diff --git a/client/src/scripts/game.js b/client/src/scripts/game.js index b3123a7..53066ea 100644 --- a/client/src/scripts/game.js +++ b/client/src/scripts/game.js @@ -34,7 +34,7 @@ const game = () => { UserUtility.validateAnonUserSignature(res.content) ); }); - socket.on("connect_error", (err) => { + socket.on('connect_error', (err) => { toast(err, 'error', true, false); }); socket.on('disconnect', () => { diff --git a/server/modules/ServerBootstrapper.js b/server/modules/ServerBootstrapper.js index a3036a3..c24914a 100644 --- a/server/modules/ServerBootstrapper.js +++ b/server/modules/ServerBootstrapper.js @@ -97,14 +97,14 @@ const ServerBootstrapper = { return io; }, - createGameSocketNamespace(server, logger) { + createGameSocketNamespace (server, logger) { const namespace = server.of('/in-game'); registerRateLimiter(namespace, logger); return server.of('/in-game'); } }; -function registerRateLimiter(server, logger) { +function registerRateLimiter (server, logger) { const rateLimiter = new RateLimiterMemory( { points: 10, @@ -116,8 +116,8 @@ function registerRateLimiter(server, logger) { await rateLimiter.consume(socket.handshake.address); logger.trace('consumed point from ' + socket.handshake.address); next(); - } catch(rejection) { - next(new Error("Your connection has been blocked.")); + } catch (rejection) { + next(new Error('Your connection has been blocked.')); } }); } diff --git a/spec/unit/server/modules/GameManager_Spec.js b/spec/unit/server/modules/GameManager_Spec.js index 3b958c3..9dd5be8 100644 --- a/spec/unit/server/modules/GameManager_Spec.js +++ b/spec/unit/server/modules/GameManager_Spec.js @@ -13,10 +13,10 @@ describe('GameManager', () => { beforeAll(() => { spyOn(logger, 'debug'); spyOn(logger, 'error'); - gameManager = new GameManager(logger, globals.ENVIRONMENT.PRODUCTION).getInstance(); + const inObj = { emit: () => {} }; namespace = { in: () => { return inObj; } }; - gameManager.namespace = namespace; + gameManager = new GameManager(logger, globals.ENVIRONMENT.PRODUCTION, namespace).getInstance(); }); beforeEach(() => {