Refactor timer system from child processes to main thread (#216)

* Initial plan

* Refactor timer system to run on main thread instead of child processes

Co-authored-by: AlecM33 <24642328+AlecM33@users.noreply.github.com>

* Remove obsolete GameProcess.js and simplify TimerManager to stub

Co-authored-by: AlecM33 <24642328+AlecM33@users.noreply.github.com>

* Address code review feedback: add comments and reduce duplication

Co-authored-by: AlecM33 <24642328+AlecM33@users.noreply.github.com>

* Remove comments, delete TimerManager, and simplify SOURCE_TIMER_EVENT

Co-authored-by: AlecM33 <24642328+AlecM33@users.noreply.github.com>

* Fix cross-instance timer communication and expired timer handling

- GET_TIME_REMAINING now publishes response through Redis for cross-instance communication
- SOURCE_TIMER_EVENT handles GET_TIME_REMAINING even when timer is not running locally
- Returns 0 time remaining when timer has expired or timerParams is null
- Updated test to expect Redis publish instead of direct method call

Co-authored-by: AlecM33 <24642328+AlecM33@users.noreply.github.com>

* Simplify GET_TIME_REMAINING flow and add ended flag

- Add ended: true flag to timerParams when timer completes
- Simplify TIMER_EVENT to check ended flag first, then local timer, then publish SOURCE_TIMER_EVENT
- SOURCE_TIMER_EVENT only publishes GET_TIME_REMAINING if it has the timer
- Remove GET_TIME_REMAINING from handleTimerCommand helper
- Direct socket emission for local timers instead of Redis publish
- Updated test to verify socket emission

Co-authored-by: AlecM33 <24642328+AlecM33@users.noreply.github.com>

* Refactor GET_TIME_REMAINING into handleTimerCommand switch case

- Moved GET_TIME_REMAINING logic from TIMER_EVENT handler into handleTimerCommand function
- Simplified TIMER_EVENT to just call handleTimerCommand for all timer operations
- Maintains same flow: check ended flag, check local timer, publish SOURCE_TIMER_EVENT if needed
- All tests passing

Co-authored-by: AlecM33 <24642328+AlecM33@users.noreply.github.com>

* Remove unused getTimeRemaining function from GameManager

- Function is no longer called after refactoring GET_TIME_REMAINING into handleTimerCommand
- All timer time remaining logic now handled in Events.js handleTimerCommand switch case
- Tests still passing

Co-authored-by: AlecM33 <24642328+AlecM33@users.noreply.github.com>

* Reset timerParams.ended flag when restarting game

- Added reset of ended flag to false in restartGame function
- Ensures restarted games don't have timer marked as already ended
- Placed right after timer cleanup for logical grouping

Co-authored-by: AlecM33 <24642328+AlecM33@users.noreply.github.com>

* remuse unused constant

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: AlecM33 <24642328+AlecM33@users.noreply.github.com>
Co-authored-by: AlecM33 <leohfx@gmail.com>
This commit is contained in:
Copilot
2026-01-24 11:58:51 -05:00
committed by GitHub
parent 26f2fc5165
commit 7b6da37ef5
8 changed files with 228 additions and 260 deletions

View File

@@ -2,6 +2,95 @@ const GameStateCurator = require('./GameStateCurator');
const GameCreationRequest = require('../model/GameCreationRequest');
const { EVENT_IDS, STATUS, USER_TYPES, GAME_PROCESS_COMMANDS, REDIS_CHANNELS, PRIMITIVES } = require('../config/globals');
async function handleTimerCommand (timerEventSubtype, game, socketId, vars) {
switch (timerEventSubtype) {
case GAME_PROCESS_COMMANDS.PAUSE_TIMER:
const pauseTimeRemaining = await vars.gameManager.pauseTimer(game);
if (pauseTimeRemaining !== null) {
await vars.eventManager.handleEventById(
EVENT_IDS.PAUSE_TIMER,
null,
game,
null,
game.accessCode,
{ timeRemaining: pauseTimeRemaining },
null,
false
);
await vars.gameManager.refreshGame(game);
await vars.eventManager.publisher.publish(
REDIS_CHANNELS.ACTIVE_GAME_STREAM,
vars.eventManager.createMessageToPublish(
game.accessCode,
EVENT_IDS.PAUSE_TIMER,
vars.instanceId,
JSON.stringify({ timeRemaining: pauseTimeRemaining })
)
);
}
break;
case GAME_PROCESS_COMMANDS.RESUME_TIMER:
const resumeTimeRemaining = await vars.gameManager.resumeTimer(game);
if (resumeTimeRemaining !== null) {
await vars.eventManager.handleEventById(
EVENT_IDS.RESUME_TIMER,
null,
game,
null,
game.accessCode,
{ timeRemaining: resumeTimeRemaining },
null,
false
);
await vars.gameManager.refreshGame(game);
await vars.eventManager.publisher.publish(
REDIS_CHANNELS.ACTIVE_GAME_STREAM,
vars.eventManager.createMessageToPublish(
game.accessCode,
EVENT_IDS.RESUME_TIMER,
vars.instanceId,
JSON.stringify({ timeRemaining: resumeTimeRemaining })
)
);
}
break;
case GAME_PROCESS_COMMANDS.GET_TIME_REMAINING:
if (game.timerParams && game.timerParams.ended) {
const socket = vars.gameManager.namespace.sockets.get(socketId);
if (socket) {
vars.gameManager.namespace.to(socket.id).emit(
GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
0,
false
);
}
} else {
const timer = vars.gameManager.timers[game.accessCode];
if (timer) {
const socket = vars.gameManager.namespace.sockets.get(socketId);
if (socket) {
vars.gameManager.namespace.to(socket.id).emit(
GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
timer.currentTimeInMillis,
game.timerParams ? game.timerParams.paused : false
);
}
} else {
await vars.eventManager.publisher?.publish(
REDIS_CHANNELS.ACTIVE_GAME_STREAM,
vars.eventManager.createMessageToPublish(
game.accessCode,
EVENT_IDS.SOURCE_TIMER_EVENT,
vars.instanceId,
JSON.stringify({ socketId: socketId, timerEventSubtype: timerEventSubtype })
)
);
}
}
break;
}
}
const Events = [
{
id: EVENT_IDS.PLAYER_JOINED,
@@ -164,7 +253,7 @@ const Events = [
vars.gameManager.deal(game);
if (game.hasTimer) {
game.timerParams.paused = true;
await vars.timerManager.runTimer(game, vars.gameManager.namespace, vars.eventManager, vars.gameManager);
await vars.gameManager.runTimer(game);
}
}
},
@@ -220,9 +309,10 @@ const Events = [
id: EVENT_IDS.END_GAME,
stateChange: async (game, socketArgs, vars) => {
game.status = STATUS.ENDED;
if (game.hasTimer && vars.timerManager.timerThreads[game.accessCode]) {
vars.logger.trace('KILLING TIMER PROCESS FOR ENDED GAME ' + game.accessCode);
vars.timerManager.timerThreads[game.accessCode].kill();
if (game.hasTimer && vars.gameManager.timers[game.accessCode]) {
vars.logger.trace('STOPPING TIMER FOR ENDED GAME ' + game.accessCode);
vars.gameManager.timers[game.accessCode].stopTimer();
delete vars.gameManager.timers[game.accessCode];
}
for (const person of game.people) {
person.revealed = true;
@@ -297,12 +387,10 @@ const Events = [
id: EVENT_IDS.RESTART_GAME,
stateChange: async (game, socketArgs, vars) => {
if (vars.instanceId !== vars.senderInstanceId
&& vars.timerManager.timerThreads[game.accessCode]
&& vars.gameManager.timers[game.accessCode]
) {
if (!vars.timerManager.timerThreads[game.accessCode].killed) {
vars.timerManager.timerThreads[game.accessCode].kill();
}
delete vars.timerManager.timerThreads[game.accessCode];
vars.gameManager.timers[game.accessCode].stopTimer();
delete vars.gameManager.timers[game.accessCode];
}
},
communicate: async (game, socketArgs, vars) => {
@@ -316,68 +404,35 @@ const Events = [
id: EVENT_IDS.TIMER_EVENT,
stateChange: async (game, socketArgs, vars) => {},
communicate: async (game, socketArgs, vars) => {
const thread = vars.timerManager.timerThreads[game.accessCode];
if (thread) {
if (!thread.killed && thread.exitCode === null) {
thread.send({
command: vars.timerEventSubtype,
accessCode: game.accessCode,
socketId: vars.requestingSocketId,
logLevel: vars.logger.logLevel
});
} else {
const socket = vars.gameManager.namespace.sockets.get(vars.requestingSocketId);
if (socket) {
vars.gameManager.namespace.to(socket.id).emit(
GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
game.timerParams.timeRemaining,
game.timerParams.paused
);
}
}
} else { // we need to consult another container for the timer data
await vars.eventManager.publisher?.publish(
REDIS_CHANNELS.ACTIVE_GAME_STREAM,
vars.eventManager.createMessageToPublish(
game.accessCode,
EVENT_IDS.SOURCE_TIMER_EVENT,
vars.instanceId,
JSON.stringify({ socketId: vars.requestingSocketId, timerEventSubtype: vars.timerEventSubtype })
)
);
}
await handleTimerCommand(vars.timerEventSubtype, game, vars.requestingSocketId, vars);
}
},
{
/* This event is a request from another instance to consult its timer data. In response
* to this event, this instance will check if it is home to a particular timer thread. */
id: EVENT_IDS.SOURCE_TIMER_EVENT,
stateChange: async (game, socketArgs, vars) => {},
communicate: async (game, socketArgs, vars) => {
const thread = vars.timerManager.timerThreads[game.accessCode];
if (thread) {
if (!thread.killed && thread.exitCode === null) {
thread.send({
command: socketArgs.timerEventSubtype,
accessCode: game.accessCode,
socketId: socketArgs.socketId,
logLevel: vars.logger.logLevel
});
} else {
if (socketArgs.timerEventSubtype === GAME_PROCESS_COMMANDS.GET_TIME_REMAINING) {
const timer = vars.gameManager.timers[game.accessCode];
if (timer) {
await vars.eventManager.publisher.publish(
REDIS_CHANNELS.ACTIVE_GAME_STREAM,
vars.eventManager.createMessageToPublish(
game.accessCode,
socketArgs.timerEventSubtype,
GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
vars.instanceId,
JSON.stringify({
socketId: socketArgs.socketId,
timeRemaining: game.timerParams.timeRemaining,
paused: game.timerParams.paused
timeRemaining: timer.currentTimeInMillis,
paused: game.timerParams ? game.timerParams.paused : false
})
)
);
}
} else {
const timer = vars.gameManager.timers[game.accessCode];
if (timer) {
await handleTimerCommand(socketArgs.timerEventSubtype, game, socketArgs.socketId, vars);
}
}
}
},
@@ -405,6 +460,7 @@ const Events = [
stateChange: async (game, socketArgs, vars) => {
game.timerParams.paused = false;
game.timerParams.timeRemaining = 0;
game.timerParams.ended = true;
},
communicate: async (game, socketArgs, vars) => {
vars.gameManager.namespace.in(game.accessCode).emit(GAME_PROCESS_COMMANDS.END_TIMER);

View File

@@ -1,53 +0,0 @@
const { GAME_PROCESS_COMMANDS, PRIMITIVES } = require('../config/globals');
const ServerTimer = require('./ServerTimer.js');
let timer;
// This is a subprocess spawned by logic in the TimerManager module.
process.on('message', (msg) => {
const logger = require('./Logger')(msg.logLevel);
switch (msg.command) {
case GAME_PROCESS_COMMANDS.START_TIMER:
logger.trace('CHILD PROCESS ' + msg.accessCode + ': START TIMER');
timer = new ServerTimer(
msg.hours,
msg.minutes,
PRIMITIVES.CLOCK_TICK_INTERVAL_MILLIS,
logger
);
timer.runTimer().then(() => {
logger.debug('Timer finished for ' + msg.accessCode);
process.send({ command: GAME_PROCESS_COMMANDS.END_TIMER });
process.exit(0);
});
break;
case GAME_PROCESS_COMMANDS.PAUSE_TIMER:
timer.stopTimer();
logger.trace('CHILD PROCESS ' + msg.accessCode + ': PAUSE TIMER');
process.send({ command: GAME_PROCESS_COMMANDS.PAUSE_TIMER, timeRemaining: timer.currentTimeInMillis });
break;
case GAME_PROCESS_COMMANDS.RESUME_TIMER:
timer.resumeTimer().then(() => {
logger.debug('Timer finished for ' + msg.accessCode);
process.send({ command: GAME_PROCESS_COMMANDS.END_TIMER });
process.exit(0);
});
logger.trace('CHILD PROCESS ' + msg.accessCode + ': RESUME TIMER');
process.send({ command: GAME_PROCESS_COMMANDS.RESUME_TIMER, timeRemaining: timer.currentTimeInMillis });
break;
case GAME_PROCESS_COMMANDS.GET_TIME_REMAINING:
logger.trace('CHILD PROCESS ' + msg.accessCode + ': GET TIME REMAINING');
process.send({
command: GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
timeRemaining: timer.currentTimeInMillis,
socketId: msg.socketId
});
break;
}
});

View File

@@ -6,14 +6,12 @@ const fs = require('fs');
const crypto = require('crypto');
const EventManager = require('./singletons/EventManager.js');
const GameManager = require('./singletons/GameManager.js');
const TimerManager = require('./singletons/TimerManager.js');
const rateLimit = require('express-rate-limit').default;
const ServerBootstrapper = {
singletons: (logger, instanceId) => {
return {
timerManager: new TimerManager(logger, instanceId),
eventManager: new EventManager(logger, instanceId),
gameManager: process.env.NODE_ENV.trim() === 'development'
? new GameManager(logger, ENVIRONMENTS.LOCAL, instanceId)
@@ -22,12 +20,9 @@ const ServerBootstrapper = {
},
injectDependencies: (singletons) => {
const timerManager = require('./singletons/TimerManager').instance;
const gameManager = require('./singletons/GameManager').instance;
const eventManager = require('./singletons/EventManager').instance;
singletons.gameManager.timerManager = timerManager;
singletons.gameManager.eventManager = eventManager;
singletons.eventManager.timerManager = timerManager;
singletons.eventManager.gameManager = gameManager;
},

View File

@@ -13,7 +13,6 @@ class EventManager {
this.io = null;
this.publisher = null;
this.subscriber = null;
this.timerManager = null;
this.gameManager = null;
this.instanceId = instanceId;
EventManager.instance = this;
@@ -185,7 +184,6 @@ class EventManager {
const event = Events.find((event) => event.id === eventId);
const additionalVars = {
gameManager: this.gameManager,
timerManager: this.timerManager,
eventManager: this,
requestingSocketId: requestingSocketId,
ackFn: ackFn,

View File

@@ -2,7 +2,6 @@ const {
STATUS,
PRIMITIVES,
ERROR_MESSAGES,
GAME_PROCESS_COMMANDS,
USER_TYPES,
EVENT_IDS,
REDIS_CHANNELS
@@ -12,6 +11,7 @@ const Person = require('../../model/Person');
const GameStateCurator = require('../GameStateCurator');
const UsernameGenerator = require('../UsernameGenerator');
const GameCreationRequest = require('../../model/GameCreationRequest');
const ServerTimer = require('../ServerTimer');
class GameManager {
constructor (logger, environment, instanceId) {
@@ -21,20 +21,18 @@ class GameManager {
logger.info('CREATING SINGLETON GAME MANAGER');
this.logger = logger;
this.environment = environment;
this.timerManager = null;
this.eventManager = null;
this.namespace = null;
this.instanceId = instanceId;
this.timers = {};
GameManager.instance = this;
}
getActiveGame = async (accessCode) => {
const r = await this.eventManager.publisher.get(accessCode);
if (r === null && this.timerManager.timerThreads[accessCode]) {
if (!this.timerManager.timerThreads[accessCode].killed) {
this.timerManager.timerThreads[accessCode].kill();
}
delete this.timerManager.timerThreads[accessCode];
if (r === null && this.timers[accessCode]) {
this.timers[accessCode].stopTimer();
delete this.timers[accessCode];
}
let activeGame;
if (r !== null) {
@@ -108,46 +106,64 @@ class GameManager {
});
};
pauseTimer = async (game, logger) => {
const thread = this.timerManager.timerThreads[game.accessCode];
if (thread && !thread.killed) {
this.logger.debug('Timer thread found for game ' + game.accessCode);
thread.send({
command: GAME_PROCESS_COMMANDS.PAUSE_TIMER,
accessCode: game.accessCode,
logLevel: this.logger.logLevel
});
}
};
runTimer = async (game) => {
this.logger.debug('running timer for game ' + game.accessCode);
const timer = new ServerTimer(
game.timerParams.hours,
game.timerParams.minutes,
PRIMITIVES.CLOCK_TICK_INTERVAL_MILLIS,
this.logger
);
this.timers[game.accessCode] = timer;
resumeTimer = async (game, logger) => {
const thread = this.timerManager.timerThreads[game.accessCode];
if (thread && !thread.killed) {
this.logger.debug('Timer thread found for game ' + game.accessCode);
thread.send({
command: GAME_PROCESS_COMMANDS.RESUME_TIMER,
accessCode: game.accessCode,
logLevel: this.logger.logLevel
});
}
};
getTimeRemaining = async (game, socketId) => {
if (socketId) {
const thread = this.timerManager.timerThreads[game.accessCode];
if (thread && (!thread.killed && thread.exitCode === null)) {
thread.send({
command: GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
accessCode: game.accessCode,
socketId: socketId,
logLevel: this.logger.logLevel
});
} else if (thread) {
if (game.timerParams && game.timerParams.timeRemaining === 0) {
this.namespace.to(socketId).emit(GAME_PROCESS_COMMANDS.GET_TIME_REMAINING, game.timerParams.timeRemaining, game.timerParams.paused);
}
timer.runTimer(true).then(async () => {
this.logger.debug('Timer finished for ' + game.accessCode);
game = await this.getActiveGame(game.accessCode);
if (game) {
await this.eventManager.handleEventById(
EVENT_IDS.END_TIMER,
null,
game,
null,
game.accessCode,
{},
null,
false
);
await this.refreshGame(game);
await this.eventManager.publisher.publish(
REDIS_CHANNELS.ACTIVE_GAME_STREAM,
this.eventManager.createMessageToPublish(
game.accessCode,
EVENT_IDS.END_TIMER,
this.instanceId,
'{}'
)
);
}
delete this.timers[game.accessCode];
});
game.startTime = new Date().toJSON();
};
pauseTimer = async (game) => {
const timer = this.timers[game.accessCode];
if (timer) {
this.logger.debug('Timer found for game ' + game.accessCode);
timer.stopTimer();
return timer.currentTimeInMillis;
}
return null;
};
resumeTimer = async (game) => {
const timer = this.timers[game.accessCode];
if (timer) {
this.logger.debug('Timer found for game ' + game.accessCode);
timer.resumeTimer();
return timer.currentTimeInMillis;
}
return null;
};
checkAvailability = async (code) => {
@@ -248,15 +264,15 @@ class GameManager {
}
restartGame = async (game, namespace) => {
// kill any outstanding timer threads
const subProcess = this.timerManager.timerThreads[game.accessCode];
if (subProcess) {
if (!subProcess.killed) {
this.logger.info('Killing timer process ' + subProcess.pid + ' for: ' + game.accessCode);
this.timerManager.timerThreads[game.accessCode].kill();
}
this.logger.debug('Deleting reference to subprocess ' + subProcess.pid);
delete this.timerManager.timerThreads[game.accessCode];
const timer = this.timers[game.accessCode];
if (timer) {
this.logger.info('Stopping timer for: ' + game.accessCode);
timer.stopTimer();
delete this.timers[game.accessCode];
}
if (game.timerParams) {
game.timerParams.ended = false;
}
for (let i = 0; i < game.people.length; i ++) {

View File

@@ -1,47 +0,0 @@
const { fork } = require('child_process');
const path = require('path');
const { REDIS_CHANNELS, GAME_PROCESS_COMMANDS } = require('../../config/globals');
class TimerManager {
constructor (logger, instanceId) {
if (TimerManager.instance) {
throw new Error('The server tried to instantiate more than one TimerManager');
}
logger.info('CREATING SINGLETON TIMER MANAGER');
this.timerThreads = {};
this.logger = logger;
this.subscriber = null;
this.instanceId = instanceId;
TimerManager.instance = this;
}
runTimer = async (game, namespace, eventManager, gameManager) => {
this.logger.debug('running timer for game ' + game.accessCode);
const gameProcess = fork(path.join(__dirname, '../GameProcess.js'));
this.timerThreads[game.accessCode] = gameProcess;
this.logger.debug('game ' + game.accessCode + ' now associated with subProcess ' + gameProcess.pid);
gameProcess.on('message', async (msg) => {
game = await gameManager.getActiveGame(game.accessCode);
await eventManager.handleEventById(msg.command, null, game, msg.socketId, game.accessCode, msg, null, false);
await gameManager.refreshGame(game);
await eventManager.publisher.publish(
REDIS_CHANNELS.ACTIVE_GAME_STREAM,
eventManager.createMessageToPublish(game.accessCode, msg.command, this.instanceId, JSON.stringify(msg))
);
});
gameProcess.on('exit', (code, signal) => {
this.logger.debug('Game timer thread ' + gameProcess.pid + ' exiting with code ' + code + ' - game ' + game.accessCode);
});
gameProcess.send({
command: GAME_PROCESS_COMMANDS.START_TIMER,
accessCode: game.accessCode,
logLevel: this.logger.logLevel,
hours: game.timerParams.hours,
minutes: game.timerParams.minutes
});
game.startTime = new Date().toJSON();
}
}
module.exports = TimerManager;

View File

@@ -1,15 +1,14 @@
// TODO: clean up these deep relative paths? jsconfig.json is not working...
const Game = require('../../../../server/model/Game');
const { ENVIRONMENTS, EVENT_IDS, USER_TYPES, STATUS } = require('../../../../server/config/globals.js');
const { ENVIRONMENTS, EVENT_IDS, USER_TYPES, STATUS, GAME_PROCESS_COMMANDS } = require('../../../../server/config/globals.js');
const GameManager = require('../../../../server/modules/singletons/GameManager.js');
const TimerManager = require('../../../../server/modules/singletons/TimerManager.js');
const EventManager = require('../../../../server/modules/singletons/EventManager.js');
const Events = require('../../../../server/modules/Events.js');
const GameStateCurator = require('../../../../server/modules/GameStateCurator.js');
const logger = require('../../../../server/modules/Logger.js')(false);
describe('Events', () => {
let gameManager, namespace, socket, game, timerManager, eventManager;
let gameManager, namespace, socket, game, eventManager;
beforeAll(() => {
spyOn(logger, 'debug');
@@ -19,7 +18,6 @@ describe('Events', () => {
namespace = { in: () => { return inObj; }, to: () => { return toObj; }, sockets: new Map() };
socket = { id: '123', emit: () => {}, to: () => { return { emit: () => {} }; } };
gameManager = GameManager.instance ? GameManager.instance : new GameManager(logger, ENVIRONMENTS.PRODUCTION, 'test');
timerManager = TimerManager.instance ? TimerManager.instance : new TimerManager(logger, 'test');
eventManager = EventManager.instance ? EventManager.instance : new EventManager(logger, 'test');
gameManager.setGameSocketNamespace(namespace);
eventManager.publisher = { publish: (...args) => {} };
@@ -55,7 +53,7 @@ describe('Events', () => {
spyOn(eventManager.publisher, 'publish').and.callThrough();
spyOn(eventManager, 'createMessageToPublish').and.stub();
namespace.sockets = new Map();
timerManager.timerThreads = {};
gameManager.timers = {};
});
describe(EVENT_IDS.PLAYER_JOINED, () => {
@@ -272,12 +270,12 @@ describe('Events', () => {
game.isStartable = true;
game.hasTimer = true;
game.timerParams = {};
spyOn(timerManager, 'runTimer').and.callFake((a, b) => {});
spyOn(gameManager, 'runTimer').and.callFake(() => {});
await Events.find((e) => e.id === EVENT_IDS.START_GAME)
.stateChange(game, { id: 'b', assigned: true }, { gameManager: gameManager, timerManager: timerManager });
.stateChange(game, { id: 'b', assigned: true }, { gameManager: gameManager });
expect(game.status).toEqual(STATUS.IN_PROGRESS);
expect(game.timerParams.paused).toEqual(true);
expect(timerManager.runTimer).toHaveBeenCalled();
expect(gameManager.runTimer).toHaveBeenCalled();
});
});
describe('communicate', () => {
@@ -363,13 +361,15 @@ describe('Events', () => {
});
it('should end the game and kill the associated timer thread', async () => {
game.hasTimer = true;
timerManager.timerThreads = { ABCD: { kill: () => {} } };
spyOn(timerManager.timerThreads.ABCD, 'kill').and.callThrough();
const mockTimer = { stopTimer: () => {} };
gameManager.timers = { ABCD: mockTimer };
const stopTimerSpy = spyOn(mockTimer, 'stopTimer').and.callThrough();
await Events.find((e) => e.id === EVENT_IDS.END_GAME)
.stateChange(game, { id: 'b', assigned: true }, { gameManager: gameManager, timerManager: timerManager, logger: { trace: () => {} } });
.stateChange(game, { id: 'b', assigned: true }, { gameManager: gameManager, logger: { trace: () => {} } });
expect(game.status).toEqual(STATUS.ENDED);
expect(game.people.find(p => p.id === 'b').revealed).toBeTrue();
expect(timerManager.timerThreads.ABCD.kill).toHaveBeenCalled();
expect(stopTimerSpy).toHaveBeenCalled();
expect(gameManager.timers.ABCD).toBeUndefined();
});
});
describe('communicate', () => {
@@ -530,22 +530,22 @@ describe('Events', () => {
describe(EVENT_IDS.RESTART_GAME, () => {
describe('stateChange', () => {
it('should kill any alive timer thread if the instance is home to it', async () => {
const mockThread = { kill: () => {}, killed: false };
timerManager.timerThreads = { ABCD: mockThread };
spyOn(timerManager.timerThreads.ABCD, 'kill').and.callThrough();
const mockTimer = { stopTimer: () => {} };
gameManager.timers = { ABCD: mockTimer };
spyOn(gameManager.timers.ABCD, 'stopTimer').and.callThrough();
await Events.find((e) => e.id === EVENT_IDS.RESTART_GAME)
.stateChange(game, { personId: 'b' }, { gameManager: gameManager, timerManager: timerManager, instanceId: '111', senderInstanceId: '222' });
expect(mockThread.kill).toHaveBeenCalled();
expect(Object.keys(timerManager.timerThreads).length).toEqual(0);
.stateChange(game, { personId: 'b' }, { gameManager: gameManager, instanceId: '111', senderInstanceId: '222' });
expect(mockTimer.stopTimer).toHaveBeenCalled();
expect(Object.keys(gameManager.timers).length).toEqual(0);
});
it('should not kill the timer thread if the instance sent the event', async () => {
const mockThread = { kill: () => {}, killed: false };
timerManager.timerThreads = { ABCD: mockThread };
spyOn(timerManager.timerThreads.ABCD, 'kill').and.callThrough();
const mockTimer = { stopTimer: () => {} };
gameManager.timers = { ABCD: mockTimer };
spyOn(gameManager.timers.ABCD, 'stopTimer').and.callThrough();
await Events.find((e) => e.id === EVENT_IDS.RESTART_GAME)
.stateChange(game, { personId: 'b' }, { gameManager: gameManager, timerManager: timerManager, instanceId: '111', senderInstanceId: '111' });
expect(mockThread.kill).not.toHaveBeenCalled();
expect(Object.keys(timerManager.timerThreads).length).toEqual(1);
.stateChange(game, { personId: 'b' }, { gameManager: gameManager, instanceId: '111', senderInstanceId: '111' });
expect(mockTimer.stopTimer).not.toHaveBeenCalled();
expect(Object.keys(gameManager.timers).length).toEqual(1);
});
});
describe('communicate', () => {
@@ -570,29 +570,31 @@ describe('Events', () => {
describe(EVENT_IDS.TIMER_EVENT, () => {
describe('communicate', () => {
it('should publish an event to source timer data if the timer thread is not found', async () => {
await Events.find((e) => e.id === EVENT_IDS.TIMER_EVENT)
.communicate(game, {}, { gameManager: gameManager, timerManager: timerManager, eventManager: eventManager });
expect(eventManager.publisher.publish).toHaveBeenCalled();
});
it('should send a message to the thread if it is found', async () => {
const mockThread = { exitCode: null, kill: () => {}, send: (...args) => {}, killed: false };
timerManager.timerThreads = { ABCD: mockThread };
spyOn(timerManager.timerThreads.ABCD, 'send').and.callThrough();
game.timerParams = { hours: 1, minutes: 0, paused: true, timeRemaining: 3600000 };
await Events.find((e) => e.id === EVENT_IDS.TIMER_EVENT)
.communicate(game, {}, {
gameManager: gameManager,
timerManager: timerManager,
eventManager: eventManager,
timerEventSubtype: EVENT_IDS.GET_TIME_REMAINING,
requestingSocketId: '2',
logger: { logLevel: 'trace' }
instanceId: 'test',
timerEventSubtype: GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
requestingSocketId: '2'
});
expect(mockThread.send).toHaveBeenCalledWith({
command: EVENT_IDS.GET_TIME_REMAINING,
accessCode: 'ABCD',
socketId: '2',
logLevel: 'trace'
});
expect(eventManager.publisher.publish).toHaveBeenCalled();
});
it('should send a message to the thread if it is found', async () => {
const mockTimer = { currentTimeInMillis: 5000 };
gameManager.timers = { ABCD: mockTimer };
namespace.sockets.set('2', { id: '2' });
await Events.find((e) => e.id === EVENT_IDS.TIMER_EVENT)
.communicate(game, {}, {
gameManager: gameManager,
eventManager: eventManager,
timerEventSubtype: GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
requestingSocketId: '2',
logger: { logLevel: 'trace' },
instanceId: 'test'
});
expect(namespace.to).toHaveBeenCalledWith('2');
});
});
});

View File

@@ -4,12 +4,11 @@ const globals = require('../../../../../server/config/globals');
const USER_TYPES = globals.USER_TYPES;
const STATUS = globals.STATUS;
const GameManager = require('../../../../../server/modules/singletons/GameManager.js');
const TimerManager = require('../../../../../server/modules/singletons/TimerManager.js');
const EventManager = require('../../../../../server/modules/singletons/EventManager.js');
const logger = require('../../../../../server/modules/Logger.js')(false);
describe('GameManager', () => {
let gameManager, timerManager, eventManager, namespace, socket, game;
let gameManager, eventManager, namespace, socket, game;
beforeAll(() => {
spyOn(logger, 'debug');
@@ -19,11 +18,9 @@ describe('GameManager', () => {
namespace = { in: () => { return inObj; }, to: () => { return inObj; } };
socket = { id: '123', emit: () => {}, to: () => { return { emit: () => {} }; } };
gameManager = GameManager.instance ? GameManager.instance : new GameManager(logger, globals.ENVIRONMENTS.PRODUCTION, 'test');
timerManager = TimerManager.instance ? TimerManager.instance : new TimerManager(logger, 'test');
eventManager = EventManager.instance ? EventManager.instance : new EventManager(logger, 'test');
eventManager.publisher = { publish: async (...a) => {} };
gameManager.eventManager = eventManager;
gameManager.timerManager = timerManager;
gameManager.setGameSocketNamespace(namespace);
spyOn(gameManager, 'refreshGame').and.callFake(async () => {});
spyOn(eventManager.publisher, 'publish').and.callFake(async () => {});
@@ -32,7 +29,7 @@ describe('GameManager', () => {
beforeEach(() => {
spyOn(namespace, 'to').and.callThrough();
spyOn(socket, 'to').and.callThrough();
timerManager.timerThreads = {};
gameManager.timers = {};
game = new Game(
'ABCD',
STATUS.LOBBY,
@@ -91,16 +88,17 @@ describe('GameManager', () => {
it('should reset all relevant game parameters, including when the game has a timer', async () => {
game.timerParams = { hours: 2, minutes: 2, paused: false };
game.hasTimer = true;
timerManager.timerThreads = { ABCD: { kill: () => {} } };
const mockTimer = { stopTimer: () => {} };
gameManager.timers = { ABCD: mockTimer };
game.status = STATUS.ENDED;
const threadKillSpy = spyOn(timerManager.timerThreads.ABCD, 'kill');
const stopTimerSpy = spyOn(gameManager.timers.ABCD, 'stopTimer');
const emitSpy = spyOn(namespace.in(), 'emit');
await gameManager.restartGame(game, namespace);
expect(game.status).toEqual(STATUS.LOBBY);
expect(threadKillSpy).toHaveBeenCalled();
expect(stopTimerSpy).toHaveBeenCalled();
expect(emitSpy).toHaveBeenCalledWith(globals.EVENT_IDS.RESTART_GAME);
});
@@ -111,6 +109,9 @@ describe('GameManager', () => {
game.moderator = game.people[0];
game.people.find(p => p.id === 'b').userType = USER_TYPES.MODERATOR;
game.hasDedicatedModerator = false;
// Add a mock timer
const mockTimer = { stopTimer: () => {} };
gameManager.timers = { ABCD: mockTimer };
await gameManager.restartGame(game, namespace);