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https://github.com/AlecM33/Werewolf.git
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test critical parts of game manager
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257
spec/unit/server/modules/GameManager_Spec.js
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257
spec/unit/server/modules/GameManager_Spec.js
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// TODO: clean up these deep relative paths? jsconfig.json is not working...
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const Game = require("../../../../server/model/Game");
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const globals = require("../../../../server/config/globals");
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const USER_TYPES = globals.USER_TYPES;
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const Person = require("../../../../server/model/Person");
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const GameManager = require('../../../../server/modules/GameManager.js');
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const GameStateCurator = require("../../../../server/modules/GameStateCurator");
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const logger = require('../../../../server/modules/Logger.js')(false);
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describe('GameManager', function () {
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let gameManager, namespace;
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beforeAll(function () {
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spyOn(logger, 'debug');
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spyOn(logger, 'error');
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gameManager = new GameManager(logger, globals.ENVIRONMENT.PRODUCTION).getInstance();
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let inObj = { emit: () => {} }
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namespace = { in: () => { return inObj }};
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});
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beforeEach(function () {
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});
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describe('#transferModerator', function () {
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it('Should transfer successfully from a dedicated moderator to a killed player', () => {
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let personToTransferTo = new Person("1", "123", "Joe", USER_TYPES.KILLED_PLAYER);
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personToTransferTo.out = true;
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let moderator = new Person("3", "789", "Jack", USER_TYPES.MODERATOR)
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let game = new Game(
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"abc",
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globals.STATUS.IN_PROGRESS,
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[ personToTransferTo, new Person("2", "456", "Jane", USER_TYPES.PLAYER)],
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[],
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false,
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moderator
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);
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gameManager.transferModeratorPowers(game, personToTransferTo, namespace, logger);
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expect(game.moderator).toEqual(personToTransferTo);
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expect(personToTransferTo.userType).toEqual(USER_TYPES.MODERATOR);
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expect(moderator.userType).toEqual(USER_TYPES.SPECTATOR);
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});
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it('Should transfer successfully from a dedicated moderator to a spectator', () => {
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let personToTransferTo = new Person("1", "123", "Joe", USER_TYPES.SPECTATOR);
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let moderator = new Person("3", "789", "Jack", USER_TYPES.MODERATOR)
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let game = new Game(
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"abc",
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globals.STATUS.IN_PROGRESS,
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[ new Person("2", "456", "Jane", USER_TYPES.PLAYER)],
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[],
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false,
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moderator
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);
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game.spectators.push(personToTransferTo)
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gameManager.transferModeratorPowers(game, personToTransferTo, namespace, logger);
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expect(game.moderator).toEqual(personToTransferTo);
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expect(personToTransferTo.userType).toEqual(USER_TYPES.MODERATOR);
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expect(moderator.userType).toEqual(USER_TYPES.SPECTATOR);
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});
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it('Should transfer successfully from a temporary moderator to a killed player', () => {
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let personToTransferTo = new Person("1", "123", "Joe", USER_TYPES.KILLED_PLAYER);
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personToTransferTo.out = true;
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let tempMod = new Person("3", "789", "Jack", USER_TYPES.TEMPORARY_MODERATOR)
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let game = new Game(
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"abc",
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globals.STATUS.IN_PROGRESS,
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[ personToTransferTo, tempMod, new Person("2", "456", "Jane", USER_TYPES.PLAYER)],
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[],
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false,
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tempMod
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);
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gameManager.transferModeratorPowers(game, personToTransferTo, namespace, logger);
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expect(game.moderator).toEqual(personToTransferTo);
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expect(personToTransferTo.userType).toEqual(USER_TYPES.MODERATOR);
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expect(tempMod.userType).toEqual(USER_TYPES.PLAYER);
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});
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it('Should make the temporary moderator a dedicated moderator when they take themselves out of the game', () => {
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let tempMod = new Person("3", "789", "Jack", USER_TYPES.TEMPORARY_MODERATOR);
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let personToTransferTo = tempMod;
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tempMod.out = true;
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let game = new Game(
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"abc",
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globals.STATUS.IN_PROGRESS,
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[ personToTransferTo, tempMod, new Person("2", "456", "Jane", USER_TYPES.PLAYER)],
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[],
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false,
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tempMod
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);
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gameManager.transferModeratorPowers(game, personToTransferTo, namespace, logger);
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expect(game.moderator).toEqual(personToTransferTo);
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expect(personToTransferTo.userType).toEqual(USER_TYPES.MODERATOR);
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expect(tempMod.userType).toEqual(USER_TYPES.MODERATOR);
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});
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});
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describe('#killPlayer', function () {
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it('Should mark a player as out and broadcast it, and should not transfer moderators if the moderator is a dedicated mod.', () => {
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spyOn(namespace.in(), 'emit');
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spyOn(gameManager, 'transferModeratorPowers');
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let player = new Person("1", "123", "Joe", USER_TYPES.PLAYER);
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let game = new Game(
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"abc",
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globals.STATUS.IN_PROGRESS,
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[ player ],
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[],
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false,
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new Person("2", "456", "Jane", USER_TYPES.MODERATOR)
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);
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gameManager.killPlayer(game, player, namespace, logger);
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expect(player.out).toEqual(true);
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expect(player.userType).toEqual(USER_TYPES.KILLED_PLAYER);
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expect(namespace.in().emit).toHaveBeenCalled();
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expect(gameManager.transferModeratorPowers).not.toHaveBeenCalled();
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});
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it('Should mark a temporary moderator as out but preserve their user type, and call the transfer mod function', () => {
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spyOn(namespace.in(), 'emit');
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spyOn(gameManager, 'transferModeratorPowers');
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let tempMod = new Person("1", "123", "Joe", USER_TYPES.TEMPORARY_MODERATOR);
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let game = new Game(
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"abc",
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globals.STATUS.IN_PROGRESS,
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[ tempMod ],
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[],
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false,
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tempMod
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);
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gameManager.killPlayer(game, tempMod, namespace, logger);
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expect(tempMod.out).toEqual(true);
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expect(tempMod.userType).toEqual(USER_TYPES.TEMPORARY_MODERATOR);
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expect(namespace.in().emit).toHaveBeenCalled();
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expect(gameManager.transferModeratorPowers).toHaveBeenCalled();
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});
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});
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describe('#handleRequestForGameState', function () {
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it('should send the game state to a matching person with an active connection to the room', () => {
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let player = new Person("1", "123", "Joe", USER_TYPES.PLAYER);
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let socket = { id: "socket1"};
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spyOn(GameStateCurator, 'getGameStateFromPerspectiveOfPerson');
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player.socketId = "socket1";
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let gameRunner = {
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activeGames: {
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"abc": new Game(
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"abc",
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globals.STATUS.IN_PROGRESS,
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[ player ],
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[],
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false,
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new Person("2", "456", "Jane", USER_TYPES.MODERATOR)
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)
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}
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}
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spyOn(namespace.in(), 'emit');
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gameManager.handleRequestForGameState(
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namespace,
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logger,
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gameRunner,
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"abc",
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"123",
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(arg) => {},
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socket
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);
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expect(GameStateCurator.getGameStateFromPerspectiveOfPerson)
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.toHaveBeenCalledWith(gameRunner.activeGames["abc"], player, gameRunner, socket, logger);
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});
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it('should send the game state to a matching person who reset their connection', () => {
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let player = new Person("1", "123", "Joe", USER_TYPES.PLAYER);
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let socket = { id: "socket_222222", join: () => {}};
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spyOn(socket, 'join');
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spyOn(GameStateCurator, 'getGameStateFromPerspectiveOfPerson');
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spyOn(gameManager, 'roomContainsSocketOfMatchingPerson').and.callFake(() => { return false });
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player.socketId = "socket_111111";
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let gameRunner = {
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activeGames: {
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"abc": new Game(
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"abc",
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globals.STATUS.IN_PROGRESS,
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[ player ],
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[],
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false,
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new Person("2", "456", "Jane", USER_TYPES.MODERATOR)
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)
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}
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}
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spyOn(namespace.in(), 'emit');
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gameManager.handleRequestForGameState(
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namespace,
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logger,
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gameRunner,
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"abc",
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"123",
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(arg) => {},
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socket
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);
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expect(GameStateCurator.getGameStateFromPerspectiveOfPerson)
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.toHaveBeenCalledWith(gameRunner.activeGames["abc"], player, gameRunner, socket, logger);
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expect(player.socketId).toEqual(socket.id);
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expect(socket.join).toHaveBeenCalled();
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});
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it('should seek to re-assign a socket connection should two connections match the same person', () => {
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let player = new Person("1", "123", "Joe", USER_TYPES.PLAYER);
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let socket = { id: "socket_222222", join: () => {}};
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let ackFn = () => {};
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spyOn(socket, 'join');
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spyOn(GameStateCurator, 'getGameStateFromPerspectiveOfPerson');
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spyOn(gameManager, 'handleRequestFromNonMatchingPerson');
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spyOn(gameManager, 'roomContainsSocketOfMatchingPerson').and.callFake(() => { return true });
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player.socketId = "socket_111111";
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let gameRunner = {
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activeGames: {
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"abc": new Game(
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"abc",
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globals.STATUS.IN_PROGRESS,
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[ player ],
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[],
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false,
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new Person("2", "456", "Jane", USER_TYPES.MODERATOR)
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)
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}
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}
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spyOn(namespace.in(), 'emit');
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gameManager.handleRequestForGameState(
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namespace,
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logger,
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gameRunner,
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"abc",
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"123",
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ackFn,
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socket
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);
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expect(GameStateCurator.getGameStateFromPerspectiveOfPerson).not.toHaveBeenCalled();
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expect(gameManager.handleRequestFromNonMatchingPerson).toHaveBeenCalledWith(gameRunner.activeGames["abc"], socket, gameRunner, ackFn, logger)
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expect(player.socketId).not.toEqual(socket.id);
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expect(socket.join).not.toHaveBeenCalled();
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});
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});
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});
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