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fix bugs with mod transfer
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@@ -87,6 +87,7 @@ function initializeGame(stateBucket, socket, timerWorker, userId, gameStateRende
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}
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function processGameState (currentGameState, userId, socket, gameStateRenderer, gameTimerManager, timerWorker) {
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console.log(currentGameState);
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displayClientInfo(currentGameState.client.name, currentGameState.client.userType);
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switch (currentGameState.status) {
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case globals.STATUS.LOBBY:
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