mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-29 17:27:51 +01:00
end to end tests for the game page
This commit is contained in:
@@ -156,7 +156,7 @@ export const HTMLFragments = {
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</div>
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<div class='player-action-buttons'>
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<button title='Kill' class='moderator-player-button kill-player-button'>\uD83D\uDC80</button>
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<button title='Reveal' class='moderator-player-button reveal-role-button'><img alt='reveal' src='../images/eye.svg'/></button>
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<button title='Reveal' class='moderator-player-button reveal-role-button'><img alt='reveal' src='../../images/eye.svg'/></button>
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</div>`,
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GAME_PLAYER:
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`<div>
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@@ -38,7 +38,7 @@ function flipHamburger () {
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function getNavbarLinks (page = null, device) {
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const linkClass = device === 'mobile' ? 'mobile-link' : 'desktop-link';
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return '<a href="/" class="logo ' + linkClass + '">' +
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'<img alt="logo" src="../images/Werewolf_Small.png"/>' +
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'<img alt="logo" src="../../images/Werewolf_Small.png"/>' +
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'</a>' +
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'<a class="' + linkClass + '" href="/">Home</a>' +
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'<a class="' + linkClass + '" href="/create">Create</a>' +
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@@ -1,7 +1,7 @@
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import { globals } from '../config/globals.js';
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import { HTMLFragments } from './HTMLFragments.js';
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import { toast } from './Toast.js';
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import { ModalManager } from './ModalManager.js';
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import { globals } from '../../config/globals.js';
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import { HTMLFragments } from '../front_end_components/HTMLFragments.js';
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import { toast } from '../front_end_components/Toast.js';
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import { ModalManager } from '../front_end_components/ModalManager.js';
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export class DeckStateManager {
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constructor () {
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@@ -1,10 +1,10 @@
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import { Game } from '../model/Game.js';
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import { cancelCurrentToast, toast } from './Toast.js';
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import { ModalManager } from './ModalManager.js';
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import { XHRUtility } from './XHRUtility.js';
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import { globals } from '../config/globals.js';
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import { HTMLFragments } from './HTMLFragments.js';
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import { UserUtility } from './UserUtility.js';
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import { Game } from '../../model/Game.js';
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import { cancelCurrentToast, toast } from '../front_end_components/Toast.js';
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import { ModalManager } from '../front_end_components/ModalManager.js';
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import { XHRUtility } from '../utility/XHRUtility.js';
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import { globals } from '../../config/globals.js';
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import { HTMLFragments } from '../front_end_components/HTMLFragments.js';
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import { UserUtility } from '../utility/UserUtility.js';
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import { RoleBox } from './RoleBox.js';
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export class GameCreationStepManager {
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@@ -457,7 +457,7 @@ function showButtons (back, forward, forwardHandler, backHandler, builtGame = nu
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document.querySelector('#create-game')?.remove();
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if (back) {
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const backButton = document.createElement('button');
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backButton.innerHTML = '<img alt="back" src="../images/caret-back.svg"/>';
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backButton.innerHTML = '<img alt="back" src="../../images/caret-back.svg"/>';
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backButton.addEventListener('click', backHandler);
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backButton.setAttribute('id', 'step-back-button');
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backButton.classList.add('cancel');
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@@ -467,7 +467,7 @@ function showButtons (back, forward, forwardHandler, backHandler, builtGame = nu
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if (forward && builtGame === null) {
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const fwdButton = document.createElement('button');
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fwdButton.innerHTML = '<img alt="next" src="../images/caret-forward.svg"/>';
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fwdButton.innerHTML = '<img alt="next" src="../../images/caret-forward.svg"/>';
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fwdButton.addEventListener('click', forwardHandler);
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fwdButton.setAttribute('id', 'step-forward-button');
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fwdButton.classList.add('app-button');
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@@ -1,8 +1,8 @@
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import { HTMLFragments } from './HTMLFragments.js';
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import { globals } from '../config/globals.js';
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import { defaultRoles } from '../config/defaultRoles.js';
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import { toast } from './Toast.js';
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import { ModalManager } from './ModalManager.js';
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import { HTMLFragments } from '../front_end_components/HTMLFragments.js';
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import { globals } from '../../config/globals.js';
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import { defaultRoles } from '../../config/defaultRoles.js';
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import { toast } from '../front_end_components/Toast.js';
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import { ModalManager } from '../front_end_components/ModalManager.js';
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export class RoleBox {
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constructor (container, deckManager) {
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@@ -1,11 +1,11 @@
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import { globals } from '../config/globals.js';
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import { toast } from './Toast.js';
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import { HTMLFragments } from './HTMLFragments.js';
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import { ModalManager } from './ModalManager.js';
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import { XHRUtility } from './XHRUtility.js';
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import { UserUtility } from './UserUtility.js';
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import { globals } from '../../config/globals.js';
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import { toast } from '../front_end_components/Toast.js';
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import { HTMLFragments } from '../front_end_components/HTMLFragments.js';
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import { ModalManager } from '../front_end_components/ModalManager.js';
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import { XHRUtility } from '../utility/XHRUtility.js';
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import { UserUtility } from '../utility/UserUtility.js';
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// QRCode module via: https://github.com/soldair/node-qrcode
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import { QRCode } from './third_party/qrcode.js';
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import { QRCode } from '../third_party/qrcode.js';
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export class GameStateRenderer {
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constructor (stateBucket, socket) {
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8
client/src/modules/page_handlers/createHandler.js
Normal file
8
client/src/modules/page_handlers/createHandler.js
Normal file
@@ -0,0 +1,8 @@
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import { injectNavbar } from '../front_end_components/Navbar.js';
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import createTemplate from '../../view_templates/CreateTemplate.js';
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export const createHandler = (gameCreationStepManager) => {
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injectNavbar();
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document.getElementById('game-creation-container').innerHTML = createTemplate;
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gameCreationStepManager.renderStep('creation-step-container', 1);
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};
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440
client/src/modules/page_handlers/gameHandler.js
Normal file
440
client/src/modules/page_handlers/gameHandler.js
Normal file
@@ -0,0 +1,440 @@
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import { injectNavbar } from '../front_end_components/Navbar.js';
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import { stateBucket } from '../game_state/StateBucket.js';
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import { GameTimerManager } from '../timer/GameTimerManager.js';
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import { GameStateRenderer } from '../game_state/GameStateRenderer.js';
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import { UserUtility } from '../utility/UserUtility.js';
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import { toast } from '../front_end_components/Toast.js';
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import { globals } from '../../config/globals.js';
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import { HTMLFragments } from '../front_end_components/HTMLFragments.js';
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import { ModalManager } from '../front_end_components/ModalManager.js';
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export const gameHandler = async (socket, XHRUtility, window, gameDOM) => {
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document.body.innerHTML = gameDOM + document.body.innerHTML;
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injectNavbar();
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const response = await XHRUtility.xhr(
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'/api/games/environment',
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'GET',
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null,
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null
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).catch((res) => {
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toast(res.content, 'error', true);
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});
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stateBucket.environment = response.content;
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const timerWorker = new Worker(new URL('../timer/Timer.js', import.meta.url));
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const gameTimerManager = new GameTimerManager(stateBucket, socket);
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const gameStateRenderer = new GameStateRenderer(stateBucket, socket);
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socket.on('connect', function () {
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syncWithGame(
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stateBucket,
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gameTimerManager,
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gameStateRenderer,
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timerWorker,
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socket,
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UserUtility.validateAnonUserSignature(response.content),
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window
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);
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});
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socket.on('connect_error', (err) => {
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toast(err, 'error', true, false);
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});
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socket.on('disconnect', () => {
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toast('Disconnected. Attempting reconnect...', 'error', true, false);
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});
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setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager);
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};
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function syncWithGame (stateBucket, gameTimerManager, gameStateRenderer, timerWorker, socket, cookie, window) {
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const splitUrl = window.location.href.split('/game/');
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const accessCode = splitUrl[1];
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if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
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socket.emit(globals.SOCKET_EVENTS.IN_GAME_MESSAGE, globals.EVENT_IDS.FETCH_GAME_STATE, accessCode, { personId: cookie }, function (gameState) {
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if (gameState === null) {
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window.location = '/not-found?reason=' + encodeURIComponent('game-not-found');
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} else {
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stateBucket.currentGameState = gameState;
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document.querySelector('.spinner-container')?.remove();
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document.querySelector('.spinner-background')?.remove();
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document.getElementById('game-content').innerHTML = HTMLFragments.INITIAL_GAME_DOM;
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toast('You are connected.', 'success', true, true, 'short');
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processGameState(stateBucket.currentGameState, cookie, socket, gameStateRenderer, gameTimerManager, timerWorker, true, true);
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}
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});
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} else {
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window.location = '/not-found?reason=' + encodeURIComponent('invalid-access-code');
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}
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}
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function processGameState (
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currentGameState,
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userId,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker,
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refreshPrompt = true,
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animateContainer = false
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) {
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const containerAnimation = document.getElementById('game-state-container').animate(
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[
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{ opacity: '0', transform: 'translateY(10px)' },
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{ opacity: '1', transform: 'translateY(0px)' }
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], {
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duration: 500,
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easing: 'ease-in-out',
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fill: 'both'
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});
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if (animateContainer) {
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containerAnimation.play();
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}
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displayClientInfo(currentGameState.client.name, currentGameState.client.userType);
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if (refreshPrompt) {
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removeStartGameFunctionalityIfPresent(gameStateRenderer);
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document.querySelector('#end-game-prompt')?.remove();
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}
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switch (currentGameState.status) {
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case globals.STATUS.LOBBY:
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document.getElementById('game-state-container').innerHTML = HTMLFragments.LOBBY;
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gameStateRenderer.renderLobbyHeader();
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gameStateRenderer.renderLobbyPlayers();
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if ((
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currentGameState.client.userType === globals.USER_TYPES.MODERATOR
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|| currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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)
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&& refreshPrompt
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) {
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displayStartGamePromptForModerators(currentGameState, gameStateRenderer);
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}
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break;
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case globals.STATUS.IN_PROGRESS:
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gameStateRenderer.renderGameHeader();
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switch (currentGameState.client.userType) {
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case globals.USER_TYPES.PLAYER:
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document.getElementById('game-state-container').innerHTML = HTMLFragments.PLAYER_GAME_VIEW;
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gameStateRenderer.renderPlayerView();
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break;
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case globals.USER_TYPES.KILLED_PLAYER:
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document.getElementById('game-state-container').innerHTML = HTMLFragments.PLAYER_GAME_VIEW;
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gameStateRenderer.renderPlayerView(true);
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break;
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case globals.USER_TYPES.MODERATOR:
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document.getElementById('transfer-mod-prompt').innerHTML = HTMLFragments.TRANSFER_MOD_MODAL;
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document.getElementById('game-state-container').innerHTML = HTMLFragments.MODERATOR_GAME_VIEW;
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gameStateRenderer.renderModeratorView();
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break;
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case globals.USER_TYPES.TEMPORARY_MODERATOR:
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document.getElementById('transfer-mod-prompt').innerHTML = HTMLFragments.TRANSFER_MOD_MODAL;
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document.getElementById('game-state-container').innerHTML = HTMLFragments.TEMP_MOD_GAME_VIEW;
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gameStateRenderer.renderTempModView();
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break;
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case globals.USER_TYPES.SPECTATOR:
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document.getElementById('game-state-container').innerHTML = HTMLFragments.SPECTATOR_GAME_VIEW;
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gameStateRenderer.renderSpectatorView();
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break;
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default:
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break;
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}
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if (currentGameState.timerParams) {
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socket.emit(globals.SOCKET_EVENTS.IN_GAME_MESSAGE, globals.EVENT_IDS.GET_TIME_REMAINING, currentGameState.accessCode);
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} else {
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document.querySelector('#game-timer')?.remove();
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document.querySelector('#timer-container-moderator')?.remove();
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document.querySelector('label[for="game-timer"]')?.remove();
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}
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break;
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case globals.STATUS.ENDED: {
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const container = document.getElementById('game-state-container');
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container.innerHTML = HTMLFragments.END_OF_GAME_VIEW;
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gameStateRenderer.renderEndOfGame(currentGameState);
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break;
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}
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default:
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break;
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}
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activateRoleInfoButton(stateBucket.currentGameState.deck);
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}
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function activateRoleInfoButton (deck) {
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deck.sort((a, b) => {
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return a.team === globals.ALIGNMENT.GOOD ? -1 : 1;
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});
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document.getElementById('role-info-button').addEventListener('click', (e) => {
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e.preventDefault();
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document.getElementById('role-info-prompt').innerHTML = HTMLFragments.ROLE_INFO_MODAL;
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const modalContent = document.getElementById('game-role-info-container');
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for (const card of deck) {
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const roleDiv = document.createElement('div');
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const roleNameDiv = document.createElement('div');
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roleNameDiv.classList.add('role-info-name');
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const roleName = document.createElement('h5');
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const roleQuantity = document.createElement('h5');
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const roleDescription = document.createElement('p');
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roleDescription.innerText = card.description;
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roleName.innerText = card.role;
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roleQuantity.innerText = card.quantity + 'x';
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if (card.team === globals.ALIGNMENT.GOOD) {
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roleName.classList.add(globals.ALIGNMENT.GOOD);
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} else {
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roleName.classList.add(globals.ALIGNMENT.EVIL);
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}
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roleNameDiv.appendChild(roleQuantity);
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roleNameDiv.appendChild(roleName);
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roleDiv.appendChild(roleNameDiv);
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roleDiv.appendChild(roleDescription);
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modalContent.appendChild(roleDiv);
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}
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ModalManager.displayModal('role-info-modal', 'role-info-modal-background', 'close-role-info-modal-button');
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});
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}
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function displayClientInfo (name, userType) {
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document.getElementById('client-name').innerText = name;
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document.getElementById('client-user-type').innerText = userType;
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document.getElementById('client-user-type').innerText += globals.USER_TYPE_ICONS[userType];
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}
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function setClientSocketHandlers (stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager) {
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socket.on(globals.EVENT_IDS.PLAYER_JOINED, (player, gameIsFull) => {
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toast(player.name + ' joined!', 'success', false, true, 'short');
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stateBucket.currentGameState.people.push(player);
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stateBucket.currentGameState.isFull = gameIsFull;
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gameStateRenderer.renderLobbyPlayers();
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if ((
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stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
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|| stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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)
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) {
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displayStartGamePromptForModerators(stateBucket.currentGameState, gameStateRenderer);
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}
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});
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socket.on(globals.EVENT_IDS.NEW_SPECTATOR, (spectator) => {
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stateBucket.currentGameState.spectators.push(spectator);
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});
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socket.on(globals.EVENT_IDS.PLAYER_LEFT, (player) => {
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removeStartGameFunctionalityIfPresent(gameStateRenderer);
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toast(player.name + ' has left!', 'error', false, true, 'short');
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const index = stateBucket.currentGameState.people.findIndex(person => person.id === player.id);
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if (index >= 0) {
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stateBucket.currentGameState.people.splice(
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index,
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1
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);
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gameStateRenderer.renderLobbyPlayers();
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}
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});
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socket.on(globals.EVENT_IDS.START_GAME, () => {
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socket.emit(
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globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
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globals.EVENT_IDS.FETCH_GAME_STATE,
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stateBucket.currentGameState.accessCode,
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{ personId: stateBucket.currentGameState.client.cookie },
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function (gameState) {
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stateBucket.currentGameState = gameState;
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processGameState(
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stateBucket.currentGameState,
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gameState.client.cookie,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker,
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true,
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true
|
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);
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}
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);
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});
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socket.on(globals.EVENT_IDS.SYNC_GAME_STATE, () => {
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socket.emit(
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globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
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globals.EVENT_IDS.FETCH_GAME_STATE,
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stateBucket.currentGameState.accessCode,
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{ personId: stateBucket.currentGameState.client.cookie },
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function (gameState) {
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stateBucket.currentGameState = gameState;
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processGameState(
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stateBucket.currentGameState,
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gameState.client.cookie,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker,
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true,
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||||
true
|
||||
);
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||||
}
|
||||
);
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});
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||||
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||||
if (timerWorker && gameTimerManager) {
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gameTimerManager.attachTimerSocketListeners(socket, timerWorker, gameStateRenderer);
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}
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socket.on(globals.EVENT_IDS.KILL_PLAYER, (id) => {
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const killedPerson = stateBucket.currentGameState.people.find((person) => person.id === id);
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if (killedPerson) {
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killedPerson.out = true;
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if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
|
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toast(killedPerson.name + ' killed.', 'success', true, true, 'medium');
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gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(stateBucket.currentGameState.status === globals.STATUS.ENDED);
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} else {
|
||||
if (killedPerson.id === stateBucket.currentGameState.client.id) {
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const clientUserType = document.getElementById('client-user-type');
|
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if (clientUserType) {
|
||||
clientUserType.innerText = globals.USER_TYPES.KILLED_PLAYER + ' \uD83D\uDC80';
|
||||
}
|
||||
gameStateRenderer.updatePlayerCardToKilledState();
|
||||
toast('You have been killed!', 'warning', true, true, 'medium');
|
||||
} else {
|
||||
toast(killedPerson.name + ' was killed!', 'warning', true, true, 'medium');
|
||||
}
|
||||
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
gameStateRenderer.removePlayerListEventListeners(false);
|
||||
} else {
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
socket.on(globals.EVENT_IDS.REVEAL_PLAYER, (revealData) => {
|
||||
const revealedPerson = stateBucket.currentGameState.people.find((person) => person.id === revealData.id);
|
||||
if (revealedPerson) {
|
||||
revealedPerson.revealed = true;
|
||||
revealedPerson.gameRole = revealData.gameRole;
|
||||
revealedPerson.alignment = revealData.alignment;
|
||||
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
|
||||
toast(revealedPerson.name + ' revealed.', 'success', true, true, 'medium');
|
||||
gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(stateBucket.currentGameState.status === globals.STATUS.ENDED);
|
||||
} else {
|
||||
if (revealedPerson.id === stateBucket.currentGameState.client.id) {
|
||||
toast('Your role has been revealed!', 'warning', true, true, 'medium');
|
||||
} else {
|
||||
toast(revealedPerson.name + ' was revealed as a ' + revealedPerson.gameRole + '!', 'warning', true, true, 'medium');
|
||||
}
|
||||
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(true);
|
||||
} else {
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
socket.on(globals.EVENT_IDS.CHANGE_NAME, (personId, name) => {
|
||||
propagateNameChange(stateBucket.currentGameState, name, personId);
|
||||
updateDOMWithNameChange(stateBucket.currentGameState, gameStateRenderer);
|
||||
processGameState(
|
||||
stateBucket.currentGameState,
|
||||
stateBucket.currentGameState.client.cookie,
|
||||
socket,
|
||||
gameStateRenderer,
|
||||
gameTimerManager,
|
||||
timerWorker,
|
||||
false,
|
||||
false
|
||||
);
|
||||
});
|
||||
|
||||
socket.on(globals.COMMANDS.END_GAME, (people) => {
|
||||
stateBucket.currentGameState.people = people;
|
||||
stateBucket.currentGameState.status = globals.STATUS.ENDED;
|
||||
processGameState(
|
||||
stateBucket.currentGameState,
|
||||
stateBucket.currentGameState.client.cookie,
|
||||
socket,
|
||||
gameStateRenderer,
|
||||
gameTimerManager,
|
||||
timerWorker,
|
||||
true,
|
||||
true
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
function displayStartGamePromptForModerators (gameState, gameStateRenderer) {
|
||||
const existingPrompt = document.getElementById('start-game-prompt');
|
||||
if (existingPrompt) {
|
||||
enableOrDisableStartButton(gameState, existingPrompt, gameStateRenderer.startGameHandler);
|
||||
} else {
|
||||
const newPrompt = document.createElement('div');
|
||||
newPrompt.setAttribute('id', 'start-game-prompt');
|
||||
newPrompt.innerHTML = HTMLFragments.START_GAME_PROMPT;
|
||||
|
||||
document.body.appendChild(newPrompt);
|
||||
enableOrDisableStartButton(gameState, newPrompt, gameStateRenderer.startGameHandler);
|
||||
}
|
||||
}
|
||||
|
||||
function enableOrDisableStartButton (gameState, buttonContainer, handler) {
|
||||
if (gameState.isFull) {
|
||||
buttonContainer.querySelector('#start-game-button').addEventListener('click', handler);
|
||||
buttonContainer.querySelector('#start-game-button').classList.remove('disabled');
|
||||
} else {
|
||||
buttonContainer.querySelector('#start-game-button').removeEventListener('click', handler);
|
||||
buttonContainer.querySelector('#start-game-button').classList.add('disabled');
|
||||
}
|
||||
}
|
||||
|
||||
function removeStartGameFunctionalityIfPresent (gameStateRenderer) {
|
||||
document.querySelector('#start-game-prompt')?.removeEventListener('click', gameStateRenderer.startGameHandler);
|
||||
document.querySelector('#start-game-prompt')?.remove();
|
||||
}
|
||||
|
||||
function propagateNameChange (gameState, name, personId) {
|
||||
if (gameState.client.id === personId) {
|
||||
gameState.client.name = name;
|
||||
}
|
||||
const matchingPerson = gameState.people.find((person) => person.id === personId);
|
||||
if (matchingPerson) {
|
||||
matchingPerson.name = name;
|
||||
}
|
||||
|
||||
if (gameState.moderator.id === personId) {
|
||||
gameState.moderator.name = name;
|
||||
}
|
||||
|
||||
const matchingSpectator = gameState.spectators?.find((spectator) => spectator.id === personId);
|
||||
if (matchingSpectator) {
|
||||
matchingSpectator.name = name;
|
||||
}
|
||||
}
|
||||
|
||||
function updateDOMWithNameChange (gameState, gameStateRenderer) {
|
||||
if (gameState.status === globals.STATUS.IN_PROGRESS) {
|
||||
switch (gameState.client.userType) {
|
||||
case globals.USER_TYPES.PLAYER:
|
||||
case globals.USER_TYPES.KILLED_PLAYER:
|
||||
case globals.USER_TYPES.SPECTATOR:
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
|
||||
break;
|
||||
case globals.USER_TYPES.MODERATOR:
|
||||
gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(gameState.status === globals.STATUS.ENDED);
|
||||
break;
|
||||
case globals.USER_TYPES.TEMPORARY_MODERATOR:
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
gameStateRenderer.renderLobbyPlayers();
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
import { globals } from '../config/globals.js';
|
||||
import { globals } from '../../config/globals.js';
|
||||
|
||||
export class GameTimerManager {
|
||||
constructor (stateBucket, socket) {
|
||||
@@ -1,4 +1,4 @@
|
||||
import { globals } from '../config/globals.js';
|
||||
import { globals } from '../../config/globals.js';
|
||||
|
||||
/*
|
||||
we will use sessionStorage during local development to aid in testing, vs. localStorage for production.
|
||||
Reference in New Issue
Block a user