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end to end tests for the game page
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122
client/src/modules/timer/Timer.js
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122
client/src/modules/timer/Timer.js
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/*
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A timer using setTimeout that compensates for drift. Drift can happen for several reasons:
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https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/setTimeout#reasons_for_delays
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This means the timer may very well be late in executing the next call (but never early).
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This timer is accurate to within a few ms for any amount of time provided. This is the client-side version of this module,
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and is meant to be utilized as a Web Worker.
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See: https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API
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*/
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const messageParameters = {
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STOP: 'stop',
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TICK_INTERVAL: 'tickInterval',
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TOTAL_TIME: 'totalTime'
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};
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let timer;
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onmessage = function (e) {
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if (typeof e.data === 'object'
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&& e.data.hasOwnProperty(messageParameters.TOTAL_TIME)
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&& e.data.hasOwnProperty(messageParameters.TICK_INTERVAL)
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) {
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timer = new Singleton(e.data.totalTime, e.data.tickInterval);
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timer.startTimer();
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} else if (e.data === 'stop') {
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timer.stopTimer();
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}
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};
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function stepFn (expected, interval, start, totalTime) {
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const now = Date.now();
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if (now - start >= totalTime) {
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postMessage({
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timeRemainingInMilliseconds: 0,
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displayTime: returnHumanReadableTime(0, true)
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});
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return;
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}
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const delta = now - expected;
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expected += interval;
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const displayTime = (totalTime - (now - start)) < 60000
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? returnHumanReadableTime(totalTime - (now - start), true)
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: returnHumanReadableTime(totalTime - (now - start));
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postMessage({
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timeRemainingInMilliseconds: totalTime - (now - start),
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displayTime: displayTime
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});
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Singleton.setNewTimeoutReference(setTimeout(() => {
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stepFn(expected, interval, start, totalTime);
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}, Math.max(0, interval - delta)
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)); // take into account drift - also retain a reference to this clock tick so it can be cleared later
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}
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class Timer {
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constructor (totalTime, tickInterval) {
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this.timeoutId = undefined;
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this.totalTime = totalTime;
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this.tickInterval = tickInterval;
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}
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startTimer () {
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if (!isNaN(this.tickInterval)) {
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const interval = this.tickInterval;
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const start = Date.now();
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const expected = Date.now() + this.tickInterval;
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const totalTime = this.totalTime;
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if (this.timeoutId) {
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clearTimeout(this.timeoutId);
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}
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this.timeoutId = setTimeout(() => {
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stepFn(expected, interval, start, totalTime);
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}, this.tickInterval);
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}
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}
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stopTimer () {
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if (this.timeoutId) {
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clearTimeout(this.timeoutId);
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}
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}
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}
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class Singleton {
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constructor (totalTime, tickInterval) {
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if (!Singleton.instance) {
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Singleton.instance = new Timer(totalTime, tickInterval);
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} else {
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// This allows the same timer to be configured to run for different intervals / at a different granularity.
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Singleton.setNewTimerParameters(totalTime, tickInterval);
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}
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return Singleton.instance;
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}
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static setNewTimerParameters (totalTime, tickInterval) {
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if (Singleton.instance) {
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Singleton.instance.totalTime = totalTime;
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Singleton.instance.tickInterval = tickInterval;
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}
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}
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static setNewTimeoutReference (timeoutId) {
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if (Singleton.instance) {
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Singleton.instance.timeoutId = timeoutId;
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}
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}
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}
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function returnHumanReadableTime (milliseconds, tenthsOfSeconds = false) {
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const tenths = Math.floor((milliseconds / 100) % 10);
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let seconds = Math.floor((milliseconds / 1000) % 60);
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let minutes = Math.floor((milliseconds / (1000 * 60)) % 60);
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let hours = Math.floor((milliseconds / (1000 * 60 * 60)) % 24);
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hours = hours < 10 ? '0' + hours : hours;
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minutes = minutes < 10 ? '0' + minutes : minutes;
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seconds = seconds < 10 ? '0' + seconds : seconds;
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return tenthsOfSeconds
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? hours + ':' + minutes + ':' + seconds + '.' + tenths
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: hours + ':' + minutes + ':' + seconds;
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}
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