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fix bug with transferring mod powers to spectators that join after game is started
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@@ -38,7 +38,8 @@ const globals = {
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EVENTS: {
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PLAYER_JOINED: 'playerJoined',
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PLAYER_LEFT: 'playerLeft',
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SYNC_GAME_STATE: 'syncGameState'
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SYNC_GAME_STATE: 'syncGameState',
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NEW_SPECTATOR: 'newSpectator'
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},
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ENVIRONMENT: {
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LOCAL: 'local',
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