof entry.team !== 'string' || (entry.team !== ALIGNMENT.GOOD && entry.team !== ALIGNMENT.EVIL)
|
||||
|| typeof entry.description !== 'string' || entry.description.length > PRIMITIVES.MAX_CUSTOM_ROLE_DESCRIPTION_LENGTH
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1,10 +1 @@
|
||||
/* It started getting confusing where I am reading/writing to the game state, and thus the state started to get inconsistent.
|
||||
Creating a bucket to hold it so I can overwrite the gameState object whilst still preserving a reference to the containing bucket.
|
||||
Now several components can read a shared game state.
|
||||
*/
|
||||
export const stateBucket = {
|
||||
joinRequestInFlight: true,
|
||||
accessCode: null,
|
||||
currentGameState: null,
|
||||
environment: null
|
||||
};
|
||||
export const stateBucket = {};
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { globals } from '../../../config/globals.js';
|
||||
import { USER_TYPES } from '../../../config/globals.js';
|
||||
import { HTMLFragments } from '../../front_end_components/HTMLFragments.js';
|
||||
import { SharedStateUtil } from './shared/SharedStateUtil.js';
|
||||
|
||||
@@ -12,14 +12,14 @@ export class Ended {
|
||||
|
||||
renderEndOfGame (gameState) {
|
||||
if (
|
||||
gameState.client.userType === globals.USER_TYPES.MODERATOR
|
||||
|| gameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
|
||||
gameState.client.userType === USER_TYPES.MODERATOR
|
||||
|| gameState.client.userType === USER_TYPES.TEMPORARY_MODERATOR
|
||||
) {
|
||||
document.getElementById('end-of-game-buttons').prepend(SharedStateUtil.createReturnToLobbyButton(this.stateBucket));
|
||||
}
|
||||
SharedStateUtil.displayCurrentModerator(this.stateBucket.currentGameState.people
|
||||
.find((person) => person.userType === globals.USER_TYPES.MODERATOR
|
||||
|| person.userType === globals.USER_TYPES.TEMPORARY_MODERATOR));
|
||||
.find((person) => person.userType === USER_TYPES.MODERATOR
|
||||
|| person.userType === USER_TYPES.TEMPORARY_MODERATOR));
|
||||
this.renderPlayersWithRoleInformation();
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ export class Ended {
|
||||
const modType = tempMod ? this.stateBucket.currentGameState.moderator.userType : null;
|
||||
renderGroupOfPlayers(
|
||||
this.stateBucket.currentGameState.people.filter(
|
||||
p => (p.userType !== globals.USER_TYPES.MODERATOR && p.userType !== globals.USER_TYPES.SPECTATOR)
|
||||
p => (p.userType !== USER_TYPES.MODERATOR && p.userType !== USER_TYPES.SPECTATOR)
|
||||
|| p.killed
|
||||
),
|
||||
this.stateBucket.currentGameState.accessCode,
|
||||
|
||||
@@ -1,5 +1,12 @@
|
||||
import { toast } from '../../front_end_components/Toast.js';
|
||||
import { globals } from '../../../config/globals.js';
|
||||
import {
|
||||
STATUS,
|
||||
EVENT_IDS,
|
||||
SOCKET_EVENTS,
|
||||
USER_TYPE_ICONS,
|
||||
USER_TYPES,
|
||||
ALIGNMENT
|
||||
} from '../../../config/globals.js';
|
||||
import { HTMLFragments } from '../../front_end_components/HTMLFragments.js';
|
||||
import { Confirmation } from '../../front_end_components/Confirmation.js';
|
||||
import { ModalManager } from '../../front_end_components/ModalManager.js';
|
||||
@@ -18,25 +25,25 @@ export class InProgress {
|
||||
|
||||
setUserView (userType) {
|
||||
switch (userType) {
|
||||
case globals.USER_TYPES.PLAYER:
|
||||
case USER_TYPES.PLAYER:
|
||||
this.container.innerHTML = HTMLFragments.PLAYER_GAME_VIEW;
|
||||
this.renderPlayerView();
|
||||
break;
|
||||
case globals.USER_TYPES.KILLED_PLAYER:
|
||||
case USER_TYPES.KILLED_PLAYER:
|
||||
this.container.innerHTML = HTMLFragments.PLAYER_GAME_VIEW;
|
||||
this.renderPlayerView(true);
|
||||
break;
|
||||
case globals.USER_TYPES.MODERATOR:
|
||||
case USER_TYPES.MODERATOR:
|
||||
document.getElementById('transfer-mod-prompt').innerHTML = HTMLFragments.TRANSFER_MOD_MODAL;
|
||||
this.container.innerHTML = HTMLFragments.MODERATOR_GAME_VIEW;
|
||||
this.renderModeratorView();
|
||||
break;
|
||||
case globals.USER_TYPES.TEMPORARY_MODERATOR:
|
||||
case USER_TYPES.TEMPORARY_MODERATOR:
|
||||
document.getElementById('transfer-mod-prompt').innerHTML = HTMLFragments.TRANSFER_MOD_MODAL;
|
||||
this.container.innerHTML = HTMLFragments.TEMP_MOD_GAME_VIEW;
|
||||
this.renderTempModView();
|
||||
break;
|
||||
case globals.USER_TYPES.SPECTATOR:
|
||||
case USER_TYPES.SPECTATOR:
|
||||
this.container.innerHTML = HTMLFragments.SPECTATOR_GAME_VIEW;
|
||||
this.renderSpectatorView();
|
||||
break;
|
||||
@@ -46,12 +53,12 @@ export class InProgress {
|
||||
|
||||
if (this.stateBucket.currentGameState.timerParams) {
|
||||
this.socket.emit(
|
||||
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
globals.EVENT_IDS.GET_TIME_REMAINING,
|
||||
SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
EVENT_IDS.GET_TIME_REMAINING,
|
||||
this.stateBucket.currentGameState.accessCode
|
||||
);
|
||||
setTimeout(() => {
|
||||
if (this.socket.hasListeners(globals.EVENT_IDS.GET_TIME_REMAINING) && document.getElementById('game-timer') !== null) {
|
||||
if (this.socket.hasListeners(EVENT_IDS.GET_TIME_REMAINING) && document.getElementById('game-timer') !== null) {
|
||||
document.getElementById('game-timer').innerText = 'Timer not found.';
|
||||
document.getElementById('game-timer').classList.add('timer-error');
|
||||
}
|
||||
@@ -68,7 +75,7 @@ export class InProgress {
|
||||
Confirmation(
|
||||
SharedStateUtil.buildSpectatorList(
|
||||
this.stateBucket.currentGameState.people
|
||||
.filter(p => p.userType === globals.USER_TYPES.SPECTATOR),
|
||||
.filter(p => p.userType === USER_TYPES.SPECTATOR),
|
||||
this.stateBucket.currentGameState.client,
|
||||
this.socket,
|
||||
this.stateBucket.currentGameState),
|
||||
@@ -80,7 +87,7 @@ export class InProgress {
|
||||
|
||||
if (spectatorCount) {
|
||||
SharedStateUtil.setNumberOfSpectators(
|
||||
this.stateBucket.currentGameState.people.filter(p => p.userType === globals.USER_TYPES.SPECTATOR).length,
|
||||
this.stateBucket.currentGameState.people.filter(p => p.userType === USER_TYPES.SPECTATOR).length,
|
||||
spectatorCount
|
||||
);
|
||||
spectatorCount?.addEventListener('click', spectatorHandler);
|
||||
@@ -92,13 +99,13 @@ export class InProgress {
|
||||
if (isKilled) {
|
||||
const clientUserType = document.getElementById('client-user-type');
|
||||
if (clientUserType) {
|
||||
clientUserType.innerText = globals.USER_TYPES.KILLED_PLAYER + ' \uD83D\uDC80';
|
||||
clientUserType.innerText = USER_TYPES.KILLED_PLAYER + ' \uD83D\uDC80';
|
||||
}
|
||||
}
|
||||
renderPlayerRole(this.stateBucket.currentGameState);
|
||||
SharedStateUtil.displayCurrentModerator(this.stateBucket.currentGameState.people
|
||||
.find((person) => person.userType === globals.USER_TYPES.MODERATOR
|
||||
|| person.userType === globals.USER_TYPES.TEMPORARY_MODERATOR));
|
||||
.find((person) => person.userType === USER_TYPES.MODERATOR
|
||||
|| person.userType === USER_TYPES.TEMPORARY_MODERATOR));
|
||||
this.renderPlayersWithNoRoleInformationUnlessRevealed(false);
|
||||
}
|
||||
|
||||
@@ -116,7 +123,7 @@ export class InProgress {
|
||||
: null;
|
||||
this.renderGroupOfPlayers(
|
||||
this.stateBucket.currentGameState.people.filter(
|
||||
p => (p.userType !== globals.USER_TYPES.MODERATOR && p.userType !== globals.USER_TYPES.SPECTATOR)
|
||||
p => (p.userType !== USER_TYPES.MODERATOR && p.userType !== USER_TYPES.SPECTATOR)
|
||||
|| p.killed
|
||||
),
|
||||
this.killPlayerHandlers,
|
||||
@@ -174,34 +181,34 @@ export class InProgress {
|
||||
|
||||
renderSpectatorView () {
|
||||
SharedStateUtil.displayCurrentModerator(this.stateBucket.currentGameState.people
|
||||
.find((person) => person.userType === globals.USER_TYPES.MODERATOR
|
||||
|| person.userType === globals.USER_TYPES.TEMPORARY_MODERATOR));
|
||||
.find((person) => person.userType === USER_TYPES.MODERATOR
|
||||
|| person.userType === USER_TYPES.TEMPORARY_MODERATOR));
|
||||
this.renderPlayersWithNoRoleInformationUnlessRevealed();
|
||||
}
|
||||
|
||||
setSocketHandlers () {
|
||||
this.socket.on(globals.EVENT_IDS.KILL_PLAYER, (killedPlayer) => {
|
||||
this.socket.on(EVENT_IDS.KILL_PLAYER, (killedPlayer) => {
|
||||
this.stateBucket.currentGameState.people = this.stateBucket.currentGameState.people
|
||||
.map(person => person.id === killedPlayer.id ? killedPlayer : person);
|
||||
if (this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
|
||||
if (this.stateBucket.currentGameState.client.userType === USER_TYPES.MODERATOR) {
|
||||
toast(killedPlayer.name + ' killed.', 'success', true, true, 'medium');
|
||||
this.renderPlayersWithRoleAndAlignmentInfo(this.stateBucket.currentGameState.status === globals.STATUS.ENDED);
|
||||
this.renderPlayersWithRoleAndAlignmentInfo(this.stateBucket.currentGameState.status === STATUS.ENDED);
|
||||
} else {
|
||||
if (killedPlayer.id === this.stateBucket.currentGameState.client.id) {
|
||||
const clientUserType = document.getElementById('client-user-type');
|
||||
if (clientUserType) {
|
||||
clientUserType.innerText = globals.USER_TYPES.KILLED_PLAYER + ' \uD83D\uDC80';
|
||||
clientUserType.innerText = USER_TYPES.KILLED_PLAYER + ' \uD83D\uDC80';
|
||||
}
|
||||
this.updatePlayerCardToKilledState();
|
||||
toast('You have been killed!', 'warning', true, true, 'medium');
|
||||
} else {
|
||||
toast(killedPlayer.name + ' was killed!', 'warning', true, true, 'medium');
|
||||
if (killedPlayer.userType === globals.USER_TYPES.MODERATOR
|
||||
&& this.stateBucket.currentGameState.client.userType !== globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
if (killedPlayer.userType === USER_TYPES.MODERATOR
|
||||
&& this.stateBucket.currentGameState.client.userType !== USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
SharedStateUtil.displayCurrentModerator(killedPlayer);
|
||||
}
|
||||
}
|
||||
if (this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
if (this.stateBucket.currentGameState.client.userType === USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
this.removePlayerListEventListeners(false);
|
||||
} else {
|
||||
this.renderPlayersWithNoRoleInformationUnlessRevealed(false);
|
||||
@@ -209,27 +216,27 @@ export class InProgress {
|
||||
}
|
||||
});
|
||||
|
||||
this.socket.on(globals.EVENT_IDS.REVEAL_PLAYER, (revealData) => {
|
||||
this.socket.on(EVENT_IDS.REVEAL_PLAYER, (revealData) => {
|
||||
const revealedPerson = this.stateBucket.currentGameState.people.find((person) => person.id === revealData.id);
|
||||
if (revealedPerson) {
|
||||
revealedPerson.revealed = true;
|
||||
revealedPerson.gameRole = revealData.gameRole;
|
||||
revealedPerson.alignment = revealData.alignment;
|
||||
if (this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
|
||||
if (this.stateBucket.currentGameState.client.userType === USER_TYPES.MODERATOR) {
|
||||
if (revealedPerson.id === this.stateBucket.currentGameState.client.id) {
|
||||
toast('You revealed your role.', 'success', true, true, 'medium');
|
||||
} else {
|
||||
toast(revealedPerson.name + ' revealed.', 'success', true, true, 'medium');
|
||||
}
|
||||
|
||||
this.renderPlayersWithRoleAndAlignmentInfo(this.stateBucket.currentGameState.status === globals.STATUS.ENDED);
|
||||
this.renderPlayersWithRoleAndAlignmentInfo(this.stateBucket.currentGameState.status === STATUS.ENDED);
|
||||
} else {
|
||||
if (revealedPerson.id === this.stateBucket.currentGameState.client.id) {
|
||||
toast('Your role has been revealed!', 'warning', true, true, 'medium');
|
||||
} else {
|
||||
toast(revealedPerson.name + ' was revealed as a ' + revealedPerson.gameRole + '!', 'warning', true, true, 'medium');
|
||||
}
|
||||
if (this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
if (this.stateBucket.currentGameState.client.userType === USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
this.renderPlayersWithNoRoleInformationUnlessRevealed(true);
|
||||
} else {
|
||||
this.renderPlayersWithNoRoleInformationUnlessRevealed(false);
|
||||
@@ -238,14 +245,14 @@ export class InProgress {
|
||||
}
|
||||
});
|
||||
|
||||
this.socket.on(globals.EVENT_IDS.ADD_SPECTATOR, (spectator) => {
|
||||
this.socket.on(EVENT_IDS.ADD_SPECTATOR, (spectator) => {
|
||||
this.stateBucket.currentGameState.people.push(spectator);
|
||||
SharedStateUtil.setNumberOfSpectators(
|
||||
this.stateBucket.currentGameState.people.filter(p => p.userType === globals.USER_TYPES.SPECTATOR).length,
|
||||
this.stateBucket.currentGameState.people.filter(p => p.userType === USER_TYPES.SPECTATOR).length,
|
||||
document.getElementById('spectator-count')
|
||||
);
|
||||
if (this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
|
||||
|| this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
if (this.stateBucket.currentGameState.client.userType === USER_TYPES.MODERATOR
|
||||
|| this.stateBucket.currentGameState.client.userType === USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
this.displayAvailableModerators();
|
||||
}
|
||||
});
|
||||
@@ -269,13 +276,13 @@ export class InProgress {
|
||||
return a.name >= b.name ? 1 : -1;
|
||||
});
|
||||
const teamGood = this.stateBucket.currentGameState.people.filter(
|
||||
(p) => p.alignment === globals.ALIGNMENT.GOOD
|
||||
&& ((p.userType !== globals.USER_TYPES.MODERATOR && p.userType !== globals.USER_TYPES.SPECTATOR)
|
||||
(p) => p.alignment === ALIGNMENT.GOOD
|
||||
&& ((p.userType !== USER_TYPES.MODERATOR && p.userType !== USER_TYPES.SPECTATOR)
|
||||
|| p.killed)
|
||||
|
||||
);
|
||||
const teamEvil = this.stateBucket.currentGameState.people.filter((p) => p.alignment === globals.ALIGNMENT.EVIL
|
||||
&& ((p.userType !== globals.USER_TYPES.MODERATOR && p.userType !== globals.USER_TYPES.SPECTATOR)
|
||||
const teamEvil = this.stateBucket.currentGameState.people.filter((p) => p.alignment === ALIGNMENT.EVIL
|
||||
&& ((p.userType !== USER_TYPES.MODERATOR && p.userType !== USER_TYPES.SPECTATOR)
|
||||
|| p.killed)
|
||||
);
|
||||
this.renderGroupOfPlayers(
|
||||
@@ -283,7 +290,7 @@ export class InProgress {
|
||||
this.killPlayerHandlers,
|
||||
this.revealRoleHandlers,
|
||||
this.stateBucket.currentGameState.accessCode,
|
||||
globals.ALIGNMENT.EVIL,
|
||||
ALIGNMENT.EVIL,
|
||||
this.stateBucket.currentGameState.people.find(person =>
|
||||
person.id === this.stateBucket.currentGameState.currentModeratorId).userType,
|
||||
this.socket
|
||||
@@ -293,7 +300,7 @@ export class InProgress {
|
||||
this.killPlayerHandlers,
|
||||
this.revealRoleHandlers,
|
||||
this.stateBucket.currentGameState.accessCode,
|
||||
globals.ALIGNMENT.GOOD,
|
||||
ALIGNMENT.GOOD,
|
||||
this.stateBucket.currentGameState.people.find(person =>
|
||||
person.id === this.stateBucket.currentGameState.currentModeratorId).userType,
|
||||
this.socket
|
||||
@@ -328,7 +335,7 @@ export class InProgress {
|
||||
const roleElement = playerEl.querySelector('.game-player-role');
|
||||
|
||||
// Add role/alignment indicators if necessary
|
||||
if (moderatorType === globals.USER_TYPES.MODERATOR || player.revealed) {
|
||||
if (moderatorType === USER_TYPES.MODERATOR || player.revealed) {
|
||||
if (alignment === null) {
|
||||
roleElement.classList.add(player.alignment);
|
||||
} else {
|
||||
@@ -349,10 +356,10 @@ export class InProgress {
|
||||
} else if (!player.out && moderatorType) {
|
||||
killPlayerHandlers[player.id] = () => {
|
||||
Confirmation('Kill \'' + player.name + '\'?', () => {
|
||||
if (this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
socket.emit(globals.SOCKET_EVENTS.IN_GAME_MESSAGE, globals.EVENT_IDS.ASSIGN_DEDICATED_MOD, accessCode, { personId: player.id });
|
||||
if (this.stateBucket.currentGameState.client.userType === USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
socket.emit(SOCKET_EVENTS.IN_GAME_MESSAGE, EVENT_IDS.ASSIGN_DEDICATED_MOD, accessCode, { personId: player.id });
|
||||
} else {
|
||||
socket.emit(globals.SOCKET_EVENTS.IN_GAME_MESSAGE, globals.EVENT_IDS.KILL_PLAYER, accessCode, { personId: player.id });
|
||||
socket.emit(SOCKET_EVENTS.IN_GAME_MESSAGE, EVENT_IDS.KILL_PLAYER, accessCode, { personId: player.id });
|
||||
}
|
||||
});
|
||||
};
|
||||
@@ -368,13 +375,13 @@ export class InProgress {
|
||||
} else if (!player.revealed && moderatorType) {
|
||||
revealRoleHandlers[player.id] = () => {
|
||||
Confirmation('Reveal \'' + player.name + '\'?', () => {
|
||||
socket.emit(globals.SOCKET_EVENTS.IN_GAME_MESSAGE, globals.EVENT_IDS.REVEAL_PLAYER, accessCode, { personId: player.id });
|
||||
socket.emit(SOCKET_EVENTS.IN_GAME_MESSAGE, EVENT_IDS.REVEAL_PLAYER, accessCode, { personId: player.id });
|
||||
});
|
||||
};
|
||||
playerEl.querySelector('.reveal-role-button').addEventListener('click', revealRoleHandlers[player.id]);
|
||||
}
|
||||
|
||||
const playerListContainerId = moderatorType === globals.USER_TYPES.MODERATOR
|
||||
const playerListContainerId = moderatorType === USER_TYPES.MODERATOR
|
||||
? 'player-list-moderator-team-' + alignment
|
||||
: 'game-player-list';
|
||||
|
||||
@@ -417,7 +424,7 @@ export class InProgress {
|
||||
function renderPlayerRole (gameState) {
|
||||
const name = document.querySelector('#role-name');
|
||||
name.innerText = gameState.client.gameRole;
|
||||
if (gameState.client.alignment === globals.ALIGNMENT.GOOD) {
|
||||
if (gameState.client.alignment === ALIGNMENT.GOOD) {
|
||||
document.getElementById('game-role').classList.add('game-role-good');
|
||||
name.classList.add('good');
|
||||
} else {
|
||||
@@ -498,8 +505,8 @@ function createEndGamePromptComponent (socket, stateBucket) {
|
||||
e.preventDefault();
|
||||
Confirmation('End the game?', () => {
|
||||
socket.emit(
|
||||
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
globals.EVENT_IDS.END_GAME,
|
||||
SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
EVENT_IDS.END_GAME,
|
||||
stateBucket.currentGameState.accessCode,
|
||||
null,
|
||||
() => {
|
||||
@@ -531,14 +538,14 @@ function insertPlaceholderButton (container, append, type) {
|
||||
function renderPotentialMods (gameState, group, transferModHandlers, socket) {
|
||||
const modalContent = document.getElementById('transfer-mod-modal-content');
|
||||
for (const member of group) {
|
||||
if ((member.userType === globals.USER_TYPES.KILLED_PLAYER || member.userType === globals.USER_TYPES.SPECTATOR) && !(member.id === gameState.client.id)) {
|
||||
if ((member.userType === USER_TYPES.KILLED_PLAYER || member.userType === USER_TYPES.SPECTATOR) && !(member.id === gameState.client.id)) {
|
||||
const container = document.createElement('div');
|
||||
container.classList.add('potential-moderator');
|
||||
container.setAttribute('tabindex', '0');
|
||||
container.dataset.pointer = member.id;
|
||||
container.innerHTML =
|
||||
'<div class=\'potential-mod-name\'></div>' +
|
||||
'<div>' + member.userType + ' ' + globals.USER_TYPE_ICONS[member.userType] + ' </div>';
|
||||
'<div>' + member.userType + ' ' + USER_TYPE_ICONS[member.userType] + ' </div>';
|
||||
container.querySelector('.potential-mod-name').innerText = member.name;
|
||||
transferModHandlers[member.id] = (e) => {
|
||||
if (e.type === 'click' || e.code === 'Enter') {
|
||||
@@ -549,16 +556,16 @@ function renderPotentialMods (gameState, group, transferModHandlers, socket) {
|
||||
transferPrompt.innerHTML = '';
|
||||
}
|
||||
socket.timeout(5000).emit(
|
||||
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
globals.EVENT_IDS.TRANSFER_MODERATOR,
|
||||
SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
EVENT_IDS.TRANSFER_MODERATOR,
|
||||
gameState.accessCode,
|
||||
{ personId: member.id },
|
||||
(err) => {
|
||||
if (err) {
|
||||
console.error(err);
|
||||
socket.emit(
|
||||
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
globals.EVENT_IDS.FETCH_GAME_STATE,
|
||||
SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
EVENT_IDS.FETCH_GAME_STATE,
|
||||
gameState.accessCode,
|
||||
{ personId: gameState.client.cookie },
|
||||
(gameState) => {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { QRCode } from '../../third_party/qrcode.js';
|
||||
import { toast } from '../../front_end_components/Toast.js';
|
||||
import { globals } from '../../../config/globals.js';
|
||||
import { EVENT_IDS, SOCKET_EVENTS, USER_TYPE_ICONS, USER_TYPES } from '../../../config/globals.js';
|
||||
import { HTMLFragments } from '../../front_end_components/HTMLFragments.js';
|
||||
import { Confirmation } from '../../front_end_components/Confirmation.js';
|
||||
import { SharedStateUtil } from './shared/SharedStateUtil.js';
|
||||
@@ -25,15 +25,15 @@ export class Lobby {
|
||||
}
|
||||
Confirmation('Start game and deal roles?', () => {
|
||||
socket.timeout(5000).emit(
|
||||
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
globals.EVENT_IDS.START_GAME,
|
||||
SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
EVENT_IDS.START_GAME,
|
||||
stateBucket.currentGameState.accessCode,
|
||||
null,
|
||||
(err) => {
|
||||
if (err) {
|
||||
socket.emit(
|
||||
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
globals.EVENT_IDS.FETCH_GAME_STATE,
|
||||
SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
EVENT_IDS.FETCH_GAME_STATE,
|
||||
stateBucket.currentGameState.accessCode,
|
||||
{ personId: stateBucket.currentGameState.client.cookie },
|
||||
(gameState) => {
|
||||
@@ -52,8 +52,8 @@ export class Lobby {
|
||||
e.preventDefault();
|
||||
Confirmation('Leave the room?', () => {
|
||||
socket.emit(
|
||||
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
globals.EVENT_IDS.LEAVE_ROOM,
|
||||
SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
EVENT_IDS.LEAVE_ROOM,
|
||||
stateBucket.currentGameState.accessCode,
|
||||
{ personId: stateBucket.currentGameState.client.id }
|
||||
);
|
||||
@@ -86,8 +86,8 @@ export class Lobby {
|
||||
document.querySelector('#role-edit-container-background')?.remove();
|
||||
document.getElementById('game-content').style.display = 'flex';
|
||||
this.socket.emit(
|
||||
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
globals.EVENT_IDS.UPDATE_GAME_ROLES,
|
||||
SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
EVENT_IDS.UPDATE_GAME_ROLES,
|
||||
stateBucket.currentGameState.accessCode,
|
||||
{ deck: this.gameCreationStepManager.deckManager.deck.filter((card) => card.quantity > 0) },
|
||||
() => {
|
||||
@@ -130,7 +130,7 @@ export class Lobby {
|
||||
const playerCount = this.container.querySelector('#game-player-count');
|
||||
playerCount.innerText = this.stateBucket.currentGameState.gameSize + ' Players';
|
||||
const inLobbyCount = this.stateBucket.currentGameState.people.filter(
|
||||
p => p.userType !== globals.USER_TYPES.MODERATOR && p.userType !== globals.USER_TYPES.SPECTATOR
|
||||
p => p.userType !== USER_TYPES.MODERATOR && p.userType !== USER_TYPES.SPECTATOR
|
||||
).length;
|
||||
document.querySelector("label[for='lobby-players']").innerText =
|
||||
'Participants (' + inLobbyCount + '/' + this.stateBucket.currentGameState.gameSize + ' Players)';
|
||||
@@ -149,7 +149,7 @@ export class Lobby {
|
||||
if (e.type === 'click' || e.code === 'Enter') {
|
||||
Confirmation(
|
||||
SharedStateUtil.buildSpectatorList(this.stateBucket.currentGameState.people
|
||||
.filter(p => p.userType === globals.USER_TYPES.SPECTATOR),
|
||||
.filter(p => p.userType === USER_TYPES.SPECTATOR),
|
||||
this.stateBucket.currentGameState.client,
|
||||
this.socket,
|
||||
this.stateBucket.currentGameState),
|
||||
@@ -162,7 +162,7 @@ export class Lobby {
|
||||
this.container.querySelector('#spectator-count').addEventListener('keyup', spectatorHandler);
|
||||
|
||||
SharedStateUtil.setNumberOfSpectators(
|
||||
this.stateBucket.currentGameState.people.filter(p => p.userType === globals.USER_TYPES.SPECTATOR).length,
|
||||
this.stateBucket.currentGameState.people.filter(p => p.userType === USER_TYPES.SPECTATOR).length,
|
||||
this.container.querySelector('#spectator-count')
|
||||
);
|
||||
|
||||
@@ -180,54 +180,54 @@ export class Lobby {
|
||||
const lobbyPlayersContainer = this.container.querySelector('#lobby-players');
|
||||
const sorted = this.stateBucket.currentGameState.people.sort(
|
||||
function (a, b) {
|
||||
if (a.userType === globals.USER_TYPES.MODERATOR || a.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
if (a.userType === USER_TYPES.MODERATOR || a.userType === USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
return -1;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
);
|
||||
for (const person of sorted.filter(p => p.userType !== globals.USER_TYPES.SPECTATOR)) {
|
||||
for (const person of sorted.filter(p => p.userType !== USER_TYPES.SPECTATOR)) {
|
||||
lobbyPlayersContainer.appendChild(renderLobbyPerson(person, this.stateBucket.currentGameState, this.socket));
|
||||
}
|
||||
const playerCount = this.stateBucket.currentGameState.people.filter(
|
||||
p => p.userType !== globals.USER_TYPES.MODERATOR && p.userType !== globals.USER_TYPES.SPECTATOR
|
||||
p => p.userType !== USER_TYPES.MODERATOR && p.userType !== USER_TYPES.SPECTATOR
|
||||
).length;
|
||||
document.querySelector("label[for='lobby-players']").innerText =
|
||||
'Participants (' + playerCount + '/' + this.stateBucket.currentGameState.gameSize + ' Players)';
|
||||
}
|
||||
|
||||
setSocketHandlers () {
|
||||
this.socket.on(globals.EVENT_IDS.PLAYER_JOINED, (player, gameIsStartable) => {
|
||||
this.socket.on(EVENT_IDS.PLAYER_JOINED, (player, gameIsStartable) => {
|
||||
toast(player.name + ' joined!', 'success', true, true, 'short');
|
||||
this.stateBucket.currentGameState.people.push(player);
|
||||
this.stateBucket.currentGameState.isStartable = gameIsStartable;
|
||||
this.populatePlayers();
|
||||
if ((
|
||||
this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
|
||||
|| this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
|
||||
this.stateBucket.currentGameState.client.userType === USER_TYPES.MODERATOR
|
||||
|| this.stateBucket.currentGameState.client.userType === USER_TYPES.TEMPORARY_MODERATOR
|
||||
)
|
||||
) {
|
||||
this.displayStartGamePromptForModerators();
|
||||
}
|
||||
});
|
||||
|
||||
this.socket.on(globals.EVENT_IDS.ADD_SPECTATOR, (spectator) => {
|
||||
this.socket.on(EVENT_IDS.ADD_SPECTATOR, (spectator) => {
|
||||
this.stateBucket.currentGameState.people.push(spectator);
|
||||
SharedStateUtil.setNumberOfSpectators(
|
||||
this.stateBucket.currentGameState.people.filter(p => p.userType === globals.USER_TYPES.SPECTATOR).length,
|
||||
this.stateBucket.currentGameState.people.filter(p => p.userType === USER_TYPES.SPECTATOR).length,
|
||||
document.getElementById('spectator-count')
|
||||
);
|
||||
});
|
||||
|
||||
this.socket.on(globals.EVENT_IDS.KICK_PERSON, (kickedId, gameIsStartable) => {
|
||||
this.socket.on(EVENT_IDS.KICK_PERSON, (kickedId, gameIsStartable) => {
|
||||
if (kickedId === this.stateBucket.currentGameState.client.id) {
|
||||
window.location = '/?message=' + encodeURIComponent('You were kicked by the moderator.');
|
||||
} else {
|
||||
this.handlePersonExiting(kickedId, gameIsStartable, globals.EVENT_IDS.KICK_PERSON);
|
||||
this.handlePersonExiting(kickedId, gameIsStartable, EVENT_IDS.KICK_PERSON);
|
||||
}
|
||||
});
|
||||
|
||||
this.socket.on(globals.EVENT_IDS.UPDATE_GAME_ROLES, (deck, gameSize, isStartable) => {
|
||||
this.socket.on(EVENT_IDS.UPDATE_GAME_ROLES, (deck, gameSize, isStartable) => {
|
||||
this.stateBucket.currentGameState.deck = deck;
|
||||
this.stateBucket.currentGameState.gameSize = gameSize;
|
||||
this.stateBucket.currentGameState.isStartable = isStartable;
|
||||
@@ -235,11 +235,11 @@ export class Lobby {
|
||||
this.setPlayerCount();
|
||||
});
|
||||
|
||||
this.socket.on(globals.EVENT_IDS.LEAVE_ROOM, (leftId, gameIsStartable) => {
|
||||
this.socket.on(EVENT_IDS.LEAVE_ROOM, (leftId, gameIsStartable) => {
|
||||
if (leftId === this.stateBucket.currentGameState.client.id) {
|
||||
window.location = '/?message=' + encodeURIComponent('You left the room.');
|
||||
} else {
|
||||
this.handlePersonExiting(leftId, gameIsStartable, globals.EVENT_IDS.LEAVE_ROOM);
|
||||
this.handlePersonExiting(leftId, gameIsStartable, EVENT_IDS.LEAVE_ROOM);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -252,18 +252,18 @@ export class Lobby {
|
||||
}
|
||||
this.stateBucket.currentGameState.isStartable = gameIsStartable;
|
||||
SharedStateUtil.setNumberOfSpectators(
|
||||
this.stateBucket.currentGameState.people.filter(p => p.userType === globals.USER_TYPES.SPECTATOR).length,
|
||||
this.stateBucket.currentGameState.people.filter(p => p.userType === USER_TYPES.SPECTATOR).length,
|
||||
document.getElementById('spectator-count')
|
||||
);
|
||||
this.populatePlayers();
|
||||
if ((
|
||||
this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
|
||||
|| this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
|
||||
this.stateBucket.currentGameState.client.userType === USER_TYPES.MODERATOR
|
||||
|| this.stateBucket.currentGameState.client.userType === USER_TYPES.TEMPORARY_MODERATOR
|
||||
)
|
||||
) {
|
||||
toast(
|
||||
event === globals.EVENT_IDS.LEAVE_ROOM ? 'A player left.' : 'Player kicked.',
|
||||
event === globals.EVENT_IDS.LEAVE_ROOM ? 'warning' : 'success',
|
||||
event === EVENT_IDS.LEAVE_ROOM ? 'A player left.' : 'Player kicked.',
|
||||
event === EVENT_IDS.LEAVE_ROOM ? 'warning' : 'success',
|
||||
true,
|
||||
true,
|
||||
'short'
|
||||
@@ -358,17 +358,17 @@ function renderLobbyPerson (person, gameState, socket) {
|
||||
personNameEl.classList.add('lobby-player-name');
|
||||
const personTypeEl = document.createElement('div');
|
||||
personNameEl.innerText = person.name;
|
||||
personTypeEl.innerText = person.userType + globals.USER_TYPE_ICONS[person.userType];
|
||||
personTypeEl.innerText = person.userType + USER_TYPE_ICONS[person.userType];
|
||||
el.classList.add('lobby-player');
|
||||
if (person.userType === globals.USER_TYPES.MODERATOR || person.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
if (person.userType === USER_TYPES.MODERATOR || person.userType === USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
el.classList.add('moderator');
|
||||
}
|
||||
|
||||
el.appendChild(personNameEl);
|
||||
el.appendChild(personTypeEl);
|
||||
|
||||
if ((gameState.client.userType === globals.USER_TYPES.MODERATOR || gameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR)
|
||||
&& person.userType !== globals.USER_TYPES.MODERATOR && person.userType !== globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
if ((gameState.client.userType === USER_TYPES.MODERATOR || gameState.client.userType === USER_TYPES.TEMPORARY_MODERATOR)
|
||||
&& person.userType !== USER_TYPES.MODERATOR && person.userType !== USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
SharedStateUtil.addPlayerOptions(el, person, socket, gameState);
|
||||
el.dataset.pointer = person.id;
|
||||
}
|
||||
|
||||
@@ -1,58 +1,41 @@
|
||||
import { XHRUtility } from '../../../utility/XHRUtility.js';
|
||||
import { UserUtility } from '../../../utility/UserUtility.js';
|
||||
import { globals } from '../../../../config/globals.js';
|
||||
import {
|
||||
STATUS,
|
||||
EVENT_IDS,
|
||||
ENVIRONMENTS,
|
||||
SOCKET_EVENTS,
|
||||
USER_TYPE_ICONS,
|
||||
USER_TYPES,
|
||||
ALIGNMENT
|
||||
} from '../../../../config/globals.js';
|
||||
import { toast } from '../../../front_end_components/Toast.js';
|
||||
import { Confirmation } from '../../../front_end_components/Confirmation.js';
|
||||
import { Lobby } from '../Lobby.js';
|
||||
import { stateBucket } from '../../StateBucket.js';
|
||||
import { InProgress } from '../InProgress.js';
|
||||
import { Ended } from '../Ended.js';
|
||||
import { HTMLFragments } from '../../../front_end_components/HTMLFragments.js';
|
||||
import { ModalManager } from '../../../front_end_components/ModalManager.js';
|
||||
|
||||
// This constant is meant to house logic that is utilized by more than one game state
|
||||
export const SharedStateUtil = {
|
||||
gameStateAckFn: (gameState, socket) => {
|
||||
stateBucket.currentGameState = gameState;
|
||||
processGameState(
|
||||
stateBucket.currentGameState,
|
||||
gameState.client.cookie,
|
||||
socket,
|
||||
true,
|
||||
true
|
||||
);
|
||||
},
|
||||
|
||||
restartHandler: (stateBucket, status = globals.STATUS.IN_PROGRESS) => {
|
||||
XHRUtility.xhr(
|
||||
restartHandler: (stateBucket, status = STATUS.IN_PROGRESS) => {
|
||||
fetch(
|
||||
'/api/games/' + stateBucket.currentGameState.accessCode + '/restart?status=' + status,
|
||||
'PATCH',
|
||||
null,
|
||||
JSON.stringify({
|
||||
playerName: stateBucket.currentGameState.client.name,
|
||||
accessCode: stateBucket.currentGameState.accessCode,
|
||||
sessionCookie: UserUtility.validateAnonUserSignature(globals.ENVIRONMENT.LOCAL),
|
||||
localCookie: UserUtility.validateAnonUserSignature(globals.ENVIRONMENT.PRODUCTION)
|
||||
})
|
||||
)
|
||||
.then((res) => {})
|
||||
.catch((res) => {
|
||||
toast(res.content, 'error', true, true, 'medium');
|
||||
});
|
||||
},
|
||||
|
||||
createRestartButton: (stateBucket) => {
|
||||
const restartGameButton = document.createElement('button');
|
||||
restartGameButton.classList.add('app-button');
|
||||
restartGameButton.setAttribute('id', 'restart-game-button');
|
||||
restartGameButton.innerText = 'Quick Restart';
|
||||
restartGameButton.addEventListener('click', () => {
|
||||
Confirmation('Restart the game, dealing everyone new roles?', () => {
|
||||
SharedStateUtil.restartHandler(stateBucket);
|
||||
});
|
||||
{
|
||||
method: 'PATCH',
|
||||
mode: 'cors',
|
||||
headers: {
|
||||
'Content-Type': 'application/json'
|
||||
},
|
||||
body: JSON.stringify({
|
||||
playerName: stateBucket.currentGameState.client.name,
|
||||
accessCode: stateBucket.currentGameState.accessCode,
|
||||
sessionCookie: UserUtility.validateAnonUserSignature(ENVIRONMENTS.LOCAL),
|
||||
localCookie: UserUtility.validateAnonUserSignature(ENVIRONMENTS.PRODUCTION)
|
||||
})
|
||||
}
|
||||
).catch((res) => {
|
||||
toast(res.content, 'error', true, true, 'medium');
|
||||
});
|
||||
|
||||
return restartGameButton;
|
||||
},
|
||||
|
||||
createReturnToLobbyButton: (stateBucket) => {
|
||||
@@ -62,123 +45,18 @@ export const SharedStateUtil = {
|
||||
returnToLobbyButton.innerText = 'Return to Lobby';
|
||||
returnToLobbyButton.addEventListener('click', () => {
|
||||
Confirmation('Return everyone to the Lobby?', () => {
|
||||
SharedStateUtil.restartHandler(stateBucket, globals.STATUS.LOBBY);
|
||||
SharedStateUtil.restartHandler(stateBucket, STATUS.LOBBY);
|
||||
});
|
||||
});
|
||||
|
||||
return returnToLobbyButton;
|
||||
},
|
||||
|
||||
setClientSocketHandlers: (stateBucket, socket) => {
|
||||
const startGameStateAckFn = (gameState) => {
|
||||
SharedStateUtil.gameStateAckFn(gameState, socket);
|
||||
toast('Game started!', 'success');
|
||||
};
|
||||
|
||||
const restartGameStateAckFn = (gameState) => {
|
||||
SharedStateUtil.gameStateAckFn(gameState, socket);
|
||||
toast('Everyone has returned to the Lobby!', 'success');
|
||||
};
|
||||
|
||||
const fetchGameStateHandler = (ackFn) => {
|
||||
socket.emit(
|
||||
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
globals.EVENT_IDS.FETCH_GAME_STATE,
|
||||
stateBucket.currentGameState.accessCode,
|
||||
{ personId: stateBucket.currentGameState.client.cookie },
|
||||
ackFn
|
||||
);
|
||||
};
|
||||
|
||||
socket.on(globals.EVENT_IDS.START_GAME, () => { fetchGameStateHandler(startGameStateAckFn); });
|
||||
|
||||
socket.on(globals.EVENT_IDS.RESTART_GAME, () => { fetchGameStateHandler(restartGameStateAckFn); });
|
||||
|
||||
socket.on(globals.EVENT_IDS.SYNC_GAME_STATE, () => {
|
||||
socket.emit(
|
||||
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
globals.EVENT_IDS.FETCH_GAME_STATE,
|
||||
stateBucket.currentGameState.accessCode,
|
||||
{ personId: stateBucket.currentGameState.client.cookie },
|
||||
function (gameState) {
|
||||
const oldUserType = stateBucket.currentGameState.client.userType;
|
||||
stateBucket.currentGameState = gameState;
|
||||
processGameState(
|
||||
stateBucket.currentGameState,
|
||||
gameState.client.cookie,
|
||||
socket,
|
||||
true,
|
||||
gameState.client.userType !== oldUserType
|
||||
);
|
||||
}
|
||||
);
|
||||
});
|
||||
|
||||
socket.on(globals.COMMANDS.END_GAME, (people) => {
|
||||
stateBucket.currentGameState.people = people;
|
||||
stateBucket.currentGameState.status = globals.STATUS.ENDED;
|
||||
processGameState(
|
||||
stateBucket.currentGameState,
|
||||
stateBucket.currentGameState.client.cookie,
|
||||
socket,
|
||||
true,
|
||||
true
|
||||
);
|
||||
});
|
||||
},
|
||||
|
||||
syncWithGame: (socket, cookie, window) => {
|
||||
const splitUrl = window.location.href.split('/game/');
|
||||
const accessCode = splitUrl[1];
|
||||
if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
|
||||
socket.timeout(5000).emit(
|
||||
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
globals.EVENT_IDS.FETCH_GAME_STATE,
|
||||
accessCode,
|
||||
{ personId: cookie },
|
||||
(err, gameState) => {
|
||||
if (err) {
|
||||
SharedStateUtil.retrySync(accessCode, socket, cookie);
|
||||
} else {
|
||||
SharedStateUtil.handleGameState(gameState, cookie, socket);
|
||||
}
|
||||
}
|
||||
);
|
||||
} else {
|
||||
window.location = '/not-found?reason=' + encodeURIComponent('invalid-access-code');
|
||||
}
|
||||
},
|
||||
|
||||
retrySync: (accessCode, socket, cookie) => {
|
||||
socket.emit(
|
||||
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
globals.EVENT_IDS.FETCH_GAME_STATE,
|
||||
accessCode,
|
||||
{ personId: cookie },
|
||||
(gameState) => {
|
||||
SharedStateUtil.handleGameState(gameState, cookie, socket);
|
||||
}
|
||||
);
|
||||
},
|
||||
|
||||
handleGameState: (gameState, cookie, socket) => {
|
||||
if (gameState === null) {
|
||||
window.location = '/not-found?reason=' + encodeURIComponent('game-not-found');
|
||||
} else {
|
||||
stateBucket.currentGameState = gameState;
|
||||
document.querySelector('.spinner-container')?.remove();
|
||||
document.querySelector('.spinner-background')?.remove();
|
||||
document.getElementById('game-content').innerHTML = HTMLFragments.INITIAL_GAME_DOM;
|
||||
toast('You are connected.', 'success', true, true, 'short');
|
||||
processGameState(stateBucket.currentGameState, cookie, socket, true, true);
|
||||
}
|
||||
},
|
||||
|
||||
addPlayerOptions: (personEl, person, socket, gameState) => {
|
||||
const optionsButton = document.createElement('img');
|
||||
const optionsHandler = (e) => {
|
||||
if (e.type === 'click' || e.code === 'Enter') {
|
||||
document.querySelector('#player-options-modal-title').innerText = person.name + globals.USER_TYPE_ICONS[person.userType];
|
||||
document.querySelector('#player-options-modal-title').innerText = person.name + USER_TYPE_ICONS[person.userType];
|
||||
document.getElementById('player-options-modal-content').innerHTML = '';
|
||||
const kickOption = document.createElement('button');
|
||||
kickOption.setAttribute('class', 'player-option');
|
||||
@@ -187,8 +65,8 @@ export const SharedStateUtil = {
|
||||
ModalManager.dispelModal('player-options-modal', 'player-options-modal-background');
|
||||
Confirmation('Kick \'' + person.name + '\'?', () => {
|
||||
socket.emit(
|
||||
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
globals.EVENT_IDS.KICK_PERSON,
|
||||
SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
EVENT_IDS.KICK_PERSON,
|
||||
gameState.accessCode,
|
||||
{ personId: person.id }
|
||||
);
|
||||
@@ -216,7 +94,7 @@ export const SharedStateUtil = {
|
||||
|
||||
buildSpectatorList (people, client, socket, gameState) {
|
||||
const list = document.createElement('div');
|
||||
const spectators = people.filter(p => p.userType === globals.USER_TYPES.SPECTATOR);
|
||||
const spectators = people.filter(p => p.userType === USER_TYPES.SPECTATOR);
|
||||
if (spectators.length === 0) {
|
||||
list.innerHTML = '<div>Nobody currently spectating.</div>';
|
||||
} else {
|
||||
@@ -224,11 +102,11 @@ export const SharedStateUtil = {
|
||||
const spectatorEl = document.createElement('div');
|
||||
spectatorEl.classList.add('spectator');
|
||||
spectatorEl.innerHTML = '<div class=\'spectator-name\'></div>' +
|
||||
'<div>' + 'spectator' + globals.USER_TYPE_ICONS.spectator + '</div>';
|
||||
'<div>' + 'spectator' + USER_TYPE_ICONS.spectator + '</div>';
|
||||
spectatorEl.querySelector('.spectator-name').innerText = spectator.name;
|
||||
list.appendChild(spectatorEl);
|
||||
|
||||
if (client.userType === globals.USER_TYPES.MODERATOR || client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
if (client.userType === USER_TYPES.MODERATOR || client.userType === USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
this.addPlayerOptions(spectatorEl, spectator, socket, gameState);
|
||||
spectatorEl.dataset.pointer = spectator.id;
|
||||
}
|
||||
@@ -246,126 +124,68 @@ export const SharedStateUtil = {
|
||||
|
||||
displayCurrentModerator: (moderator) => {
|
||||
document.getElementById('current-moderator-name').innerText = moderator.name;
|
||||
document.getElementById('current-moderator-type').innerText = moderator.userType + globals.USER_TYPE_ICONS[moderator.userType];
|
||||
document.getElementById('current-moderator-type').innerText = moderator.userType + USER_TYPE_ICONS[moderator.userType];
|
||||
},
|
||||
|
||||
returnHumanReadableTime: (milliseconds, tenthsOfSeconds = false) => {
|
||||
const tenths = Math.floor((milliseconds / 100) % 10);
|
||||
let seconds = Math.floor((milliseconds / 1000) % 60);
|
||||
let minutes = Math.floor((milliseconds / (1000 * 60)) % 60);
|
||||
let hours = Math.floor((milliseconds / (1000 * 60 * 60)) % 24);
|
||||
|
||||
hours = hours < 10 ? '0' + hours : hours;
|
||||
minutes = minutes < 10 ? '0' + minutes : minutes;
|
||||
seconds = seconds < 10 ? '0' + seconds : seconds;
|
||||
|
||||
return tenthsOfSeconds
|
||||
? hours + ':' + minutes + ':' + seconds + '.' + tenths
|
||||
: hours + ':' + minutes + ':' + seconds;
|
||||
},
|
||||
|
||||
activateRoleInfoButton: () => {
|
||||
document.getElementById('role-info-button').addEventListener('click', (e) => {
|
||||
const deck = stateBucket.currentGameState.deck;
|
||||
deck.sort((a, b) => {
|
||||
return a.team === ALIGNMENT.GOOD ? -1 : 1;
|
||||
});
|
||||
e.preventDefault();
|
||||
document.getElementById('role-info-prompt').innerHTML = HTMLFragments.ROLE_INFO_MODAL;
|
||||
const modalContent = document.getElementById('game-role-info-container');
|
||||
for (const card of deck) {
|
||||
const roleDiv = document.createElement('div');
|
||||
const roleNameDiv = document.createElement('div');
|
||||
|
||||
roleNameDiv.classList.add('role-info-name');
|
||||
|
||||
const roleName = document.createElement('h5');
|
||||
const roleQuantity = document.createElement('h5');
|
||||
const roleDescription = document.createElement('p');
|
||||
|
||||
roleDescription.innerText = card.description;
|
||||
roleName.innerText = card.role;
|
||||
roleQuantity.innerText = card.quantity + 'x';
|
||||
|
||||
if (card.team === ALIGNMENT.GOOD) {
|
||||
roleName.classList.add(ALIGNMENT.GOOD);
|
||||
} else {
|
||||
roleName.classList.add(ALIGNMENT.EVIL);
|
||||
}
|
||||
|
||||
roleNameDiv.appendChild(roleQuantity);
|
||||
roleNameDiv.appendChild(roleName);
|
||||
|
||||
roleDiv.appendChild(roleNameDiv);
|
||||
roleDiv.appendChild(roleDescription);
|
||||
|
||||
modalContent.appendChild(roleDiv);
|
||||
}
|
||||
ModalManager.displayModal('role-info-modal', 'role-info-modal-background', 'close-role-info-modal-button');
|
||||
});
|
||||
},
|
||||
|
||||
displayClientInfo: (name, userType) => {
|
||||
document.getElementById('client-name').innerText = name;
|
||||
document.getElementById('client-user-type').innerText = userType;
|
||||
document.getElementById('client-user-type').innerText += USER_TYPE_ICONS[userType];
|
||||
}
|
||||
};
|
||||
|
||||
function processGameState (
|
||||
currentGameState,
|
||||
userId,
|
||||
socket,
|
||||
refreshPrompt = true,
|
||||
animateContainer = false
|
||||
) {
|
||||
if (animateContainer) {
|
||||
document.getElementById('game-state-container').animate(
|
||||
[
|
||||
{ opacity: '0', transform: 'translateY(10px)' },
|
||||
{ opacity: '1', transform: 'translateY(0px)' }
|
||||
], {
|
||||
duration: 500,
|
||||
easing: 'ease-in-out',
|
||||
fill: 'both'
|
||||
});
|
||||
document.getElementById('client-container').animate([
|
||||
{ opacity: '0' },
|
||||
{ opacity: '1' }
|
||||
], {
|
||||
duration: 500,
|
||||
easing: 'ease-out',
|
||||
fill: 'both'
|
||||
});
|
||||
}
|
||||
|
||||
displayClientInfo(currentGameState.client.name, currentGameState.client.userType);
|
||||
|
||||
switch (currentGameState.status) {
|
||||
case globals.STATUS.LOBBY:
|
||||
const lobby = new Lobby('game-state-container', stateBucket, socket);
|
||||
if (refreshPrompt) {
|
||||
lobby.removeStartGameFunctionalityIfPresent();
|
||||
}
|
||||
lobby.populateHeader();
|
||||
lobby.populatePlayers();
|
||||
globals.LOBBY_EVENTS().forEach(e => socket.removeAllListeners(e));
|
||||
lobby.setSocketHandlers();
|
||||
if (currentGameState.client.userType === globals.USER_TYPES.MODERATOR
|
||||
|| currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
if (refreshPrompt) {
|
||||
lobby.displayStartGamePromptForModerators();
|
||||
}
|
||||
document.getElementById('player-options-prompt').innerHTML = HTMLFragments.PLAYER_OPTIONS_MODAL;
|
||||
} else {
|
||||
if (refreshPrompt) {
|
||||
lobby.displayPlayerPrompt();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case globals.STATUS.IN_PROGRESS:
|
||||
if (refreshPrompt) {
|
||||
document.querySelector('#game-control-prompt')?.remove();
|
||||
document.querySelector('#leave-game-prompt')?.remove();
|
||||
}
|
||||
const inProgressGame = new InProgress('game-state-container', stateBucket, socket);
|
||||
globals.IN_PROGRESS_EVENTS().forEach(e => socket.removeAllListeners(e));
|
||||
inProgressGame.setSocketHandlers();
|
||||
inProgressGame.setUserView(currentGameState.client.userType);
|
||||
break;
|
||||
case globals.STATUS.ENDED: {
|
||||
const ended = new Ended('game-state-container', stateBucket, socket);
|
||||
ended.renderEndOfGame(currentGameState);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
activateRoleInfoButton();
|
||||
}
|
||||
|
||||
function activateRoleInfoButton () {
|
||||
document.getElementById('role-info-button').addEventListener('click', (e) => {
|
||||
const deck = stateBucket.currentGameState.deck;
|
||||
deck.sort((a, b) => {
|
||||
return a.team === globals.ALIGNMENT.GOOD ? -1 : 1;
|
||||
});
|
||||
e.preventDefault();
|
||||
document.getElementById('role-info-prompt').innerHTML = HTMLFragments.ROLE_INFO_MODAL;
|
||||
const modalContent = document.getElementById('game-role-info-container');
|
||||
for (const card of deck) {
|
||||
const roleDiv = document.createElement('div');
|
||||
const roleNameDiv = document.createElement('div');
|
||||
|
||||
roleNameDiv.classList.add('role-info-name');
|
||||
|
||||
const roleName = document.createElement('h5');
|
||||
const roleQuantity = document.createElement('h5');
|
||||
const roleDescription = document.createElement('p');
|
||||
|
||||
roleDescription.innerText = card.description;
|
||||
roleName.innerText = card.role;
|
||||
roleQuantity.innerText = card.quantity + 'x';
|
||||
|
||||
if (card.team === globals.ALIGNMENT.GOOD) {
|
||||
roleName.classList.add(globals.ALIGNMENT.GOOD);
|
||||
} else {
|
||||
roleName.classList.add(globals.ALIGNMENT.EVIL);
|
||||
}
|
||||
|
||||
roleNameDiv.appendChild(roleQuantity);
|
||||
roleNameDiv.appendChild(roleName);
|
||||
|
||||
roleDiv.appendChild(roleNameDiv);
|
||||
roleDiv.appendChild(roleDescription);
|
||||
|
||||
modalContent.appendChild(roleDiv);
|
||||
}
|
||||
ModalManager.displayModal('role-info-modal', 'role-info-modal-background', 'close-role-info-modal-button');
|
||||
});
|
||||
}
|
||||
|
||||
function displayClientInfo (name, userType) {
|
||||
document.getElementById('client-name').innerText = name;
|
||||
document.getElementById('client-user-type').innerText = userType;
|
||||
document.getElementById('client-user-type').innerText += globals.USER_TYPE_ICONS[userType];
|
||||
}
|
||||
|
||||
@@ -3,41 +3,244 @@ import { stateBucket } from '../game_state/StateBucket.js';
|
||||
import { UserUtility } from '../utility/UserUtility.js';
|
||||
import { toast } from '../front_end_components/Toast.js';
|
||||
import { SharedStateUtil } from '../game_state/states/shared/SharedStateUtil.js';
|
||||
import {
|
||||
EVENT_IDS,
|
||||
IN_PROGRESS_EVENTS,
|
||||
LOBBY_EVENTS,
|
||||
PRIMITIVES,
|
||||
SOCKET_EVENTS,
|
||||
STATUS,
|
||||
USER_TYPES
|
||||
} from '../../config/globals.js';
|
||||
import { HTMLFragments } from '../front_end_components/HTMLFragments.js';
|
||||
import { Lobby } from '../game_state/states/Lobby.js';
|
||||
import { InProgress } from '../game_state/states/InProgress.js';
|
||||
import { Ended } from '../game_state/states/Ended.js';
|
||||
|
||||
export const gameHandler = async (socket, XHRUtility, window, gameDOM) => {
|
||||
export const gameHandler = (socket, window, gameDOM) => {
|
||||
document.body.innerHTML = gameDOM + document.body.innerHTML;
|
||||
injectNavbar();
|
||||
return new Promise((resolve, reject) => {
|
||||
window.fetch(
|
||||
'/api/games/environment',
|
||||
{
|
||||
method: 'GET',
|
||||
mode: 'cors'
|
||||
}
|
||||
).catch((res) => {
|
||||
reject(res.content);
|
||||
}).then((response) => {
|
||||
response.text().then((text) => {
|
||||
stateBucket.environment = text;
|
||||
socket.on('connect', () => {
|
||||
if (stateBucket.timerWorker) {
|
||||
stateBucket.timerWorker.terminate();
|
||||
stateBucket.timerWorker = null;
|
||||
}
|
||||
syncWithGame(
|
||||
socket,
|
||||
UserUtility.validateAnonUserSignature(stateBucket.environment),
|
||||
window
|
||||
);
|
||||
});
|
||||
socket.on('connect_error', (err) => {
|
||||
toast(err, 'error', true, false);
|
||||
});
|
||||
|
||||
const response = await XHRUtility.xhr(
|
||||
'/api/games/environment',
|
||||
'GET',
|
||||
null,
|
||||
null
|
||||
).catch((res) => {
|
||||
toast(res.content, 'error', true);
|
||||
socket.on('disconnect', () => {
|
||||
toast('Disconnected. Attempting reconnect...', 'error', true, false);
|
||||
});
|
||||
setClientSocketHandlers(stateBucket, socket);
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
stateBucket.environment = response.content;
|
||||
function syncWithGame (socket, cookie, window) {
|
||||
const splitUrl = window.location.href.split('/game/');
|
||||
const accessCode = splitUrl[1];
|
||||
if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === PRIMITIVES.ACCESS_CODE_LENGTH) {
|
||||
socket.timeout(5000).emit(
|
||||
SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
EVENT_IDS.FETCH_GAME_STATE,
|
||||
accessCode,
|
||||
{ personId: cookie },
|
||||
(err, gameState) => {
|
||||
if (err) {
|
||||
retrySync(accessCode, socket, cookie);
|
||||
} else {
|
||||
handleGameState(gameState, cookie, socket);
|
||||
}
|
||||
}
|
||||
);
|
||||
} else {
|
||||
window.location = '/not-found?reason=' + encodeURIComponent('invalid-access-code');
|
||||
}
|
||||
}
|
||||
|
||||
socket.on('connect', function () {
|
||||
if (stateBucket.timerWorker) {
|
||||
stateBucket.timerWorker.terminate();
|
||||
stateBucket.timerWorker = null;
|
||||
function retrySync (accessCode, socket, cookie) {
|
||||
socket.emit(
|
||||
SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
EVENT_IDS.FETCH_GAME_STATE,
|
||||
accessCode,
|
||||
{ personId: cookie },
|
||||
(gameState) => {
|
||||
handleGameState(gameState, cookie, socket);
|
||||
}
|
||||
SharedStateUtil.syncWithGame(
|
||||
);
|
||||
}
|
||||
|
||||
function handleGameState (gameState, cookie, socket) {
|
||||
if (gameState === null) {
|
||||
window.location = '/not-found?reason=' + encodeURIComponent('game-not-found');
|
||||
} else {
|
||||
stateBucket.currentGameState = gameState;
|
||||
document.querySelector('.spinner-container')?.remove();
|
||||
document.querySelector('.spinner-background')?.remove();
|
||||
document.getElementById('game-content').innerHTML = HTMLFragments.INITIAL_GAME_DOM;
|
||||
toast('You are connected.', 'success', true, true, 'short');
|
||||
processGameState(stateBucket.currentGameState, cookie, socket, true, true);
|
||||
}
|
||||
}
|
||||
|
||||
function processGameState (
|
||||
currentGameState,
|
||||
userId,
|
||||
socket,
|
||||
refreshPrompt = true,
|
||||
animateContainer = false
|
||||
) {
|
||||
if (animateContainer) {
|
||||
document.getElementById('game-state-container').animate(
|
||||
[
|
||||
{ opacity: '0', transform: 'translateY(10px)' },
|
||||
{ opacity: '1', transform: 'translateY(0px)' }
|
||||
], {
|
||||
duration: 500,
|
||||
easing: 'ease-in-out',
|
||||
fill: 'both'
|
||||
});
|
||||
document.getElementById('client-container').animate([
|
||||
{ opacity: '0' },
|
||||
{ opacity: '1' }
|
||||
], {
|
||||
duration: 500,
|
||||
easing: 'ease-out',
|
||||
fill: 'both'
|
||||
});
|
||||
}
|
||||
|
||||
SharedStateUtil.displayClientInfo(currentGameState.client.name, currentGameState.client.userType);
|
||||
|
||||
switch (currentGameState.status) {
|
||||
case STATUS.LOBBY:
|
||||
const lobby = new Lobby('game-state-container', stateBucket, socket);
|
||||
if (refreshPrompt) {
|
||||
lobby.removeStartGameFunctionalityIfPresent();
|
||||
}
|
||||
lobby.populateHeader();
|
||||
lobby.populatePlayers();
|
||||
LOBBY_EVENTS().forEach(e => socket.removeAllListeners(e));
|
||||
lobby.setSocketHandlers();
|
||||
if (currentGameState.client.userType === USER_TYPES.MODERATOR
|
||||
|| currentGameState.client.userType === USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
if (refreshPrompt) {
|
||||
lobby.displayStartGamePromptForModerators();
|
||||
}
|
||||
document.getElementById('player-options-prompt').innerHTML = HTMLFragments.PLAYER_OPTIONS_MODAL;
|
||||
} else {
|
||||
if (refreshPrompt) {
|
||||
lobby.displayPlayerPrompt();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case STATUS.IN_PROGRESS:
|
||||
if (refreshPrompt) {
|
||||
document.querySelector('#game-control-prompt')?.remove();
|
||||
document.querySelector('#leave-game-prompt')?.remove();
|
||||
}
|
||||
const inProgressGame = new InProgress('game-state-container', stateBucket, socket);
|
||||
IN_PROGRESS_EVENTS().forEach(e => socket.removeAllListeners(e));
|
||||
inProgressGame.setSocketHandlers();
|
||||
inProgressGame.setUserView(currentGameState.client.userType);
|
||||
break;
|
||||
case STATUS.ENDED: {
|
||||
const ended = new Ended('game-state-container', stateBucket, socket);
|
||||
ended.renderEndOfGame(currentGameState);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
SharedStateUtil.activateRoleInfoButton();
|
||||
}
|
||||
|
||||
function setClientSocketHandlers (stateBucket, socket) {
|
||||
const commonGameStateAckFn = (gameState, socket) => {
|
||||
stateBucket.currentGameState = gameState;
|
||||
processGameState(
|
||||
stateBucket.currentGameState,
|
||||
gameState.client.cookie,
|
||||
socket,
|
||||
UserUtility.validateAnonUserSignature(response.content),
|
||||
window
|
||||
true,
|
||||
true
|
||||
);
|
||||
};
|
||||
const startGameStateAckFn = (gameState) => {
|
||||
commonGameStateAckFn(gameState, socket);
|
||||
toast('Game started!', 'success');
|
||||
};
|
||||
|
||||
const restartGameStateAckFn = (gameState) => {
|
||||
commonGameStateAckFn(gameState, socket);
|
||||
toast('Everyone has returned to the Lobby!', 'success');
|
||||
};
|
||||
|
||||
const fetchGameStateHandler = (ackFn) => {
|
||||
socket.emit(
|
||||
SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
EVENT_IDS.FETCH_GAME_STATE,
|
||||
stateBucket.currentGameState.accessCode,
|
||||
{ personId: stateBucket.currentGameState.client.cookie },
|
||||
ackFn
|
||||
);
|
||||
};
|
||||
|
||||
socket.on(EVENT_IDS.START_GAME, () => { fetchGameStateHandler(startGameStateAckFn); });
|
||||
|
||||
socket.on(EVENT_IDS.RESTART_GAME, () => { fetchGameStateHandler(restartGameStateAckFn); });
|
||||
|
||||
socket.on(EVENT_IDS.SYNC_GAME_STATE, () => {
|
||||
socket.emit(
|
||||
SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
EVENT_IDS.FETCH_GAME_STATE,
|
||||
stateBucket.currentGameState.accessCode,
|
||||
{ personId: stateBucket.currentGameState.client.cookie },
|
||||
function (gameState) {
|
||||
const oldUserType = stateBucket.currentGameState.client.userType;
|
||||
stateBucket.currentGameState = gameState;
|
||||
processGameState(
|
||||
stateBucket.currentGameState,
|
||||
gameState.client.cookie,
|
||||
socket,
|
||||
true,
|
||||
gameState.client.userType !== oldUserType
|
||||
);
|
||||
}
|
||||
);
|
||||
});
|
||||
|
||||
socket.on('connect_error', (err) => {
|
||||
toast(err, 'error', true, false);
|
||||
socket.on(EVENT_IDS.END_GAME, (people) => {
|
||||
stateBucket.currentGameState.people = people;
|
||||
stateBucket.currentGameState.status = STATUS.ENDED;
|
||||
processGameState(
|
||||
stateBucket.currentGameState,
|
||||
stateBucket.currentGameState.client.cookie,
|
||||
socket,
|
||||
true,
|
||||
true
|
||||
);
|
||||
});
|
||||
|
||||
socket.on('disconnect', () => {
|
||||
toast('Disconnected. Attempting reconnect...', 'error', true, false);
|
||||
});
|
||||
|
||||
SharedStateUtil.setClientSocketHandlers(stateBucket, socket);
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
import { globals } from '../../config/globals.js';
|
||||
import { EVENT_IDS, SOCKET_EVENTS, USER_TYPES, TIMER_EVENTS, PRIMITIVES } from '../../config/globals.js';
|
||||
import { Confirmation } from '../front_end_components/Confirmation.js';
|
||||
import { SharedStateUtil } from '../game_state/states/shared/SharedStateUtil.js';
|
||||
|
||||
export class GameTimerManager {
|
||||
constructor (stateBucket, socket) {
|
||||
this.stateBucket = stateBucket;
|
||||
this.playListener = (e) => {
|
||||
if (e.type === 'click' || e.code === 'Enter') {
|
||||
socket.emit(globals.SOCKET_EVENTS.IN_GAME_MESSAGE, globals.EVENT_IDS.RESUME_TIMER, this.stateBucket.currentGameState.accessCode);
|
||||
socket.emit(SOCKET_EVENTS.IN_GAME_MESSAGE, EVENT_IDS.RESUME_TIMER, this.stateBucket.currentGameState.accessCode);
|
||||
}
|
||||
};
|
||||
this.pauseListener = (e) => {
|
||||
if (e.type === 'click' || e.code === 'Enter') {
|
||||
socket.emit(globals.SOCKET_EVENTS.IN_GAME_MESSAGE, globals.EVENT_IDS.PAUSE_TIMER, this.stateBucket.currentGameState.accessCode);
|
||||
socket.emit(SOCKET_EVENTS.IN_GAME_MESSAGE, EVENT_IDS.PAUSE_TIMER, this.stateBucket.currentGameState.accessCode);
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -19,8 +20,8 @@ export class GameTimerManager {
|
||||
resumeGameTimer (totalTime, tickRate, soundManager, timerWorker) {
|
||||
if (window.Worker) {
|
||||
if (
|
||||
this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
|
||||
|| this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
|
||||
this.stateBucket.currentGameState.client.userType === USER_TYPES.MODERATOR
|
||||
|| this.stateBucket.currentGameState.client.userType === USER_TYPES.TEMPORARY_MODERATOR
|
||||
) {
|
||||
this.swapToPauseButton();
|
||||
}
|
||||
@@ -33,8 +34,8 @@ export class GameTimerManager {
|
||||
timer.classList.add('low');
|
||||
}
|
||||
timer.innerText = totalTime < 60000
|
||||
? returnHumanReadableTime(totalTime, true)
|
||||
: returnHumanReadableTime(totalTime);
|
||||
? SharedStateUtil.returnHumanReadableTime(totalTime, true)
|
||||
: SharedStateUtil.returnHumanReadableTime(totalTime);
|
||||
timerWorker.onmessage = function (e) {
|
||||
if (e.data.hasOwnProperty('timeRemainingInMilliseconds') && e.data.timeRemainingInMilliseconds >= 0) {
|
||||
if (e.data.timeRemainingInMilliseconds === 0) {
|
||||
@@ -54,47 +55,31 @@ export class GameTimerManager {
|
||||
pauseGameTimer (timerWorker, timeRemaining) {
|
||||
if (window.Worker) {
|
||||
if (
|
||||
this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
|
||||
|| this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
|
||||
this.stateBucket.currentGameState.client.userType === USER_TYPES.MODERATOR
|
||||
|| this.stateBucket.currentGameState.client.userType === USER_TYPES.TEMPORARY_MODERATOR
|
||||
) {
|
||||
this.swapToPlayButton();
|
||||
}
|
||||
|
||||
timerWorker.postMessage('stop');
|
||||
const timer = document.getElementById('game-timer');
|
||||
if (timeRemaining < 60000) {
|
||||
timer.innerText = returnHumanReadableTime(timeRemaining, true);
|
||||
timer.classList.add('paused-low');
|
||||
timer.classList.add('low');
|
||||
} else {
|
||||
timer.innerText = returnHumanReadableTime(timeRemaining);
|
||||
timer.classList.add('paused');
|
||||
}
|
||||
populateTimerElement(timeRemaining);
|
||||
}
|
||||
}
|
||||
|
||||
displayPausedTime (time) {
|
||||
if (
|
||||
this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
|
||||
|| this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
|
||||
this.stateBucket.currentGameState.client.userType === USER_TYPES.MODERATOR
|
||||
|| this.stateBucket.currentGameState.client.userType === USER_TYPES.TEMPORARY_MODERATOR
|
||||
) {
|
||||
this.swapToPlayButton();
|
||||
}
|
||||
|
||||
const timer = document.getElementById('game-timer');
|
||||
if (time < 60000) {
|
||||
timer.innerText = returnHumanReadableTime(time, true);
|
||||
timer.classList.add('paused-low');
|
||||
timer.classList.add('low');
|
||||
} else {
|
||||
timer.innerText = returnHumanReadableTime(time);
|
||||
timer.classList.add('paused');
|
||||
}
|
||||
populateTimerElement(time);
|
||||
}
|
||||
|
||||
displayExpiredTime () {
|
||||
if (this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
|
||||
|| this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
|
||||
if (this.stateBucket.currentGameState.client.userType === USER_TYPES.TEMPORARY_MODERATOR
|
||||
|| this.stateBucket.currentGameState.client.userType === USER_TYPES.MODERATOR) {
|
||||
const currentBtn = document.querySelector('#timer-container-moderator #play-pause img');
|
||||
if (currentBtn) {
|
||||
currentBtn.removeEventListener('click', this.pauseListener);
|
||||
@@ -113,31 +98,31 @@ export class GameTimerManager {
|
||||
}
|
||||
|
||||
const timer = document.getElementById('game-timer');
|
||||
timer.innerText = returnHumanReadableTime(0, true);
|
||||
timer.innerText = SharedStateUtil.returnHumanReadableTime(0, true);
|
||||
}
|
||||
|
||||
attachTimerSocketListeners (socket, timerWorker) {
|
||||
globals.TIMER_EVENTS().forEach(e => socket.removeAllListeners(e));
|
||||
TIMER_EVENTS().forEach(e => socket.removeAllListeners(e));
|
||||
|
||||
socket.on(globals.COMMANDS.PAUSE_TIMER, (timeRemaining) => {
|
||||
socket.on(EVENT_IDS.PAUSE_TIMER, (timeRemaining) => {
|
||||
this.pauseGameTimer(timerWorker, timeRemaining);
|
||||
});
|
||||
|
||||
socket.on(globals.COMMANDS.RESUME_TIMER, (timeRemaining) => {
|
||||
this.resumeGameTimer(timeRemaining, globals.CLOCK_TICK_INTERVAL_MILLIS, null, timerWorker);
|
||||
socket.on(EVENT_IDS.RESUME_TIMER, (timeRemaining) => {
|
||||
this.resumeGameTimer(timeRemaining, PRIMITIVES.CLOCK_TICK_INTERVAL_MILLIS, null, timerWorker);
|
||||
});
|
||||
|
||||
socket.once(globals.COMMANDS.GET_TIME_REMAINING, (timeRemaining, paused) => {
|
||||
socket.once(EVENT_IDS.GET_TIME_REMAINING, (timeRemaining, paused) => {
|
||||
if (paused) {
|
||||
this.displayPausedTime(timeRemaining);
|
||||
} else if (timeRemaining === 0) {
|
||||
this.displayExpiredTime();
|
||||
} else {
|
||||
this.resumeGameTimer(timeRemaining, globals.CLOCK_TICK_INTERVAL_MILLIS, null, timerWorker);
|
||||
this.resumeGameTimer(timeRemaining, PRIMITIVES.CLOCK_TICK_INTERVAL_MILLIS, null, timerWorker);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on(globals.COMMANDS.END_TIMER, () => {
|
||||
socket.on(EVENT_IDS.END_TIMER, () => {
|
||||
Confirmation('The timer has expired!');
|
||||
});
|
||||
}
|
||||
@@ -178,17 +163,14 @@ export class GameTimerManager {
|
||||
}
|
||||
}
|
||||
|
||||
function returnHumanReadableTime (milliseconds, tenthsOfSeconds = false) {
|
||||
const tenths = Math.floor((milliseconds / 100) % 10);
|
||||
let seconds = Math.floor((milliseconds / 1000) % 60);
|
||||
let minutes = Math.floor((milliseconds / (1000 * 60)) % 60);
|
||||
let hours = Math.floor((milliseconds / (1000 * 60 * 60)) % 24);
|
||||
|
||||
hours = hours < 10 ? '0' + hours : hours;
|
||||
minutes = minutes < 10 ? '0' + minutes : minutes;
|
||||
seconds = seconds < 10 ? '0' + seconds : seconds;
|
||||
|
||||
return tenthsOfSeconds
|
||||
? hours + ':' + minutes + ':' + seconds + '.' + tenths
|
||||
: hours + ':' + minutes + ':' + seconds;
|
||||
function populateTimerElement (timeRemaining) {
|
||||
const timer = document.getElementById('game-timer');
|
||||
if (timeRemaining < 60000) {
|
||||
timer.innerText = SharedStateUtil.returnHumanReadableTime(timeRemaining, true);
|
||||
timer.classList.add('paused-low');
|
||||
timer.classList.add('low');
|
||||
} else {
|
||||
timer.innerText = SharedStateUtil.returnHumanReadableTime(timeRemaining);
|
||||
timer.classList.add('paused');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -80,6 +80,20 @@ class Timer {
|
||||
}
|
||||
}
|
||||
}
|
||||
function returnHumanReadableTime (milliseconds, tenthsOfSeconds = false) {
|
||||
const tenths = Math.floor((milliseconds / 100) % 10);
|
||||
let seconds = Math.floor((milliseconds / 1000) % 60);
|
||||
let minutes = Math.floor((milliseconds / (1000 * 60)) % 60);
|
||||
let hours = Math.floor((milliseconds / (1000 * 60 * 60)) % 24);
|
||||
|
||||
hours = hours < 10 ? '0' + hours : hours;
|
||||
minutes = minutes < 10 ? '0' + minutes : minutes;
|
||||
seconds = seconds < 10 ? '0' + seconds : seconds;
|
||||
|
||||
return tenthsOfSeconds
|
||||
? hours + ':' + minutes + ':' + seconds + '.' + tenths
|
||||
: hours + ':' + minutes + ':' + seconds;
|
||||
}
|
||||
|
||||
class Singleton {
|
||||
constructor (totalTime, tickInterval) {
|
||||
@@ -105,18 +119,3 @@ class Singleton {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function returnHumanReadableTime (milliseconds, tenthsOfSeconds = false) {
|
||||
const tenths = Math.floor((milliseconds / 100) % 10);
|
||||
let seconds = Math.floor((milliseconds / 1000) % 60);
|
||||
let minutes = Math.floor((milliseconds / (1000 * 60)) % 60);
|
||||
let hours = Math.floor((milliseconds / (1000 * 60 * 60)) % 24);
|
||||
|
||||
hours = hours < 10 ? '0' + hours : hours;
|
||||
minutes = minutes < 10 ? '0' + minutes : minutes;
|
||||
seconds = seconds < 10 ? '0' + seconds : seconds;
|
||||
|
||||
return tenthsOfSeconds
|
||||
? hours + ':' + minutes + ':' + seconds + '.' + tenths
|
||||
: hours + ':' + minutes + ':' + seconds;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { globals } from '../../config/globals.js';
|
||||
import { ENVIRONMENTS, PRIMITIVES } from '../../config/globals.js';
|
||||
|
||||
/*
|
||||
we will use sessionStorage during local development to aid in testing, vs. localStorage for production.
|
||||
@@ -7,25 +7,25 @@ import { globals } from '../../config/globals.js';
|
||||
export const UserUtility = {
|
||||
|
||||
setAnonymousUserId (id, environment) {
|
||||
if (environment === globals.ENVIRONMENT.LOCAL) {
|
||||
sessionStorage.setItem(globals.PLAYER_ID_COOKIE_KEY, id);
|
||||
if (environment === ENVIRONMENTS.LOCAL) {
|
||||
sessionStorage.setItem(PRIMITIVES.PLAYER_ID_COOKIE_KEY, id);
|
||||
} else {
|
||||
localStorage.setItem(globals.PLAYER_ID_COOKIE_KEY, id);
|
||||
localStorage.setItem(PRIMITIVES.PLAYER_ID_COOKIE_KEY, id);
|
||||
}
|
||||
},
|
||||
|
||||
validateAnonUserSignature (environment) {
|
||||
let userSig;
|
||||
if (environment === globals.ENVIRONMENT.LOCAL) {
|
||||
userSig = sessionStorage.getItem(globals.PLAYER_ID_COOKIE_KEY);
|
||||
if (environment === ENVIRONMENTS.LOCAL) {
|
||||
userSig = sessionStorage.getItem(PRIMITIVES.PLAYER_ID_COOKIE_KEY);
|
||||
} else {
|
||||
userSig = localStorage.getItem(globals.PLAYER_ID_COOKIE_KEY);
|
||||
userSig = localStorage.getItem(PRIMITIVES.PLAYER_ID_COOKIE_KEY);
|
||||
}
|
||||
return (
|
||||
userSig
|
||||
&& typeof userSig === 'string'
|
||||
&& /^[a-zA-Z0-9]+$/.test(userSig)
|
||||
&& userSig.length === globals.USER_SIGNATURE_LENGTH
|
||||
&& userSig.length === PRIMITIVES.USER_SIGNATURE_LENGTH
|
||||
)
|
||||
? userSig
|
||||
: false;
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
export const XHRUtility =
|
||||
{
|
||||
standardHeaders: [['Content-Type', 'application/json'], ['Accept', 'application/json'], ['X-Requested-With', 'XMLHttpRequest']],
|
||||
|
||||
// Easily make XHR calls with a promise wrapper. Defaults to GET and MIME type application/JSON
|
||||
xhr (url, method = 'GET', headers, body = null) {
|
||||
if (headers === undefined || headers === null) {
|
||||
headers = this.standardHeaders;
|
||||
}
|
||||
if (typeof url !== 'string' || url.trim().length < 1) {
|
||||
return Promise.reject('Cannot request with empty URL: ' + url);
|
||||
}
|
||||
|
||||
const req = new XMLHttpRequest();
|
||||
req.open(method, url.trim());
|
||||
|
||||
for (const hdr of headers) {
|
||||
if (hdr.length !== 2) continue;
|
||||
req.setRequestHeader(hdr[0], hdr[1]);
|
||||
}
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
req.onload = function () {
|
||||
const response = {
|
||||
status: this.status,
|
||||
statusText: this.statusText,
|
||||
content: this.responseText
|
||||
};
|
||||
if (this.status >= 200 && this.status < 400) {
|
||||
resolve(response);
|
||||
} else {
|
||||
reject(response);
|
||||
}
|
||||
};
|
||||
body ? req.send(body) : req.send();
|
||||
});
|
||||
}
|
||||
|
||||
};
|
||||
@@ -1,8 +1,10 @@
|
||||
import 'core-js/stable';
|
||||
import 'regenerator-runtime/runtime';
|
||||
import { gameHandler } from '../modules/page_handlers/gameHandler';
|
||||
import { gameHandler } from '../modules/page_handlers/gameHandler.js';
|
||||
import { io } from 'socket.io-client';
|
||||
import { XHRUtility } from '../modules/utility/XHRUtility.js';
|
||||
import gameTemplate from '../view_templates/GameTemplate.js';
|
||||
import { toast } from '../modules/front_end_components/Toast.js';
|
||||
|
||||
await gameHandler(io('/in-game'), XHRUtility, window, gameTemplate);
|
||||
gameHandler(io('/in-game'), window, gameTemplate).then(() => {
|
||||
toast('Connecting...', 'warning', true, false);
|
||||
}).catch((e) => {
|
||||
toast(e, 'error', true);
|
||||
});
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
import { XHRUtility } from '../modules/utility/XHRUtility.js';
|
||||
import { toast } from '../modules/front_end_components/Toast.js';
|
||||
import { injectNavbar } from '../modules/front_end_components/Navbar.js';
|
||||
import { Confirmation } from '../modules/front_end_components/Confirmation.js';
|
||||
@@ -25,32 +24,33 @@ function attemptToJoinGame (event) {
|
||||
form.removeEventListener('submit', attemptToJoinGame);
|
||||
form.classList.add('submitted');
|
||||
document.getElementById('join-button')?.setAttribute('value', 'Joining...');
|
||||
XHRUtility.xhr(
|
||||
fetch(
|
||||
'/api/games/' + userCode.toUpperCase().trim() + '/availability',
|
||||
'GET',
|
||||
null,
|
||||
null
|
||||
)
|
||||
.then((res) => {
|
||||
if (res.status === 200) {
|
||||
const json = JSON.parse(res.content);
|
||||
{
|
||||
method: 'GET',
|
||||
mode: 'cors'
|
||||
}
|
||||
).then((res) => {
|
||||
if (res.status === 200) {
|
||||
res.json().then(json => {
|
||||
window.location = window.location.protocol + '//' + window.location.host +
|
||||
'/join/' + encodeURIComponent(json.accessCode) +
|
||||
'?playerCount=' + encodeURIComponent(json.playerCount) +
|
||||
'&timer=' + encodeURIComponent(getTimeString(json.timerParams));
|
||||
}
|
||||
}).catch((res) => {
|
||||
form.addEventListener('submit', attemptToJoinGame);
|
||||
form.classList.remove('submitted');
|
||||
document.getElementById('join-button')?.setAttribute('value', 'Join');
|
||||
if (res.status === 404) {
|
||||
toast('Game not found', 'error', true);
|
||||
} else if (res.status === 400) {
|
||||
toast(res.content, 'error', true);
|
||||
} else {
|
||||
toast('An unknown error occurred. Please try again later.', 'error', true);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
}).catch((res) => {
|
||||
form.addEventListener('submit', attemptToJoinGame);
|
||||
form.classList.remove('submitted');
|
||||
document.getElementById('join-button')?.setAttribute('value', 'Join');
|
||||
if (res.status === 404) {
|
||||
toast('Game not found', 'error', true);
|
||||
} else if (res.status === 400) {
|
||||
toast(res.content, 'error', true);
|
||||
} else {
|
||||
toast('An unknown error occurred. Please try again later.', 'error', true);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
toast('Invalid code. Codes are 4 numbers or letters.', 'error', true, true);
|
||||
}
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
import { injectNavbar } from '../modules/front_end_components/Navbar.js';
|
||||
import { toast } from '../modules/front_end_components/Toast.js';
|
||||
import { XHRUtility } from '../modules/utility/XHRUtility.js';
|
||||
import { UserUtility } from '../modules/utility/UserUtility.js';
|
||||
import { globals } from '../config/globals.js';
|
||||
import { ENVIRONMENTS, PRIMITIVES } from '../config/globals.js';
|
||||
|
||||
const join = () => {
|
||||
injectNavbar();
|
||||
const splitUrl = window.location.pathname.split('/join/');
|
||||
const accessCode = splitUrl[1];
|
||||
if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
|
||||
if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === PRIMITIVES.ACCESS_CODE_LENGTH) {
|
||||
document.getElementById('game-code').innerText = accessCode;
|
||||
document.getElementById('game-time').innerText =
|
||||
decodeURIComponent((new URL(document.location)).searchParams.get('timer'));
|
||||
@@ -29,10 +28,11 @@ const joinHandler = (e) => {
|
||||
if (validateName(name)) {
|
||||
sendJoinRequest(e, name, accessCode)
|
||||
.then((res) => {
|
||||
const json = JSON.parse(res.content);
|
||||
UserUtility.setAnonymousUserId(json.cookie, json.environment);
|
||||
resetJoinButtonState(e, res, joinHandler);
|
||||
window.location = '/game/' + accessCode;
|
||||
res.json().then(json => {
|
||||
UserUtility.setAnonymousUserId(json.cookie, json.environment);
|
||||
resetJoinButtonState(e, res, joinHandler);
|
||||
window.location = '/game/' + accessCode;
|
||||
});
|
||||
}).catch((res) => {
|
||||
handleJoinError(e, res, joinHandler);
|
||||
});
|
||||
@@ -46,17 +46,22 @@ function sendJoinRequest (e, name, accessCode) {
|
||||
document.getElementById('join-submit').classList.add('submitted');
|
||||
document.getElementById('join-submit').setAttribute('value', '...');
|
||||
|
||||
return XHRUtility.xhr(
|
||||
return fetch(
|
||||
'/api/games/' + accessCode + '/players',
|
||||
'PATCH',
|
||||
null,
|
||||
JSON.stringify({
|
||||
playerName: name,
|
||||
accessCode: accessCode,
|
||||
sessionCookie: UserUtility.validateAnonUserSignature(globals.ENVIRONMENT.LOCAL),
|
||||
localCookie: UserUtility.validateAnonUserSignature(globals.ENVIRONMENT.PRODUCTION),
|
||||
joinAsSpectator: document.getElementById('join-as-spectator').checked
|
||||
})
|
||||
{
|
||||
method: 'PATCH',
|
||||
mode: 'cors',
|
||||
headers: {
|
||||
'Content-Type': 'application/json'
|
||||
},
|
||||
body: JSON.stringify({
|
||||
playerName: name,
|
||||
accessCode: accessCode,
|
||||
sessionCookie: UserUtility.validateAnonUserSignature(ENVIRONMENTS.LOCAL),
|
||||
localCookie: UserUtility.validateAnonUserSignature(ENVIRONMENTS.PRODUCTION),
|
||||
joinAsSpectator: document.getElementById('join-as-spectator').checked
|
||||
})
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ const template =
|
||||
<div></div>
|
||||
<div></div>
|
||||
</div>
|
||||
<p>Connecting to game...</p>
|
||||
<p>Waiting for connection to Room...</p>
|
||||
</div>
|
||||
<div id="mobile-menu-background-overlay"></div>
|
||||
<div id="navbar"></div>
|
||||
|
||||
Reference in New Issue
Block a user