mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 07:47:50 +01:00
remove magic numbers, update how to use page styling
This commit is contained in:
@@ -3,6 +3,8 @@ export const PRIMITIVES = {
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USER_SIGNATURE_LENGTH: 75,
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CLOCK_TICK_INTERVAL_MILLIS: 50,
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MAX_CUSTOM_ROLE_NAME_LENGTH: 50,
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MAX_PERSON_NAME_LENGTH: 40,
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MAX_DECK_SIZE: 50,
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MAX_CUSTOM_ROLE_DESCRIPTION_LENGTH: 1000,
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TOAST_DURATION_DEFAULT: 6,
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ACCESS_CODE_LENGTH: 4,
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Before Width: | Height: | Size: 357 KiB After Width: | Height: | Size: 417 KiB |
@@ -1,7 +1,7 @@
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import { Game } from '../../model/Game.js';
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import { cancelCurrentToast, toast } from '../front_end_components/Toast.js';
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import { ModalManager } from '../front_end_components/ModalManager.js';
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import { ALIGNMENT } from '../../config/globals.js';
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import { ALIGNMENT, PRIMITIVES } from '../../config/globals.js';
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import { HTMLFragments } from '../front_end_components/HTMLFragments.js';
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import { UserUtility } from '../utility/UserUtility.js';
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import { RoleBox } from './RoleBox.js';
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@@ -35,7 +35,7 @@ export class GameCreationStepManager {
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2: {
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title: 'Create your deck (you can edit this later):',
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forwardHandler: () => {
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if (this.deckManager.getDeckSize() > 50) {
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if (this.deckManager.getDeckSize() > PRIMITIVES.MAX_DECK_SIZE) {
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toast('Your deck is too large. The max is 50 cards.', 'error', true);
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} else {
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this.currentGame.deck = this.deckManager.deck.filter((card) => card.quantity > 0);
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@@ -569,11 +569,11 @@ function initializeRemainingEventListeners (deckManager, roleBox) {
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}
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function processNewCustomRoleSubmission (name, description, team, deckManager, isUpdate, roleBox, option = null) {
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if (name.length > 50) {
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if (name.length > PRIMITIVES.MAX_CUSTOM_ROLE_NAME_LENGTH) {
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toast('Your name is too long (max 50 characters).', 'error', true);
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return;
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}
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if (description.length > 500) {
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if (description.length > PRIMITIVES.MAX_CUSTOM_ROLE_DESCRIPTION_LENGTH) {
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toast('Your description is too long (max 500 characters).', 'error', true);
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return;
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}
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@@ -596,5 +596,5 @@ function hasTimer (hours, minutes) {
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}
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function validateName (name) {
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return typeof name === 'string' && name.length > 0 && name.length <= 40;
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return typeof name === 'string' && name.length > 0 && name.length <= PRIMITIVES.MAX_PERSON_NAME_LENGTH;
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}
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@@ -1,6 +1,6 @@
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import { QRCode } from '../../third_party/qrcode.js';
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import { toast } from '../../front_end_components/Toast.js';
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import { EVENT_IDS, SOCKET_EVENTS, USER_TYPE_ICONS, USER_TYPES } from '../../../config/globals.js';
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import { EVENT_IDS, PRIMITIVES, SOCKET_EVENTS, USER_TYPE_ICONS, USER_TYPES } from '../../../config/globals.js';
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import { HTMLFragments } from '../../front_end_components/HTMLFragments.js';
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import { Confirmation } from '../../front_end_components/Confirmation.js';
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import { SharedStateUtil } from './shared/SharedStateUtil.js';
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@@ -79,7 +79,7 @@ export class Lobby {
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roleEditPrompt.setAttribute('id', 'role-edit-prompt');
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roleEditPrompt.innerHTML = HTMLFragments.ROLE_EDIT_BUTTONS;
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roleEditPrompt.querySelector('#save-role-changes-button').addEventListener('click', () => {
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if (this.gameCreationStepManager.deckManager.getDeckSize() > 50) {
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if (this.gameCreationStepManager.deckManager.getDeckSize() > PRIMITIVES.MAX_DECK_SIZE) {
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toast('Your deck is too large. The max is 50 cards.', 'error', true);
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} else {
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document.querySelector('#mid-game-role-editor')?.remove();
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@@ -90,7 +90,7 @@ function resetJoinButtonState (e, joinHandler) {
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}
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function validateName (name) {
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return typeof name === 'string' && name.length > 0 && name.length <= 40;
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return typeof name === 'string' && name.length > 0 && name.length <= PRIMITIVES.MAX_PERSON_NAME_LENGTH;
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}
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if (typeof module !== 'undefined' && typeof module.exports !== 'undefined') {
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@@ -315,7 +315,7 @@ button {
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}
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#how-to-use-container h1 {
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color: #d7d7d7;
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color: #21ba45;
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font-family: signika-negative, sans-serif;
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background-color: #1e1b26;
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width: fit-content;
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@@ -376,6 +376,11 @@ input {
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#how-to-use-container h3 {
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color: #b1afcd;
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font-weight: bold;
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font-family: signika-negative, sans-serif;
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background-color: #1e1b26;
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width: fit-content;
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padding: 0 5px;
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border-radius: 5px;
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}
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#tutorial-links {text-align: left;
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@@ -829,7 +834,7 @@ input {
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@media(max-width: 550px) {
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.how-to-use-header {
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font-size: 25px;
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font-size: 30px;
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}
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#how-to-use-container h3 {
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font-size: 20px;
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@@ -25,7 +25,7 @@
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<div id="tutorial-links">
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<ul>
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<li>
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<a href="#purpose-of-the-app">Purpose of the App</a>
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<a href="#purpose-of-the-app">Purpose</a>
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</li>
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<li>
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<a href="#creating-a-game">Creating a Game</a>
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@@ -38,7 +38,7 @@
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</li>
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</ul>
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</div>
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<h1 class="how-to-use-header" id="purpose-of-the-app">Purpose of the Application</h1>
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<h1 class="how-to-use-header" id="purpose-of-the-app">Purpose</h1>
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<div class="how-to-use-section">This app serves as a means of running games in a social setting where a traditional
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running of the game is hindered. This might be when people are meeting virtually, and thus roles can't be handed
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out in-person, or when people are in-person but don't have Werewolf/Mafia cards with them. You can use a deck of regular
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@@ -52,7 +52,7 @@
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<div class="how-to-use-section">
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Creating a game through the app has 3 main components:
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<br>
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<h3>Step One: Choosing a method of moderation</h3>
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<h3>- Step One: Choosing a method of moderation</h3>
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<br>
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You have two options for moderation during the game. If the moderator isn't playing, you can choose the <span class="emphasized">Dedicated
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Moderator</span> option. Dedicated Moderators are not dealt into the game. Once they start the game, they will know
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@@ -68,7 +68,7 @@
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or to a spectator. That way, if the current Dedicated Moderator has to leave, or simply does not want to moderate
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anymore, they can easily delegate.
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<br><br>
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<h3>Step Two: Build your deck</h3>
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<h3>- Step Two: Build your deck</h3>
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<br>
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There is a role box on this page that includes a list of <span class="emphasized">Default Roles</span> and a list
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of <span class="emphasized">Custom Roles</span>, which can be displayed by selecting the appropriate button within the box.
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@@ -79,7 +79,7 @@
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<br><br>
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Here I add 3 villagers to the game, and then remove them:
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<br><br>
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<img class='tutorial-image-small' src="../images/tutorial/add-role-to-deck.gif"/>
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<img alt="adding a role to the deck" class='tutorial-image-small' src="../images/tutorial/add-role-to-deck.gif"/>
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<br><br>
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You can add, edit, and remove Custom Roles. You can also import and export them via a formatted text file. Click
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the hamburger menu on the role box to see the import/export options. Here I create a new Custom Role and observe
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@@ -87,7 +87,7 @@
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<br><br>
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<img alt="create-custom-role" class='tutorial-image-small' src="../images/tutorial/create-custom-role.gif"/>
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<br><br>
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<h3>Step Three: Set an optional timer</h3>
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<h3>- Step Three: Set an optional timer</h3>
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<br>
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If you don't fill in these fields, the game will be untimed. If you do, you can use a time between 1 minute
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and 5 hours. The timer can be played and paused by the current moderator. Importantly, when the timer expires,
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@@ -96,7 +96,7 @@
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</div>
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<h1 class="how-to-use-header" id="being-the-moderator">Being the Moderator</h1>
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<div class="how-to-use-section">
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<h3>In the Lobby</h3>
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<h3>- In the Lobby</h3>
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<br>
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In the Lobby, moderators can manage the people in the room and the cards in the game. By clicking
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the <span class="emphasized">three vertical dots (AKA the "kebab menu")</span> next to a given player (<span class="emphasized">point A</span>
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@@ -107,9 +107,9 @@
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Saving any changes to the roles may affect the player count. If you wish to <span class="emphasized">start the game (point B)</span>, the number
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of Players in the Lobby must equal the number of cards in the game.
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<br><br>
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<img class='tutorial-image-small-portrait' src="../images/tutorial/dedicated-mod-lobby-mobile.webp"/>
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<img alt="moderator view in the lobby" class='tutorial-image-small-portrait' src="../images/tutorial/dedicated-mod-lobby-mobile.webp"/>
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<br><br>
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<h3>During the Game</h3>
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<h3>- During the Game</h3>
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<br>
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<span class="emphasized">Dedicated Moderators</span> can see who is on which team and who is which role. The moderator
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Kills and Reveals players (<span class="emphasized">Point A</span> below). They are separate actions. So, if you
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@@ -120,33 +120,33 @@
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play and pause the Timer (<span class="emphasized">Point B</span>), and can end the game (revealing everyone's role)
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or return the game to the Lobby (<span class="emphasized">Point C</span>), where it can be started anew with different settings.
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<br><br>
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<img class='tutorial-image-small-portrait' src="../images/tutorial/dedicated-mod-in-progress-mobile.webp"/>
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<img alt="moderator view during the game" class='tutorial-image-small-portrait' src="../images/tutorial/dedicated-mod-in-progress-mobile.webp"/>
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<br><br>
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Similarly, the <span class="emphasized">Temporary Moderator view</span> looks like the below image. They have
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much the same abilities as a dedicated moderator, except they don't know role or alignment information and cannot
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transfer their powers. Their powers will be transferred automatically to the first person they remove from the game
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(which can be themselves).
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<br><br>
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<img class='tutorial-image-small-portrait' src="../images/tutorial/temp-mod-in-progress-mobile.webp"/>
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<img alt="temporary moderator view during the game" class='tutorial-image-small-portrait' src="../images/tutorial/temp-mod-in-progress-mobile.webp"/>
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<br><br>
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<h3>Transferring your moderator powers</h3>
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<h3>- Transferring your moderator powers</h3>
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<br>
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You can transfer your moderator abilities to anyone that has been removed from the game, or to anyone that happens
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to be spectating. Here we select a killed player and transfer our powers to them:
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<br><br>
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<img class='tutorial-image-small-portrait' src="../images/tutorial/mod-transfer.gif"/>
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<img alt="transferring your moderator powers" class='tutorial-image-small-portrait' src="../images/tutorial/mod-transfer.gif"/>
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<br><br>
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</div>
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<h1 class="how-to-use-header" id="being-a-player">Being a Player</h1>
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<div class="how-to-use-section">
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This is an example of what a <span class="emphasized">Player</span> is seeing. The timer is running, and they view their
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role by double-clicking it:
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This is an example of what a <span class="emphasized">Player</span> is seeing, including the running timer,
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their role card, and the player list. You can also edit your name for the Room by clicking the pencil next to it.
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Below, we flip our role card up and down by double-clicking it, and then we bring up the prompt to edit our name:
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<br><br>
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<img class='tutorial-image-small-portrait' src="../images/tutorial/player-view.gif"/>
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<img alt='player-view' class='tutorial-image-small-portrait' src="../images/tutorial/player-view.gif"/>
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<br><br>
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There are three main things - the <span class="emphasized">Timer</span>, your <span class="emphasized">Role Card</span>
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and the <span class="emphasized">Player List</span>. Players can view the timer, but only the current moderator can play and pause it.
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Your role card starts flipped over - this is useful if you are in-person and don't want someone else accidentally seeing your role as
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Players can view the timer, but only the current moderator can play and pause it. Your role card starts flipped over
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- this is useful if you are in-person and don't want someone else accidentally seeing your role as
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it is dealt. You can view your role at any time by double-clicking/double-tapping it. Requiring a double-click guards against the possibility
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of accidentally flipping your role when tapping other things. Within the Player List, you can see who is alive or
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dead and who has had their role revealed. There is also a <span class="emphasized">role info button</span> that,
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@@ -7,25 +7,23 @@ This timer is accurate to within a few ms for any amount of time provided.
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*/
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function stepFn (serverTimerInstance, expected) {
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const now = Date.now(); //
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serverTimerInstance.currentTimeInMillis = serverTimerInstance.totalTime - (now - serverTimerInstance.start);
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if (now - serverTimerInstance.start >= serverTimerInstance.totalTime) { // check if the time has elapsed
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serverTimerInstance.currentTimeInMillis = serverTimerInstance.totalTime - (Date.now() - serverTimerInstance.start);
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if (Date.now() - serverTimerInstance.start >= serverTimerInstance.totalTime) { // check if the time has elapsed
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serverTimerInstance.logger.debug(
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'ELAPSED: ' + (now - serverTimerInstance.start) + 'ms (~' +
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(Math.abs(serverTimerInstance.totalTime - (now - serverTimerInstance.start)) / serverTimerInstance.totalTime).toFixed(3) + '% error).'
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'ELAPSED: ' + (Date.now() - serverTimerInstance.start) + 'ms (~' +
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(Math.abs(serverTimerInstance.totalTime - (Date.now() - serverTimerInstance.start)) / serverTimerInstance.totalTime).toFixed(3) + '% error).'
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);
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serverTimerInstance.timesUpResolver(); // this is a reference to the callback defined in the construction of the promise in runTimer()
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clearTimeout(serverTimerInstance.ticking);
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return;
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}
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const delta = now - expected;
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expected += serverTimerInstance.interval;
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serverTimerInstance.ticking = setTimeout(function () {
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stepFn(
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serverTimerInstance,
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expected
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);
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}, Math.max(0, serverTimerInstance.interval - delta)); // take into account drift
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}, Math.max(0, serverTimerInstance.interval - (Date.now() - expected))); // take into account drift
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}
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class ServerTimer {
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