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Detection of end-game scenarios, end games with splash screen listing winning team and who wolves were.
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@@ -1,12 +1,40 @@
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const socket = io();
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import { utility } from './util.js'
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document.getElementById("join-btn").addEventListener("click", function() {
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sessionStorage.setItem("code", document.getElementById("code").value);
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let playerId = utility.generateID();
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sessionStorage.setItem("id", playerId);
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const playerInfo = {name: document.getElementById("name").value, id: playerId, code: document.getElementById("code").value};
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socket.emit('joinGame', playerInfo);
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// respond to the game state received from the server
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socket.on('joinError', function(message) {
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document.getElementById("code").classList.add("error");
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document.getElementById("join-error").innerText = message;
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});
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// respond to the game state received from the server
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socket.on('success', function() {
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if (document.getElementById("code").classList.contains("error")) {
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document.getElementById("code").classList.remove("error");
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document.getElementById("join-error").innerText = "";
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}
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// If a player was a host of a previous game, don't make them the host of this one
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if (sessionStorage.getItem("host")) {
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sessionStorage.removeItem("host");
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}
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window.location.replace('/' + document.getElementById("code").value);
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});
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document.getElementById("join-btn").addEventListener("click", function() {
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if (document.getElementById("name").value.length > 0) {
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if (document.getElementById("name").classList.contains("error")) {
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document.getElementById("name").classList.remove("error");
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document.getElementById("name-error").innerText = "";
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}
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sessionStorage.setItem("code", document.getElementById("code").value);
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let playerId = utility.generateID();
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sessionStorage.setItem("id", playerId);
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const playerInfo = {name: document.getElementById("name").value, id: playerId, code: document.getElementById("code").value};
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socket.emit('joinGame', playerInfo);
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} else {
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document.getElementById("name").classList.add("error");
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document.getElementById("name-error").innerText = "Name is required.";
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}
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});
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