end to end tests for the game page

This commit is contained in:
AlecM33
2022-09-02 15:53:15 -04:00
parent a891251ac7
commit b05afb85ae
32 changed files with 1276 additions and 1585 deletions

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@@ -1,18 +1,5 @@
import { DeckStateManager } from '../modules/DeckStateManager.js';
import { GameCreationStepManager } from '../modules/GameCreationStepManager.js';
import { injectNavbar } from '../modules/Navbar.js';
import createTemplate from '../view_templates/CreateTemplate.js';
import { createHandler } from '../modules/page_handlers/createHandler.js';
import { GameCreationStepManager } from '../modules/game_creation/GameCreationStepManager.js';
import { DeckStateManager } from '../modules/game_creation/DeckStateManager.js';
const create = () => {
injectNavbar();
document.getElementById('game-creation-container').innerHTML = createTemplate;
const deckManager = new DeckStateManager();
const gameCreationStepManager = new GameCreationStepManager(deckManager);
gameCreationStepManager.renderStep('creation-step-container', 1);
};
if (typeof module !== 'undefined' && typeof module.exports !== 'undefined') {
module.exports = create;
} else {
create();
}
createHandler(new GameCreationStepManager(new DeckStateManager()));

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@@ -1,443 +1,8 @@
import { UserUtility } from '../modules/UserUtility.js';
import { globals } from '../config/globals.js';
import { HTMLFragments } from '../modules/HTMLFragments.js';
import { GameStateRenderer } from '../modules/GameStateRenderer.js';
import { toast } from '../modules/Toast.js';
import { GameTimerManager } from '../modules/GameTimerManager.js';
import { ModalManager } from '../modules/ModalManager.js';
import { stateBucket } from '../modules/StateBucket.js';
import 'core-js/stable';
import 'regenerator-runtime/runtime';
import { gameHandler } from '../modules/page_handlers/gameHandler';
import { io } from 'socket.io-client';
import { injectNavbar } from '../modules/Navbar.js';
import { XHRUtility } from '../modules/XHRUtility.js';
import { XHRUtility } from '../modules/utility/XHRUtility.js';
import gameTemplate from '../view_templates/GameTemplate.js';
const game = () => {
injectNavbar();
XHRUtility.xhr(
'/api/games/environment',
'GET',
null,
null
)
.then((res) => {
stateBucket.environment = res.content;
const socket = io('/in-game');
const timerWorker = new Worker(new URL('../modules/Timer.js', import.meta.url));
const gameTimerManager = new GameTimerManager(stateBucket, socket);
const gameStateRenderer = new GameStateRenderer(stateBucket, socket);
socket.on('connect', () => {
syncWithGame(
stateBucket,
gameTimerManager,
gameStateRenderer,
timerWorker,
socket,
UserUtility.validateAnonUserSignature(res.content)
);
});
socket.on('connect_error', (err) => {
toast(err, 'error', true, false);
});
socket.on('disconnect', () => {
toast('Disconnected. Attempting reconnect...', 'error', true, false);
});
setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager);
}).catch((res) => {
toast(res.content, 'error', true);
});
};
function syncWithGame (stateBucket, gameTimerManager, gameStateRenderer, timerWorker, socket, cookie) {
const splitUrl = window.location.href.split('/game/');
const accessCode = splitUrl[1];
if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
socket.emit(globals.SOCKET_EVENTS.IN_GAME_MESSAGE, globals.EVENT_IDS.FETCH_GAME_STATE, accessCode, { personId: cookie }, function (gameState) {
if (gameState === null) {
window.location = '/not-found?reason=' + encodeURIComponent('game-not-found');
} else {
stateBucket.currentGameState = gameState;
document.querySelector('.spinner-container')?.remove();
document.querySelector('.spinner-background')?.remove();
document.getElementById('game-content').innerHTML = HTMLFragments.INITIAL_GAME_DOM;
toast('You are connected.', 'success', true, true, 'short');
processGameState(stateBucket.currentGameState, cookie, socket, gameStateRenderer, gameTimerManager, timerWorker, true, true);
}
});
} else {
window.location = '/not-found?reason=' + encodeURIComponent('invalid-access-code');
}
}
function processGameState (
currentGameState,
userId,
socket,
gameStateRenderer,
gameTimerManager,
timerWorker,
refreshPrompt = true,
animateContainer = false
) {
const containerAnimation = document.getElementById('game-state-container').animate(
[
{ opacity: '0', transform: 'translateY(10px)' },
{ opacity: '1', transform: 'translateY(0px)' }
], {
duration: 500,
easing: 'ease-in-out',
fill: 'both'
});
if (animateContainer) {
containerAnimation.play();
}
displayClientInfo(currentGameState.client.name, currentGameState.client.userType);
if (refreshPrompt) {
removeStartGameFunctionalityIfPresent(gameStateRenderer);
document.querySelector('#end-game-prompt')?.remove();
}
switch (currentGameState.status) {
case globals.STATUS.LOBBY:
document.getElementById('game-state-container').innerHTML = HTMLFragments.LOBBY;
gameStateRenderer.renderLobbyHeader();
gameStateRenderer.renderLobbyPlayers();
if ((
currentGameState.client.userType === globals.USER_TYPES.MODERATOR
|| currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
)
&& refreshPrompt
) {
displayStartGamePromptForModerators(currentGameState, gameStateRenderer);
}
break;
case globals.STATUS.IN_PROGRESS:
gameStateRenderer.renderGameHeader();
switch (currentGameState.client.userType) {
case globals.USER_TYPES.PLAYER:
document.getElementById('game-state-container').innerHTML = HTMLFragments.PLAYER_GAME_VIEW;
gameStateRenderer.renderPlayerView();
break;
case globals.USER_TYPES.KILLED_PLAYER:
document.getElementById('game-state-container').innerHTML = HTMLFragments.PLAYER_GAME_VIEW;
gameStateRenderer.renderPlayerView(true);
break;
case globals.USER_TYPES.MODERATOR:
document.getElementById('transfer-mod-prompt').innerHTML = HTMLFragments.TRANSFER_MOD_MODAL;
document.getElementById('game-state-container').innerHTML = HTMLFragments.MODERATOR_GAME_VIEW;
gameStateRenderer.renderModeratorView();
break;
case globals.USER_TYPES.TEMPORARY_MODERATOR:
document.getElementById('transfer-mod-prompt').innerHTML = HTMLFragments.TRANSFER_MOD_MODAL;
document.getElementById('game-state-container').innerHTML = HTMLFragments.TEMP_MOD_GAME_VIEW;
gameStateRenderer.renderTempModView();
break;
case globals.USER_TYPES.SPECTATOR:
document.getElementById('game-state-container').innerHTML = HTMLFragments.SPECTATOR_GAME_VIEW;
gameStateRenderer.renderSpectatorView();
break;
default:
break;
}
if (currentGameState.timerParams) {
socket.emit(globals.SOCKET_EVENTS.IN_GAME_MESSAGE, globals.EVENT_IDS.GET_TIME_REMAINING, currentGameState.accessCode);
} else {
document.querySelector('#game-timer')?.remove();
document.querySelector('#timer-container-moderator')?.remove();
document.querySelector('label[for="game-timer"]')?.remove();
}
break;
case globals.STATUS.ENDED: {
const container = document.getElementById('game-state-container');
container.innerHTML = HTMLFragments.END_OF_GAME_VIEW;
gameStateRenderer.renderEndOfGame(currentGameState);
break;
}
default:
break;
}
activateRoleInfoButton(stateBucket.currentGameState.deck);
}
function displayClientInfo (name, userType) {
document.getElementById('client-name').innerText = name;
document.getElementById('client-user-type').innerText = userType;
document.getElementById('client-user-type').innerText += globals.USER_TYPE_ICONS[userType];
}
function setClientSocketHandlers (stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager) {
socket.on(globals.EVENTS.PLAYER_JOINED, (player, gameIsFull) => {
toast(player.name + ' joined!', 'success', false, true, 'short');
stateBucket.currentGameState.people.push(player);
stateBucket.currentGameState.isFull = gameIsFull;
gameStateRenderer.renderLobbyPlayers();
if ((
stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
|| stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
)
) {
displayStartGamePromptForModerators(stateBucket.currentGameState, gameStateRenderer);
}
});
socket.on(globals.EVENTS.NEW_SPECTATOR, (spectator) => {
stateBucket.currentGameState.spectators.push(spectator);
});
socket.on(globals.EVENTS.PLAYER_LEFT, (player) => {
removeStartGameFunctionalityIfPresent(gameStateRenderer);
toast(player.name + ' has left!', 'error', false, true, 'short');
const index = stateBucket.currentGameState.people.findIndex(person => person.id === player.id);
if (index >= 0) {
stateBucket.currentGameState.people.splice(
index,
1
);
gameStateRenderer.renderLobbyPlayers();
}
});
socket.on(globals.EVENTS.START_GAME, () => {
socket.emit(
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
globals.EVENT_IDS.FETCH_GAME_STATE,
stateBucket.currentGameState.accessCode,
{ personId: stateBucket.currentGameState.client.cookie },
function (gameState) {
stateBucket.currentGameState = gameState;
processGameState(
stateBucket.currentGameState,
gameState.client.cookie,
socket,
gameStateRenderer,
gameTimerManager,
timerWorker,
true,
true
);
}
);
});
socket.on(globals.EVENTS.SYNC_GAME_STATE, () => {
socket.emit(
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
globals.EVENT_IDS.FETCH_GAME_STATE,
stateBucket.currentGameState.accessCode,
{ personId: stateBucket.currentGameState.client.cookie },
function (gameState) {
stateBucket.currentGameState = gameState;
processGameState(
stateBucket.currentGameState,
gameState.client.cookie,
socket,
gameStateRenderer,
gameTimerManager,
timerWorker,
true,
true
);
}
);
});
if (timerWorker && gameTimerManager) {
gameTimerManager.attachTimerSocketListeners(socket, timerWorker, gameStateRenderer);
}
socket.on(globals.EVENTS.KILL_PLAYER, (id) => {
const killedPerson = stateBucket.currentGameState.people.find((person) => person.id === id);
if (killedPerson) {
killedPerson.out = true;
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
toast(killedPerson.name + ' killed.', 'success', true, true, 'medium');
gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(stateBucket.currentGameState.status === globals.STATUS.ENDED);
} else {
if (killedPerson.id === stateBucket.currentGameState.client.id) {
const clientUserType = document.getElementById('client-user-type');
if (clientUserType) {
clientUserType.innerText = globals.USER_TYPES.KILLED_PLAYER + ' \uD83D\uDC80';
}
gameStateRenderer.updatePlayerCardToKilledState();
toast('You have been killed!', 'warning', true, true, 'medium');
} else {
toast(killedPerson.name + ' was killed!', 'warning', true, true, 'medium');
}
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
gameStateRenderer.removePlayerListEventListeners(false);
} else {
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
}
}
}
});
socket.on(globals.EVENTS.REVEAL_PLAYER, (revealData) => {
const revealedPerson = stateBucket.currentGameState.people.find((person) => person.id === revealData.id);
if (revealedPerson) {
revealedPerson.revealed = true;
revealedPerson.gameRole = revealData.gameRole;
revealedPerson.alignment = revealData.alignment;
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
toast(revealedPerson.name + ' revealed.', 'success', true, true, 'medium');
gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(stateBucket.currentGameState.status === globals.STATUS.ENDED);
} else {
if (revealedPerson.id === stateBucket.currentGameState.client.id) {
toast('Your role has been revealed!', 'warning', true, true, 'medium');
} else {
toast(revealedPerson.name + ' was revealed as a ' + revealedPerson.gameRole + '!', 'warning', true, true, 'medium');
}
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(true);
} else {
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
}
}
}
});
socket.on(globals.EVENTS.CHANGE_NAME, (personId, name) => {
propagateNameChange(stateBucket.currentGameState, name, personId);
updateDOMWithNameChange(stateBucket.currentGameState, gameStateRenderer);
processGameState(
stateBucket.currentGameState,
stateBucket.currentGameState.client.cookie,
socket,
gameStateRenderer,
gameTimerManager,
timerWorker,
false,
false
);
});
socket.on(globals.COMMANDS.END_GAME, (people) => {
stateBucket.currentGameState.people = people;
stateBucket.currentGameState.status = globals.STATUS.ENDED;
processGameState(
stateBucket.currentGameState,
stateBucket.currentGameState.client.cookie,
socket,
gameStateRenderer,
gameTimerManager,
timerWorker,
true,
true
);
});
}
function displayStartGamePromptForModerators (gameState, gameStateRenderer) {
const existingPrompt = document.getElementById('start-game-prompt');
if (existingPrompt) {
enableOrDisableStartButton(gameState, existingPrompt, gameStateRenderer.startGameHandler);
} else {
const newPrompt = document.createElement('div');
newPrompt.setAttribute('id', 'start-game-prompt');
newPrompt.innerHTML = HTMLFragments.START_GAME_PROMPT;
document.body.appendChild(newPrompt);
enableOrDisableStartButton(gameState, newPrompt, gameStateRenderer.startGameHandler);
}
}
function enableOrDisableStartButton (gameState, buttonContainer, handler) {
if (gameState.isFull) {
buttonContainer.querySelector('#start-game-button').addEventListener('click', handler);
buttonContainer.querySelector('#start-game-button').classList.remove('disabled');
} else {
buttonContainer.querySelector('#start-game-button').removeEventListener('click', handler);
buttonContainer.querySelector('#start-game-button').classList.add('disabled');
}
}
function removeStartGameFunctionalityIfPresent (gameStateRenderer) {
document.querySelector('#start-game-prompt')?.removeEventListener('click', gameStateRenderer.startGameHandler);
document.querySelector('#start-game-prompt')?.remove();
}
function propagateNameChange (gameState, name, personId) {
if (gameState.client.id === personId) {
gameState.client.name = name;
}
const matchingPerson = gameState.people.find((person) => person.id === personId);
if (matchingPerson) {
matchingPerson.name = name;
}
if (gameState.moderator.id === personId) {
gameState.moderator.name = name;
}
const matchingSpectator = gameState.spectators?.find((spectator) => spectator.id === personId);
if (matchingSpectator) {
matchingSpectator.name = name;
}
}
function updateDOMWithNameChange (gameState, gameStateRenderer) {
if (gameState.status === globals.STATUS.IN_PROGRESS) {
switch (gameState.client.userType) {
case globals.USER_TYPES.PLAYER:
case globals.USER_TYPES.KILLED_PLAYER:
case globals.USER_TYPES.SPECTATOR:
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
break;
case globals.USER_TYPES.MODERATOR:
gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(gameState.status === globals.STATUS.ENDED);
break;
case globals.USER_TYPES.TEMPORARY_MODERATOR:
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(true);
break;
default:
break;
}
} else {
gameStateRenderer.renderLobbyPlayers();
}
}
function activateRoleInfoButton (deck) {
deck.sort((a, b) => {
return a.team === globals.ALIGNMENT.GOOD ? -1 : 1;
});
document.getElementById('role-info-button').addEventListener('click', (e) => {
e.preventDefault();
document.getElementById('role-info-prompt').innerHTML = HTMLFragments.ROLE_INFO_MODAL;
const modalContent = document.getElementById('game-role-info-container');
for (const card of deck) {
const roleDiv = document.createElement('div');
const roleNameDiv = document.createElement('div');
roleNameDiv.classList.add('role-info-name');
const roleName = document.createElement('h5');
const roleQuantity = document.createElement('h5');
const roleDescription = document.createElement('p');
roleDescription.innerText = card.description;
roleName.innerText = card.role;
roleQuantity.innerText = card.quantity + 'x';
if (card.team === globals.ALIGNMENT.GOOD) {
roleName.classList.add(globals.ALIGNMENT.GOOD);
} else {
roleName.classList.add(globals.ALIGNMENT.EVIL);
}
roleNameDiv.appendChild(roleQuantity);
roleNameDiv.appendChild(roleName);
roleDiv.appendChild(roleNameDiv);
roleDiv.appendChild(roleDescription);
modalContent.appendChild(roleDiv);
}
ModalManager.displayModal('role-info-modal', 'role-info-modal-background', 'close-role-info-modal-button');
});
}
if (typeof module !== 'undefined' && typeof module.exports !== 'undefined') {
module.exports = game;
} else {
game();
}
await gameHandler(io('/in-game'), XHRUtility, window, gameTemplate);

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@@ -1,6 +1,6 @@
import { XHRUtility } from '../modules/XHRUtility.js';
import { toast } from '../modules/Toast.js';
import { injectNavbar } from '../modules/Navbar.js';
import { XHRUtility } from '../modules/utility/XHRUtility.js';
import { toast } from '../modules/front_end_components/Toast.js';
import { injectNavbar } from '../modules/front_end_components/Navbar.js';
const home = () => {
injectNavbar();

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@@ -1,4 +1,4 @@
import { injectNavbar } from '../modules/Navbar.js';
import { injectNavbar } from '../modules/front_end_components/Navbar.js';
const howToUse = () => {
injectNavbar();

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@@ -1,7 +1,7 @@
import { injectNavbar } from '../modules/Navbar.js';
import { toast } from '../modules/Toast.js';
import { XHRUtility } from '../modules/XHRUtility.js';
import { UserUtility } from '../modules/UserUtility.js';
import { injectNavbar } from '../modules/front_end_components/Navbar.js';
import { toast } from '../modules/front_end_components/Toast.js';
import { XHRUtility } from '../modules/utility/XHRUtility.js';
import { UserUtility } from '../modules/utility/UserUtility.js';
import { globals } from '../config/globals.js';
const join = () => {

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@@ -1,4 +1,4 @@
import { injectNavbar } from '../modules/Navbar.js';
import { injectNavbar } from '../modules/front_end_components/Navbar.js';
const notFound = () => {
injectNavbar();