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Deal and display cards to players, click a button to say you are dead and relay this message to everyone, small code improvements
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15
server.js
15
server.js
@@ -39,7 +39,7 @@ io.on('connection', function(socket) {
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onSucess();
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});
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socket.on('joinGame', function(playerInfo) {
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activeGames[Object.keys(activeGames).find((key) => key === playerInfo.code)].players[socket.id] = {name: playerInfo.name, id: playerInfo.id};
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activeGames[Object.keys(activeGames).find((key) => key === playerInfo.code)].players.push({name: playerInfo.name, id: playerInfo.id});
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});
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socket.on('requestState', function(data) {
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if(Object.keys(socket.rooms).includes(data.code) === false) {
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@@ -53,5 +53,18 @@ io.on('connection', function(socket) {
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io.to(data.code).emit('state', activeGames[Object.keys(activeGames).find((key) => key === data.code)]);
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}
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});
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socket.on('startGame', function(gameData) {
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let game = activeGames[Object.keys(activeGames).find((key) => key === gameData.code)];
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game.state = "started";
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game.players = gameData.players;
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io.to(gameData.code).emit('state', game);
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});
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socket.on('killPlayer', function(id, code) {
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let game = activeGames[Object.keys(activeGames).find((key) => key === code)];
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let player = game.players.find((player) => player.id === id);
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game.players.find((player) => player.id === id).dead = true;
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game.message = player.name + ", a " + player.card.role + ", has been killed!";
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io.to(code).emit('state', game);
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});
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});
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