restart functionality

This commit is contained in:
AlecM33
2022-05-10 15:03:48 -04:00
parent a5e4009b93
commit 8fbf77e0c8
15 changed files with 336 additions and 132 deletions

View File

@@ -2,6 +2,7 @@
const Game = require('../../../../server/model/Game');
const globals = require('../../../../server/config/globals');
const USER_TYPES = globals.USER_TYPES;
const STATUS = globals.STATUS;
const Person = require('../../../../server/model/Person');
const GameManager = require('../../../../server/modules/GameManager.js');
const GameStateCurator = require('../../../../server/modules/GameStateCurator');
@@ -280,4 +281,146 @@ describe('GameManager', () => {
expect(accessCode).toEqual('BBBB');
});
});
describe('#restartGame', () => {
let person1,
person2,
person3,
shuffleSpy,
game,
moderator;
beforeEach(() => {
person1 = new Person('1', '123', 'Placeholder1', USER_TYPES.KILLED_PLAYER);
person2 = new Person('2', '456', 'Placeholder2', USER_TYPES.PLAYER);
person3 = new Person('3', '789', 'Placeholder3', USER_TYPES.PLAYER);
moderator = new Person('4', '000', 'Jack', USER_TYPES.MODERATOR);
person1.out = true;
person2.revealed = true;
moderator.assigned = true;
shuffleSpy = spyOn(gameManager, 'shuffle').and.stub();
game = new Game(
'test',
STATUS.ENDED,
[person1, person2, person3],
[
{ role: 'Villager', description: 'test', team: 'good', quantity: 1 },
{ role: 'Seer', description: 'test', team: 'good', quantity: 1 },
{ role: 'Werewolf', description: 'test', team: 'evil', quantity: 1 }
],
false,
moderator,
true,
'4',
null
);
});
it('should reset all relevant game parameters', async () => {
const emitSpy = spyOn(namespace.in(), 'emit');
await gameManager.restartGame(game, namespace);
expect(game.status).toEqual(STATUS.IN_PROGRESS);
expect(game.moderator.id).toEqual('4');
expect(game.moderator.userType).toEqual(USER_TYPES.MODERATOR);
expect(person1.out).toEqual(false);
expect(person2.revealed).toEqual(false);
for (const person of game.people) {
expect(person.gameRole).toBeDefined();
}
expect(shuffleSpy).toHaveBeenCalled();
expect(emitSpy).toHaveBeenCalledWith(globals.CLIENT_COMMANDS.START_GAME);
});
it('should reset all relevant game parameters, including when the game has a timer', async () => {
game.timerParams = { hours: 2, minutes: 2, paused: false };
game.hasTimer = true;
gameManager.activeGameRunner.timerThreads = { test: { kill: () => {} } };
const threadKillSpy = spyOn(gameManager.activeGameRunner.timerThreads.test, 'kill');
const runGameSpy = spyOn(gameManager.activeGameRunner, 'runGame').and.stub();
const emitSpy = spyOn(namespace.in(), 'emit');
await gameManager.restartGame(game, namespace);
expect(game.status).toEqual(STATUS.IN_PROGRESS);
expect(game.timerParams.paused).toBeTrue();
expect(game.moderator.id).toEqual('4');
expect(game.moderator.userType).toEqual(USER_TYPES.MODERATOR);
expect(person1.out).toEqual(false);
expect(person2.revealed).toEqual(false);
for (const person of game.people) {
expect(person.gameRole).toBeDefined();
}
expect(threadKillSpy).toHaveBeenCalled();
expect(runGameSpy).toHaveBeenCalled();
expect(Object.keys(gameManager.activeGameRunner.timerThreads).length).toEqual(0);
expect(shuffleSpy).toHaveBeenCalled();
expect(emitSpy).toHaveBeenCalledWith(globals.CLIENT_COMMANDS.START_GAME);
});
it('should reset all relevant game parameters and preserve temporary moderator', async () => {
const emitSpy = spyOn(namespace.in(), 'emit');
game.moderator = game.people[0];
game.moderator.userType = USER_TYPES.TEMPORARY_MODERATOR;
game.hasDedicatedModerator = false;
await gameManager.restartGame(game, namespace);
expect(game.status).toEqual(STATUS.IN_PROGRESS);
expect(game.moderator.id).toEqual('1');
expect(game.moderator.userType).toEqual(USER_TYPES.TEMPORARY_MODERATOR);
expect(game.moderator.gameRole).toBeDefined();
expect(person1.out).toEqual(false);
expect(person2.revealed).toEqual(false);
for (const person of game.people) {
expect(person.gameRole).toBeDefined();
}
expect(shuffleSpy).toHaveBeenCalled();
expect(emitSpy).toHaveBeenCalledWith(globals.CLIENT_COMMANDS.START_GAME);
});
it('should reset all relevant game parameters and restore a temporary moderator from a dedicated moderator', async () => {
const emitSpy = spyOn(namespace.in(), 'emit');
game.moderator = game.people[0];
game.moderator.userType = USER_TYPES.MODERATOR;
game.hasDedicatedModerator = false;
await gameManager.restartGame(game, namespace);
expect(game.status).toEqual(STATUS.IN_PROGRESS);
expect(game.moderator.id).toEqual('1');
expect(game.moderator.userType).toEqual(USER_TYPES.TEMPORARY_MODERATOR);
expect(game.moderator.gameRole).toBeDefined();
expect(person1.out).toEqual(false);
expect(person2.revealed).toEqual(false);
for (const person of game.people) {
expect(person.gameRole).toBeDefined();
}
expect(shuffleSpy).toHaveBeenCalled();
expect(emitSpy).toHaveBeenCalledWith(globals.CLIENT_COMMANDS.START_GAME);
});
it('should reset all relevant game parameters and create a temporary mod if a dedicated mod transferred to a killed player', async () => {
const emitSpy = spyOn(namespace.in(), 'emit');
game.moderator = game.people[0];
game.moderator.userType = USER_TYPES.MODERATOR;
game.hasDedicatedModerator = true;
await gameManager.restartGame(game, namespace);
expect(game.status).toEqual(STATUS.IN_PROGRESS);
expect(game.moderator.id).toEqual('1');
expect(game.moderator.userType).toEqual(USER_TYPES.TEMPORARY_MODERATOR);
expect(game.moderator.gameRole).toBeDefined();
expect(person1.out).toEqual(false);
expect(person2.revealed).toEqual(false);
for (const person of game.people) {
expect(person.gameRole).toBeDefined();
}
expect(shuffleSpy).toHaveBeenCalled();
expect(emitSpy).toHaveBeenCalledWith(globals.CLIENT_COMMANDS.START_GAME);
});
});
});