mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 15:57:50 +01:00
change active games to map
This commit is contained in:
@@ -85,7 +85,7 @@ router.patch('/:code/players', function (req, res) {
|
||||
) {
|
||||
res.status(400).send();
|
||||
} else {
|
||||
const game = gameManager.activeGameRunner.activeGames[req.body.accessCode];
|
||||
const game = gameManager.activeGameRunner.activeGames.get(req.body.accessCode);
|
||||
if (game) {
|
||||
const inUseCookie = gameManager.environment === globals.ENVIRONMENT.PRODUCTION ? req.body.localCookie : req.body.sessionCookie;
|
||||
gameManager.joinGame(game, req.body.playerName, inUseCookie).then((data) => {
|
||||
@@ -109,7 +109,7 @@ router.patch('/:code/restart', function (req, res) {
|
||||
) {
|
||||
res.status(400).send();
|
||||
} else {
|
||||
const game = gameManager.activeGameRunner.activeGames[req.body.accessCode];
|
||||
const game = gameManager.activeGameRunner.activeGames.get(req.body.accessCode);
|
||||
if (game) {
|
||||
gameManager.restartGame(game, gameManager.namespace).then((data) => {
|
||||
res.status(200).send();
|
||||
|
||||
@@ -8,6 +8,7 @@ class Game {
|
||||
moderator,
|
||||
hasDedicatedModerator,
|
||||
originalModeratorId,
|
||||
createTime,
|
||||
timerParams = null
|
||||
) {
|
||||
this.accessCode = accessCode;
|
||||
|
||||
@@ -4,7 +4,7 @@ const globals = require('../config/globals');
|
||||
|
||||
class ActiveGameRunner {
|
||||
constructor (logger) {
|
||||
this.activeGames = {};
|
||||
this.activeGames = new Map();
|
||||
this.timerThreads = {};
|
||||
this.logger = logger;
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ class GameManager {
|
||||
if (gameParams.timerParams !== null) {
|
||||
gameParams.timerParams.paused = false;
|
||||
}
|
||||
this.activeGameRunner.activeGames[newAccessCode] = new Game(
|
||||
const newGame = new Game(
|
||||
newAccessCode,
|
||||
globals.STATUS.LOBBY,
|
||||
initializePeopleForGame(gameParams.deck, moderator, this.shuffle),
|
||||
@@ -45,9 +45,12 @@ class GameManager {
|
||||
moderator,
|
||||
gameParams.hasDedicatedModerator,
|
||||
moderator.id,
|
||||
new Date().toJSON(),
|
||||
gameParams.timerParams
|
||||
);
|
||||
this.activeGameRunner.activeGames[newAccessCode].createTime = new Date().toJSON();
|
||||
|
||||
this.activeGameRunner.activeGames.set(newAccessCode, newGame);
|
||||
|
||||
return Promise.resolve({ accessCode: newAccessCode, cookie: moderator.cookie, environment: this.environment });
|
||||
}
|
||||
};
|
||||
@@ -146,7 +149,7 @@ class GameManager {
|
||||
};
|
||||
|
||||
checkAvailability = (code) => {
|
||||
const game = this.activeGameRunner.activeGames[code.toUpperCase()];
|
||||
const game = this.activeGameRunner.activeGames.get(code.toUpperCase().trim());
|
||||
if (game) {
|
||||
return Promise.resolve({ accessCode: code, playerCount: getGameSize(game.deck), timerParams: game.timerParams });
|
||||
} else {
|
||||
@@ -158,7 +161,7 @@ class GameManager {
|
||||
const charCount = charPool.length;
|
||||
let codeDigits, accessCode;
|
||||
let attempts = 0;
|
||||
while (!accessCode || (this.activeGameRunner.activeGames[accessCode] && attempts < globals.ACCESS_CODE_GENERATION_ATTEMPTS)) {
|
||||
while (!accessCode || (this.activeGameRunner.activeGames.get(accessCode) && attempts < globals.ACCESS_CODE_GENERATION_ATTEMPTS)) {
|
||||
codeDigits = [];
|
||||
let iterations = globals.ACCESS_CODE_LENGTH;
|
||||
while (iterations > 0) {
|
||||
@@ -168,7 +171,7 @@ class GameManager {
|
||||
accessCode = codeDigits.join('');
|
||||
attempts ++;
|
||||
}
|
||||
return this.activeGameRunner.activeGames[accessCode]
|
||||
return this.activeGameRunner.activeGames.get(accessCode)
|
||||
? null
|
||||
: accessCode;
|
||||
};
|
||||
@@ -316,7 +319,7 @@ class GameManager {
|
||||
};
|
||||
|
||||
handleRequestForGameState = async (namespace, logger, gameRunner, accessCode, personCookie, ackFn, clientSocket) => {
|
||||
const game = gameRunner.activeGames[accessCode];
|
||||
const game = gameRunner.activeGames.get(accessCode);
|
||||
if (game) {
|
||||
const matchingPerson = findPersonByField(game, 'cookie', personCookie);
|
||||
if (matchingPerson) {
|
||||
@@ -340,9 +343,9 @@ class GameManager {
|
||||
|
||||
removeClientFromLobbyIfApplicable (socket) {
|
||||
socket.rooms.forEach((room) => {
|
||||
if (this.activeGameRunner.activeGames[room]) {
|
||||
if (this.activeGameRunner.activeGames.get(room)) {
|
||||
this.logger.trace('disconnected socket is in a game');
|
||||
const game = this.activeGameRunner.activeGames[room];
|
||||
const game = this.activeGameRunner.activeGames.get(room);
|
||||
if (game.status === globals.STATUS.LOBBY) {
|
||||
const matchingPlayer = findPlayerBySocketId(game.people, socket.id);
|
||||
if (matchingPlayer) {
|
||||
|
||||
@@ -46,7 +46,7 @@ class SocketManager {
|
||||
|
||||
registerHandlers = (namespace, socket, gameManager) => {
|
||||
socket.on(globals.SOCKET_EVENTS.IN_GAME_MESSAGE, async (eventId, accessCode, args, ackFn) => {
|
||||
const game = gameManager.activeGameRunner.activeGames[accessCode];
|
||||
const game = gameManager.activeGameRunner.activeGames.get(accessCode);
|
||||
if (game) {
|
||||
switch (eventId) {
|
||||
case EVENT_IDS.FETCH_GAME_STATE:
|
||||
|
||||
Reference in New Issue
Block a user