nodemon, fix small issues

This commit is contained in:
AlecM33
2021-12-28 15:16:28 -05:00
parent 15624f28bc
commit 3e2b503ad2
14 changed files with 173 additions and 127 deletions

2
client/robots.txt Normal file
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@@ -0,0 +1,2 @@
User-agent: *
Disallow: /api/

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@@ -319,6 +319,7 @@ function showButtons(back, forward, forwardHandler, backHandler, builtGame=null)
backButton.innerText = "\u2bc7 Back"; backButton.innerText = "\u2bc7 Back";
backButton.addEventListener('click', backHandler); backButton.addEventListener('click', backHandler);
backButton.setAttribute("id", "step-back-button"); backButton.setAttribute("id", "step-back-button");
backButton.classList.add('cancel');
document.getElementById("tracker-container").prepend(backButton); document.getElementById("tracker-container").prepend(backButton);
} }

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@@ -116,7 +116,7 @@ export const templates = {
"<h3>Transfer Mod Powers &#128081;</h3>" + "<h3>Transfer Mod Powers &#128081;</h3>" +
"</div>" + "</div>" +
"<div id='modal-button-container'>" + "<div id='modal-button-container'>" +
"<button id='close-modal-button'>Cancel</button>" + "<button id='close-modal-button' class='cancel'>Cancel</button>" +
"</div>" + "</div>" +
"</form>" + "</form>" +
"</div>" + "</div>" +

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@@ -141,6 +141,7 @@ function processGameState (currentGameState, userId, socket, gameStateRenderer,
} }
break; break;
case globals.STATUS.ENDED: case globals.STATUS.ENDED:
document.querySelector("#end-game-prompt")?.remove();
let container = document.getElementById("game-state-container") let container = document.getElementById("game-state-container")
container.innerHTML = templates.END_OF_GAME_VIEW; container.innerHTML = templates.END_OF_GAME_VIEW;
container.classList.add('vertical-flex'); container.classList.add('vertical-flex');

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@@ -23,7 +23,8 @@ th, thead, tr, tt, u, ul, var {
html { html {
font-family: 'signika-negative', sans-serif !important; font-family: 'signika-negative', sans-serif !important;
background-color: #121314 !important; background-color: #0f0f10;
height: 100%;
} }
body { body {
@@ -48,7 +49,7 @@ body {
h1 { h1 {
font-family: 'diavlo', sans-serif; font-family: 'diavlo', sans-serif;
color: #ab2626; color: #b1afcd;
filter: drop-shadow(2px 2px 4px black); filter: drop-shadow(2px 2px 4px black);
margin: 0.5em 0; margin: 0.5em 0;
} }
@@ -154,6 +155,11 @@ button:active, input[type=submit]:active {
border: 2px solid #21ba45; border: 2px solid #21ba45;
} }
.cancel:hover {
background-color: #623232 !important;
border: 2px solid #8a1c1c;
}
.container { .container {
padding: 5px; padding: 5px;
border-radius: 3px; border-radius: 3px;
@@ -206,6 +212,7 @@ input {
padding: 5px 0; padding: 5px 0;
width: 100%; width: 100%;
background-color: #333243; background-color: #333243;
border-bottom: 2px solid #57566a
} }
#navbar img { #navbar img {

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@@ -85,9 +85,10 @@
#deck-container, #custom-roles-container { #deck-container, #custom-roles-container {
margin: 1em 0; margin: 1em 0;
background-color: #1f1f1f; background-color: #191920;
padding: 10px; padding: 10px;
border-radius: 3px; border-radius: 3px;
border: 2px solid #333243;
} }
#step-3 { #step-3 {
@@ -101,7 +102,7 @@
} }
option { option {
background-color: #1f1f1f; background-color: #191920;
cursor: pointer; cursor: pointer;
} }
@@ -148,7 +149,7 @@ select {
} }
#game-form > div { #game-form > div {
background-color: #1f1f1f; background-color: #191920;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
padding: 10px; padding: 10px;
@@ -164,7 +165,8 @@ select {
#game-time { #game-time {
display: flex; display: flex;
flex-wrap: wrap; flex-wrap: wrap;
background-color: #1f1f1f; background-color: #191920;
border: 2px solid #333243;
border-radius: 3px; border-radius: 3px;
} }
@@ -290,13 +292,13 @@ input[type="number"] {
} }
#step-1 div { #step-1 div {
background-color: black; background-color: #191920;
color: whitesmoke; color: whitesmoke;
padding: 1em; padding: 1em;
max-width: 20em; max-width: 20em;
margin: 0.5em; margin: 0.5em;
cursor: pointer; cursor: pointer;
border: 2px solid transparent; border: 2px solid #333243;
border-radius: 3px; border-radius: 3px;
box-shadow: 2px 2px 5px rgba(0, 0, 0, 0.6); box-shadow: 2px 2px 5px rgba(0, 0, 0, 0.6);
} }
@@ -315,7 +317,8 @@ input[type="number"] {
} }
.review-option { .review-option {
background-color: #1f1f1f; background-color: #191920;
border: 2px solid #333243;
color: whitesmoke; color: whitesmoke;
padding: 10px; padding: 10px;
font-size: 18px; font-size: 18px;

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@@ -178,6 +178,7 @@ h1 {
#role-info-modal #modal-button-container { #role-info-modal #modal-button-container {
margin-top: 1em; margin-top: 1em;
justify-content: center;
} }
#game-role-info-container .role-info-name { #game-role-info-container .role-info-name {
@@ -186,7 +187,7 @@ h1 {
font-size: 20px; font-size: 20px;
font-family: signika-negative, sans-serif; font-family: signika-negative, sans-serif;
margin: 0.5em 0; margin: 0.5em 0;
background-color: #15191c; background-color: black;
} }
#role-info-modal h2 { #role-info-modal h2 {
@@ -541,7 +542,15 @@ label[for='moderator'] {
} }
.reveal-role-button { .reveal-role-button {
background-color: #3f5256; background-color: #586a6e;
}
.reveal-role-button:hover, #mod-transfer-button:hover {
background-color: #4e5664;
}
.kill-player-button:hover {
background-color: #b35c5c;
} }
.reveal-role-button img { .reveal-role-button img {

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@@ -1,5 +1,6 @@
html { html {
height: 100%; background: rgb(0,0,0);
background: linear-gradient(180deg, rgba(0,0,0,1) 0%, rgb(17 18 18) 35%, rgba(27,31,31,1) 100%);
} }
body { body {
@@ -18,7 +19,7 @@ form {
margin: 1em 0; margin: 1em 0;
padding: 10px; padding: 10px;
border-radius: 3px; border-radius: 3px;
background-color: #1f1f1f; background-color: black;
justify-content: center; justify-content: center;
align-items: center; align-items: center;
} }
@@ -70,7 +71,7 @@ form > div {
#join-container > label { #join-container > label {
font-size: 35px; font-size: 35px;
font-family: 'diavlo', sans-serif; font-family: 'diavlo', sans-serif;
color: #ab2626; color: #b1afcd;
filter: drop-shadow(2px 2px 4px black); filter: drop-shadow(2px 2px 4px black);
} }

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@@ -7,7 +7,7 @@
top: 50%; top: 50%;
left: 50%; left: 50%;
transform: translate(-50%, -50%); transform: translate(-50%, -50%);
background-color: #23282b; background-color: #191920;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
max-width: 25em; max-width: 25em;

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@@ -42,7 +42,7 @@
<textarea style="resize:none" id="role-description" rows="10" cols="30" placeholder="Describe your role..." required></textarea> <textarea style="resize:none" id="role-description" rows="10" cols="30" placeholder="Describe your role..." required></textarea>
</div> </div>
<div id="modal-button-container"> <div id="modal-button-container">
<button id="close-modal-button">Close</button> <button id="close-modal-button" class="cancel">Close</button>
<input type="submit" id="create-role-button" value="Create Role"/> <input type="submit" id="create-role-button" value="Create Role"/>
</div> </div>
</form> </form>

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@@ -18,6 +18,5 @@
"start_url": "/?source=pwa", "start_url": "/?source=pwa",
"display": "fullscreen", "display": "fullscreen",
"display_override": ["fullscreen", "standalone", "minimal-ui"], "display_override": ["fullscreen", "standalone", "minimal-ui"],
"description": "A utility to deal Werewolf cards and run games in any setting, on any device." "description": "A utility to deal Werewolf cards and run games in any setting, on any device."
} }

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@@ -7,8 +7,8 @@
"bundle": "webpack --config client/webpack/webpack-prod.config.js", "bundle": "webpack --config client/webpack/webpack-prod.config.js",
"prestart": "npm run bundle", "prestart": "npm run bundle",
"build:dev": "webpack --watch --config client/webpack/webpack-dev.config.js --mode=development", "build:dev": "webpack --watch --config client/webpack/webpack-dev.config.js --mode=development",
"start:dev": "NODE_ENV=development node server/main.js", "start:dev": "NODE_ENV=development nodemon server/main.js",
"start:dev:windows": "SET NODE_ENV=development && node server/main.js", "start:dev:windows": "SET NODE_ENV=development && nodemon server/main.js",
"start": "NODE_ENV=production node server/main.js -- loglevel=warn port=8080", "start": "NODE_ENV=production node server/main.js -- loglevel=warn port=8080",
"start:windows": "SET NODE_ENV=production && node server/main.js -- loglevel=warn port=8080", "start:windows": "SET NODE_ENV=production && node server/main.js -- loglevel=warn port=8080",
"test": "jasmine && node browsertest.js openBrowser socket", "test": "jasmine && node browsertest.js openBrowser socket",
@@ -26,6 +26,7 @@
"@babel/preset-env": "^7.16.5", "@babel/preset-env": "^7.16.5",
"acorn": "^8.6.0", "acorn": "^8.6.0",
"babel-loader": "^8.2.3", "babel-loader": "^8.2.3",
"body-parser": "^1.19.1",
"cors": "^2.8.5", "cors": "^2.8.5",
"express": "^4.17.1", "express": "^4.17.1",
"express-force-https": "^1.0.0", "express-force-https": "^1.0.0",
@@ -38,5 +39,8 @@
"webpack-cli": "^4.9.1", "webpack-cli": "^4.9.1",
"webpack-remove-debug": "^0.1.0" "webpack-remove-debug": "^0.1.0"
}, },
"devDependencies": {} "devDependencies": {},
"nodemonConfig": {
"ignore": ["client/*", "node_modules/*"]
}
} }

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@@ -1,114 +1,33 @@
const express = require('express'); const express = require('express');
const http = require('http');
const https = require('https');
const path = require('path'); const path = require('path');
const fs = require('fs');
const app = express(); const app = express();
const cors = require('cors')
const bodyParser = require('body-parser'); const bodyParser = require('body-parser');
const GameManager = require('./modules/GameManager.js'); const GameManager = require('./modules/GameManager.js');
const globals = require('./config/globals'); const globals = require('./config/globals');
// const QueueManager = require('./modules/managers/QueueManager'); const ServerBootstrapper = require('./modules/ServerBootstrapper');
app.use(bodyParser.json()); // to support JSON-encoded bodies app.use(bodyParser.json());
app.use(bodyParser.urlencoded({ // to support URL-encoded bodies app.use(bodyParser.urlencoded({
extended: true extended: true
})); }));
let main, environment; const args = ServerBootstrapper.processCLIArgs();
let args = Array.from(process.argv.map((arg) => arg.trim().toLowerCase())); const logger = require('./modules/Logger')(args.logLevel);
logger.log('LOG LEVEL IS: ' + args.logLevel);
const localServer = args.includes('local'); const main = ServerBootstrapper.createServerWithCorrectHTTPProtocol(app, args.useHttps, args.port, logger)
const useHttps = args.includes('https');
const port = process.env.PORT || args
.filter((arg) => {
return /port=\d+/.test(arg);
})
.map((arg) => {
return /port=(\d+)/.exec(arg)[1];
})[0] || 5000;
const logLevel = process.env.LOG_LEVEL || args
.filter((arg) => {
return /loglevel=[a-zA-Z]+/.test(arg);
})
.map((arg) => {
return /loglevel=([a-zA-Z]+)/.exec(arg)[1];
})[0] || globals.LOG_LEVEL.INFO;
const logger = require('./modules/Logger')(logLevel); app.set('port', args.port);
logger.log('LOG LEVEL IS: ' + logLevel) const inGameSocketServer = ServerBootstrapper.createSocketServer(main, app, args.port);
if (localServer) {
environment = globals.ENVIRONMENT.LOCAL;
logger.log('starting main in LOCAL mode.');
if (useHttps && fs.existsSync(path.join(__dirname, '../client/certs/localhost-key.pem')) && fs.existsSync(path.join(__dirname, '../client/certs/localhost.pem'))) {
const key = fs.readFileSync(path.join(__dirname, '../client/certs/localhost-key.pem'), 'utf-8');
const cert = fs.readFileSync(path.join(__dirname, '../client/certs/localhost.pem'), 'utf-8');
logger.log('local certs detected. Using HTTPS.');
main = https.createServer({ key, cert }, app);
logger.log(`navigate to https://localhost:${port}`);
} else {
logger.log('https not specified or no local certs detected. Using HTTP.');
main = http.createServer(app);
logger.log(`navigate to http://localhost:${port}`);
}
} else {
environment = globals.ENVIRONMENT.PRODUCTION;
logger.warn('starting main in PRODUCTION mode. This should not be used for local development.');
main = http.createServer(app);
const secure = require('express-force-https');
app.use(secure);
}
app.set('port', port);
let io;
if (process.env.NODE_ENV.trim() === 'development') {
const corsOptions = {
origin: "http://localhost:" + port,
optionsSuccessStatus: 200,
methods: ["GET", "POST"]
}
app.use(cors(corsOptions));
io = require("socket.io")(main, {
cors: {
origin: "http://localhost:" + port,
methods: ["GET", "POST"],
allowedHeaders: ["Content-Type", "X-Requested-With", "Accept"],
credentials: false
}
});
} else {
const corsOptions = {
origin: ["https://playwerewolf.uk.r.appspot.com"],
methods: ["GET", "POST"],
allowedHeaders: ["Content-Type", "X-Requested-With", "Accept"],
optionsSuccessStatus: 200,
}
app.use(cors(corsOptions));
io = require("socket.io")(main, {
cors: {
origin: ["https://playwerewolf.uk.r.appspot.com", "wss://playwerewolf.uk.r.appspot.com"],
methods: ["GET", "POST"],
allowedHeaders: ["Content-Type", "X-Requested-With", "Accept"],
credentials: false
},
transports: ["polling"]
});
}
const inGame = io.of('/in-game');
inGameSocketServer.on('connection', function (socket) {
gameManager.addGameSocketHandlers(inGameSocketServer, socket);
});
/* Instantiate the singleton game manager */ /* Instantiate the singleton game manager */
//const gameManager = new GameManager(logger, environment).getInstance(); const gameManager = new GameManager(logger, globals.ENVIRONMENT.LOCAL).getInstance(); // temporarily use local environment configuration for game manager
const gameManager = new GameManager(logger, globals.ENVIRONMENT.LOCAL).getInstance(); // temporary
/* Instantiate the singleton queue manager */
//const queueManager = new QueueManager(matchmaking, logger).getInstance();
/* api endpoints */ /* api endpoints */
const games = require('./api/GamesAPI'); const games = require('./api/GamesAPI');
@@ -126,26 +45,20 @@ app.use('/favicon.ico', (req, res) => {
const router = require('./routes/router'); const router = require('./routes/router');
app.use('', router); app.use('', router);
if (process.env.NODE_ENV.trim() === 'development') { app.use('/dist', express.static(path.join(__dirname, '../client/dist')));
app.use('/dist', express.static(path.join(__dirname, '../client/dist')));
} else if (process.env.NODE_ENV.trim() === 'production') {
app.use('/dist', express.static(path.join(__dirname, '../client/dist')));
}
// set up routing for static content that isn't being bundled. // set up routing for static content that isn't being bundled.
app.use('/images', express.static(path.join(__dirname, '../client/src/images'))); app.use('/images', express.static(path.join(__dirname, '../client/src/images')));
app.use('/styles', express.static(path.join(__dirname, '../client/src/styles'))); app.use('/styles', express.static(path.join(__dirname, '../client/src/styles')));
app.use('/webfonts', express.static(path.join(__dirname, '../client/src/webfonts'))); app.use('/webfonts', express.static(path.join(__dirname, '../client/src/webfonts')));
app.use('/robots.txt', (req, res) => {
res.sendFile(path.join(__dirname, '../client/robots.txt'));
});
app.use(function (req, res) { app.use(function (req, res) {
res.sendFile(path.join(__dirname, '../client/src/views/404.html')); res.sendFile(path.join(__dirname, '../client/src/views/404.html'));
}); });
inGame.on('connection', function (socket) { main.listen(args.port, function () {
gameManager.addGameSocketHandlers(inGame, socket); logger.log(`Starting server on port ${args.port}` );
});
main.listen(port, function () {
logger.log(`Starting server on port ${port}` );
}); });

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@@ -0,0 +1,106 @@
const LOG_LEVEL = require('../config/globals').LOG_LEVEL;
const http = require('http');
const https = require('https');
const path = require('path');
const fs = require('fs');
const cors = require('cors')
const ServerBootstrapper = {
processCLIArgs: () => {
try {
let args = Array.from(process.argv.map((arg) => arg.trim().toLowerCase()));
const useHttps = args.includes('https');
const port = process.env.PORT || args
.filter((arg) => {
return /port=\d+/.test(arg);
})
.map((arg) => {
return /port=(\d+)/.exec(arg)[1];
})[0] || 5000;
const logLevel = process.env.LOG_LEVEL || args
.filter((arg) => {
return /loglevel=[a-zA-Z]+/.test(arg);
})
.map((arg) => {
return /loglevel=([a-zA-Z]+)/.exec(arg)[1];
})[0] || LOG_LEVEL.INFO;
return {
useHttps: useHttps,
port: port,
logLevel: logLevel
};
} catch (e) {
throw new Error("Your server run command is malformed. Consult the codebase wiki for proper usage. Error: " + e);
}
},
createServerWithCorrectHTTPProtocol: (app, useHttps, port, logger) => {
let main;
if (process.env.NODE_ENV.trim() === 'development') {
logger.log('starting main in DEVELOPMENT mode.');
if (
useHttps
&& fs.existsSync(path.join(__dirname, '../../client/certs/localhost-key.pem'))
&& fs.existsSync(path.join(__dirname, '../../client/certs/localhost.pem'))
) {
const key = fs.readFileSync(path.join(__dirname, '../../client/certs/localhost-key.pem'), 'utf-8');
const cert = fs.readFileSync(path.join(__dirname, '../../client/certs/localhost.pem'), 'utf-8');
logger.log('local certs detected. Using HTTPS.');
main = https.createServer({ key, cert }, app);
logger.log(`navigate to https://localhost:${port}`);
} else {
logger.log('https not specified or no local certs detected. Certs should reside in /client/certs. Using HTTP.');
main = http.createServer(app);
logger.log(`navigate to http://localhost:${port}`);
}
} else {
logger.warn('starting main in PRODUCTION mode. This should not be used for local development.');
main = http.createServer(app);
app.use(require('express-force-https'));
}
return main;
},
createSocketServer: (main, app, port) => {
let io;
if (process.env.NODE_ENV.trim() === 'development') {
const corsOptions = {
origin: "http://localhost:" + port,
optionsSuccessStatus: 200,
methods: ["GET", "POST"]
}
app.use(cors(corsOptions));
io = require("socket.io")(main, {
cors: {
origin: "http://localhost:" + port,
methods: ["GET", "POST"],
allowedHeaders: ["Content-Type", "X-Requested-With", "Accept"],
credentials: false
}
});
} else {
const corsOptions = {
origin: ["https://playwerewolf.uk.r.appspot.com"],
methods: ["GET", "POST"],
allowedHeaders: ["Content-Type", "X-Requested-With", "Accept"],
optionsSuccessStatus: 200,
}
app.use(cors(corsOptions));
io = require("socket.io")(main, {
cors: {
origin: ["https://playwerewolf.uk.r.appspot.com", "wss://playwerewolf.uk.r.appspot.com"],
methods: ["GET", "POST"],
allowedHeaders: ["Content-Type", "X-Requested-With", "Accept"],
credentials: false
},
transports: ["polling"]
});
}
return io.of('/in-game');
}
}
module.exports = ServerBootstrapper;