diff --git a/client/src/modules/game_state/states/InProgress.js b/client/src/modules/game_state/states/InProgress.js index e53ec25..de790b6 100644 --- a/client/src/modules/game_state/states/InProgress.js +++ b/client/src/modules/game_state/states/InProgress.js @@ -175,12 +175,10 @@ export class InProgress { this.socket.on(globals.EVENT_IDS.KILL_PLAYER, (killedPlayer) => { this.stateBucket.currentGameState.people = this.stateBucket.currentGameState.people .map(person => person.id === killedPlayer.id ? killedPlayer : person); - console.log(this.stateBucket.currentGameState.people); if (this.stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) { toast(killedPlayer.name + ' killed.', 'success', true, true, 'medium'); this.renderPlayersWithRoleAndAlignmentInfo(this.stateBucket.currentGameState.status === globals.STATUS.ENDED); } else { - console.log(killedPlayer); if (killedPlayer.id === this.stateBucket.currentGameState.client.id) { const clientUserType = document.getElementById('client-user-type'); if (clientUserType) { @@ -306,7 +304,6 @@ export class InProgress { socket = null ) { for (const player of people) { - console.log(player); const playerEl = document.createElement('div'); playerEl.classList.add('game-player');