diff --git a/client/src/modules/game_state/states/shared/SharedStateUtil.js b/client/src/modules/game_state/states/shared/SharedStateUtil.js index 0dc8433..3f996f3 100644 --- a/client/src/modules/game_state/states/shared/SharedStateUtil.js +++ b/client/src/modules/game_state/states/shared/SharedStateUtil.js @@ -24,7 +24,6 @@ export const SharedStateUtil = { }, restartHandler: (stateBucket, status = globals.STATUS.IN_PROGRESS) => { - console.log('HEY'); XHRUtility.xhr( '/api/games/' + stateBucket.currentGameState.accessCode + '/restart?status=' + status, 'PATCH', diff --git a/server/modules/singletons/GameManager.js b/server/modules/singletons/GameManager.js index 47af957..f9b0a2b 100644 --- a/server/modules/singletons/GameManager.js +++ b/server/modules/singletons/GameManager.js @@ -182,7 +182,6 @@ class GameManager { ) { return Promise.reject({ status: 400, reason: 'There are too many people already spectating.' }); } else if (joinAsSpectator || this.isGameStartable(game)) { - console.log('game is full'); return await addSpectator(game, name, this.logger, this.namespace, this.eventManager, this.instanceId, this.refreshGame); } let moderator, newPlayer;