mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 15:57:50 +01:00
change active games to map
This commit is contained in:
@@ -35,7 +35,10 @@ describe('GameManager', () => {
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[personToTransferTo, new Person('2', '456', 'Jane', USER_TYPES.PLAYER)],
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[],
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false,
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moderator
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moderator,
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true,
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moderator.id,
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new Date().toJSON()
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);
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gameManager.transferModeratorPowers(game, personToTransferTo, logger);
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@@ -53,7 +56,10 @@ describe('GameManager', () => {
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[new Person('2', '456', 'Jane', USER_TYPES.PLAYER)],
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[],
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false,
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moderator
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moderator,
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true,
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moderator.id,
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new Date().toJSON()
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);
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game.spectators.push(personToTransferTo);
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gameManager.transferModeratorPowers(game, personToTransferTo, logger);
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@@ -73,7 +79,10 @@ describe('GameManager', () => {
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[personToTransferTo, tempMod, new Person('2', '456', 'Jane', USER_TYPES.PLAYER)],
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[],
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false,
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tempMod
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tempMod,
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false,
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tempMod.id,
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new Date().toJSON()
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);
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gameManager.transferModeratorPowers(game, personToTransferTo, logger);
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@@ -92,7 +101,10 @@ describe('GameManager', () => {
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[personToTransferTo, tempMod, new Person('2', '456', 'Jane', USER_TYPES.PLAYER)],
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[],
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false,
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tempMod
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tempMod,
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true,
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tempMod.id,
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new Date().toJSON()
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);
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gameManager.transferModeratorPowers(game, personToTransferTo, logger);
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@@ -107,13 +119,17 @@ describe('GameManager', () => {
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spyOn(namespace.in(), 'emit');
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spyOn(gameManager, 'transferModeratorPowers');
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const player = new Person('1', '123', 'Joe', USER_TYPES.PLAYER);
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const mod = new Person('2', '456', 'Jane', USER_TYPES.MODERATOR);
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const game = new Game(
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'abc',
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globals.STATUS.IN_PROGRESS,
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[player],
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[],
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false,
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new Person('2', '456', 'Jane', USER_TYPES.MODERATOR)
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mod,
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true,
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mod.id,
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new Date().toJSON()
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);
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gameManager.killPlayer(game, player, namespace, logger);
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@@ -133,7 +149,10 @@ describe('GameManager', () => {
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[tempMod],
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[],
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false,
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tempMod
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tempMod,
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true,
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tempMod.id,
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new Date().toJSON()
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);
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gameManager.killPlayer(game, tempMod, namespace, logger);
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@@ -145,23 +164,32 @@ describe('GameManager', () => {
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});
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describe('#handleRequestForGameState', () => {
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it('should send the game state to a matching person with an active connection to the room', () => {
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const player = new Person('1', '123', 'Joe', USER_TYPES.PLAYER);
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const socket = { id: 'socket1' };
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spyOn(GameStateCurator, 'getGameStateFromPerspectiveOfPerson');
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player.socketId = 'socket1';
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const gameRunner = {
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activeGames: {
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abc: new Game(
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let gameRunner, mod, player;
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beforeEach(() => {
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mod = new Person('2', '456', 'Jane', USER_TYPES.MODERATOR);
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player = new Person('1', '123', 'Joe', USER_TYPES.PLAYER);
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gameRunner = {
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activeGames: new Map([
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['abc', new Game(
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'abc',
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globals.STATUS.IN_PROGRESS,
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[player],
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[],
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false,
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new Person('2', '456', 'Jane', USER_TYPES.MODERATOR)
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)
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}
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mod,
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true,
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mod.id,
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new Date().toJSON())
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]
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])
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};
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});
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it('should send the game state to a matching person with an active connection to the room', () => {
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const socket = { id: 'socket1' };
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spyOn(GameStateCurator, 'getGameStateFromPerspectiveOfPerson');
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player.socketId = 'socket1';
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spyOn(namespace.in(), 'emit');
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gameManager.handleRequestForGameState(
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namespace,
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@@ -174,27 +202,14 @@ describe('GameManager', () => {
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);
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expect(GameStateCurator.getGameStateFromPerspectiveOfPerson)
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.toHaveBeenCalledWith(gameRunner.activeGames.abc, player, gameRunner, socket, logger);
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.toHaveBeenCalledWith(gameRunner.activeGames.get('abc'), player, gameRunner, socket, logger);
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});
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it('should send the game state to a matching person who reset their connection', () => {
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const player = new Person('1', '123', 'Joe', USER_TYPES.PLAYER);
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const socket = { id: 'socket_222222', join: () => {} };
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spyOn(socket, 'join');
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spyOn(GameStateCurator, 'getGameStateFromPerspectiveOfPerson');
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player.socketId = 'socket_111111';
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const gameRunner = {
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activeGames: {
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abc: new Game(
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'abc',
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globals.STATUS.IN_PROGRESS,
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[player],
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[],
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false,
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new Person('2', '456', 'Jane', USER_TYPES.MODERATOR)
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)
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}
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};
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spyOn(namespace.in(), 'emit');
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gameManager.handleRequestForGameState(
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namespace,
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@@ -207,25 +222,33 @@ describe('GameManager', () => {
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);
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expect(GameStateCurator.getGameStateFromPerspectiveOfPerson)
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.toHaveBeenCalledWith(gameRunner.activeGames.abc, player, gameRunner, socket, logger);
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.toHaveBeenCalledWith(gameRunner.activeGames.get('abc'), player, gameRunner, socket, logger);
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expect(player.socketId).toEqual(socket.id);
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expect(socket.join).toHaveBeenCalled();
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});
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});
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describe('#joinGame', () => {
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it('should mark the game as full when all players have been assigned', () => {
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const person = new Person('1', '123', 'Placeholder', USER_TYPES.KILLED_PLAYER);
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const moderator = new Person('3', '789', 'Jack', USER_TYPES.MODERATOR);
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moderator.assigned = true;
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const game = new Game(
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let game, person, moderator;
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beforeEach(() => {
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person = new Person('1', '123', 'Placeholder', USER_TYPES.KILLED_PLAYER);
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moderator = new Person('3', '789', 'Jack', USER_TYPES.MODERATOR);
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game = new Game(
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'abc',
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globals.STATUS.IN_PROGRESS,
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[person],
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[],
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false,
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moderator
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moderator,
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true,
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moderator.id,
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new Date().toJSON()
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);
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});
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it('should mark the game as full when all players have been assigned', () => {
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moderator.assigned = true;
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gameManager.joinGame(game, 'Jill', 'x');
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@@ -235,27 +258,16 @@ describe('GameManager', () => {
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});
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it('should create a spectator if the game is already full and broadcast it to the room', () => {
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const person = new Person('1', '123', 'AlreadyJoined', USER_TYPES.KILLED_PLAYER);
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const moderator = new Person('3', '789', 'AlreadyTheModerator', USER_TYPES.MODERATOR);
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moderator.assigned = true;
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person.assigned = true;
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const game = new Game(
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'abc',
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globals.STATUS.IN_PROGRESS,
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[person],
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[],
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false,
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moderator
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);
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game.isFull = true;
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spyOn(gameManager.namespace.in(), 'emit');
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gameManager.joinGame(game, 'Jane', 'x');
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expect(game.isFull).toEqual(true);
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expect(game.people[0].name).toEqual('AlreadyJoined');
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expect(game.moderator.name).toEqual('AlreadyTheModerator');
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expect(game.people[0].name).toEqual('Placeholder');
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expect(game.moderator.name).toEqual('Jack');
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expect(game.spectators.length).toEqual(1);
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expect(game.spectators[0].name).toEqual('Jane');
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expect(game.spectators[0].userType).toEqual(USER_TYPES.SPECTATOR);
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@@ -265,18 +277,14 @@ describe('GameManager', () => {
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describe('#generateAccessCode', () => {
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it('should continue to generate access codes up to the max attempts when the generated code is already in use by another game', () => {
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gameManager.activeGameRunner.activeGames = {
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AAAA: {}
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};
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gameManager.activeGameRunner.activeGames = new Map([['AAAA', {}]]);
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const accessCode = gameManager.generateAccessCode(['A']);
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expect(accessCode).toEqual(null); // we might the max generation attempts of 50.
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});
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it('should generate and return a unique access code', () => {
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gameManager.activeGameRunner.activeGames = {
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AAAA: {}
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};
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gameManager.activeGameRunner.activeGames = new Map([['AAAA', {}]]);
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const accessCode = gameManager.generateAccessCode(['B']);
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expect(accessCode).toEqual('BBBB');
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