test critical parts of game manager

This commit is contained in:
AlecM33
2021-12-30 01:40:37 -05:00
parent 522411e177
commit 2cdd40ba27
5 changed files with 407 additions and 147 deletions

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// TODO: clean up these deep relative paths? jsconfig.json is not working...
const Game = require("../../../../server/model/Game");
const globals = require("../../../../server/config/globals");
const USER_TYPES = globals.USER_TYPES;
const Person = require("../../../../server/model/Person");
const GameManager = require('../../../../server/modules/GameManager.js');
const GameStateCurator = require("../../../../server/modules/GameStateCurator");
const logger = require('../../../../server/modules/Logger.js')(false);
describe('GameManager', function () {
let gameManager, namespace;
beforeAll(function () {
spyOn(logger, 'debug');
spyOn(logger, 'error');
gameManager = new GameManager(logger, globals.ENVIRONMENT.PRODUCTION).getInstance();
let inObj = { emit: () => {} }
namespace = { in: () => { return inObj }};
});
beforeEach(function () {
});
describe('#transferModerator', function () {
it('Should transfer successfully from a dedicated moderator to a killed player', () => {
let personToTransferTo = new Person("1", "123", "Joe", USER_TYPES.KILLED_PLAYER);
personToTransferTo.out = true;
let moderator = new Person("3", "789", "Jack", USER_TYPES.MODERATOR)
let game = new Game(
"abc",
globals.STATUS.IN_PROGRESS,
[ personToTransferTo, new Person("2", "456", "Jane", USER_TYPES.PLAYER)],
[],
false,
moderator
);
gameManager.transferModeratorPowers(game, personToTransferTo, namespace, logger);
expect(game.moderator).toEqual(personToTransferTo);
expect(personToTransferTo.userType).toEqual(USER_TYPES.MODERATOR);
expect(moderator.userType).toEqual(USER_TYPES.SPECTATOR);
});
it('Should transfer successfully from a dedicated moderator to a spectator', () => {
let personToTransferTo = new Person("1", "123", "Joe", USER_TYPES.SPECTATOR);
let moderator = new Person("3", "789", "Jack", USER_TYPES.MODERATOR)
let game = new Game(
"abc",
globals.STATUS.IN_PROGRESS,
[ new Person("2", "456", "Jane", USER_TYPES.PLAYER)],
[],
false,
moderator
);
game.spectators.push(personToTransferTo)
gameManager.transferModeratorPowers(game, personToTransferTo, namespace, logger);
expect(game.moderator).toEqual(personToTransferTo);
expect(personToTransferTo.userType).toEqual(USER_TYPES.MODERATOR);
expect(moderator.userType).toEqual(USER_TYPES.SPECTATOR);
});
it('Should transfer successfully from a temporary moderator to a killed player', () => {
let personToTransferTo = new Person("1", "123", "Joe", USER_TYPES.KILLED_PLAYER);
personToTransferTo.out = true;
let tempMod = new Person("3", "789", "Jack", USER_TYPES.TEMPORARY_MODERATOR)
let game = new Game(
"abc",
globals.STATUS.IN_PROGRESS,
[ personToTransferTo, tempMod, new Person("2", "456", "Jane", USER_TYPES.PLAYER)],
[],
false,
tempMod
);
gameManager.transferModeratorPowers(game, personToTransferTo, namespace, logger);
expect(game.moderator).toEqual(personToTransferTo);
expect(personToTransferTo.userType).toEqual(USER_TYPES.MODERATOR);
expect(tempMod.userType).toEqual(USER_TYPES.PLAYER);
});
it('Should make the temporary moderator a dedicated moderator when they take themselves out of the game', () => {
let tempMod = new Person("3", "789", "Jack", USER_TYPES.TEMPORARY_MODERATOR);
let personToTransferTo = tempMod;
tempMod.out = true;
let game = new Game(
"abc",
globals.STATUS.IN_PROGRESS,
[ personToTransferTo, tempMod, new Person("2", "456", "Jane", USER_TYPES.PLAYER)],
[],
false,
tempMod
);
gameManager.transferModeratorPowers(game, personToTransferTo, namespace, logger);
expect(game.moderator).toEqual(personToTransferTo);
expect(personToTransferTo.userType).toEqual(USER_TYPES.MODERATOR);
expect(tempMod.userType).toEqual(USER_TYPES.MODERATOR);
});
});
describe('#killPlayer', function () {
it('Should mark a player as out and broadcast it, and should not transfer moderators if the moderator is a dedicated mod.', () => {
spyOn(namespace.in(), 'emit');
spyOn(gameManager, 'transferModeratorPowers');
let player = new Person("1", "123", "Joe", USER_TYPES.PLAYER);
let game = new Game(
"abc",
globals.STATUS.IN_PROGRESS,
[ player ],
[],
false,
new Person("2", "456", "Jane", USER_TYPES.MODERATOR)
);
gameManager.killPlayer(game, player, namespace, logger);
expect(player.out).toEqual(true);
expect(player.userType).toEqual(USER_TYPES.KILLED_PLAYER);
expect(namespace.in().emit).toHaveBeenCalled();
expect(gameManager.transferModeratorPowers).not.toHaveBeenCalled();
});
it('Should mark a temporary moderator as out but preserve their user type, and call the transfer mod function', () => {
spyOn(namespace.in(), 'emit');
spyOn(gameManager, 'transferModeratorPowers');
let tempMod = new Person("1", "123", "Joe", USER_TYPES.TEMPORARY_MODERATOR);
let game = new Game(
"abc",
globals.STATUS.IN_PROGRESS,
[ tempMod ],
[],
false,
tempMod
);
gameManager.killPlayer(game, tempMod, namespace, logger);
expect(tempMod.out).toEqual(true);
expect(tempMod.userType).toEqual(USER_TYPES.TEMPORARY_MODERATOR);
expect(namespace.in().emit).toHaveBeenCalled();
expect(gameManager.transferModeratorPowers).toHaveBeenCalled();
});
});
describe('#handleRequestForGameState', function () {
it('should send the game state to a matching person with an active connection to the room', () => {
let player = new Person("1", "123", "Joe", USER_TYPES.PLAYER);
let socket = { id: "socket1"};
spyOn(GameStateCurator, 'getGameStateFromPerspectiveOfPerson');
player.socketId = "socket1";
let gameRunner = {
activeGames: {
"abc": new Game(
"abc",
globals.STATUS.IN_PROGRESS,
[ player ],
[],
false,
new Person("2", "456", "Jane", USER_TYPES.MODERATOR)
)
}
}
spyOn(namespace.in(), 'emit');
gameManager.handleRequestForGameState(
namespace,
logger,
gameRunner,
"abc",
"123",
(arg) => {},
socket
);
expect(GameStateCurator.getGameStateFromPerspectiveOfPerson)
.toHaveBeenCalledWith(gameRunner.activeGames["abc"], player, gameRunner, socket, logger);
});
it('should send the game state to a matching person who reset their connection', () => {
let player = new Person("1", "123", "Joe", USER_TYPES.PLAYER);
let socket = { id: "socket_222222", join: () => {}};
spyOn(socket, 'join');
spyOn(GameStateCurator, 'getGameStateFromPerspectiveOfPerson');
spyOn(gameManager, 'roomContainsSocketOfMatchingPerson').and.callFake(() => { return false });
player.socketId = "socket_111111";
let gameRunner = {
activeGames: {
"abc": new Game(
"abc",
globals.STATUS.IN_PROGRESS,
[ player ],
[],
false,
new Person("2", "456", "Jane", USER_TYPES.MODERATOR)
)
}
}
spyOn(namespace.in(), 'emit');
gameManager.handleRequestForGameState(
namespace,
logger,
gameRunner,
"abc",
"123",
(arg) => {},
socket
);
expect(GameStateCurator.getGameStateFromPerspectiveOfPerson)
.toHaveBeenCalledWith(gameRunner.activeGames["abc"], player, gameRunner, socket, logger);
expect(player.socketId).toEqual(socket.id);
expect(socket.join).toHaveBeenCalled();
});
it('should seek to re-assign a socket connection should two connections match the same person', () => {
let player = new Person("1", "123", "Joe", USER_TYPES.PLAYER);
let socket = { id: "socket_222222", join: () => {}};
let ackFn = () => {};
spyOn(socket, 'join');
spyOn(GameStateCurator, 'getGameStateFromPerspectiveOfPerson');
spyOn(gameManager, 'handleRequestFromNonMatchingPerson');
spyOn(gameManager, 'roomContainsSocketOfMatchingPerson').and.callFake(() => { return true });
player.socketId = "socket_111111";
let gameRunner = {
activeGames: {
"abc": new Game(
"abc",
globals.STATUS.IN_PROGRESS,
[ player ],
[],
false,
new Person("2", "456", "Jane", USER_TYPES.MODERATOR)
)
}
}
spyOn(namespace.in(), 'emit');
gameManager.handleRequestForGameState(
namespace,
logger,
gameRunner,
"abc",
"123",
ackFn,
socket
);
expect(GameStateCurator.getGameStateFromPerspectiveOfPerson).not.toHaveBeenCalled();
expect(gameManager.handleRequestFromNonMatchingPerson).toHaveBeenCalledWith(gameRunner.activeGames["abc"], socket, gameRunner, ackFn, logger)
expect(player.socketId).not.toEqual(socket.id);
expect(socket.join).not.toHaveBeenCalled();
});
});
});