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https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 15:57:50 +01:00
fix bugs with mod transfer
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@@ -102,13 +102,15 @@ class GameManager {
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let person = game.people.find((person) => person.id === personId)
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if (person && !person.out) {
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this.logger.debug('game ' + accessCode + ': killing player ' + person.name);
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person.userType = globals.USER_TYPES.KILLED_PLAYER;
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if (person.userType !== globals.USER_TYPES.TEMPORARY_MODERATOR) {
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person.userType = globals.USER_TYPES.KILLED_PLAYER;
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}
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person.out = true;
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namespace.in(accessCode).emit(globals.CLIENT_COMMANDS.KILL_PLAYER, person.id);
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// temporary moderators will transfer their powers automatically to the first person they kill.
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if (game.moderator.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
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transferModeratorPowers(game, person, namespace, this.logger);
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}
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namespace.in(accessCode).emit(globals.CLIENT_COMMANDS.KILL_PLAYER, person.id)
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}
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}
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});
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@@ -313,19 +315,27 @@ class Singleton {
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function transferModeratorPowers(game, person, namespace, logger) {
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if (person && (person.out || person.userType === globals.USER_TYPES.SPECTATOR)) {
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logger.debug('game ' + game.accessCode + ': transferring mod powers to ' + person.name);
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if (game.people.includes(game.moderator)) { // the current moderator was at one point a dealt-in player.
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game.moderator.userType = globals.USER_TYPES.KILLED_PLAYER; // restore their state from before being made mod.
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if (game.moderator === person) {
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logger.debug('temp mod killed themselves');
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person.userType = globals.USER_TYPES.MODERATOR;
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} else {
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game.moderator.userType = globals.USER_TYPES.SPECTATOR;
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if (!game.spectators.includes(game.moderator)) {
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game.spectators.push(game.moderator);
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}
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if (game.spectators.includes(person)) {
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game.spectators.splice(game.spectators.indexOf(person), 1);
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}
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if (game.moderator.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
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game.moderator.userType = globals.USER_TYPES.PLAYER;
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} else if (game.moderator.gameRole) { // the current moderator was at one point a dealt-in player.
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game.moderator.userType = globals.USER_TYPES.KILLED_PLAYER; // restore their state from before being made mod.
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} else if (game.moderator.userType === globals.USER_TYPES.MODERATOR) {
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game.moderator.userType = globals.USER_TYPES.SPECTATOR;
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if (!game.spectators.includes(game.moderator)) {
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game.spectators.push(game.moderator);
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}
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if (game.spectators.includes(person)) {
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game.spectators.splice(game.spectators.indexOf(person), 1);
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}
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}
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person.userType = globals.USER_TYPES.MODERATOR;
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game.moderator = person;
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}
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person.userType = globals.USER_TYPES.MODERATOR;
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game.moderator = person;
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namespace.in(game.accessCode).emit(globals.EVENTS.SYNC_GAME_STATE);
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}
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}
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