mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 07:47:50 +01:00
various refactors
This commit is contained in:
@@ -3,13 +3,13 @@ const router = express.Router();
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const debugMode = Array.from(process.argv.map((arg) => arg.trim().toLowerCase())).includes('debug');
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const logger = require('../modules/Logger')(debugMode);
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const eventManager = (require('../modules/singletons/EventManager.js')).instance;
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const globals = require('../config/globals.js');
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const cors = require('cors');
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const { CORS_OPTIONS, CONTENT_TYPE_VALIDATOR } = require('../config/globals');
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router.use(cors(globals.CORS));
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router.use(cors(CORS_OPTIONS));
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router.post('/sockets/broadcast', (req, res, next) => {
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globals.CONTENT_TYPE_VALIDATOR(req, res, next);
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CONTENT_TYPE_VALIDATOR(req, res, next);
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});
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// TODO: implement client-side display of this message.
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@@ -4,8 +4,8 @@ const debugMode = Array.from(process.argv.map((arg) => arg.trim().toLowerCase())
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const logger = require('../modules/Logger')(debugMode);
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const GameManager = require('../modules/singletons/GameManager.js');
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const rateLimit = require('express-rate-limit').default;
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const globals = require('../config/globals.js');
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const cors = require('cors');
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const { CORS_OPTIONS, CONTENT_TYPE_VALIDATOR, PRIMITIVES, ERROR_MESSAGES, ENVIRONMENTS } = require('../config/globals');
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const gameManager = GameManager.instance;
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@@ -20,19 +20,19 @@ const gameEndpointLimiter = rateLimit({
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legacyHeaders: false
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});
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router.use(cors(globals.CORS));
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router.options('/:code/players', cors(globals.CORS));
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router.options('/create', cors(globals.CORS));
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router.options('/restart', cors(globals.CORS));
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router.use(cors(CORS_OPTIONS));
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router.options('/:code/players', cors(CORS_OPTIONS));
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router.options('/create', cors(CORS_OPTIONS));
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router.options('/restart', cors(CORS_OPTIONS));
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router.post('/create', (req, res, next) => {
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globals.CONTENT_TYPE_VALIDATOR(req, res, next);
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CONTENT_TYPE_VALIDATOR(req, res, next);
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});
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router.patch('/players', (req, res, next) => {
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globals.CONTENT_TYPE_VALIDATOR(req, res, next);
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CONTENT_TYPE_VALIDATOR(req, res, next);
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});
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router.patch('/restart', (req, res, next) => {
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globals.CONTENT_TYPE_VALIDATOR(req, res, next);
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CONTENT_TYPE_VALIDATOR(req, res, next);
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});
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router.post('/create', gameEndpointLimiter, function (req, res) {
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@@ -43,8 +43,8 @@ router.post('/create', gameEndpointLimiter, function (req, res) {
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res.status(201).send(result); // game was created successfully, and access code was returned
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}
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}).catch((e) => {
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if (e === globals.ERROR_MESSAGE.BAD_CREATE_REQUEST) {
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res.status(400).send(globals.ERROR_MESSAGE.BAD_CREATE_REQUEST);
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if (e === ERROR_MESSAGES.BAD_CREATE_REQUEST) {
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res.status(400).send(ERROR_MESSAGES.BAD_CREATE_REQUEST);
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}
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});
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});
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@@ -78,7 +78,7 @@ router.patch('/:code/players', async function (req, res) {
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} else {
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const game = await gameManager.getActiveGame(req.body.accessCode);
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if (game) {
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const inUseCookie = gameManager.environment === globals.ENVIRONMENT.PRODUCTION ? req.body.localCookie : req.body.sessionCookie;
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const inUseCookie = gameManager.environment === ENVIRONMENTS.PRODUCTION ? req.body.localCookie : req.body.sessionCookie;
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gameManager.joinGame(game, req.body.playerName, inUseCookie, req.body.joinAsSpectator).then((data) => {
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res.status(200).send({ cookie: data, environment: gameManager.environment });
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}).catch((data) => {
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@@ -103,7 +103,7 @@ router.patch('/:code/restart', async function (req, res) {
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} else {
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const game = await gameManager.getActiveGame(req.body.accessCode);
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if (game) {
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gameManager.restartGame(game, gameManager.namespace, req.query.status).then((data) => {
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gameManager.restartGame(game, gameManager.namespace).then((data) => {
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res.status(200).send();
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}).catch((code) => {
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res.status(code).send();
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@@ -123,11 +123,11 @@ function validateName (name) {
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}
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function validateCookie (cookie) {
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return cookie === null || cookie === false || (typeof cookie === 'string' && cookie.length === globals.INSTANCE_ID_LENGTH);
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return cookie === null || cookie === false || (typeof cookie === 'string' && cookie.length === PRIMITIVES.INSTANCE_ID_LENGTH);
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}
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function validateAccessCode (accessCode) {
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return /^[a-zA-Z0-9]+$/.test(accessCode) && accessCode?.length === globals.ACCESS_CODE_LENGTH;
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return /^[a-zA-Z0-9]+$/.test(accessCode) && accessCode?.length === PRIMITIVES.ACCESS_CODE_LENGTH;
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}
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function validateSpectatorFlag (spectatorFlag) {
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@@ -1,4 +1,4 @@
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const globals = {
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const PRIMITIVES = {
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ACCESS_CODE_CHAR_POOL: 'BCDFGHJLMNPQRSTVWXYZ23456789',
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INSTANCE_ID_CHAR_POOL: 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789',
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ACCESS_CODE_LENGTH: 4,
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@@ -6,143 +6,169 @@ const globals = {
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CLOCK_TICK_INTERVAL_MILLIS: 100,
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MAX_CUSTOM_ROLE_NAME_LENGTH: 50,
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MAX_CUSTOM_ROLE_DESCRIPTION_LENGTH: 1000,
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ALIGNMENT: {
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GOOD: 'good',
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EVIL: 'evil'
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},
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REDIS_CHANNELS: {
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ACTIVE_GAME_STREAM: 'active_game_stream'
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},
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CORS: process.env.NODE_ENV?.trim() === 'development'
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? {
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origin: '*',
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optionsSuccessStatus: 200
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}
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: {
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origin: 'https://play-werewolf.app',
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optionsSuccessStatus: 200
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},
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CONTENT_TYPE_VALIDATOR: (req, res, next) => {
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req.accepts();
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if (req.is('application/json')) {
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next();
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} else {
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res.status(400).send('Request has invalid content type.');
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}
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},
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STALE_GAME_SECONDS: 86400,
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SOCKET_EVENTS: {
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IN_GAME_MESSAGE: 'inGameMessage'
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},
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EVENT_IDS: {
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NEW_GAME: 'newGame',
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FETCH_GAME_STATE: 'fetchGameState',
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START_GAME: 'startGame',
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PAUSE_TIMER: 'pauseTimer',
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RESUME_TIMER: 'resumeTimer',
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END_TIMER: 'endTimer',
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GET_TIME_REMAINING: 'getTimeRemaining',
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SOURCE_TIMER_EVENT: 'sourceTimerEvent',
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KILL_PLAYER: 'killPlayer',
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REVEAL_PLAYER: 'revealPlayer',
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TRANSFER_MODERATOR: 'transferModerator',
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CHANGE_NAME: 'changeName',
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END_GAME: 'endGame',
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RESTART_GAME: 'restartGame',
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PLAYER_JOINED: 'playerJoined',
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UPDATE_SPECTATORS: 'updateSpectators',
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ADD_SPECTATOR: 'addSpectator',
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SYNC_GAME_STATE: 'syncGameState',
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UPDATE_SOCKET: 'updateSocket',
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ASSIGN_DEDICATED_MOD: 'assignDedicatedMod',
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TIMER_EVENT: 'timerEvent',
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KICK_PERSON: 'kickPerson',
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UPDATE_GAME_ROLES: 'updateGameRoles',
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LEAVE_ROOM: 'leaveRoom'
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},
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SYNCABLE_EVENTS: function () {
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return [
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this.EVENT_IDS.NEW_GAME,
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this.EVENT_IDS.START_GAME,
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this.EVENT_IDS.KILL_PLAYER,
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this.EVENT_IDS.REVEAL_PLAYER,
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this.EVENT_IDS.TRANSFER_MODERATOR,
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this.EVENT_IDS.END_GAME,
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this.EVENT_IDS.RESTART_GAME,
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this.EVENT_IDS.PLAYER_JOINED,
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this.EVENT_IDS.ADD_SPECTATOR,
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this.EVENT_IDS.SYNC_GAME_STATE,
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this.EVENT_IDS.UPDATE_SOCKET,
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this.EVENT_IDS.FETCH_GAME_STATE,
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this.EVENT_IDS.ASSIGN_DEDICATED_MOD,
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this.EVENT_IDS.RESUME_TIMER,
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this.EVENT_IDS.PAUSE_TIMER,
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this.EVENT_IDS.END_TIMER,
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this.EVENT_IDS.KICK_PERSON,
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this.EVENT_IDS.UPDATE_GAME_ROLES,
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this.EVENT_IDS.LEAVE_ROOM
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];
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},
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TIMER_EVENTS: function () {
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return [
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this.EVENT_IDS.RESUME_TIMER,
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this.EVENT_IDS.PAUSE_TIMER,
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this.EVENT_IDS.END_TIMER,
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this.EVENT_IDS.GET_TIME_REMAINING
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];
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},
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MESSAGES: {
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ENTER_NAME: 'Client must enter name.'
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},
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STATUS: {
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LOBBY: 'lobby',
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IN_PROGRESS: 'in progress',
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ENDED: 'ended'
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},
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USER_SIGNATURE_LENGTH: 25,
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INSTANCE_ID_LENGTH: 75,
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USER_TYPES: {
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MODERATOR: 'moderator',
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PLAYER: 'player',
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TEMPORARY_MODERATOR: 'temp mod',
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KILLED_PLAYER: 'killed',
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KILLED_BOT: 'killed bot',
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SPECTATOR: 'spectator',
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BOT: 'bot'
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},
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ERROR_MESSAGE: {
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GAME_IS_FULL: 'This game is full',
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BAD_CREATE_REQUEST: 'Game has invalid options.',
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NO_UNIQUE_ACCESS_CODE: 'Could not generate a unique access code.'
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},
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EVENTS: {
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PLAYER_JOINED: 'playerJoined',
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PLAYER_LEFT: 'playerLeft',
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SYNC_GAME_STATE: 'syncGameState',
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UPDATE_SPECTATORS: 'newSpectator',
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BROADCAST: 'broadcast'
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},
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ENVIRONMENT: {
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LOCAL: 'local',
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PRODUCTION: 'production'
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},
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LOG_LEVEL: {
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INFO: 'info',
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DEBUG: 'debug',
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ERROR: 'error',
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WARN: 'warn',
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TRACE: 'trace'
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},
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GAME_PROCESS_COMMANDS: {
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END_TIMER: 'endTimer',
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START_GAME: 'startGame',
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START_TIMER: 'startTimer',
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PAUSE_TIMER: 'pauseTimer',
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RESUME_TIMER: 'resumeTimer',
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GET_TIME_REMAINING: 'getTimeRemaining'
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},
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MOCK_AUTH: 'mock_auth',
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MAX_SPECTATORS: 25
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MAX_SPECTATORS: 25,
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MOCK_AUTH: 'mock_auth'
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};
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module.exports = globals;
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const LOG_LEVEL = {
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INFO: 'info',
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DEBUG: 'debug',
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ERROR: 'error',
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WARN: 'warn',
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TRACE: 'trace'
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};
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const ALIGNMENT = {
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GOOD: 'good',
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EVIL: 'evil'
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};
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const REDIS_CHANNELS = {
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ACTIVE_GAME_STREAM: 'active_game_stream'
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};
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const CORS_OPTIONS = process.env.NODE_ENV?.trim() === 'development'
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? {
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origin: '*',
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optionsSuccessStatus: 200
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}
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: {
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origin: 'https://play-werewolf.app',
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optionsSuccessStatus: 200
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};
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const CONTENT_TYPE_VALIDATOR = (req, res, next) => {
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req.accepts();
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if (req.is('application/json')) {
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next();
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} else {
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res.status(400).send('Request has invalid content type.');
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}
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};
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const SOCKET_EVENTS = {
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IN_GAME_MESSAGE: 'inGameMessage'
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};
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const EVENT_IDS = {
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NEW_GAME: 'newGame',
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FETCH_GAME_STATE: 'fetchGameState',
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START_GAME: 'startGame',
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PAUSE_TIMER: 'pauseTimer',
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RESUME_TIMER: 'resumeTimer',
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END_TIMER: 'endTimer',
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GET_TIME_REMAINING: 'getTimeRemaining',
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SOURCE_TIMER_EVENT: 'sourceTimerEvent',
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KILL_PLAYER: 'killPlayer',
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REVEAL_PLAYER: 'revealPlayer',
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TRANSFER_MODERATOR: 'transferModerator',
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CHANGE_NAME: 'changeName',
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END_GAME: 'endGame',
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RESTART_GAME: 'restartGame',
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PLAYER_JOINED: 'playerJoined',
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UPDATE_SPECTATORS: 'updateSpectators',
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ADD_SPECTATOR: 'addSpectator',
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SYNC_GAME_STATE: 'syncGameState',
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UPDATE_SOCKET: 'updateSocket',
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ASSIGN_DEDICATED_MOD: 'assignDedicatedMod',
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TIMER_EVENT: 'timerEvent',
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KICK_PERSON: 'kickPerson',
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UPDATE_GAME_ROLES: 'updateGameRoles',
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LEAVE_ROOM: 'leaveRoom',
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BROADCAST: 'broadcast'
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};
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const SYNCABLE_EVENTS = function () {
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return [
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EVENT_IDS.NEW_GAME,
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EVENT_IDS.START_GAME,
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EVENT_IDS.KILL_PLAYER,
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EVENT_IDS.REVEAL_PLAYER,
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EVENT_IDS.TRANSFER_MODERATOR,
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EVENT_IDS.END_GAME,
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EVENT_IDS.RESTART_GAME,
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EVENT_IDS.PLAYER_JOINED,
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EVENT_IDS.ADD_SPECTATOR,
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EVENT_IDS.SYNC_GAME_STATE,
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EVENT_IDS.UPDATE_SOCKET,
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EVENT_IDS.FETCH_GAME_STATE,
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EVENT_IDS.ASSIGN_DEDICATED_MOD,
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EVENT_IDS.RESUME_TIMER,
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EVENT_IDS.PAUSE_TIMER,
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EVENT_IDS.END_TIMER,
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EVENT_IDS.KICK_PERSON,
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EVENT_IDS.UPDATE_GAME_ROLES,
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EVENT_IDS.LEAVE_ROOM
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];
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};
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const TIMER_EVENTS = function () {
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return [
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EVENT_IDS.RESUME_TIMER,
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EVENT_IDS.PAUSE_TIMER,
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EVENT_IDS.END_TIMER,
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EVENT_IDS.GET_TIME_REMAINING
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];
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};
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const MESSAGES = {
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ENTER_NAME: 'Client must enter name.'
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};
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const STATUS = {
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LOBBY: 'lobby',
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IN_PROGRESS: 'in progress',
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ENDED: 'ended'
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};
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const USER_TYPES = {
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MODERATOR: 'moderator',
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PLAYER: 'player',
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TEMPORARY_MODERATOR: 'temp mod',
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KILLED_PLAYER: 'killed',
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KILLED_BOT: 'killed bot',
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SPECTATOR: 'spectator',
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BOT: 'bot'
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};
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const ERROR_MESSAGES = {
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GAME_IS_FULL: 'This game is full',
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BAD_CREATE_REQUEST: 'Game has invalid options.',
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NO_UNIQUE_ACCESS_CODE: 'Could not generate a unique access code.'
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};
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const ENVIRONMENTS = {
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LOCAL: 'local',
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PRODUCTION: 'production'
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};
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|
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const GAME_PROCESS_COMMANDS = {
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END_TIMER: 'endTimer',
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START_GAME: 'startGame',
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START_TIMER: 'startTimer',
|
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PAUSE_TIMER: 'pauseTimer',
|
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RESUME_TIMER: 'resumeTimer',
|
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GET_TIME_REMAINING: 'getTimeRemaining'
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};
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module.exports = {
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PRIMITIVES,
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LOG_LEVEL,
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ALIGNMENT,
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REDIS_CHANNELS,
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CORS_OPTIONS,
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CONTENT_TYPE_VALIDATOR,
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SOCKET_EVENTS,
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EVENT_IDS,
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SYNCABLE_EVENTS,
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TIMER_EVENTS,
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MESSAGES,
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STATUS,
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USER_TYPES,
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ERROR_MESSAGES,
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ENVIRONMENTS,
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GAME_PROCESS_COMMANDS
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};
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@@ -1,4 +1,4 @@
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const globals = require('../config/globals');
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const { ERROR_MESSAGES, PRIMITIVES, ALIGNMENT } = require('../config/globals');
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|
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class GameCreationRequest {
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constructor (
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@@ -24,7 +24,7 @@ class GameCreationRequest {
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|| expectedKeys.some((key) => !Object.keys(gameParams).includes(key))
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|| !valid(gameParams)
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) {
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return Promise.reject(globals.ERROR_MESSAGE.BAD_CREATE_REQUEST);
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return Promise.reject(ERROR_MESSAGES.BAD_CREATE_REQUEST);
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} else {
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return Promise.resolve();
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}
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@@ -37,12 +37,12 @@ class GameCreationRequest {
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&& typeof entry === 'object'
|
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&& typeof entry.role === 'string'
|
||||
&& entry.role.length > 0
|
||||
&& entry.role.length <= globals.MAX_CUSTOM_ROLE_NAME_LENGTH
|
||||
&& entry.role.length <= PRIMITIVES.MAX_CUSTOM_ROLE_NAME_LENGTH
|
||||
&& typeof entry.team === 'string'
|
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&& (entry.team === globals.ALIGNMENT.GOOD || entry.team === globals.ALIGNMENT.EVIL)
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&& (entry.team === ALIGNMENT.GOOD || entry.team === ALIGNMENT.EVIL)
|
||||
&& typeof entry.description === 'string'
|
||||
&& entry.description.length > 0
|
||||
&& entry.description.length <= globals.MAX_CUSTOM_ROLE_DESCRIPTION_LENGTH
|
||||
&& entry.description.length <= PRIMITIVES.MAX_CUSTOM_ROLE_DESCRIPTION_LENGTH
|
||||
&& (!entry.custom || typeof entry.custom === 'boolean')
|
||||
&& typeof entry.quantity === 'number'
|
||||
&& entry.quantity >= 0
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
// noinspection DuplicatedCode
|
||||
const globals = require('../config/globals');
|
||||
const { USER_TYPES } = require('../config/globals');
|
||||
|
||||
class Person {
|
||||
constructor (id, cookie, name, userType, gameRole = null, gameRoleDescription = null, alignment = null, assigned = false) {
|
||||
@@ -12,7 +12,7 @@ class Person {
|
||||
this.gameRoleDescription = gameRoleDescription;
|
||||
this.alignment = alignment;
|
||||
this.assigned = assigned;
|
||||
this.out = userType === globals.USER_TYPES.MODERATOR || userType === globals.USER_TYPES.SPECTATOR;
|
||||
this.out = userType === USER_TYPES.MODERATOR || userType === USER_TYPES.SPECTATOR;
|
||||
this.killed = false;
|
||||
this.revealed = false;
|
||||
this.hasEnteredName = false;
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
const globals = require('../config/globals');
|
||||
const GameStateCurator = require('./GameStateCurator');
|
||||
const GameCreationRequest = require('../model/GameCreationRequest');
|
||||
const EVENT_IDS = globals.EVENT_IDS;
|
||||
const { EVENT_IDS, STATUS, USER_TYPES, GAME_PROCESS_COMMANDS, REDIS_CHANNELS } = require('../config/globals');
|
||||
|
||||
const Events = [
|
||||
{
|
||||
@@ -12,7 +11,7 @@ const Events = [
|
||||
},
|
||||
communicate: async (game, socketArgs, vars) => {
|
||||
vars.gameManager.namespace.in(game.accessCode).emit(
|
||||
globals.EVENTS.PLAYER_JOINED,
|
||||
EVENT_IDS.PLAYER_JOINED,
|
||||
GameStateCurator.mapPerson(socketArgs),
|
||||
game.isStartable
|
||||
);
|
||||
@@ -87,7 +86,7 @@ const Events = [
|
||||
},
|
||||
communicate: async (game, socketArgs, vars) => {
|
||||
vars.gameManager.namespace.in(game.accessCode).emit(
|
||||
globals.EVENT_IDS.ADD_SPECTATOR,
|
||||
EVENT_IDS.ADD_SPECTATOR,
|
||||
GameStateCurator.mapPerson(socketArgs)
|
||||
);
|
||||
}
|
||||
@@ -117,7 +116,7 @@ const Events = [
|
||||
communicate: async (game, socketArgs, vars) => {
|
||||
const matchingPerson = vars.gameManager.findPersonByField(game, 'id', socketArgs.personId);
|
||||
if (matchingPerson && vars.gameManager.namespace.sockets.get(matchingPerson.socketId)) {
|
||||
vars.gameManager.namespace.to(matchingPerson.socketId).emit(globals.EVENTS.SYNC_GAME_STATE);
|
||||
vars.gameManager.namespace.to(matchingPerson.socketId).emit(EVENT_IDS.SYNC_GAME_STATE);
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -125,7 +124,7 @@ const Events = [
|
||||
id: EVENT_IDS.START_GAME,
|
||||
stateChange: async (game, socketArgs, vars) => {
|
||||
if (game.isStartable) {
|
||||
game.status = globals.STATUS.IN_PROGRESS;
|
||||
game.status = STATUS.IN_PROGRESS;
|
||||
vars.gameManager.deal(game);
|
||||
if (game.hasTimer) {
|
||||
game.timerParams.paused = true;
|
||||
@@ -137,7 +136,7 @@ const Events = [
|
||||
if (vars.ackFn) {
|
||||
vars.ackFn();
|
||||
}
|
||||
vars.gameManager.namespace.in(game.accessCode).emit(globals.EVENT_IDS.START_GAME);
|
||||
vars.gameManager.namespace.in(game.accessCode).emit(EVENT_IDS.START_GAME);
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -145,9 +144,9 @@ const Events = [
|
||||
stateChange: async (game, socketArgs, vars) => {
|
||||
const person = game.people.find((person) => person.id === socketArgs.personId);
|
||||
if (person && !person.out) {
|
||||
person.userType = person.userType === globals.USER_TYPES.BOT
|
||||
? globals.USER_TYPES.KILLED_BOT
|
||||
: globals.USER_TYPES.KILLED_PLAYER;
|
||||
person.userType = person.userType === USER_TYPES.BOT
|
||||
? USER_TYPES.KILLED_BOT
|
||||
: USER_TYPES.KILLED_PLAYER;
|
||||
person.out = true;
|
||||
person.killed = true;
|
||||
}
|
||||
@@ -155,7 +154,7 @@ const Events = [
|
||||
communicate: async (game, socketArgs, vars) => {
|
||||
const person = game.people.find((person) => person.id === socketArgs.personId);
|
||||
if (person) {
|
||||
vars.gameManager.namespace.in(game.accessCode).emit(globals.EVENT_IDS.KILL_PLAYER, person);
|
||||
vars.gameManager.namespace.in(game.accessCode).emit(EVENT_IDS.KILL_PLAYER, person);
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -171,7 +170,7 @@ const Events = [
|
||||
const person = game.people.find((person) => person.id === socketArgs.personId);
|
||||
if (person) {
|
||||
vars.gameManager.namespace.in(game.accessCode).emit(
|
||||
globals.EVENT_IDS.REVEAL_PLAYER,
|
||||
EVENT_IDS.REVEAL_PLAYER,
|
||||
{
|
||||
id: person.id,
|
||||
gameRole: person.gameRole,
|
||||
@@ -184,7 +183,7 @@ const Events = [
|
||||
{
|
||||
id: EVENT_IDS.END_GAME,
|
||||
stateChange: async (game, socketArgs, vars) => {
|
||||
game.status = globals.STATUS.ENDED;
|
||||
game.status = STATUS.ENDED;
|
||||
if (game.hasTimer && vars.timerManager.timerThreads[game.accessCode]) {
|
||||
vars.logger.trace('KILLING TIMER PROCESS FOR ENDED GAME ' + game.accessCode);
|
||||
vars.timerManager.timerThreads[game.accessCode].kill();
|
||||
@@ -195,7 +194,7 @@ const Events = [
|
||||
},
|
||||
communicate: async (game, socketArgs, vars) => {
|
||||
vars.gameManager.namespace.in(game.accessCode)
|
||||
.emit(globals.EVENT_IDS.END_GAME, GameStateCurator.mapPeopleForModerator(game.people));
|
||||
.emit(EVENT_IDS.END_GAME, GameStateCurator.mapPeopleForModerator(game.people));
|
||||
if (vars.ackFn) {
|
||||
vars.ackFn();
|
||||
}
|
||||
@@ -208,14 +207,14 @@ const Events = [
|
||||
const toTransferTo = vars.gameManager.findPersonByField(game, 'id', socketArgs.personId);
|
||||
if (currentModerator) {
|
||||
if (currentModerator.gameRole) {
|
||||
currentModerator.userType = globals.USER_TYPES.KILLED_PLAYER;
|
||||
currentModerator.userType = USER_TYPES.KILLED_PLAYER;
|
||||
} else {
|
||||
currentModerator.userType = globals.USER_TYPES.SPECTATOR;
|
||||
currentModerator.userType = USER_TYPES.SPECTATOR;
|
||||
}
|
||||
game.previousModeratorId = currentModerator.id;
|
||||
}
|
||||
if (toTransferTo) {
|
||||
toTransferTo.userType = globals.USER_TYPES.MODERATOR;
|
||||
toTransferTo.userType = USER_TYPES.MODERATOR;
|
||||
game.currentModeratorId = toTransferTo.id;
|
||||
}
|
||||
},
|
||||
@@ -223,7 +222,7 @@ const Events = [
|
||||
if (vars.ackFn) {
|
||||
vars.ackFn();
|
||||
}
|
||||
vars.gameManager.namespace.to(game.accessCode).emit(globals.EVENT_IDS.SYNC_GAME_STATE);
|
||||
vars.gameManager.namespace.to(game.accessCode).emit(EVENT_IDS.SYNC_GAME_STATE);
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -233,10 +232,10 @@ const Events = [
|
||||
const toTransferTo = vars.gameManager.findPersonByField(game, 'id', socketArgs.personId);
|
||||
if (currentModerator && toTransferTo) {
|
||||
if (currentModerator.id !== toTransferTo.id) {
|
||||
currentModerator.userType = globals.USER_TYPES.PLAYER;
|
||||
currentModerator.userType = USER_TYPES.PLAYER;
|
||||
}
|
||||
|
||||
toTransferTo.userType = globals.USER_TYPES.MODERATOR;
|
||||
toTransferTo.userType = USER_TYPES.MODERATOR;
|
||||
toTransferTo.out = true;
|
||||
toTransferTo.killed = true;
|
||||
game.previousModeratorId = currentModerator.id;
|
||||
@@ -247,14 +246,14 @@ const Events = [
|
||||
const moderator = vars.gameManager.findPersonByField(game, 'id', game.currentModeratorId);
|
||||
const moderatorSocket = vars.gameManager.namespace.sockets.get(moderator?.socketId);
|
||||
if (moderator && moderatorSocket) {
|
||||
vars.gameManager.namespace.to(moderator.socketId).emit(globals.EVENTS.SYNC_GAME_STATE);
|
||||
moderatorSocket.to(game.accessCode).emit(globals.EVENT_IDS.KILL_PLAYER, moderator);
|
||||
vars.gameManager.namespace.to(moderator.socketId).emit(EVENT_IDS.SYNC_GAME_STATE);
|
||||
moderatorSocket.to(game.accessCode).emit(EVENT_IDS.KILL_PLAYER, moderator);
|
||||
} else {
|
||||
vars.gameManager.namespace.in(game.accessCode).emit(globals.EVENT_IDS.KILL_PLAYER, moderator);
|
||||
vars.gameManager.namespace.in(game.accessCode).emit(EVENT_IDS.KILL_PLAYER, moderator);
|
||||
}
|
||||
const previousModerator = vars.gameManager.findPersonByField(game, 'id', game.previousModeratorId);
|
||||
if (previousModerator && previousModerator.id !== moderator.id && vars.gameManager.namespace.sockets.get(previousModerator.socketId)) {
|
||||
vars.gameManager.namespace.to(previousModerator.socketId).emit(globals.EVENTS.SYNC_GAME_STATE);
|
||||
vars.gameManager.namespace.to(previousModerator.socketId).emit(EVENT_IDS.SYNC_GAME_STATE);
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -274,7 +273,7 @@ const Events = [
|
||||
if (vars.ackFn) {
|
||||
vars.ackFn();
|
||||
}
|
||||
vars.gameManager.namespace.in(game.accessCode).emit(globals.EVENT_IDS.RESTART_GAME);
|
||||
vars.gameManager.namespace.in(game.accessCode).emit(EVENT_IDS.RESTART_GAME);
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -294,7 +293,7 @@ const Events = [
|
||||
const socket = vars.gameManager.namespace.sockets.get(vars.requestingSocketId);
|
||||
if (socket) {
|
||||
vars.gameManager.namespace.to(socket.id).emit(
|
||||
globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
|
||||
GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
|
||||
game.timerParams.timeRemaining,
|
||||
game.timerParams.paused
|
||||
);
|
||||
@@ -302,10 +301,10 @@ const Events = [
|
||||
}
|
||||
} else { // we need to consult another container for the timer data
|
||||
await vars.eventManager.publisher?.publish(
|
||||
globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
|
||||
REDIS_CHANNELS.ACTIVE_GAME_STREAM,
|
||||
vars.eventManager.createMessageToPublish(
|
||||
game.accessCode,
|
||||
globals.EVENT_IDS.SOURCE_TIMER_EVENT,
|
||||
EVENT_IDS.SOURCE_TIMER_EVENT,
|
||||
vars.instanceId,
|
||||
JSON.stringify({ socketId: vars.requestingSocketId, timerEventSubtype: vars.timerEventSubtype })
|
||||
)
|
||||
@@ -330,7 +329,7 @@ const Events = [
|
||||
});
|
||||
} else {
|
||||
await vars.eventManager.publisher.publish(
|
||||
globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
|
||||
REDIS_CHANNELS.ACTIVE_GAME_STREAM,
|
||||
vars.eventManager.createMessageToPublish(
|
||||
game.accessCode,
|
||||
socketArgs.timerEventSubtype,
|
||||
@@ -353,7 +352,7 @@ const Events = [
|
||||
game.timerParams.timeRemaining = 0;
|
||||
},
|
||||
communicate: async (game, socketArgs, vars) => {
|
||||
vars.gameManager.namespace.in(game.accessCode).emit(globals.GAME_PROCESS_COMMANDS.END_TIMER);
|
||||
vars.gameManager.namespace.in(game.accessCode).emit(GAME_PROCESS_COMMANDS.END_TIMER);
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -363,7 +362,7 @@ const Events = [
|
||||
game.timerParams.timeRemaining = socketArgs.timeRemaining;
|
||||
},
|
||||
communicate: async (game, socketArgs, vars) => {
|
||||
vars.gameManager.namespace.in(game.accessCode).emit(globals.GAME_PROCESS_COMMANDS.PAUSE_TIMER, socketArgs.timeRemaining);
|
||||
vars.gameManager.namespace.in(game.accessCode).emit(GAME_PROCESS_COMMANDS.PAUSE_TIMER, socketArgs.timeRemaining);
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -373,7 +372,7 @@ const Events = [
|
||||
game.timerParams.timeRemaining = socketArgs.timeRemaining;
|
||||
},
|
||||
communicate: async (game, socketArgs, vars) => {
|
||||
vars.gameManager.namespace.in(game.accessCode).emit(globals.GAME_PROCESS_COMMANDS.RESUME_TIMER, socketArgs.timeRemaining);
|
||||
vars.gameManager.namespace.in(game.accessCode).emit(GAME_PROCESS_COMMANDS.RESUME_TIMER, socketArgs.timeRemaining);
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -382,7 +381,7 @@ const Events = [
|
||||
communicate: async (game, socketArgs, vars) => {
|
||||
const socket = vars.gameManager.namespace.sockets.get(socketArgs.socketId);
|
||||
if (socket) {
|
||||
vars.gameManager.namespace.to(socket.id).emit(globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING, socketArgs.timeRemaining, game.timerParams.paused);
|
||||
vars.gameManager.namespace.to(socket.id).emit(GAME_PROCESS_COMMANDS.GET_TIME_REMAINING, socketArgs.timeRemaining, game.timerParams.paused);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
const globals = require('../config/globals.js');
|
||||
const { GAME_PROCESS_COMMANDS, PRIMITIVES } = require('../config/globals');
|
||||
const ServerTimer = require('./ServerTimer.js');
|
||||
|
||||
let timer;
|
||||
@@ -7,43 +7,43 @@ let timer;
|
||||
process.on('message', (msg) => {
|
||||
const logger = require('./Logger')(msg.logLevel);
|
||||
switch (msg.command) {
|
||||
case globals.GAME_PROCESS_COMMANDS.START_TIMER:
|
||||
case GAME_PROCESS_COMMANDS.START_TIMER:
|
||||
logger.trace('CHILD PROCESS ' + msg.accessCode + ': START TIMER');
|
||||
timer = new ServerTimer(
|
||||
msg.hours,
|
||||
msg.minutes,
|
||||
globals.CLOCK_TICK_INTERVAL_MILLIS,
|
||||
PRIMITIVES.CLOCK_TICK_INTERVAL_MILLIS,
|
||||
logger
|
||||
);
|
||||
timer.runTimer().then(() => {
|
||||
logger.debug('Timer finished for ' + msg.accessCode);
|
||||
process.send({ command: globals.GAME_PROCESS_COMMANDS.END_TIMER });
|
||||
process.send({ command: GAME_PROCESS_COMMANDS.END_TIMER });
|
||||
process.exit(0);
|
||||
});
|
||||
|
||||
break;
|
||||
case globals.GAME_PROCESS_COMMANDS.PAUSE_TIMER:
|
||||
case GAME_PROCESS_COMMANDS.PAUSE_TIMER:
|
||||
timer.stopTimer();
|
||||
logger.trace('CHILD PROCESS ' + msg.accessCode + ': PAUSE TIMER');
|
||||
process.send({ command: globals.GAME_PROCESS_COMMANDS.PAUSE_TIMER, timeRemaining: timer.currentTimeInMillis });
|
||||
process.send({ command: GAME_PROCESS_COMMANDS.PAUSE_TIMER, timeRemaining: timer.currentTimeInMillis });
|
||||
|
||||
break;
|
||||
|
||||
case globals.GAME_PROCESS_COMMANDS.RESUME_TIMER:
|
||||
case GAME_PROCESS_COMMANDS.RESUME_TIMER:
|
||||
timer.resumeTimer().then(() => {
|
||||
logger.debug('Timer finished for ' + msg.accessCode);
|
||||
process.send({ command: globals.GAME_PROCESS_COMMANDS.END_TIMER });
|
||||
process.send({ command: GAME_PROCESS_COMMANDS.END_TIMER });
|
||||
process.exit(0);
|
||||
});
|
||||
logger.trace('CHILD PROCESS ' + msg.accessCode + ': RESUME TIMER');
|
||||
process.send({ command: globals.GAME_PROCESS_COMMANDS.RESUME_TIMER, timeRemaining: timer.currentTimeInMillis });
|
||||
process.send({ command: GAME_PROCESS_COMMANDS.RESUME_TIMER, timeRemaining: timer.currentTimeInMillis });
|
||||
|
||||
break;
|
||||
|
||||
case globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING:
|
||||
case GAME_PROCESS_COMMANDS.GET_TIME_REMAINING:
|
||||
logger.trace('CHILD PROCESS ' + msg.accessCode + ': GET TIME REMAINING');
|
||||
process.send({
|
||||
command: globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
|
||||
command: GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
|
||||
timeRemaining: timer.currentTimeInMillis,
|
||||
socketId: msg.socketId
|
||||
});
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
const globals = require('../config/globals');
|
||||
const { USER_TYPES, STATUS } = require('../config/globals');
|
||||
|
||||
/* The purpose of this component is to only return the game state information that is necessary. For example, we only
|
||||
want to return player role information to moderators. This avoids any possibility of a player having access to
|
||||
@@ -12,7 +12,7 @@ const GameStateCurator = {
|
||||
mapPeopleForModerator: (people) => {
|
||||
return people
|
||||
.filter((person) => {
|
||||
return person.assigned === true || (person.userType === globals.USER_TYPES.SPECTATOR || person.userType === globals.USER_TYPES.MODERATOR);
|
||||
return person.assigned === true || (person.userType === USER_TYPES.SPECTATOR || person.userType === USER_TYPES.MODERATOR);
|
||||
})
|
||||
.map((person) => ({
|
||||
name: person.name,
|
||||
@@ -45,7 +45,7 @@ const GameStateCurator = {
|
||||
};
|
||||
|
||||
function getGameStateBasedOnPermissions (game, person) {
|
||||
const client = game.status === globals.STATUS.LOBBY // people won't be able to know their role until past the lobby stage.
|
||||
const client = game.status === STATUS.LOBBY // people won't be able to know their role until past the lobby stage.
|
||||
? { name: person.name, hasEnteredName: person.hasEnteredName, id: person.id, cookie: person.cookie, userType: person.userType }
|
||||
: {
|
||||
name: person.name,
|
||||
@@ -61,7 +61,7 @@ function getGameStateBasedOnPermissions (game, person) {
|
||||
killed: person.killed
|
||||
};
|
||||
switch (person.userType) {
|
||||
case globals.USER_TYPES.MODERATOR:
|
||||
case USER_TYPES.MODERATOR:
|
||||
return {
|
||||
accessCode: game.accessCode,
|
||||
status: game.status,
|
||||
@@ -73,10 +73,10 @@ function getGameStateBasedOnPermissions (game, person) {
|
||||
timerParams: game.timerParams,
|
||||
isStartable: game.isStartable
|
||||
};
|
||||
case globals.USER_TYPES.TEMPORARY_MODERATOR:
|
||||
case globals.USER_TYPES.SPECTATOR:
|
||||
case globals.USER_TYPES.PLAYER:
|
||||
case globals.USER_TYPES.KILLED_PLAYER:
|
||||
case USER_TYPES.TEMPORARY_MODERATOR:
|
||||
case USER_TYPES.SPECTATOR:
|
||||
case USER_TYPES.PLAYER:
|
||||
case USER_TYPES.KILLED_PLAYER:
|
||||
return {
|
||||
accessCode: game.accessCode,
|
||||
status: game.status,
|
||||
@@ -86,7 +86,7 @@ function getGameStateBasedOnPermissions (game, person) {
|
||||
gameSize: game.gameSize,
|
||||
people: game.people
|
||||
.filter((person) => {
|
||||
return person.assigned === true || person.userType === globals.USER_TYPES.SPECTATOR;
|
||||
return person.assigned === true || person.userType === USER_TYPES.SPECTATOR;
|
||||
})
|
||||
.map((filteredPerson) => GameStateCurator.mapPerson(filteredPerson)),
|
||||
timerParams: game.timerParams,
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
const globals = require('../config/globals');
|
||||
const { LOG_LEVEL } = require('../config/globals');
|
||||
|
||||
module.exports = function (logLevel = globals.LOG_LEVEL.INFO) {
|
||||
module.exports = function (logLevel = LOG_LEVEL.INFO) {
|
||||
return {
|
||||
logLevel: logLevel,
|
||||
info (message = '') {
|
||||
@@ -10,7 +10,7 @@ module.exports = function (logLevel = globals.LOG_LEVEL.INFO) {
|
||||
|
||||
error (message = '') {
|
||||
if (
|
||||
logLevel === globals.LOG_LEVEL.INFO
|
||||
logLevel === LOG_LEVEL.INFO
|
||||
) { return; }
|
||||
const now = new Date();
|
||||
console.error('ERROR ', now.toGMTString(), ': ', message);
|
||||
@@ -18,25 +18,25 @@ module.exports = function (logLevel = globals.LOG_LEVEL.INFO) {
|
||||
|
||||
warn (message = '') {
|
||||
if (
|
||||
logLevel === globals.LOG_LEVEL.INFO
|
||||
|| logLevel === globals.LOG_LEVEL.ERROR
|
||||
logLevel === LOG_LEVEL.INFO
|
||||
|| logLevel === LOG_LEVEL.ERROR
|
||||
) return;
|
||||
const now = new Date();
|
||||
console.error('WARN ', now.toGMTString(), ': ', message);
|
||||
},
|
||||
|
||||
debug (message = '') {
|
||||
if (logLevel === globals.LOG_LEVEL.INFO || logLevel === globals.LOG_LEVEL.ERROR || logLevel === globals.LOG_LEVEL.WARN) return;
|
||||
if (logLevel === LOG_LEVEL.INFO || logLevel === LOG_LEVEL.ERROR || logLevel === LOG_LEVEL.WARN) return;
|
||||
const now = new Date();
|
||||
console.debug('DEBUG ', now.toGMTString(), ': ', message);
|
||||
},
|
||||
|
||||
trace (message = '') {
|
||||
if (
|
||||
logLevel === globals.LOG_LEVEL.INFO
|
||||
|| logLevel === globals.LOG_LEVEL.WARN
|
||||
|| logLevel === globals.LOG_LEVEL.DEBUG
|
||||
|| logLevel === globals.LOG_LEVEL.ERROR
|
||||
logLevel === LOG_LEVEL.INFO
|
||||
|| logLevel === LOG_LEVEL.WARN
|
||||
|| logLevel === LOG_LEVEL.DEBUG
|
||||
|| logLevel === LOG_LEVEL.ERROR
|
||||
) return;
|
||||
|
||||
const now = new Date();
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
const LOG_LEVEL = require('../config/globals').LOG_LEVEL;
|
||||
const { LOG_LEVEL, ENVIRONMENTS } = require('../config/globals');
|
||||
const http = require('http');
|
||||
const https = require('https');
|
||||
const path = require('path');
|
||||
@@ -7,7 +7,6 @@ const crypto = require('crypto');
|
||||
const EventManager = require('./singletons/EventManager.js');
|
||||
const GameManager = require('./singletons/GameManager.js');
|
||||
const TimerManager = require('./singletons/TimerManager.js');
|
||||
const { ENVIRONMENT } = require('../config/globals.js');
|
||||
const rateLimit = require('express-rate-limit').default;
|
||||
|
||||
const ServerBootstrapper = {
|
||||
@@ -17,8 +16,8 @@ const ServerBootstrapper = {
|
||||
timerManager: new TimerManager(logger, instanceId),
|
||||
eventManager: new EventManager(logger, instanceId),
|
||||
gameManager: process.env.NODE_ENV.trim() === 'development'
|
||||
? new GameManager(logger, ENVIRONMENT.LOCAL, instanceId)
|
||||
: new GameManager(logger, ENVIRONMENT.PRODUCTION, instanceId)
|
||||
? new GameManager(logger, ENVIRONMENTS.LOCAL, instanceId)
|
||||
: new GameManager(logger, ENVIRONMENTS.PRODUCTION, instanceId)
|
||||
};
|
||||
},
|
||||
|
||||
@@ -114,7 +113,7 @@ const ServerBootstrapper = {
|
||||
});
|
||||
|
||||
// API endpoints
|
||||
app.use('/api/games', standardRateLimit, require('../api/GamesAPI'));
|
||||
app.use('/api/games', standardRateLimit, require('../api/RoomsAPI'));
|
||||
app.use('/api/admin', (req, res, next) => {
|
||||
if (isAuthorized(req)) {
|
||||
next();
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
const globals = require('../../config/globals');
|
||||
const { RateLimiterMemory } = require('rate-limiter-flexible');
|
||||
const redis = require('redis');
|
||||
const Events = require('../Events');
|
||||
const { EVENT_IDS, REDIS_CHANNELS, PRIMITIVES, SOCKET_EVENTS, TIMER_EVENTS, SYNCABLE_EVENTS } = require('../../config/globals');
|
||||
|
||||
class EventManager {
|
||||
constructor (logger, instanceId) {
|
||||
@@ -20,7 +20,7 @@ class EventManager {
|
||||
}
|
||||
|
||||
broadcast = (message) => {
|
||||
this.io?.emit(globals.EVENTS.BROADCAST, message);
|
||||
this.io?.emit(EVENT_IDS.BROADCAST, message);
|
||||
};
|
||||
|
||||
createRedisPublisher = async () => {
|
||||
@@ -53,7 +53,7 @@ class EventManager {
|
||||
throw new Error('UNABLE TO CONNECT TO REDIS because: ' + e);
|
||||
}
|
||||
|
||||
await this.subscriber.subscribe(globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM, async (message) => {
|
||||
await this.subscriber.subscribe(REDIS_CHANNELS.ACTIVE_GAME_STREAM, async (message) => {
|
||||
this.logger.debug('MESSAGE: ' + message);
|
||||
let messageComponents, args;
|
||||
try {
|
||||
@@ -64,7 +64,7 @@ class EventManager {
|
||||
}
|
||||
args = JSON.parse(
|
||||
message.slice(
|
||||
message.indexOf(messageComponents[messageComponents.length - 1]) + (globals.INSTANCE_ID_LENGTH + 1)
|
||||
message.indexOf(messageComponents[messageComponents.length - 1]) + (PRIMITIVES.INSTANCE_ID_LENGTH + 1)
|
||||
)
|
||||
);
|
||||
} catch (e) {
|
||||
@@ -133,12 +133,12 @@ class EventManager {
|
||||
};
|
||||
|
||||
registerSocketHandler = (namespace, socket, gameManager) => {
|
||||
socket.on(globals.SOCKET_EVENTS.IN_GAME_MESSAGE, async (eventId, accessCode, args = null, ackFn = null) => {
|
||||
socket.on(SOCKET_EVENTS.IN_GAME_MESSAGE, async (eventId, accessCode, args = null, ackFn = null) => {
|
||||
const game = await gameManager.getActiveGame(accessCode);
|
||||
if (game) {
|
||||
if (globals.TIMER_EVENTS().includes(eventId)) {
|
||||
if (TIMER_EVENTS().includes(eventId)) {
|
||||
await this.handleEventById(
|
||||
globals.EVENT_IDS.TIMER_EVENT,
|
||||
EVENT_IDS.TIMER_EVENT,
|
||||
null,
|
||||
game,
|
||||
socket.id,
|
||||
@@ -160,10 +160,10 @@ class EventManager {
|
||||
handleAndSyncSocketEvent = async (eventId, game, socket, socketArgs, ackFn) => {
|
||||
await this.handleEventById(eventId, null, game, socket?.id, game.accessCode, socketArgs, ackFn, false);
|
||||
/* This server should publish events initiated by a connected socket to Redis for consumption by other instances. */
|
||||
if (globals.SYNCABLE_EVENTS().includes(eventId)) {
|
||||
if (SYNCABLE_EVENTS().includes(eventId)) {
|
||||
await this.gameManager.refreshGame(game);
|
||||
await this.publisher?.publish(
|
||||
globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
|
||||
REDIS_CHANNELS.ACTIVE_GAME_STREAM,
|
||||
this.createMessageToPublish(game.accessCode, eventId, this.instanceId, JSON.stringify(socketArgs))
|
||||
);
|
||||
}
|
||||
@@ -194,7 +194,7 @@ class EventManager {
|
||||
timerEventSubtype: timerEventSubtype
|
||||
};
|
||||
if (event) {
|
||||
if (!syncOnly || eventId === globals.EVENT_IDS.RESTART_GAME) {
|
||||
if (!syncOnly || eventId === EVENT_IDS.RESTART_GAME) {
|
||||
await event.stateChange(game, socketArgs, additionalVars);
|
||||
}
|
||||
await event.communicate(game, socketArgs, additionalVars);
|
||||
|
||||
@@ -1,4 +1,12 @@
|
||||
const globals = require('../../config/globals');
|
||||
const {
|
||||
STATUS,
|
||||
PRIMITIVES,
|
||||
ERROR_MESSAGES,
|
||||
GAME_PROCESS_COMMANDS,
|
||||
USER_TYPES,
|
||||
EVENT_IDS,
|
||||
REDIS_CHANNELS
|
||||
} = require('../../config/globals');
|
||||
const Game = require('../../model/Game');
|
||||
const Person = require('../../model/Person');
|
||||
const GameStateCurator = require('../GameStateCurator');
|
||||
@@ -62,9 +70,9 @@ class GameManager {
|
||||
gameParams.hasDedicatedModerator,
|
||||
gameParams.isTestGame
|
||||
);
|
||||
const newAccessCode = await this.generateAccessCode(globals.ACCESS_CODE_CHAR_POOL);
|
||||
const newAccessCode = await this.generateAccessCode(PRIMITIVES.ACCESS_CODE_CHAR_POOL);
|
||||
if (newAccessCode === null) {
|
||||
return Promise.reject(globals.ERROR_MESSAGE.NO_UNIQUE_ACCESS_CODE);
|
||||
return Promise.reject(ERROR_MESSAGES.NO_UNIQUE_ACCESS_CODE);
|
||||
}
|
||||
const moderator = initializeModerator(req.moderatorName, req.hasDedicatedModerator);
|
||||
moderator.assigned = true;
|
||||
@@ -75,7 +83,7 @@ class GameManager {
|
||||
}
|
||||
const newGame = new Game(
|
||||
newAccessCode,
|
||||
globals.STATUS.LOBBY,
|
||||
STATUS.LOBBY,
|
||||
null,
|
||||
req.deck,
|
||||
req.hasTimer,
|
||||
@@ -88,7 +96,7 @@ class GameManager {
|
||||
);
|
||||
newGame.people = initializePeopleForGame(req.deck, moderator, this.shuffle, req.isTestGame, newGame.gameSize);
|
||||
await this.eventManager.publisher.set(newAccessCode, JSON.stringify(newGame), {
|
||||
EX: globals.STALE_GAME_SECONDS
|
||||
EX: PRIMITIVES.STALE_GAME_SECONDS
|
||||
});
|
||||
return Promise.resolve({ accessCode: newAccessCode, cookie: moderator.cookie, environment: this.environment });
|
||||
}).catch((message) => {
|
||||
@@ -103,7 +111,7 @@ class GameManager {
|
||||
if (thread && !thread.killed) {
|
||||
this.logger.debug('Timer thread found for game ' + game.accessCode);
|
||||
thread.send({
|
||||
command: globals.GAME_PROCESS_COMMANDS.PAUSE_TIMER,
|
||||
command: GAME_PROCESS_COMMANDS.PAUSE_TIMER,
|
||||
accessCode: game.accessCode,
|
||||
logLevel: this.logger.logLevel
|
||||
});
|
||||
@@ -115,7 +123,7 @@ class GameManager {
|
||||
if (thread && !thread.killed) {
|
||||
this.logger.debug('Timer thread found for game ' + game.accessCode);
|
||||
thread.send({
|
||||
command: globals.GAME_PROCESS_COMMANDS.RESUME_TIMER,
|
||||
command: GAME_PROCESS_COMMANDS.RESUME_TIMER,
|
||||
accessCode: game.accessCode,
|
||||
logLevel: this.logger.logLevel
|
||||
});
|
||||
@@ -127,14 +135,14 @@ class GameManager {
|
||||
const thread = this.timerManager.timerThreads[game.accessCode];
|
||||
if (thread && (!thread.killed && thread.exitCode === null)) {
|
||||
thread.send({
|
||||
command: globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
|
||||
command: GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
|
||||
accessCode: game.accessCode,
|
||||
socketId: socketId,
|
||||
logLevel: this.logger.logLevel
|
||||
});
|
||||
} else if (thread) {
|
||||
if (game.timerParams && game.timerParams.timeRemaining === 0) {
|
||||
this.namespace.to(socketId).emit(globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING, game.timerParams.timeRemaining, game.timerParams.paused);
|
||||
this.namespace.to(socketId).emit(GAME_PROCESS_COMMANDS.GET_TIME_REMAINING, game.timerParams.timeRemaining, game.timerParams.paused);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -154,9 +162,9 @@ class GameManager {
|
||||
let codeDigits, accessCode;
|
||||
let attempts = 0;
|
||||
while (!accessCode || ((await this.eventManager.publisher.keys('*')).includes(accessCode)
|
||||
&& attempts < globals.ACCESS_CODE_GENERATION_ATTEMPTS)) {
|
||||
&& attempts < PRIMITIVES.ACCESS_CODE_GENERATION_ATTEMPTS)) {
|
||||
codeDigits = [];
|
||||
let iterations = globals.ACCESS_CODE_LENGTH;
|
||||
let iterations = PRIMITIVES.ACCESS_CODE_LENGTH;
|
||||
while (iterations > 0) {
|
||||
iterations --;
|
||||
codeDigits.push(charPool[getRandomInt(charCount)]);
|
||||
@@ -178,7 +186,7 @@ class GameManager {
|
||||
return Promise.reject({ status: 400, reason: 'This name is taken.' });
|
||||
}
|
||||
if (joinAsSpectator
|
||||
&& game.people.filter(person => person.userType === globals.USER_TYPES.SPECTATOR).length === globals.MAX_SPECTATORS
|
||||
&& game.people.filter(person => person.userType === USER_TYPES.SPECTATOR).length === PRIMITIVES.MAX_SPECTATORS
|
||||
) {
|
||||
return Promise.reject({ status: 400, reason: 'There are too many people already spectating.' });
|
||||
} else if (joinAsSpectator || this.isGameStartable(game)) {
|
||||
@@ -196,7 +204,7 @@ class GameManager {
|
||||
createRandomId(),
|
||||
createRandomId(),
|
||||
name,
|
||||
globals.USER_TYPES.PLAYER,
|
||||
USER_TYPES.PLAYER,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
@@ -208,15 +216,15 @@ class GameManager {
|
||||
game.isStartable = this.isGameStartable(game);
|
||||
await this.refreshGame(game);
|
||||
this.namespace.in(game.accessCode).emit(
|
||||
globals.EVENTS.PLAYER_JOINED,
|
||||
EVENT_IDS.PLAYER_JOINED,
|
||||
GameStateCurator.mapPerson(moderator || newPlayer),
|
||||
game.isStartable
|
||||
);
|
||||
await this.eventManager.publisher?.publish(
|
||||
globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
|
||||
REDIS_CHANNELS.ACTIVE_GAME_STREAM,
|
||||
this.eventManager.createMessageToPublish(
|
||||
game.accessCode,
|
||||
globals.EVENT_IDS.PLAYER_JOINED,
|
||||
EVENT_IDS.PLAYER_JOINED,
|
||||
this.instanceId,
|
||||
JSON.stringify(moderator || newPlayer)
|
||||
)
|
||||
@@ -237,7 +245,7 @@ class GameManager {
|
||||
return cards;
|
||||
}
|
||||
|
||||
restartGame = async (game, namespace, status = globals.STATUS.IN_PROGRESS) => {
|
||||
restartGame = async (game, namespace) => {
|
||||
// kill any outstanding timer threads
|
||||
const subProcess = this.timerManager.timerThreads[game.accessCode];
|
||||
if (subProcess) {
|
||||
@@ -250,16 +258,16 @@ class GameManager {
|
||||
}
|
||||
|
||||
for (let i = 0; i < game.people.length; i ++) {
|
||||
if (game.people[i].userType === globals.USER_TYPES.KILLED_PLAYER) {
|
||||
game.people[i].userType = globals.USER_TYPES.PLAYER;
|
||||
if (game.people[i].userType === USER_TYPES.KILLED_PLAYER) {
|
||||
game.people[i].userType = USER_TYPES.PLAYER;
|
||||
game.people[i].out = false;
|
||||
}
|
||||
if (game.people[i].userType === globals.USER_TYPES.KILLED_BOT) {
|
||||
game.people[i].userType = globals.USER_TYPES.BOT;
|
||||
if (game.people[i].userType === USER_TYPES.KILLED_BOT) {
|
||||
game.people[i].userType = USER_TYPES.BOT;
|
||||
game.people[i].out = false;
|
||||
}
|
||||
if (game.people[i].gameRole && game.people[i].id === game.currentModeratorId && game.people[i].userType === globals.USER_TYPES.MODERATOR) {
|
||||
game.people[i].userType = globals.USER_TYPES.TEMPORARY_MODERATOR;
|
||||
if (game.people[i].gameRole && game.people[i].id === game.currentModeratorId && game.people[i].userType === USER_TYPES.MODERATOR) {
|
||||
game.people[i].userType = USER_TYPES.TEMPORARY_MODERATOR;
|
||||
game.people[i].out = false;
|
||||
}
|
||||
game.people[i].revealed = false;
|
||||
@@ -270,19 +278,19 @@ class GameManager {
|
||||
game.people[i].customRole = null;
|
||||
}
|
||||
|
||||
game.status = globals.STATUS.LOBBY;
|
||||
game.status = STATUS.LOBBY;
|
||||
|
||||
await this.refreshGame(game);
|
||||
await this.eventManager.publisher?.publish(
|
||||
globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
|
||||
REDIS_CHANNELS.ACTIVE_GAME_STREAM,
|
||||
this.eventManager.createMessageToPublish(
|
||||
game.accessCode,
|
||||
globals.EVENT_IDS.RESTART_GAME,
|
||||
EVENT_IDS.RESTART_GAME,
|
||||
this.instanceId,
|
||||
'{}'
|
||||
)
|
||||
);
|
||||
namespace.in(game.accessCode).emit(globals.EVENT_IDS.RESTART_GAME);
|
||||
namespace.in(game.accessCode).emit(EVENT_IDS.RESTART_GAME);
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -305,9 +313,9 @@ class GameManager {
|
||||
deal = (game) => {
|
||||
const cards = this.prepareDeck(game.deck);
|
||||
let i = 0;
|
||||
for (const person of game.people.filter(person => person.userType === globals.USER_TYPES.PLAYER
|
||||
|| person.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
|
||||
|| person.userType === globals.USER_TYPES.BOT)
|
||||
for (const person of game.people.filter(person => person.userType === USER_TYPES.PLAYER
|
||||
|| person.userType === USER_TYPES.TEMPORARY_MODERATOR
|
||||
|| person.userType === USER_TYPES.BOT)
|
||||
) {
|
||||
person.gameRole = cards[i].role;
|
||||
person.customRole = cards[i].custom;
|
||||
@@ -318,9 +326,9 @@ class GameManager {
|
||||
}
|
||||
|
||||
isGameStartable = (game) => {
|
||||
return game.people.filter(person => person.userType === globals.USER_TYPES.PLAYER
|
||||
|| person.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
|
||||
|| person.userType === globals.USER_TYPES.BOT).length === game.gameSize;
|
||||
return game.people.filter(person => person.userType === USER_TYPES.PLAYER
|
||||
|| person.userType === USER_TYPES.TEMPORARY_MODERATOR
|
||||
|| person.userType === USER_TYPES.BOT).length === game.gameSize;
|
||||
}
|
||||
|
||||
findPersonByField = (game, fieldName, value) => {
|
||||
@@ -334,8 +342,8 @@ function getRandomInt (max) {
|
||||
|
||||
function initializeModerator (name, hasDedicatedModerator) {
|
||||
const userType = hasDedicatedModerator
|
||||
? globals.USER_TYPES.MODERATOR
|
||||
: globals.USER_TYPES.TEMPORARY_MODERATOR;
|
||||
? USER_TYPES.MODERATOR
|
||||
: USER_TYPES.TEMPORARY_MODERATOR;
|
||||
return new Person(createRandomId(), createRandomId(), name, userType);
|
||||
}
|
||||
|
||||
@@ -343,7 +351,7 @@ function initializePeopleForGame (uniqueRoles, moderator, shuffle, isTestGame, g
|
||||
const people = [];
|
||||
if (isTestGame) {
|
||||
let j = 0;
|
||||
const number = moderator.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
|
||||
const number = moderator.userType === USER_TYPES.TEMPORARY_MODERATOR
|
||||
? gameSize - 1
|
||||
: gameSize;
|
||||
while (j < number) {
|
||||
@@ -351,7 +359,7 @@ function initializePeopleForGame (uniqueRoles, moderator, shuffle, isTestGame, g
|
||||
createRandomId(),
|
||||
createRandomId(),
|
||||
UsernameGenerator.generate(),
|
||||
globals.USER_TYPES.BOT,
|
||||
USER_TYPES.BOT,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
@@ -369,8 +377,8 @@ function initializePeopleForGame (uniqueRoles, moderator, shuffle, isTestGame, g
|
||||
|
||||
function createRandomId () {
|
||||
let id = '';
|
||||
for (let i = 0; i < globals.INSTANCE_ID_LENGTH; i ++) {
|
||||
id += globals.INSTANCE_ID_CHAR_POOL[Math.floor(Math.random() * globals.INSTANCE_ID_CHAR_POOL.length)];
|
||||
for (let i = 0; i < PRIMITIVES.INSTANCE_ID_LENGTH; i ++) {
|
||||
id += PRIMITIVES.INSTANCE_ID_CHAR_POOL[Math.floor(Math.random() * PRIMITIVES.INSTANCE_ID_CHAR_POOL.length)];
|
||||
}
|
||||
return id;
|
||||
}
|
||||
@@ -385,21 +393,21 @@ async function addSpectator (game, name, logger, namespace, eventManager, instan
|
||||
createRandomId(),
|
||||
createRandomId(),
|
||||
name,
|
||||
globals.USER_TYPES.SPECTATOR
|
||||
USER_TYPES.SPECTATOR
|
||||
);
|
||||
spectator.assigned = true;
|
||||
logger.trace('new spectator: ' + spectator.name);
|
||||
game.people.push(spectator);
|
||||
await refreshGame(game);
|
||||
namespace.in(game.accessCode).emit(
|
||||
globals.EVENT_IDS.ADD_SPECTATOR,
|
||||
EVENT_IDS.ADD_SPECTATOR,
|
||||
GameStateCurator.mapPerson(spectator)
|
||||
);
|
||||
await eventManager.publisher.publish(
|
||||
globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
|
||||
REDIS_CHANNELS.ACTIVE_GAME_STREAM,
|
||||
eventManager.createMessageToPublish(
|
||||
game.accessCode,
|
||||
globals.EVENT_IDS.ADD_SPECTATOR,
|
||||
EVENT_IDS.ADD_SPECTATOR,
|
||||
instanceId,
|
||||
JSON.stringify(GameStateCurator.mapPerson(spectator))
|
||||
)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
const { fork } = require('child_process');
|
||||
const path = require('path');
|
||||
const globals = require('../../config/globals');
|
||||
const { REDIS_CHANNELS, GAME_PROCESS_COMMANDS } = require('../../config/globals');
|
||||
|
||||
class TimerManager {
|
||||
constructor (logger, instanceId) {
|
||||
@@ -25,7 +25,7 @@ class TimerManager {
|
||||
await eventManager.handleEventById(msg.command, null, game, msg.socketId, game.accessCode, msg, null, false);
|
||||
await gameManager.refreshGame(game);
|
||||
await eventManager.publisher.publish(
|
||||
globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
|
||||
REDIS_CHANNELS.ACTIVE_GAME_STREAM,
|
||||
eventManager.createMessageToPublish(game.accessCode, msg.command, this.instanceId, JSON.stringify(msg))
|
||||
);
|
||||
});
|
||||
@@ -34,7 +34,7 @@ class TimerManager {
|
||||
this.logger.debug('Game timer thread ' + gameProcess.pid + ' exiting with code ' + code + ' - game ' + game.accessCode);
|
||||
});
|
||||
gameProcess.send({
|
||||
command: globals.GAME_PROCESS_COMMANDS.START_TIMER,
|
||||
command: GAME_PROCESS_COMMANDS.START_TIMER,
|
||||
accessCode: game.accessCode,
|
||||
logLevel: this.logger.logLevel,
|
||||
hours: game.timerParams.hours,
|
||||
|
||||
Reference in New Issue
Block a user