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refactor GameStateRenderer, split functionality by game state
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@@ -99,7 +99,7 @@ export class GameTimerManager {
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timer.innerText = returnHumanReadableTime(0, true);
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}
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attachTimerSocketListeners (socket, timerWorker, gameStateRenderer) {
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attachTimerSocketListeners (socket, timerWorker) {
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if (!socket.hasListeners(globals.COMMANDS.PAUSE_TIMER)) {
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socket.on(globals.COMMANDS.PAUSE_TIMER, (timeRemaining) => {
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this.pauseGameTimer(timerWorker, timeRemaining);
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