diff --git a/client/src/modules/game_state/states/Lobby.js b/client/src/modules/game_state/states/Lobby.js index 10ce765..21ecad8 100644 --- a/client/src/modules/game_state/states/Lobby.js +++ b/client/src/modules/game_state/states/Lobby.js @@ -76,7 +76,7 @@ export class Lobby { setSocketHandlers () { this.socket.on(globals.EVENT_IDS.PLAYER_JOINED, (player, gameIsFull) => { - toast(player.name + ' joined!', 'success', false, true, 'short'); + toast(player.name + ' joined!', 'success', true, true, 'short'); this.stateBucket.currentGameState.people.push(player); this.stateBucket.currentGameState.isFull = gameIsFull; this.populatePlayers(); diff --git a/client/src/styles/game.css b/client/src/styles/game.css index fcc2c4f..5787330 100644 --- a/client/src/styles/game.css +++ b/client/src/styles/game.css @@ -642,6 +642,7 @@ canvas { text-shadow: 0 3px 4px rgb(0 0 0 / 55%); margin: 5px 0 5px 25px; width: 65px; + height: 2px; } #game-link:hover {