mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 07:47:50 +01:00
end to end tests for the game page
This commit is contained in:
@@ -31,17 +31,6 @@ export const globals = {
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MESSAGES: {
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ENTER_NAME: 'Client must enter name.'
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},
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EVENTS: {
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PLAYER_JOINED: 'playerJoined',
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SYNC_GAME_STATE: 'syncGameState',
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START_TIMER: 'startTimer',
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KILL_PLAYER: 'killPlayer',
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REVEAL_PLAYER: 'revealPlayer',
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CHANGE_NAME: 'changeName',
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START_GAME: 'startGame',
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PLAYER_LEFT: 'playerLeft',
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NEW_SPECTATOR: 'newSpectator'
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},
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SOCKET_EVENTS: {
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IN_GAME_MESSAGE: 'inGameMessage'
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},
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@@ -55,7 +44,12 @@ export const globals = {
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REVEAL_PLAYER: 'revealPlayer',
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TRANSFER_MODERATOR: 'transferModerator',
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CHANGE_NAME: 'changeName',
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END_GAME: 'endGame'
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END_GAME: 'endGame',
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PLAYER_JOINED: 'playerJoined',
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SYNC_GAME_STATE: 'syncGameState',
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START_TIMER: 'startTimer',
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PLAYER_LEFT: 'playerLeft',
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NEW_SPECTATOR: 'newSpectator'
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},
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USER_TYPES: {
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MODERATOR: 'moderator',
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@@ -156,7 +156,7 @@ export const HTMLFragments = {
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</div>
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<div class='player-action-buttons'>
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<button title='Kill' class='moderator-player-button kill-player-button'>\uD83D\uDC80</button>
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<button title='Reveal' class='moderator-player-button reveal-role-button'><img alt='reveal' src='../images/eye.svg'/></button>
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<button title='Reveal' class='moderator-player-button reveal-role-button'><img alt='reveal' src='../../images/eye.svg'/></button>
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</div>`,
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GAME_PLAYER:
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`<div>
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@@ -38,7 +38,7 @@ function flipHamburger () {
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function getNavbarLinks (page = null, device) {
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const linkClass = device === 'mobile' ? 'mobile-link' : 'desktop-link';
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return '<a href="/" class="logo ' + linkClass + '">' +
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'<img alt="logo" src="../images/Werewolf_Small.png"/>' +
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'<img alt="logo" src="../../images/Werewolf_Small.png"/>' +
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'</a>' +
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'<a class="' + linkClass + '" href="/">Home</a>' +
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'<a class="' + linkClass + '" href="/create">Create</a>' +
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@@ -1,7 +1,7 @@
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import { globals } from '../config/globals.js';
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import { HTMLFragments } from './HTMLFragments.js';
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import { toast } from './Toast.js';
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import { ModalManager } from './ModalManager.js';
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import { globals } from '../../config/globals.js';
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import { HTMLFragments } from '../front_end_components/HTMLFragments.js';
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import { toast } from '../front_end_components/Toast.js';
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import { ModalManager } from '../front_end_components/ModalManager.js';
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export class DeckStateManager {
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constructor () {
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@@ -1,10 +1,10 @@
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import { Game } from '../model/Game.js';
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import { cancelCurrentToast, toast } from './Toast.js';
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import { ModalManager } from './ModalManager.js';
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import { XHRUtility } from './XHRUtility.js';
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import { globals } from '../config/globals.js';
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import { HTMLFragments } from './HTMLFragments.js';
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import { UserUtility } from './UserUtility.js';
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import { Game } from '../../model/Game.js';
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import { cancelCurrentToast, toast } from '../front_end_components/Toast.js';
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import { ModalManager } from '../front_end_components/ModalManager.js';
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import { XHRUtility } from '../utility/XHRUtility.js';
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import { globals } from '../../config/globals.js';
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import { HTMLFragments } from '../front_end_components/HTMLFragments.js';
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import { UserUtility } from '../utility/UserUtility.js';
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import { RoleBox } from './RoleBox.js';
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export class GameCreationStepManager {
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@@ -457,7 +457,7 @@ function showButtons (back, forward, forwardHandler, backHandler, builtGame = nu
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document.querySelector('#create-game')?.remove();
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if (back) {
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const backButton = document.createElement('button');
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backButton.innerHTML = '<img alt="back" src="../images/caret-back.svg"/>';
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backButton.innerHTML = '<img alt="back" src="../../images/caret-back.svg"/>';
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backButton.addEventListener('click', backHandler);
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backButton.setAttribute('id', 'step-back-button');
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backButton.classList.add('cancel');
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@@ -467,7 +467,7 @@ function showButtons (back, forward, forwardHandler, backHandler, builtGame = nu
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if (forward && builtGame === null) {
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const fwdButton = document.createElement('button');
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fwdButton.innerHTML = '<img alt="next" src="../images/caret-forward.svg"/>';
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fwdButton.innerHTML = '<img alt="next" src="../../images/caret-forward.svg"/>';
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fwdButton.addEventListener('click', forwardHandler);
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fwdButton.setAttribute('id', 'step-forward-button');
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fwdButton.classList.add('app-button');
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@@ -1,8 +1,8 @@
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import { HTMLFragments } from './HTMLFragments.js';
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import { globals } from '../config/globals.js';
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import { defaultRoles } from '../config/defaultRoles.js';
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import { toast } from './Toast.js';
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import { ModalManager } from './ModalManager.js';
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import { HTMLFragments } from '../front_end_components/HTMLFragments.js';
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import { globals } from '../../config/globals.js';
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import { defaultRoles } from '../../config/defaultRoles.js';
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import { toast } from '../front_end_components/Toast.js';
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import { ModalManager } from '../front_end_components/ModalManager.js';
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export class RoleBox {
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constructor (container, deckManager) {
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@@ -1,11 +1,11 @@
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import { globals } from '../config/globals.js';
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import { toast } from './Toast.js';
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import { HTMLFragments } from './HTMLFragments.js';
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import { ModalManager } from './ModalManager.js';
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import { XHRUtility } from './XHRUtility.js';
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import { UserUtility } from './UserUtility.js';
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import { globals } from '../../config/globals.js';
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import { toast } from '../front_end_components/Toast.js';
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import { HTMLFragments } from '../front_end_components/HTMLFragments.js';
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import { ModalManager } from '../front_end_components/ModalManager.js';
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import { XHRUtility } from '../utility/XHRUtility.js';
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import { UserUtility } from '../utility/UserUtility.js';
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// QRCode module via: https://github.com/soldair/node-qrcode
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import { QRCode } from './third_party/qrcode.js';
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import { QRCode } from '../third_party/qrcode.js';
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export class GameStateRenderer {
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constructor (stateBucket, socket) {
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8
client/src/modules/page_handlers/createHandler.js
Normal file
8
client/src/modules/page_handlers/createHandler.js
Normal file
@@ -0,0 +1,8 @@
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import { injectNavbar } from '../front_end_components/Navbar.js';
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import createTemplate from '../../view_templates/CreateTemplate.js';
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export const createHandler = (gameCreationStepManager) => {
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injectNavbar();
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document.getElementById('game-creation-container').innerHTML = createTemplate;
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gameCreationStepManager.renderStep('creation-step-container', 1);
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};
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440
client/src/modules/page_handlers/gameHandler.js
Normal file
440
client/src/modules/page_handlers/gameHandler.js
Normal file
@@ -0,0 +1,440 @@
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import { injectNavbar } from '../front_end_components/Navbar.js';
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import { stateBucket } from '../game_state/StateBucket.js';
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import { GameTimerManager } from '../timer/GameTimerManager.js';
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import { GameStateRenderer } from '../game_state/GameStateRenderer.js';
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import { UserUtility } from '../utility/UserUtility.js';
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import { toast } from '../front_end_components/Toast.js';
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import { globals } from '../../config/globals.js';
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import { HTMLFragments } from '../front_end_components/HTMLFragments.js';
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import { ModalManager } from '../front_end_components/ModalManager.js';
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export const gameHandler = async (socket, XHRUtility, window, gameDOM) => {
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document.body.innerHTML = gameDOM + document.body.innerHTML;
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injectNavbar();
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const response = await XHRUtility.xhr(
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'/api/games/environment',
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'GET',
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null,
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null
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).catch((res) => {
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toast(res.content, 'error', true);
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});
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stateBucket.environment = response.content;
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const timerWorker = new Worker(new URL('../timer/Timer.js', import.meta.url));
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const gameTimerManager = new GameTimerManager(stateBucket, socket);
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const gameStateRenderer = new GameStateRenderer(stateBucket, socket);
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socket.on('connect', function () {
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syncWithGame(
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stateBucket,
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gameTimerManager,
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gameStateRenderer,
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timerWorker,
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socket,
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UserUtility.validateAnonUserSignature(response.content),
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window
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);
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});
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socket.on('connect_error', (err) => {
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toast(err, 'error', true, false);
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});
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socket.on('disconnect', () => {
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toast('Disconnected. Attempting reconnect...', 'error', true, false);
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});
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setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager);
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};
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function syncWithGame (stateBucket, gameTimerManager, gameStateRenderer, timerWorker, socket, cookie, window) {
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const splitUrl = window.location.href.split('/game/');
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const accessCode = splitUrl[1];
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if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
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socket.emit(globals.SOCKET_EVENTS.IN_GAME_MESSAGE, globals.EVENT_IDS.FETCH_GAME_STATE, accessCode, { personId: cookie }, function (gameState) {
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if (gameState === null) {
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window.location = '/not-found?reason=' + encodeURIComponent('game-not-found');
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} else {
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stateBucket.currentGameState = gameState;
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document.querySelector('.spinner-container')?.remove();
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document.querySelector('.spinner-background')?.remove();
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document.getElementById('game-content').innerHTML = HTMLFragments.INITIAL_GAME_DOM;
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toast('You are connected.', 'success', true, true, 'short');
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processGameState(stateBucket.currentGameState, cookie, socket, gameStateRenderer, gameTimerManager, timerWorker, true, true);
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}
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});
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} else {
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window.location = '/not-found?reason=' + encodeURIComponent('invalid-access-code');
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}
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}
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function processGameState (
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currentGameState,
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userId,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker,
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refreshPrompt = true,
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animateContainer = false
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) {
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const containerAnimation = document.getElementById('game-state-container').animate(
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[
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{ opacity: '0', transform: 'translateY(10px)' },
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{ opacity: '1', transform: 'translateY(0px)' }
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], {
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duration: 500,
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easing: 'ease-in-out',
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fill: 'both'
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});
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if (animateContainer) {
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containerAnimation.play();
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}
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displayClientInfo(currentGameState.client.name, currentGameState.client.userType);
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if (refreshPrompt) {
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removeStartGameFunctionalityIfPresent(gameStateRenderer);
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document.querySelector('#end-game-prompt')?.remove();
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}
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switch (currentGameState.status) {
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case globals.STATUS.LOBBY:
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document.getElementById('game-state-container').innerHTML = HTMLFragments.LOBBY;
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gameStateRenderer.renderLobbyHeader();
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gameStateRenderer.renderLobbyPlayers();
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if ((
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currentGameState.client.userType === globals.USER_TYPES.MODERATOR
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|| currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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)
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&& refreshPrompt
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) {
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displayStartGamePromptForModerators(currentGameState, gameStateRenderer);
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}
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break;
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case globals.STATUS.IN_PROGRESS:
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gameStateRenderer.renderGameHeader();
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switch (currentGameState.client.userType) {
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case globals.USER_TYPES.PLAYER:
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document.getElementById('game-state-container').innerHTML = HTMLFragments.PLAYER_GAME_VIEW;
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gameStateRenderer.renderPlayerView();
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break;
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case globals.USER_TYPES.KILLED_PLAYER:
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document.getElementById('game-state-container').innerHTML = HTMLFragments.PLAYER_GAME_VIEW;
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gameStateRenderer.renderPlayerView(true);
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break;
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case globals.USER_TYPES.MODERATOR:
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document.getElementById('transfer-mod-prompt').innerHTML = HTMLFragments.TRANSFER_MOD_MODAL;
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document.getElementById('game-state-container').innerHTML = HTMLFragments.MODERATOR_GAME_VIEW;
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gameStateRenderer.renderModeratorView();
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break;
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case globals.USER_TYPES.TEMPORARY_MODERATOR:
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document.getElementById('transfer-mod-prompt').innerHTML = HTMLFragments.TRANSFER_MOD_MODAL;
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document.getElementById('game-state-container').innerHTML = HTMLFragments.TEMP_MOD_GAME_VIEW;
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gameStateRenderer.renderTempModView();
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break;
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case globals.USER_TYPES.SPECTATOR:
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document.getElementById('game-state-container').innerHTML = HTMLFragments.SPECTATOR_GAME_VIEW;
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gameStateRenderer.renderSpectatorView();
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break;
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default:
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break;
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}
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if (currentGameState.timerParams) {
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socket.emit(globals.SOCKET_EVENTS.IN_GAME_MESSAGE, globals.EVENT_IDS.GET_TIME_REMAINING, currentGameState.accessCode);
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} else {
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document.querySelector('#game-timer')?.remove();
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document.querySelector('#timer-container-moderator')?.remove();
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document.querySelector('label[for="game-timer"]')?.remove();
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}
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break;
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case globals.STATUS.ENDED: {
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const container = document.getElementById('game-state-container');
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container.innerHTML = HTMLFragments.END_OF_GAME_VIEW;
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gameStateRenderer.renderEndOfGame(currentGameState);
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break;
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}
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default:
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break;
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}
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activateRoleInfoButton(stateBucket.currentGameState.deck);
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}
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function activateRoleInfoButton (deck) {
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deck.sort((a, b) => {
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return a.team === globals.ALIGNMENT.GOOD ? -1 : 1;
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});
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document.getElementById('role-info-button').addEventListener('click', (e) => {
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e.preventDefault();
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document.getElementById('role-info-prompt').innerHTML = HTMLFragments.ROLE_INFO_MODAL;
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const modalContent = document.getElementById('game-role-info-container');
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for (const card of deck) {
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const roleDiv = document.createElement('div');
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const roleNameDiv = document.createElement('div');
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roleNameDiv.classList.add('role-info-name');
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const roleName = document.createElement('h5');
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const roleQuantity = document.createElement('h5');
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const roleDescription = document.createElement('p');
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roleDescription.innerText = card.description;
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roleName.innerText = card.role;
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roleQuantity.innerText = card.quantity + 'x';
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if (card.team === globals.ALIGNMENT.GOOD) {
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roleName.classList.add(globals.ALIGNMENT.GOOD);
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} else {
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roleName.classList.add(globals.ALIGNMENT.EVIL);
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}
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roleNameDiv.appendChild(roleQuantity);
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roleNameDiv.appendChild(roleName);
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roleDiv.appendChild(roleNameDiv);
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roleDiv.appendChild(roleDescription);
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modalContent.appendChild(roleDiv);
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}
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ModalManager.displayModal('role-info-modal', 'role-info-modal-background', 'close-role-info-modal-button');
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});
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}
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function displayClientInfo (name, userType) {
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document.getElementById('client-name').innerText = name;
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document.getElementById('client-user-type').innerText = userType;
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document.getElementById('client-user-type').innerText += globals.USER_TYPE_ICONS[userType];
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}
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function setClientSocketHandlers (stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager) {
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socket.on(globals.EVENT_IDS.PLAYER_JOINED, (player, gameIsFull) => {
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toast(player.name + ' joined!', 'success', false, true, 'short');
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stateBucket.currentGameState.people.push(player);
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stateBucket.currentGameState.isFull = gameIsFull;
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gameStateRenderer.renderLobbyPlayers();
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if ((
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stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
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|| stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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)
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) {
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displayStartGamePromptForModerators(stateBucket.currentGameState, gameStateRenderer);
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}
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});
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socket.on(globals.EVENT_IDS.NEW_SPECTATOR, (spectator) => {
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stateBucket.currentGameState.spectators.push(spectator);
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});
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socket.on(globals.EVENT_IDS.PLAYER_LEFT, (player) => {
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removeStartGameFunctionalityIfPresent(gameStateRenderer);
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toast(player.name + ' has left!', 'error', false, true, 'short');
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const index = stateBucket.currentGameState.people.findIndex(person => person.id === player.id);
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if (index >= 0) {
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stateBucket.currentGameState.people.splice(
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index,
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1
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);
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gameStateRenderer.renderLobbyPlayers();
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}
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});
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socket.on(globals.EVENT_IDS.START_GAME, () => {
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socket.emit(
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globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
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globals.EVENT_IDS.FETCH_GAME_STATE,
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stateBucket.currentGameState.accessCode,
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{ personId: stateBucket.currentGameState.client.cookie },
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function (gameState) {
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stateBucket.currentGameState = gameState;
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processGameState(
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stateBucket.currentGameState,
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gameState.client.cookie,
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socket,
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||||
gameStateRenderer,
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gameTimerManager,
|
||||
timerWorker,
|
||||
true,
|
||||
true
|
||||
);
|
||||
}
|
||||
);
|
||||
});
|
||||
|
||||
socket.on(globals.EVENT_IDS.SYNC_GAME_STATE, () => {
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||||
socket.emit(
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||||
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
globals.EVENT_IDS.FETCH_GAME_STATE,
|
||||
stateBucket.currentGameState.accessCode,
|
||||
{ personId: stateBucket.currentGameState.client.cookie },
|
||||
function (gameState) {
|
||||
stateBucket.currentGameState = gameState;
|
||||
processGameState(
|
||||
stateBucket.currentGameState,
|
||||
gameState.client.cookie,
|
||||
socket,
|
||||
gameStateRenderer,
|
||||
gameTimerManager,
|
||||
timerWorker,
|
||||
true,
|
||||
true
|
||||
);
|
||||
}
|
||||
);
|
||||
});
|
||||
|
||||
if (timerWorker && gameTimerManager) {
|
||||
gameTimerManager.attachTimerSocketListeners(socket, timerWorker, gameStateRenderer);
|
||||
}
|
||||
|
||||
socket.on(globals.EVENT_IDS.KILL_PLAYER, (id) => {
|
||||
const killedPerson = stateBucket.currentGameState.people.find((person) => person.id === id);
|
||||
if (killedPerson) {
|
||||
killedPerson.out = true;
|
||||
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
|
||||
toast(killedPerson.name + ' killed.', 'success', true, true, 'medium');
|
||||
gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(stateBucket.currentGameState.status === globals.STATUS.ENDED);
|
||||
} else {
|
||||
if (killedPerson.id === stateBucket.currentGameState.client.id) {
|
||||
const clientUserType = document.getElementById('client-user-type');
|
||||
if (clientUserType) {
|
||||
clientUserType.innerText = globals.USER_TYPES.KILLED_PLAYER + ' \uD83D\uDC80';
|
||||
}
|
||||
gameStateRenderer.updatePlayerCardToKilledState();
|
||||
toast('You have been killed!', 'warning', true, true, 'medium');
|
||||
} else {
|
||||
toast(killedPerson.name + ' was killed!', 'warning', true, true, 'medium');
|
||||
}
|
||||
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
gameStateRenderer.removePlayerListEventListeners(false);
|
||||
} else {
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
socket.on(globals.EVENT_IDS.REVEAL_PLAYER, (revealData) => {
|
||||
const revealedPerson = stateBucket.currentGameState.people.find((person) => person.id === revealData.id);
|
||||
if (revealedPerson) {
|
||||
revealedPerson.revealed = true;
|
||||
revealedPerson.gameRole = revealData.gameRole;
|
||||
revealedPerson.alignment = revealData.alignment;
|
||||
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
|
||||
toast(revealedPerson.name + ' revealed.', 'success', true, true, 'medium');
|
||||
gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(stateBucket.currentGameState.status === globals.STATUS.ENDED);
|
||||
} else {
|
||||
if (revealedPerson.id === stateBucket.currentGameState.client.id) {
|
||||
toast('Your role has been revealed!', 'warning', true, true, 'medium');
|
||||
} else {
|
||||
toast(revealedPerson.name + ' was revealed as a ' + revealedPerson.gameRole + '!', 'warning', true, true, 'medium');
|
||||
}
|
||||
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(true);
|
||||
} else {
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
socket.on(globals.EVENT_IDS.CHANGE_NAME, (personId, name) => {
|
||||
propagateNameChange(stateBucket.currentGameState, name, personId);
|
||||
updateDOMWithNameChange(stateBucket.currentGameState, gameStateRenderer);
|
||||
processGameState(
|
||||
stateBucket.currentGameState,
|
||||
stateBucket.currentGameState.client.cookie,
|
||||
socket,
|
||||
gameStateRenderer,
|
||||
gameTimerManager,
|
||||
timerWorker,
|
||||
false,
|
||||
false
|
||||
);
|
||||
});
|
||||
|
||||
socket.on(globals.COMMANDS.END_GAME, (people) => {
|
||||
stateBucket.currentGameState.people = people;
|
||||
stateBucket.currentGameState.status = globals.STATUS.ENDED;
|
||||
processGameState(
|
||||
stateBucket.currentGameState,
|
||||
stateBucket.currentGameState.client.cookie,
|
||||
socket,
|
||||
gameStateRenderer,
|
||||
gameTimerManager,
|
||||
timerWorker,
|
||||
true,
|
||||
true
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
function displayStartGamePromptForModerators (gameState, gameStateRenderer) {
|
||||
const existingPrompt = document.getElementById('start-game-prompt');
|
||||
if (existingPrompt) {
|
||||
enableOrDisableStartButton(gameState, existingPrompt, gameStateRenderer.startGameHandler);
|
||||
} else {
|
||||
const newPrompt = document.createElement('div');
|
||||
newPrompt.setAttribute('id', 'start-game-prompt');
|
||||
newPrompt.innerHTML = HTMLFragments.START_GAME_PROMPT;
|
||||
|
||||
document.body.appendChild(newPrompt);
|
||||
enableOrDisableStartButton(gameState, newPrompt, gameStateRenderer.startGameHandler);
|
||||
}
|
||||
}
|
||||
|
||||
function enableOrDisableStartButton (gameState, buttonContainer, handler) {
|
||||
if (gameState.isFull) {
|
||||
buttonContainer.querySelector('#start-game-button').addEventListener('click', handler);
|
||||
buttonContainer.querySelector('#start-game-button').classList.remove('disabled');
|
||||
} else {
|
||||
buttonContainer.querySelector('#start-game-button').removeEventListener('click', handler);
|
||||
buttonContainer.querySelector('#start-game-button').classList.add('disabled');
|
||||
}
|
||||
}
|
||||
|
||||
function removeStartGameFunctionalityIfPresent (gameStateRenderer) {
|
||||
document.querySelector('#start-game-prompt')?.removeEventListener('click', gameStateRenderer.startGameHandler);
|
||||
document.querySelector('#start-game-prompt')?.remove();
|
||||
}
|
||||
|
||||
function propagateNameChange (gameState, name, personId) {
|
||||
if (gameState.client.id === personId) {
|
||||
gameState.client.name = name;
|
||||
}
|
||||
const matchingPerson = gameState.people.find((person) => person.id === personId);
|
||||
if (matchingPerson) {
|
||||
matchingPerson.name = name;
|
||||
}
|
||||
|
||||
if (gameState.moderator.id === personId) {
|
||||
gameState.moderator.name = name;
|
||||
}
|
||||
|
||||
const matchingSpectator = gameState.spectators?.find((spectator) => spectator.id === personId);
|
||||
if (matchingSpectator) {
|
||||
matchingSpectator.name = name;
|
||||
}
|
||||
}
|
||||
|
||||
function updateDOMWithNameChange (gameState, gameStateRenderer) {
|
||||
if (gameState.status === globals.STATUS.IN_PROGRESS) {
|
||||
switch (gameState.client.userType) {
|
||||
case globals.USER_TYPES.PLAYER:
|
||||
case globals.USER_TYPES.KILLED_PLAYER:
|
||||
case globals.USER_TYPES.SPECTATOR:
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
|
||||
break;
|
||||
case globals.USER_TYPES.MODERATOR:
|
||||
gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(gameState.status === globals.STATUS.ENDED);
|
||||
break;
|
||||
case globals.USER_TYPES.TEMPORARY_MODERATOR:
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
gameStateRenderer.renderLobbyPlayers();
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
import { globals } from '../config/globals.js';
|
||||
import { globals } from '../../config/globals.js';
|
||||
|
||||
export class GameTimerManager {
|
||||
constructor (stateBucket, socket) {
|
||||
@@ -1,4 +1,4 @@
|
||||
import { globals } from '../config/globals.js';
|
||||
import { globals } from '../../config/globals.js';
|
||||
|
||||
/*
|
||||
we will use sessionStorage during local development to aid in testing, vs. localStorage for production.
|
||||
@@ -1,18 +1,5 @@
|
||||
import { DeckStateManager } from '../modules/DeckStateManager.js';
|
||||
import { GameCreationStepManager } from '../modules/GameCreationStepManager.js';
|
||||
import { injectNavbar } from '../modules/Navbar.js';
|
||||
import createTemplate from '../view_templates/CreateTemplate.js';
|
||||
import { createHandler } from '../modules/page_handlers/createHandler.js';
|
||||
import { GameCreationStepManager } from '../modules/game_creation/GameCreationStepManager.js';
|
||||
import { DeckStateManager } from '../modules/game_creation/DeckStateManager.js';
|
||||
|
||||
const create = () => {
|
||||
injectNavbar();
|
||||
document.getElementById('game-creation-container').innerHTML = createTemplate;
|
||||
const deckManager = new DeckStateManager();
|
||||
const gameCreationStepManager = new GameCreationStepManager(deckManager);
|
||||
gameCreationStepManager.renderStep('creation-step-container', 1);
|
||||
};
|
||||
|
||||
if (typeof module !== 'undefined' && typeof module.exports !== 'undefined') {
|
||||
module.exports = create;
|
||||
} else {
|
||||
create();
|
||||
}
|
||||
createHandler(new GameCreationStepManager(new DeckStateManager()));
|
||||
|
||||
@@ -1,443 +1,8 @@
|
||||
import { UserUtility } from '../modules/UserUtility.js';
|
||||
import { globals } from '../config/globals.js';
|
||||
import { HTMLFragments } from '../modules/HTMLFragments.js';
|
||||
import { GameStateRenderer } from '../modules/GameStateRenderer.js';
|
||||
import { toast } from '../modules/Toast.js';
|
||||
import { GameTimerManager } from '../modules/GameTimerManager.js';
|
||||
import { ModalManager } from '../modules/ModalManager.js';
|
||||
import { stateBucket } from '../modules/StateBucket.js';
|
||||
import 'core-js/stable';
|
||||
import 'regenerator-runtime/runtime';
|
||||
import { gameHandler } from '../modules/page_handlers/gameHandler';
|
||||
import { io } from 'socket.io-client';
|
||||
import { injectNavbar } from '../modules/Navbar.js';
|
||||
import { XHRUtility } from '../modules/XHRUtility.js';
|
||||
import { XHRUtility } from '../modules/utility/XHRUtility.js';
|
||||
import gameTemplate from '../view_templates/GameTemplate.js';
|
||||
|
||||
const game = () => {
|
||||
injectNavbar();
|
||||
XHRUtility.xhr(
|
||||
'/api/games/environment',
|
||||
'GET',
|
||||
null,
|
||||
null
|
||||
)
|
||||
.then((res) => {
|
||||
stateBucket.environment = res.content;
|
||||
const socket = io('/in-game');
|
||||
const timerWorker = new Worker(new URL('../modules/Timer.js', import.meta.url));
|
||||
const gameTimerManager = new GameTimerManager(stateBucket, socket);
|
||||
const gameStateRenderer = new GameStateRenderer(stateBucket, socket);
|
||||
socket.on('connect', () => {
|
||||
syncWithGame(
|
||||
stateBucket,
|
||||
gameTimerManager,
|
||||
gameStateRenderer,
|
||||
timerWorker,
|
||||
socket,
|
||||
UserUtility.validateAnonUserSignature(res.content)
|
||||
);
|
||||
});
|
||||
socket.on('connect_error', (err) => {
|
||||
toast(err, 'error', true, false);
|
||||
});
|
||||
socket.on('disconnect', () => {
|
||||
toast('Disconnected. Attempting reconnect...', 'error', true, false);
|
||||
});
|
||||
setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager);
|
||||
}).catch((res) => {
|
||||
toast(res.content, 'error', true);
|
||||
});
|
||||
};
|
||||
|
||||
function syncWithGame (stateBucket, gameTimerManager, gameStateRenderer, timerWorker, socket, cookie) {
|
||||
const splitUrl = window.location.href.split('/game/');
|
||||
const accessCode = splitUrl[1];
|
||||
if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
|
||||
socket.emit(globals.SOCKET_EVENTS.IN_GAME_MESSAGE, globals.EVENT_IDS.FETCH_GAME_STATE, accessCode, { personId: cookie }, function (gameState) {
|
||||
if (gameState === null) {
|
||||
window.location = '/not-found?reason=' + encodeURIComponent('game-not-found');
|
||||
} else {
|
||||
stateBucket.currentGameState = gameState;
|
||||
document.querySelector('.spinner-container')?.remove();
|
||||
document.querySelector('.spinner-background')?.remove();
|
||||
document.getElementById('game-content').innerHTML = HTMLFragments.INITIAL_GAME_DOM;
|
||||
toast('You are connected.', 'success', true, true, 'short');
|
||||
processGameState(stateBucket.currentGameState, cookie, socket, gameStateRenderer, gameTimerManager, timerWorker, true, true);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
window.location = '/not-found?reason=' + encodeURIComponent('invalid-access-code');
|
||||
}
|
||||
}
|
||||
|
||||
function processGameState (
|
||||
currentGameState,
|
||||
userId,
|
||||
socket,
|
||||
gameStateRenderer,
|
||||
gameTimerManager,
|
||||
timerWorker,
|
||||
refreshPrompt = true,
|
||||
animateContainer = false
|
||||
) {
|
||||
const containerAnimation = document.getElementById('game-state-container').animate(
|
||||
[
|
||||
{ opacity: '0', transform: 'translateY(10px)' },
|
||||
{ opacity: '1', transform: 'translateY(0px)' }
|
||||
], {
|
||||
duration: 500,
|
||||
easing: 'ease-in-out',
|
||||
fill: 'both'
|
||||
});
|
||||
if (animateContainer) {
|
||||
containerAnimation.play();
|
||||
}
|
||||
displayClientInfo(currentGameState.client.name, currentGameState.client.userType);
|
||||
if (refreshPrompt) {
|
||||
removeStartGameFunctionalityIfPresent(gameStateRenderer);
|
||||
document.querySelector('#end-game-prompt')?.remove();
|
||||
}
|
||||
switch (currentGameState.status) {
|
||||
case globals.STATUS.LOBBY:
|
||||
document.getElementById('game-state-container').innerHTML = HTMLFragments.LOBBY;
|
||||
gameStateRenderer.renderLobbyHeader();
|
||||
gameStateRenderer.renderLobbyPlayers();
|
||||
if ((
|
||||
currentGameState.client.userType === globals.USER_TYPES.MODERATOR
|
||||
|| currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
|
||||
)
|
||||
&& refreshPrompt
|
||||
) {
|
||||
displayStartGamePromptForModerators(currentGameState, gameStateRenderer);
|
||||
}
|
||||
break;
|
||||
case globals.STATUS.IN_PROGRESS:
|
||||
gameStateRenderer.renderGameHeader();
|
||||
switch (currentGameState.client.userType) {
|
||||
case globals.USER_TYPES.PLAYER:
|
||||
document.getElementById('game-state-container').innerHTML = HTMLFragments.PLAYER_GAME_VIEW;
|
||||
gameStateRenderer.renderPlayerView();
|
||||
break;
|
||||
case globals.USER_TYPES.KILLED_PLAYER:
|
||||
|
||||
document.getElementById('game-state-container').innerHTML = HTMLFragments.PLAYER_GAME_VIEW;
|
||||
gameStateRenderer.renderPlayerView(true);
|
||||
break;
|
||||
case globals.USER_TYPES.MODERATOR:
|
||||
document.getElementById('transfer-mod-prompt').innerHTML = HTMLFragments.TRANSFER_MOD_MODAL;
|
||||
document.getElementById('game-state-container').innerHTML = HTMLFragments.MODERATOR_GAME_VIEW;
|
||||
gameStateRenderer.renderModeratorView();
|
||||
break;
|
||||
case globals.USER_TYPES.TEMPORARY_MODERATOR:
|
||||
document.getElementById('transfer-mod-prompt').innerHTML = HTMLFragments.TRANSFER_MOD_MODAL;
|
||||
document.getElementById('game-state-container').innerHTML = HTMLFragments.TEMP_MOD_GAME_VIEW;
|
||||
gameStateRenderer.renderTempModView();
|
||||
break;
|
||||
case globals.USER_TYPES.SPECTATOR:
|
||||
document.getElementById('game-state-container').innerHTML = HTMLFragments.SPECTATOR_GAME_VIEW;
|
||||
gameStateRenderer.renderSpectatorView();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (currentGameState.timerParams) {
|
||||
socket.emit(globals.SOCKET_EVENTS.IN_GAME_MESSAGE, globals.EVENT_IDS.GET_TIME_REMAINING, currentGameState.accessCode);
|
||||
} else {
|
||||
document.querySelector('#game-timer')?.remove();
|
||||
document.querySelector('#timer-container-moderator')?.remove();
|
||||
document.querySelector('label[for="game-timer"]')?.remove();
|
||||
}
|
||||
break;
|
||||
case globals.STATUS.ENDED: {
|
||||
const container = document.getElementById('game-state-container');
|
||||
container.innerHTML = HTMLFragments.END_OF_GAME_VIEW;
|
||||
gameStateRenderer.renderEndOfGame(currentGameState);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
activateRoleInfoButton(stateBucket.currentGameState.deck);
|
||||
}
|
||||
|
||||
function displayClientInfo (name, userType) {
|
||||
document.getElementById('client-name').innerText = name;
|
||||
document.getElementById('client-user-type').innerText = userType;
|
||||
document.getElementById('client-user-type').innerText += globals.USER_TYPE_ICONS[userType];
|
||||
}
|
||||
|
||||
function setClientSocketHandlers (stateBucket, gameStateRenderer, socket, timerWorker, gameTimerManager) {
|
||||
socket.on(globals.EVENTS.PLAYER_JOINED, (player, gameIsFull) => {
|
||||
toast(player.name + ' joined!', 'success', false, true, 'short');
|
||||
stateBucket.currentGameState.people.push(player);
|
||||
stateBucket.currentGameState.isFull = gameIsFull;
|
||||
gameStateRenderer.renderLobbyPlayers();
|
||||
if ((
|
||||
stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR
|
||||
|| stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
|
||||
)
|
||||
) {
|
||||
displayStartGamePromptForModerators(stateBucket.currentGameState, gameStateRenderer);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on(globals.EVENTS.NEW_SPECTATOR, (spectator) => {
|
||||
stateBucket.currentGameState.spectators.push(spectator);
|
||||
});
|
||||
|
||||
socket.on(globals.EVENTS.PLAYER_LEFT, (player) => {
|
||||
removeStartGameFunctionalityIfPresent(gameStateRenderer);
|
||||
toast(player.name + ' has left!', 'error', false, true, 'short');
|
||||
const index = stateBucket.currentGameState.people.findIndex(person => person.id === player.id);
|
||||
if (index >= 0) {
|
||||
stateBucket.currentGameState.people.splice(
|
||||
index,
|
||||
1
|
||||
);
|
||||
gameStateRenderer.renderLobbyPlayers();
|
||||
}
|
||||
});
|
||||
|
||||
socket.on(globals.EVENTS.START_GAME, () => {
|
||||
socket.emit(
|
||||
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
globals.EVENT_IDS.FETCH_GAME_STATE,
|
||||
stateBucket.currentGameState.accessCode,
|
||||
{ personId: stateBucket.currentGameState.client.cookie },
|
||||
function (gameState) {
|
||||
stateBucket.currentGameState = gameState;
|
||||
processGameState(
|
||||
stateBucket.currentGameState,
|
||||
gameState.client.cookie,
|
||||
socket,
|
||||
gameStateRenderer,
|
||||
gameTimerManager,
|
||||
timerWorker,
|
||||
true,
|
||||
true
|
||||
);
|
||||
}
|
||||
);
|
||||
});
|
||||
|
||||
socket.on(globals.EVENTS.SYNC_GAME_STATE, () => {
|
||||
socket.emit(
|
||||
globals.SOCKET_EVENTS.IN_GAME_MESSAGE,
|
||||
globals.EVENT_IDS.FETCH_GAME_STATE,
|
||||
stateBucket.currentGameState.accessCode,
|
||||
{ personId: stateBucket.currentGameState.client.cookie },
|
||||
function (gameState) {
|
||||
stateBucket.currentGameState = gameState;
|
||||
processGameState(
|
||||
stateBucket.currentGameState,
|
||||
gameState.client.cookie,
|
||||
socket,
|
||||
gameStateRenderer,
|
||||
gameTimerManager,
|
||||
timerWorker,
|
||||
true,
|
||||
true
|
||||
);
|
||||
}
|
||||
);
|
||||
});
|
||||
|
||||
if (timerWorker && gameTimerManager) {
|
||||
gameTimerManager.attachTimerSocketListeners(socket, timerWorker, gameStateRenderer);
|
||||
}
|
||||
|
||||
socket.on(globals.EVENTS.KILL_PLAYER, (id) => {
|
||||
const killedPerson = stateBucket.currentGameState.people.find((person) => person.id === id);
|
||||
if (killedPerson) {
|
||||
killedPerson.out = true;
|
||||
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
|
||||
toast(killedPerson.name + ' killed.', 'success', true, true, 'medium');
|
||||
gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(stateBucket.currentGameState.status === globals.STATUS.ENDED);
|
||||
} else {
|
||||
if (killedPerson.id === stateBucket.currentGameState.client.id) {
|
||||
const clientUserType = document.getElementById('client-user-type');
|
||||
if (clientUserType) {
|
||||
clientUserType.innerText = globals.USER_TYPES.KILLED_PLAYER + ' \uD83D\uDC80';
|
||||
}
|
||||
gameStateRenderer.updatePlayerCardToKilledState();
|
||||
toast('You have been killed!', 'warning', true, true, 'medium');
|
||||
} else {
|
||||
toast(killedPerson.name + ' was killed!', 'warning', true, true, 'medium');
|
||||
}
|
||||
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
gameStateRenderer.removePlayerListEventListeners(false);
|
||||
} else {
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
socket.on(globals.EVENTS.REVEAL_PLAYER, (revealData) => {
|
||||
const revealedPerson = stateBucket.currentGameState.people.find((person) => person.id === revealData.id);
|
||||
if (revealedPerson) {
|
||||
revealedPerson.revealed = true;
|
||||
revealedPerson.gameRole = revealData.gameRole;
|
||||
revealedPerson.alignment = revealData.alignment;
|
||||
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.MODERATOR) {
|
||||
toast(revealedPerson.name + ' revealed.', 'success', true, true, 'medium');
|
||||
gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(stateBucket.currentGameState.status === globals.STATUS.ENDED);
|
||||
} else {
|
||||
if (revealedPerson.id === stateBucket.currentGameState.client.id) {
|
||||
toast('Your role has been revealed!', 'warning', true, true, 'medium');
|
||||
} else {
|
||||
toast(revealedPerson.name + ' was revealed as a ' + revealedPerson.gameRole + '!', 'warning', true, true, 'medium');
|
||||
}
|
||||
if (stateBucket.currentGameState.client.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(true);
|
||||
} else {
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
socket.on(globals.EVENTS.CHANGE_NAME, (personId, name) => {
|
||||
propagateNameChange(stateBucket.currentGameState, name, personId);
|
||||
updateDOMWithNameChange(stateBucket.currentGameState, gameStateRenderer);
|
||||
processGameState(
|
||||
stateBucket.currentGameState,
|
||||
stateBucket.currentGameState.client.cookie,
|
||||
socket,
|
||||
gameStateRenderer,
|
||||
gameTimerManager,
|
||||
timerWorker,
|
||||
false,
|
||||
false
|
||||
);
|
||||
});
|
||||
|
||||
socket.on(globals.COMMANDS.END_GAME, (people) => {
|
||||
stateBucket.currentGameState.people = people;
|
||||
stateBucket.currentGameState.status = globals.STATUS.ENDED;
|
||||
processGameState(
|
||||
stateBucket.currentGameState,
|
||||
stateBucket.currentGameState.client.cookie,
|
||||
socket,
|
||||
gameStateRenderer,
|
||||
gameTimerManager,
|
||||
timerWorker,
|
||||
true,
|
||||
true
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
function displayStartGamePromptForModerators (gameState, gameStateRenderer) {
|
||||
const existingPrompt = document.getElementById('start-game-prompt');
|
||||
if (existingPrompt) {
|
||||
enableOrDisableStartButton(gameState, existingPrompt, gameStateRenderer.startGameHandler);
|
||||
} else {
|
||||
const newPrompt = document.createElement('div');
|
||||
newPrompt.setAttribute('id', 'start-game-prompt');
|
||||
newPrompt.innerHTML = HTMLFragments.START_GAME_PROMPT;
|
||||
|
||||
document.body.appendChild(newPrompt);
|
||||
enableOrDisableStartButton(gameState, newPrompt, gameStateRenderer.startGameHandler);
|
||||
}
|
||||
}
|
||||
|
||||
function enableOrDisableStartButton (gameState, buttonContainer, handler) {
|
||||
if (gameState.isFull) {
|
||||
buttonContainer.querySelector('#start-game-button').addEventListener('click', handler);
|
||||
buttonContainer.querySelector('#start-game-button').classList.remove('disabled');
|
||||
} else {
|
||||
buttonContainer.querySelector('#start-game-button').removeEventListener('click', handler);
|
||||
buttonContainer.querySelector('#start-game-button').classList.add('disabled');
|
||||
}
|
||||
}
|
||||
|
||||
function removeStartGameFunctionalityIfPresent (gameStateRenderer) {
|
||||
document.querySelector('#start-game-prompt')?.removeEventListener('click', gameStateRenderer.startGameHandler);
|
||||
document.querySelector('#start-game-prompt')?.remove();
|
||||
}
|
||||
|
||||
function propagateNameChange (gameState, name, personId) {
|
||||
if (gameState.client.id === personId) {
|
||||
gameState.client.name = name;
|
||||
}
|
||||
const matchingPerson = gameState.people.find((person) => person.id === personId);
|
||||
if (matchingPerson) {
|
||||
matchingPerson.name = name;
|
||||
}
|
||||
|
||||
if (gameState.moderator.id === personId) {
|
||||
gameState.moderator.name = name;
|
||||
}
|
||||
|
||||
const matchingSpectator = gameState.spectators?.find((spectator) => spectator.id === personId);
|
||||
if (matchingSpectator) {
|
||||
matchingSpectator.name = name;
|
||||
}
|
||||
}
|
||||
|
||||
function updateDOMWithNameChange (gameState, gameStateRenderer) {
|
||||
if (gameState.status === globals.STATUS.IN_PROGRESS) {
|
||||
switch (gameState.client.userType) {
|
||||
case globals.USER_TYPES.PLAYER:
|
||||
case globals.USER_TYPES.KILLED_PLAYER:
|
||||
case globals.USER_TYPES.SPECTATOR:
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(false);
|
||||
break;
|
||||
case globals.USER_TYPES.MODERATOR:
|
||||
gameStateRenderer.renderPlayersWithRoleAndAlignmentInfo(gameState.status === globals.STATUS.ENDED);
|
||||
break;
|
||||
case globals.USER_TYPES.TEMPORARY_MODERATOR:
|
||||
gameStateRenderer.renderPlayersWithNoRoleInformationUnlessRevealed(true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
gameStateRenderer.renderLobbyPlayers();
|
||||
}
|
||||
}
|
||||
|
||||
function activateRoleInfoButton (deck) {
|
||||
deck.sort((a, b) => {
|
||||
return a.team === globals.ALIGNMENT.GOOD ? -1 : 1;
|
||||
});
|
||||
document.getElementById('role-info-button').addEventListener('click', (e) => {
|
||||
e.preventDefault();
|
||||
document.getElementById('role-info-prompt').innerHTML = HTMLFragments.ROLE_INFO_MODAL;
|
||||
const modalContent = document.getElementById('game-role-info-container');
|
||||
for (const card of deck) {
|
||||
const roleDiv = document.createElement('div');
|
||||
const roleNameDiv = document.createElement('div');
|
||||
|
||||
roleNameDiv.classList.add('role-info-name');
|
||||
|
||||
const roleName = document.createElement('h5');
|
||||
const roleQuantity = document.createElement('h5');
|
||||
const roleDescription = document.createElement('p');
|
||||
|
||||
roleDescription.innerText = card.description;
|
||||
roleName.innerText = card.role;
|
||||
roleQuantity.innerText = card.quantity + 'x';
|
||||
|
||||
if (card.team === globals.ALIGNMENT.GOOD) {
|
||||
roleName.classList.add(globals.ALIGNMENT.GOOD);
|
||||
} else {
|
||||
roleName.classList.add(globals.ALIGNMENT.EVIL);
|
||||
}
|
||||
|
||||
roleNameDiv.appendChild(roleQuantity);
|
||||
roleNameDiv.appendChild(roleName);
|
||||
|
||||
roleDiv.appendChild(roleNameDiv);
|
||||
roleDiv.appendChild(roleDescription);
|
||||
|
||||
modalContent.appendChild(roleDiv);
|
||||
}
|
||||
ModalManager.displayModal('role-info-modal', 'role-info-modal-background', 'close-role-info-modal-button');
|
||||
});
|
||||
}
|
||||
|
||||
if (typeof module !== 'undefined' && typeof module.exports !== 'undefined') {
|
||||
module.exports = game;
|
||||
} else {
|
||||
game();
|
||||
}
|
||||
await gameHandler(io('/in-game'), XHRUtility, window, gameTemplate);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { XHRUtility } from '../modules/XHRUtility.js';
|
||||
import { toast } from '../modules/Toast.js';
|
||||
import { injectNavbar } from '../modules/Navbar.js';
|
||||
import { XHRUtility } from '../modules/utility/XHRUtility.js';
|
||||
import { toast } from '../modules/front_end_components/Toast.js';
|
||||
import { injectNavbar } from '../modules/front_end_components/Navbar.js';
|
||||
|
||||
const home = () => {
|
||||
injectNavbar();
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { injectNavbar } from '../modules/Navbar.js';
|
||||
import { injectNavbar } from '../modules/front_end_components/Navbar.js';
|
||||
|
||||
const howToUse = () => {
|
||||
injectNavbar();
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { injectNavbar } from '../modules/Navbar.js';
|
||||
import { toast } from '../modules/Toast.js';
|
||||
import { XHRUtility } from '../modules/XHRUtility.js';
|
||||
import { UserUtility } from '../modules/UserUtility.js';
|
||||
import { injectNavbar } from '../modules/front_end_components/Navbar.js';
|
||||
import { toast } from '../modules/front_end_components/Toast.js';
|
||||
import { XHRUtility } from '../modules/utility/XHRUtility.js';
|
||||
import { UserUtility } from '../modules/utility/UserUtility.js';
|
||||
import { globals } from '../config/globals.js';
|
||||
|
||||
const join = () => {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { injectNavbar } from '../modules/Navbar.js';
|
||||
import { injectNavbar } from '../modules/front_end_components/Navbar.js';
|
||||
|
||||
const notFound = () => {
|
||||
injectNavbar();
|
||||
|
||||
42
client/src/view_templates/GameTemplate.js
Normal file
42
client/src/view_templates/GameTemplate.js
Normal file
@@ -0,0 +1,42 @@
|
||||
const template =
|
||||
`<div id="role-info-prompt"></div>
|
||||
<div id="transfer-mod-prompt"></div>
|
||||
<div class="spinner-background"></div>
|
||||
<div class="spinner-container">
|
||||
<div class="lds-spinner">
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
</div>
|
||||
<p>Connecting to game...</p>
|
||||
</div>
|
||||
<div id="mobile-menu-background-overlay"></div>
|
||||
<div id="navbar"></div>
|
||||
<div id="game-content" class="container">
|
||||
<div class="placeholder-row">
|
||||
<div class="animated-placeholder animated-placeholder-short"></div>
|
||||
<div class="animated-placeholder animated-placeholder-short animated-placeholder-invisible"></div>
|
||||
</div>
|
||||
<div class="placeholder-row">
|
||||
<div class="animated-placeholder animated-placeholder-short"></div>
|
||||
<div class="animated-placeholder animated-placeholder-short animated-placeholder-invisible"></div>
|
||||
</div>
|
||||
<div class="animated-placeholder animated-placeholder-long"></div>
|
||||
<div class="animated-placeholder animated-placeholder-long"></div>
|
||||
<div class="placeholder-row">
|
||||
<div class="animated-placeholder animated-placeholder-short"></div>
|
||||
<div class="animated-placeholder animated-placeholder-short animated-placeholder-invisible"></div>
|
||||
</div>
|
||||
<div class="animated-placeholder animated-placeholder-long"></div>
|
||||
</div>`;
|
||||
|
||||
export default template;
|
||||
@@ -19,46 +19,8 @@
|
||||
<link rel="preload" href="/webfonts/SignikaNegative-Light.woff2" as="font" type="font/woff2" crossorigin>
|
||||
</head>
|
||||
<body>
|
||||
<div id="role-info-prompt"></div>
|
||||
<div id="transfer-mod-prompt"></div>
|
||||
<div class="spinner-background"></div>
|
||||
<div class="spinner-container">
|
||||
<div class="lds-spinner">
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
</div>
|
||||
<p>Connecting to game...</p>
|
||||
</div>
|
||||
<div id="mobile-menu-background-overlay"></div>
|
||||
<div id="navbar"></div>
|
||||
<div id="game-content" class="container">
|
||||
<div class="placeholder-row">
|
||||
<div class="animated-placeholder animated-placeholder-short"></div>
|
||||
<div class="animated-placeholder animated-placeholder-short animated-placeholder-invisible"></div>
|
||||
</div>
|
||||
<div class="placeholder-row">
|
||||
<div class="animated-placeholder animated-placeholder-short"></div>
|
||||
<div class="animated-placeholder animated-placeholder-short animated-placeholder-invisible"></div>
|
||||
</div>
|
||||
<div class="animated-placeholder animated-placeholder-long"></div>
|
||||
<div class="animated-placeholder animated-placeholder-long"></div>
|
||||
<div class="placeholder-row">
|
||||
<div class="animated-placeholder animated-placeholder-short"></div>
|
||||
<div class="animated-placeholder animated-placeholder-short animated-placeholder-invisible"></div>
|
||||
</div>
|
||||
<div class="animated-placeholder animated-placeholder-long"></div>
|
||||
</div>
|
||||
<script src="/dist/game-bundle.js"></script>
|
||||
<script src="/dist/game-bundle.js"></script>
|
||||
<script src="/socket.io/socket.io.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
|
||||
@@ -33,5 +33,8 @@ module.exports = {
|
||||
loader: "webpack-remove-debug", // remove "debug" package
|
||||
}
|
||||
],
|
||||
},
|
||||
experiments: {
|
||||
topLevelAwait: true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,5 +33,8 @@ module.exports = {
|
||||
loader: "webpack-remove-debug", // remove "debug" package
|
||||
}
|
||||
],
|
||||
},
|
||||
experiments: {
|
||||
topLevelAwait: true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,8 +4,8 @@ module.exports = function(config) {
|
||||
frameworks: ['jasmine'],
|
||||
files: [
|
||||
{ pattern: 'spec/e2e/*.js', type: 'module' },
|
||||
{ pattern: 'client/src/modules/*.js', type: 'module', included: true, served: true },
|
||||
{ pattern: 'client/src/modules/third_party/*.js', type: 'module', included: true, served: true },
|
||||
{ pattern: 'spec/support/*.js', type: 'module' },
|
||||
{ pattern: 'client/src/modules/*/*.js', type: 'module', included: true, served: true },
|
||||
{ pattern: 'client/src/config/*.js', type: 'module', included: true, served: true },
|
||||
{ pattern: 'client/src/model/*.js', type: 'module', included: true, served: true },
|
||||
{ pattern: 'client/src/view_templates/*.js', type: 'module', included: true, served: true }
|
||||
|
||||
1422
package-lock.json
generated
1422
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@@ -25,7 +25,7 @@
|
||||
"author": "",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"@babel/core": "^7.16.7",
|
||||
"@babel/core": "^7.18.13",
|
||||
"@babel/eslint-parser": "^7.16.5",
|
||||
"@babel/plugin-transform-object-assign": "^7.16.5",
|
||||
"@babel/preset-env": "^7.16.5",
|
||||
@@ -33,6 +33,7 @@
|
||||
"babel-eslint": "^10.1.0",
|
||||
"babel-loader": "^8.2.3",
|
||||
"body-parser": "^1.19.1",
|
||||
"core-js": "^3.25.0",
|
||||
"cors": "^2.8.5",
|
||||
"express": "^4.17.1",
|
||||
"express-force-https": "^1.0.0",
|
||||
@@ -41,6 +42,7 @@
|
||||
"karma-jasmine": "^4.0.1",
|
||||
"open": "^7.0.3",
|
||||
"rate-limiter-flexible": "^2.3.6",
|
||||
"regenerator-runtime": "^0.13.9",
|
||||
"socket.io": "^4.4.0",
|
||||
"socket.io-client": "^4.4.0",
|
||||
"webpack": "^5.65.0",
|
||||
|
||||
@@ -1,21 +1,17 @@
|
||||
// TODO: clean up these deep relative paths? jsconfig.json is not working...
|
||||
|
||||
import { GameCreationStepManager } from '../../client/src/modules/GameCreationStepManager.js';
|
||||
import { DeckStateManager } from '../../client/src/modules/DeckStateManager.js';
|
||||
import createTemplate from '../../client/src/view_templates/CreateTemplate.js';
|
||||
import { createHandler } from '../../client/src/modules/page_handlers/createHandler.js';
|
||||
import { GameCreationStepManager } from '../../client/src/modules/game_creation/GameCreationStepManager.js';
|
||||
import { DeckStateManager } from '../../client/src/modules/game_creation/DeckStateManager.js';
|
||||
|
||||
describe('Create page', function () {
|
||||
let gameCreationStepManager;
|
||||
const gameCreationStepManager = new GameCreationStepManager(new DeckStateManager());
|
||||
|
||||
beforeAll(function () {
|
||||
spyOn(window, 'confirm').and.returnValue(true);
|
||||
const container = document.createElement('div');
|
||||
container.setAttribute('id', 'game-creation-container');
|
||||
document.body.appendChild(container);
|
||||
document.getElementById('game-creation-container').innerHTML = createTemplate;
|
||||
const deckManager = new DeckStateManager();
|
||||
gameCreationStepManager = new GameCreationStepManager(deckManager);
|
||||
gameCreationStepManager.renderStep('creation-step-container', 1);
|
||||
createHandler(gameCreationStepManager);
|
||||
});
|
||||
|
||||
describe('deck builder page', function () {
|
||||
@@ -119,5 +115,9 @@ describe('Create page', function () {
|
||||
expect(gameCreationStepManager.deckManager.deck.length).toEqual(5);
|
||||
expect(document.querySelectorAll('.added-role').length).toEqual(5);
|
||||
});
|
||||
|
||||
afterAll(() => {
|
||||
document.body.innerHTML = '';
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
145
spec/e2e/game_spec.js
Normal file
145
spec/e2e/game_spec.js
Normal file
@@ -0,0 +1,145 @@
|
||||
import { gameHandler } from '../../client/src/modules/page_handlers/gameHandler.js';
|
||||
import { mockGames } from '../support/MockGames.js';
|
||||
import gameTemplate from '../../client/src/view_templates/GameTemplate.js';
|
||||
import { globals } from '../../client/src/config/globals.js';
|
||||
|
||||
describe('game page', () => {
|
||||
const XHRUtility = {
|
||||
xhr (url, method = 'GET', headers, body = null) {
|
||||
switch (url) {
|
||||
case '/api/games/environment':
|
||||
return new Promise((resolve, reject) => {
|
||||
resolve({ content: 'production' });
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
describe('lobby game', () => {
|
||||
const mockSocket = {
|
||||
eventHandlers: {},
|
||||
on: function (message, handler) {
|
||||
console.log('REGISTERED MOCK SOCKET HANDLER: ' + message);
|
||||
this.eventHandlers[message] = handler;
|
||||
},
|
||||
emit: function (eventName, ...args) {
|
||||
switch (args[0]) { // eventName is currently always "inGameMessage" - the first arg after that is the specific message type
|
||||
case globals.EVENT_IDS.FETCH_GAME_STATE:
|
||||
args[args.length - 1](mockGames.gameInLobby);
|
||||
}
|
||||
},
|
||||
hasListeners: function (listener) {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
beforeAll(async () => {
|
||||
await gameHandler(mockSocket, XHRUtility, { location: { href: 'host/game/ABCD' } }, gameTemplate);
|
||||
mockSocket.eventHandlers.connect();
|
||||
});
|
||||
|
||||
it('should display the connected client', () => {
|
||||
expect(document.getElementById('client-name').innerText).toEqual('Alec');
|
||||
expect(document.getElementById('client-user-type').innerText).toEqual('moderator \uD83D\uDC51');
|
||||
});
|
||||
|
||||
it('should display the QR Code', () => {
|
||||
expect(document.getElementById('canvas').innerText).not.toBeNull();
|
||||
});
|
||||
|
||||
it('should display a new player when they join', () => {
|
||||
mockSocket.eventHandlers[globals.EVENT_IDS.PLAYER_JOINED]({
|
||||
name: 'Jane',
|
||||
id: '123',
|
||||
userType: globals.USER_TYPES.PLAYER,
|
||||
out: false,
|
||||
revealed: false
|
||||
}, false);
|
||||
expect(document.querySelectorAll('.lobby-player').length).toEqual(2);
|
||||
expect(document.getElementById('current-info-message').innerText).toEqual('Jane joined!');
|
||||
});
|
||||
|
||||
it('should activate the start button for the moderator when the game is full', () => {
|
||||
expect(document.getElementById('start-game-button').classList.contains('disabled')).toBeTrue();
|
||||
mockSocket.eventHandlers[globals.EVENT_IDS.PLAYER_JOINED]({
|
||||
name: 'Jack',
|
||||
id: '456',
|
||||
userType: globals.USER_TYPES.PLAYER,
|
||||
out: false,
|
||||
revealed: false
|
||||
}, true);
|
||||
expect(document.getElementById('start-game-button').classList.contains('disabled')).toBeFalse();
|
||||
});
|
||||
|
||||
afterAll(() => {
|
||||
document.body.innerHTML = '';
|
||||
});
|
||||
});
|
||||
|
||||
describe('in-progress game', () => {
|
||||
const mockSocket = {
|
||||
eventHandlers: {},
|
||||
on: function (message, handler) {
|
||||
console.log('REGISTERED MOCK SOCKET HANDLER: ' + message);
|
||||
this.eventHandlers[message] = handler;
|
||||
},
|
||||
emit: function (eventName, ...args) {
|
||||
switch (args[0]) { // eventName is currently always "inGameMessage" - the first arg after that is the specific message type
|
||||
case globals.EVENT_IDS.FETCH_GAME_STATE:
|
||||
args[args.length - 1](mockGames.inProgressGame);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
},
|
||||
hasListeners: function (listener) {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
beforeAll(async () => {
|
||||
await gameHandler(mockSocket, XHRUtility, { location: { href: 'host/game/ABCD' } }, gameTemplate);
|
||||
mockSocket.eventHandlers.connect();
|
||||
mockSocket.eventHandlers.getTimeRemaining(120000, true);
|
||||
});
|
||||
|
||||
it('should display the game role of the client', () => {
|
||||
expect(document.getElementById('role-name').innerText).toEqual('Parity Hunter');
|
||||
expect(document.getElementById('role-image').getAttribute('src')).toEqual('../images/roles/ParityHunter.png');
|
||||
expect(document.getElementById('game-timer').innerText).toEqual('00:02:00');
|
||||
expect(document.getElementById('game-timer').classList.contains('paused')).toEqual(true);
|
||||
expect(document.getElementById('players-alive-label').innerText).toEqual('Players: 4 / 5 Alive');
|
||||
});
|
||||
|
||||
it('should flip the role card of the client', () => {
|
||||
const clickEvent = document.createEvent('MouseEvents');
|
||||
clickEvent.initEvent('dblclick', true, true);
|
||||
document.getElementById('game-role-back').dispatchEvent(clickEvent);
|
||||
|
||||
expect(document.getElementById('game-role').style.display).toEqual('flex');
|
||||
expect(document.getElementById('game-role-back').style.display).toEqual('none');
|
||||
});
|
||||
|
||||
it('should display the timer', () => {
|
||||
expect(document.getElementById('game-timer').innerText).toEqual('00:02:00');
|
||||
expect(document.getElementById('game-timer').classList.contains('paused')).toEqual(true);
|
||||
});
|
||||
|
||||
it('should display the number of alive players', () => {
|
||||
expect(document.getElementById('players-alive-label').innerText).toEqual('Players: 4 / 5 Alive');
|
||||
});
|
||||
|
||||
it('should display the role info modal when the button is clicked', () => {
|
||||
document.getElementById('role-info-button').click();
|
||||
expect(document.getElementById('role-info-modal').style.display).toEqual('flex');
|
||||
});
|
||||
|
||||
it('should NOT display the ability to play/pause the timer when the client is NOT a moderator', () => {
|
||||
expect(document.getElementById('play-pause')).toBeNull();
|
||||
});
|
||||
|
||||
afterAll(() => {
|
||||
document.body.innerHTML = '';
|
||||
});
|
||||
});
|
||||
});
|
||||
168
spec/support/MockGames.js
Normal file
168
spec/support/MockGames.js
Normal file
@@ -0,0 +1,168 @@
|
||||
export const mockGames = {
|
||||
gameInLobby: {
|
||||
accessCode: 'ZS6M',
|
||||
status: 'lobby',
|
||||
moderator: {
|
||||
name: 'Alec',
|
||||
id: 'HZM64BVGXCSXS9L5YMGK2WTTQ',
|
||||
userType: 'moderator',
|
||||
out: false,
|
||||
revealed: false
|
||||
},
|
||||
client: {
|
||||
name: 'Alec',
|
||||
hasEnteredName: false,
|
||||
id: 'HZM64BVGXCSXS9L5YMGK2WTTQ',
|
||||
cookie: 'Q68BYSMM7DB5CH338TNPMF9CK',
|
||||
userType: 'moderator'
|
||||
},
|
||||
deck: [
|
||||
{
|
||||
role: 'Parity Hunter',
|
||||
team: 'good',
|
||||
description: 'You beat a werewolf in a 1v1 situation, winning the game for the village.',
|
||||
id: 'wli3r2i9zxxmnns5euvtc01v0',
|
||||
quantity: 1
|
||||
},
|
||||
{
|
||||
role: 'Seer',
|
||||
team: 'good',
|
||||
description: 'Each night, learn if a chosen person is a Werewolf.',
|
||||
id: '7q0xxfuflsjetzit1elu5rd2k',
|
||||
quantity: 1
|
||||
},
|
||||
{
|
||||
role: 'Villager',
|
||||
team: 'good',
|
||||
description: 'During the day, find the wolves and kill them.',
|
||||
id: '33pw77odkdt3042yumxtxbrda',
|
||||
quantity: 1
|
||||
},
|
||||
{
|
||||
role: 'Sorceress',
|
||||
team: 'evil',
|
||||
description: 'Each night, learn if a chosen person is the Seer.',
|
||||
id: '6fboglgqwua8n0twgh2f4a0xh',
|
||||
quantity: 1
|
||||
},
|
||||
{
|
||||
role: 'Werewolf',
|
||||
team: 'evil',
|
||||
description: "During the night, choose a villager to kill. Don't get killed.",
|
||||
id: 'ixpmpaouc3oj1llkm6gttxbor',
|
||||
quantity: 1
|
||||
}
|
||||
],
|
||||
people: [],
|
||||
timerParams: {
|
||||
hours: null,
|
||||
minutes: 15,
|
||||
paused: false
|
||||
},
|
||||
isFull: false,
|
||||
spectators: []
|
||||
},
|
||||
inProgressGame: {
|
||||
accessCode: 'VVVG',
|
||||
status: 'in progress',
|
||||
moderator: {
|
||||
name: 'Alec',
|
||||
id: 'H24358C4GQ238LFK66RYMST9P',
|
||||
userType: 'moderator',
|
||||
out: false,
|
||||
revealed: false
|
||||
},
|
||||
client: {
|
||||
name: 'Andrea',
|
||||
hasEnteredName: false,
|
||||
id: 'THCX9K6MCKZXBXYH95FPLP68Y',
|
||||
cookie: 'ZLPHS946H33W7LVJ28M8XCRVZ',
|
||||
userType: 'player',
|
||||
gameRole: 'Parity Hunter',
|
||||
gameRoleDescription: 'You beat a werewolf in a 1v1 situation, winning the game for the village.',
|
||||
alignment: 'good',
|
||||
out: false
|
||||
},
|
||||
deck: [
|
||||
{
|
||||
role: 'Parity Hunter',
|
||||
team: 'good',
|
||||
description: 'You beat a werewolf in a 1v1 situation, winning the game for the village.',
|
||||
id: 'gw82x923gde5pcf3ru8y0w6mr',
|
||||
quantity: 1
|
||||
},
|
||||
{
|
||||
role: 'Seer',
|
||||
team: 'good',
|
||||
description: 'Each night, learn if a chosen person is a Werewolf.',
|
||||
id: '0it2wybz7mdoatqs60b847x5v',
|
||||
quantity: 1
|
||||
},
|
||||
{
|
||||
role: 'Villager',
|
||||
team: 'good',
|
||||
description: 'During the day, find the wolves and kill them.',
|
||||
id: 'v8oeyscxu53bg0a29uxsh4mzc',
|
||||
quantity: 1
|
||||
},
|
||||
{
|
||||
role: 'Sorceress',
|
||||
team: 'evil',
|
||||
description: 'Each night, learn if a chosen person is the Seer.',
|
||||
id: '52ooljj12xpah0dgirxay2lma',
|
||||
quantity: 1
|
||||
},
|
||||
{
|
||||
role: 'Werewolf',
|
||||
team: 'evil',
|
||||
description: "During the night, choose a villager to kill. Don't get killed.",
|
||||
id: '1oomauy0wc9pn5q55d2f4zq64',
|
||||
quantity: 1
|
||||
}
|
||||
],
|
||||
people: [
|
||||
{
|
||||
name: 'Andrea',
|
||||
id: 'THCX9K6MCKZXBXYH95FPLP68Y',
|
||||
userType: 'player',
|
||||
out: false,
|
||||
revealed: false
|
||||
},
|
||||
{
|
||||
name: 'Greg',
|
||||
id: 'SFVBXJZNF3G3QDML63X34KG5X',
|
||||
userType: 'player',
|
||||
out: false,
|
||||
revealed: false
|
||||
},
|
||||
{
|
||||
name: 'Lys',
|
||||
id: 'S2496LVXL9CFP5B493XX6XMYL',
|
||||
userType: 'player',
|
||||
out: false,
|
||||
revealed: false
|
||||
},
|
||||
{
|
||||
name: 'Hannah',
|
||||
id: 'Y7P2LGDZL6NV283525PL5GZTB',
|
||||
userType: 'player',
|
||||
out: true,
|
||||
revealed: true
|
||||
},
|
||||
{
|
||||
name: 'Matthew',
|
||||
id: 'Z9YZ2JBM2GPRXFJB9J6ZFNSP9',
|
||||
userType: 'player',
|
||||
out: false,
|
||||
revealed: false
|
||||
}
|
||||
],
|
||||
timerParams: {
|
||||
hours: null,
|
||||
minutes: 2,
|
||||
paused: true,
|
||||
timeRemaining: 120000
|
||||
},
|
||||
isFull: true
|
||||
}
|
||||
};
|
||||
Reference in New Issue
Block a user