diff --git a/client/src/views/404.html b/client/src/views/404.html index 3b39f04..15a7822 100644 --- a/client/src/views/404.html +++ b/client/src/views/404.html @@ -25,7 +25,7 @@

404

The game or other resource that you are looking for could not be found, or you don't have permission to access it. - If this error is unexpected, the application may have restarted.

+ Old games are periodically cleared.
diff --git a/index.js b/index.js index aa35565..8b8241a 100644 --- a/index.js +++ b/index.js @@ -4,37 +4,31 @@ const express = require('express'); const app = express(); const ServerBootstrapper = require('./server/modules/ServerBootstrapper'); - const timerManager = require('./server/modules/singletons/TimerManager'); - const GameManager = require('./server/modules/singletons/GameManager'); - const eventManager = require('./server/modules/singletons/EventManager'); const globals = require('./server/config/globals'); const args = ServerBootstrapper.processCLIArgs(); const logger = require('./server/modules/Logger')(args.logLevel); const port = parseInt(process.env.PORT) || args.port || 8080; - const webServer = ServerBootstrapper.createServerWithCorrectHTTPProtocol(app, args.useHttps, args.port, logger); - const instanceId = (() => { + const webServer = ServerBootstrapper.createServerWithCorrectHTTPProtocol(app, args.useHttps, port, logger); + const singletons = ServerBootstrapper.singletons(logger, (() => { let id = ''; for (let i = 0; i < globals.INSTANCE_ID_LENGTH; i ++) { id += globals.INSTANCE_ID_CHAR_POOL[Math.floor(Math.random() * globals.INSTANCE_ID_CHAR_POOL.length)]; } return id; - })() - const singletons = ServerBootstrapper.singletons(logger, instanceId); + })()); + ServerBootstrapper.injectDependencies(singletons); app.use(express.json({limit: '10kb'})); logger.info('LOG LEVEL IS: ' + args.logLevel); - singletons.gameManager.timerManager = timerManager.instance; - singletons.gameManager.eventManager = eventManager.instance; - singletons.eventManager.timerManager = timerManager.instance; - singletons.eventManager.gameManager = GameManager.instance; - await singletons.eventManager.createRedisPublisher(); await singletons.eventManager.createGameSyncSubscriber(singletons.gameManager, singletons.eventManager); - + const socketServer = singletons.eventManager.createSocketServer(webServer, app, port); - singletons.gameManager.setGameSocketNamespace(singletons.eventManager.createGameSocketNamespace(socketServer, logger, singletons.gameManager)); + singletons.gameManager.setGameSocketNamespace( + singletons.eventManager.createGameSocketNamespace(socketServer, logger, singletons.gameManager) + ); ServerBootstrapper.establishRouting(app, express); app.set('port', port); @@ -44,8 +38,11 @@ webServer.listen(app.get('port'), () => { logger.info(`Starting server on port ${app.get('port')}`); resolve(); - }); + }).on('error', reject); }); })(); })().then(() => console.log('Server startup complete.')) - .catch((e) => console.error('SERVER FAILED TO START: ' + e)); + .catch((e) => { + console.error('SERVER FAILED TO START: ' + e); + process.exit(-1); + }); diff --git a/server/modules/ServerBootstrapper.js b/server/modules/ServerBootstrapper.js index 0093f7a..1fa5dec 100644 --- a/server/modules/ServerBootstrapper.js +++ b/server/modules/ServerBootstrapper.js @@ -22,6 +22,16 @@ const ServerBootstrapper = { }; }, + injectDependencies: (singletons) => { + const timerManager = require('./singletons/TimerManager').instance; + const gameManager = require('./singletons/GameManager').instance; + const eventManager = require('./singletons/EventManager').instance; + singletons.gameManager.timerManager = timerManager; + singletons.gameManager.eventManager = eventManager; + singletons.eventManager.timerManager = timerManager; + singletons.eventManager.gameManager = gameManager; + }, + processCLIArgs: () => { try { const args = Array.from(process.argv.map((arg) => arg.trim().toLowerCase()));