redis effort part 5

This commit is contained in:
AlecM33
2023-01-14 22:48:30 -05:00
parent 148cfb63db
commit 81a132458e
15 changed files with 254 additions and 294 deletions

View File

@@ -13,20 +13,25 @@ class GameManager {
logger.info('CREATING SINGLETON GAME MANAGER');
this.logger = logger;
this.environment = environment;
this.activeGameRunner = null;
this.socketManager = null;
this.timerManager = null;
this.eventManager = null;
this.namespace = null;
this.instanceId = instanceId;
GameManager.instance = this;
}
getActiveGame = async (accessCode) => {
const r = await this.eventManager.client.get(accessCode);
return r === null ? r : JSON.parse(r);
}
setGameSocketNamespace = (namespace) => {
this.namespace = namespace;
};
refreshGame = async (game) => {
this.logger.debug('PUSHING REFRESH OF ' + game.accessCode);
await this.activeGameRunner.client.set(game.accessCode, JSON.stringify(game));
await this.eventManager.client.set(game.accessCode, JSON.stringify(game));
}
createGame = async (gameParams) => {
@@ -61,7 +66,7 @@ class GameManager {
new Date().toJSON(),
req.timerParams
);
await this.activeGameRunner.client.set(newAccessCode, JSON.stringify(newGame), {
await this.eventManager.client.set(newAccessCode, JSON.stringify(newGame), {
EX: globals.STALE_GAME_SECONDS
});
return Promise.resolve({ accessCode: newAccessCode, cookie: moderator.cookie, environment: this.environment });
@@ -73,7 +78,7 @@ class GameManager {
};
pauseTimer = async (game, logger) => {
const thread = this.activeGameRunner.timerThreads[game.accessCode];
const thread = this.timerManager.timerThreads[game.accessCode];
if (thread && !thread.killed) {
this.logger.debug('Timer thread found for game ' + game.accessCode);
thread.send({
@@ -85,7 +90,7 @@ class GameManager {
};
resumeTimer = async (game, logger) => {
const thread = this.activeGameRunner.timerThreads[game.accessCode];
const thread = this.timerManager.timerThreads[game.accessCode];
if (thread && !thread.killed) {
this.logger.debug('Timer thread found for game ' + game.accessCode);
thread.send({
@@ -98,7 +103,7 @@ class GameManager {
getTimeRemaining = async (game, socketId) => {
if (socketId) {
const thread = this.activeGameRunner.timerThreads[game.accessCode];
const thread = this.timerManager.timerThreads[game.accessCode];
if (thread && (!thread.killed && thread.exitCode === null)) {
thread.send({
command: globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
@@ -115,7 +120,7 @@ class GameManager {
};
checkAvailability = async (code) => {
const game = await this.activeGameRunner.getActiveGame(code.toUpperCase().trim());
const game = await this.getActiveGame(code.toUpperCase().trim());
if (game) {
return Promise.resolve({ accessCode: code, playerCount: getGameSize(game.deck), timerParams: game.timerParams });
} else {
@@ -127,7 +132,7 @@ class GameManager {
const charCount = charPool.length;
let codeDigits, accessCode;
let attempts = 0;
while (!accessCode || ((await this.activeGameRunner.client.keys('*')).includes(accessCode)
while (!accessCode || ((await this.eventManager.client.keys('*')).includes(accessCode)
&& attempts < globals.ACCESS_CODE_GENERATION_ATTEMPTS)) {
codeDigits = [];
let iterations = globals.ACCESS_CODE_LENGTH;
@@ -138,7 +143,7 @@ class GameManager {
accessCode = codeDigits.join('');
attempts ++;
}
return (await this.activeGameRunner.client.keys('*')).includes(accessCode)
return (await this.eventManager.client.keys('*')).includes(accessCode)
? null
: accessCode;
};
@@ -156,7 +161,7 @@ class GameManager {
) {
return Promise.reject({ status: 400, reason: 'There are too many people already spectating.' });
} else if (joinAsSpectator) {
return await addSpectator(game, name, this.logger, this.namespace, this.socketManager.publisher, this.instanceId, this.refreshGame);
return await addSpectator(game, name, this.logger, this.namespace, this.eventManager.publisher, this.instanceId, this.refreshGame);
}
const unassignedPerson = this.findPersonByField(game, 'id', game.currentModeratorId).assigned === false
? this.findPersonByField(game, 'id', game.currentModeratorId)
@@ -172,7 +177,7 @@ class GameManager {
GameStateCurator.mapPerson(unassignedPerson),
game.isFull
);
await this.activeGameRunner.publisher?.publish(
await this.eventManager.publisher?.publish(
globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
game.accessCode + ';' + globals.EVENT_IDS.PLAYER_JOINED + ';' + JSON.stringify(unassignedPerson) + ';' + this.instanceId
);
@@ -181,20 +186,20 @@ class GameManager {
if (game.people.filter(person => person.userType === globals.USER_TYPES.SPECTATOR).length === globals.MAX_SPECTATORS) {
return Promise.reject({ status: 400, reason: 'This game has reached the maximum number of players and spectators.' });
}
return await addSpectator(game, name, this.logger, this.namespace, this.socketManager.publisher, this.instanceId, this.refreshGame);
return await addSpectator(game, name, this.logger, this.namespace, this.eventManager.publisher, this.instanceId, this.refreshGame);
}
};
restartGame = async (game, namespace) => {
// kill any outstanding timer threads
const subProcess = this.activeGameRunner.timerThreads[game.accessCode];
const subProcess = this.timerManager.timerThreads[game.accessCode];
if (subProcess) {
if (!subProcess.killed) {
this.logger.info('Killing timer process ' + subProcess.pid + ' for: ' + game.accessCode);
this.activeGameRunner.timerThreads[game.accessCode].kill();
this.timerManager.timerThreads[game.accessCode].kill();
}
this.logger.debug('Deleting reference to subprocess ' + subProcess.pid);
delete this.activeGameRunner.timerThreads[game.accessCode];
delete this.timerManager.timerThreads[game.accessCode];
}
// re-shuffle the deck
@@ -230,11 +235,11 @@ class GameManager {
game.status = globals.STATUS.IN_PROGRESS;
if (game.hasTimer) {
game.timerParams.paused = true;
await this.activeGameRunner.runGame(game, namespace, this.socketManager, this);
await this.timerManager.runTimer(game, namespace, this.eventManager, this);
}
await this.refreshGame(game);
await this.socketManager.publisher?.publish(
await this.eventManager.publisher?.publish(
globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM,
game.accessCode + ';' + globals.EVENT_IDS.RESTART_GAME + ';' + JSON.stringify({}) + ';' + this.instanceId
);