mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 15:57:50 +01:00
various refactors
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@@ -1,4 +1,4 @@
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const globals = require('../config/globals.js');
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const { GAME_PROCESS_COMMANDS, PRIMITIVES } = require('../config/globals');
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const ServerTimer = require('./ServerTimer.js');
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let timer;
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@@ -7,43 +7,43 @@ let timer;
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process.on('message', (msg) => {
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const logger = require('./Logger')(msg.logLevel);
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switch (msg.command) {
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case globals.GAME_PROCESS_COMMANDS.START_TIMER:
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case GAME_PROCESS_COMMANDS.START_TIMER:
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logger.trace('CHILD PROCESS ' + msg.accessCode + ': START TIMER');
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timer = new ServerTimer(
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msg.hours,
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msg.minutes,
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globals.CLOCK_TICK_INTERVAL_MILLIS,
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PRIMITIVES.CLOCK_TICK_INTERVAL_MILLIS,
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logger
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);
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timer.runTimer().then(() => {
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logger.debug('Timer finished for ' + msg.accessCode);
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process.send({ command: globals.GAME_PROCESS_COMMANDS.END_TIMER });
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process.send({ command: GAME_PROCESS_COMMANDS.END_TIMER });
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process.exit(0);
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});
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break;
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case globals.GAME_PROCESS_COMMANDS.PAUSE_TIMER:
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case GAME_PROCESS_COMMANDS.PAUSE_TIMER:
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timer.stopTimer();
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logger.trace('CHILD PROCESS ' + msg.accessCode + ': PAUSE TIMER');
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process.send({ command: globals.GAME_PROCESS_COMMANDS.PAUSE_TIMER, timeRemaining: timer.currentTimeInMillis });
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process.send({ command: GAME_PROCESS_COMMANDS.PAUSE_TIMER, timeRemaining: timer.currentTimeInMillis });
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break;
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case globals.GAME_PROCESS_COMMANDS.RESUME_TIMER:
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case GAME_PROCESS_COMMANDS.RESUME_TIMER:
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timer.resumeTimer().then(() => {
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logger.debug('Timer finished for ' + msg.accessCode);
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process.send({ command: globals.GAME_PROCESS_COMMANDS.END_TIMER });
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process.send({ command: GAME_PROCESS_COMMANDS.END_TIMER });
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process.exit(0);
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});
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logger.trace('CHILD PROCESS ' + msg.accessCode + ': RESUME TIMER');
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process.send({ command: globals.GAME_PROCESS_COMMANDS.RESUME_TIMER, timeRemaining: timer.currentTimeInMillis });
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process.send({ command: GAME_PROCESS_COMMANDS.RESUME_TIMER, timeRemaining: timer.currentTimeInMillis });
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break;
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case globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING:
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case GAME_PROCESS_COMMANDS.GET_TIME_REMAINING:
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logger.trace('CHILD PROCESS ' + msg.accessCode + ': GET TIME REMAINING');
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process.send({
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command: globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
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command: GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
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timeRemaining: timer.currentTimeInMillis,
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socketId: msg.socketId
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});
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