mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 07:47:50 +01:00
more refactoring
This commit is contained in:
@@ -6,159 +6,15 @@ const GameStateCurator = require('./GameStateCurator');
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const UsernameGenerator = require('./UsernameGenerator');
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class GameManager {
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constructor (logger, environment, namespace) {
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constructor (logger, environment) {
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this.logger = logger;
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this.environment = environment;
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this.activeGameRunner = new ActiveGameRunner(logger).getInstance();
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this.namespace = namespace;
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this.namespace = null;
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}
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addGameSocketHandlers = (namespace, socket) => {
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socket.on(globals.CLIENT_COMMANDS.FETCH_GAME_STATE, async (accessCode, personId, ackFn) => {
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this.logger.trace('request for game state for accessCode: ' + accessCode + ' from socket: ' + socket.id + ' with cookie: ' + personId);
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await this.handleRequestForGameState(
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this.namespace,
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this.logger,
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this.activeGameRunner,
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accessCode,
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personId,
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ackFn,
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socket
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);
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});
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socket.on(globals.CLIENT_COMMANDS.START_GAME, (accessCode) => {
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game && game.isFull) {
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game.status = globals.STATUS.IN_PROGRESS;
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if (game.hasTimer) {
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game.timerParams.paused = true;
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this.activeGameRunner.runGame(game, namespace);
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}
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namespace.in(accessCode).emit(globals.CLIENT_COMMANDS.START_GAME);
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}
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});
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socket.on(globals.CLIENT_COMMANDS.PAUSE_TIMER, (accessCode) => {
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this.logger.trace(accessCode);
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game) {
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const thread = this.activeGameRunner.timerThreads[accessCode];
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if (thread) {
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this.logger.debug('Timer thread found for game ' + accessCode);
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thread.send({
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command: globals.GAME_PROCESS_COMMANDS.PAUSE_TIMER,
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accessCode: game.accessCode,
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logLevel: this.logger.logLevel
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});
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}
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}
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});
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socket.on(globals.CLIENT_COMMANDS.RESUME_TIMER, (accessCode) => {
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this.logger.trace(accessCode);
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game) {
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const thread = this.activeGameRunner.timerThreads[accessCode];
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if (thread) {
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this.logger.debug('Timer thread found for game ' + accessCode);
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thread.send({
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command: globals.GAME_PROCESS_COMMANDS.RESUME_TIMER,
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accessCode: game.accessCode,
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logLevel: this.logger.logLevel
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});
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}
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}
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});
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socket.on(globals.CLIENT_COMMANDS.GET_TIME_REMAINING, (accessCode) => {
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game) {
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const thread = this.activeGameRunner.timerThreads[accessCode];
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if (thread) {
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thread.send({
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command: globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
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accessCode: accessCode,
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socketId: socket.id,
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logLevel: this.logger.logLevel
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});
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} else {
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if (game.timerParams && game.timerParams.timeRemaining === 0) {
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this.namespace.to(socket.id).emit(globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING, game.timerParams.timeRemaining, game.timerParams.paused);
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}
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}
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}
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});
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socket.on(globals.CLIENT_COMMANDS.KILL_PLAYER, (accessCode, personId) => {
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game) {
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const person = game.people.find((person) => person.id === personId);
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this.killPlayer(game, person, namespace, this.logger);
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}
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});
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socket.on(globals.CLIENT_COMMANDS.REVEAL_PLAYER, (accessCode, personId) => {
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game) {
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const person = game.people.find((person) => person.id === personId);
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if (person && !person.revealed) {
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this.logger.debug('game ' + accessCode + ': revealing player ' + person.name);
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person.revealed = true;
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namespace.in(accessCode).emit(
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globals.CLIENT_COMMANDS.REVEAL_PLAYER,
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{
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id: person.id,
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gameRole: person.gameRole,
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alignment: person.alignment
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});
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}
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}
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});
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socket.on(globals.CLIENT_COMMANDS.TRANSFER_MODERATOR, (accessCode, personId) => {
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game) {
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let person = game.people.find((person) => person.id === personId);
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if (!person) {
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person = game.spectators.find((spectator) => spectator.id === personId);
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}
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this.transferModeratorPowers(game, person, namespace, this.logger);
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}
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});
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socket.on(globals.CLIENT_COMMANDS.CHANGE_NAME, (accessCode, data, ackFn) => {
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game) {
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const person = findPersonByField(game, 'id', data.personId);
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if (person) {
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if (!isNameTaken(game, data.name)) {
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ackFn('changed');
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person.name = data.name.trim();
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person.hasEnteredName = true;
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namespace.in(accessCode).emit(globals.CLIENT_COMMANDS.CHANGE_NAME, person.id, person.name);
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} else {
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ackFn('taken');
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}
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}
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}
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});
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socket.on(globals.CLIENT_COMMANDS.END_GAME, (accessCode) => {
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const game = this.activeGameRunner.activeGames[accessCode];
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if (game) {
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game.status = globals.STATUS.ENDED;
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if (this.activeGameRunner.timerThreads[accessCode]) {
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this.logger.trace('KILLING TIMER PROCESS FOR ENDED GAME ' + accessCode);
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this.activeGameRunner.timerThreads[accessCode].kill();
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delete this.activeGameRunner.timerThreads[accessCode];
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}
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for (const person of game.people) {
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person.revealed = true;
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}
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namespace.in(accessCode).emit(globals.CLIENT_COMMANDS.END_GAME, GameStateCurator.mapPeopleForModerator(game.people));
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}
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});
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setGameSocketNamespace = (namespace) => {
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this.namespace = namespace;
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};
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createGame = (gameParams) => {
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@@ -196,6 +52,99 @@ class GameManager {
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}
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};
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startGame = (game, namespace) => {
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if (game.isFull) {
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game.status = globals.STATUS.IN_PROGRESS;
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if (game.hasTimer) {
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game.timerParams.paused = true;
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this.activeGameRunner.runGame(game, namespace);
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}
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namespace.in(game.accessCode).emit(globals.EVENT_IDS.START_GAME);
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}
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};
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pauseTimer = (game, logger) => {
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const thread = this.activeGameRunner.timerThreads[game.accessCode];
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if (thread) {
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this.logger.debug('Timer thread found for game ' + game.accessCode);
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thread.send({
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command: globals.GAME_PROCESS_COMMANDS.PAUSE_TIMER,
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accessCode: game.accessCode,
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logLevel: this.logger.logLevel
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});
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}
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};
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resumeTimer = (game, logger) => {
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const thread = this.activeGameRunner.timerThreads[game.accessCode];
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if (thread) {
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this.logger.debug('Timer thread found for game ' + game.accessCode);
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thread.send({
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command: globals.GAME_PROCESS_COMMANDS.RESUME_TIMER,
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accessCode: game.accessCode,
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logLevel: this.logger.logLevel
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});
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}
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};
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getTimeRemaining = (game, socket) => {
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const thread = this.activeGameRunner.timerThreads[game.accessCode];
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if (thread) {
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thread.send({
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command: globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING,
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accessCode: game.accessCode,
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socketId: socket.id,
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logLevel: this.logger.logLevel
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});
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} else {
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if (game.timerParams && game.timerParams.timeRemaining === 0) {
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this.namespace.to(socket.id).emit(globals.GAME_PROCESS_COMMANDS.GET_TIME_REMAINING, game.timerParams.timeRemaining, game.timerParams.paused);
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}
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}
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};
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revealPlayer = (game, personId) => {
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const person = game.people.find((person) => person.id === personId);
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if (person && !person.revealed) {
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this.logger.debug('game ' + game.accessCode + ': revealing player ' + person.name);
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person.revealed = true;
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this.namespace.in(game.accessCode).emit(
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globals.EVENT_IDS.REVEAL_PLAYER,
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{
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id: person.id,
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gameRole: person.gameRole,
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alignment: person.alignment
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});
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}
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};
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changeName = (game, data, ackFn) => {
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const person = findPersonByField(game, 'id', data.personId);
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if (person) {
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if (!isNameTaken(game, data.name)) {
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ackFn('changed');
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person.name = data.name.trim();
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person.hasEnteredName = true;
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this.namespace.in(game.accessCode).emit(globals.EVENT_IDS.CHANGE_NAME, person.id, person.name);
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} else {
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ackFn('taken');
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}
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}
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};
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endGame = (game) => {
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game.status = globals.STATUS.ENDED;
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if (this.activeGameRunner.timerThreads[game.accessCode]) {
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this.logger.trace('KILLING TIMER PROCESS FOR ENDED GAME ' + game.accessCode);
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this.activeGameRunner.timerThreads[game.accessCode].kill();
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delete this.activeGameRunner.timerThreads[game.accessCode];
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}
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for (const person of game.people) {
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person.revealed = true;
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}
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this.namespace.in(game.accessCode).emit(globals.EVENT_IDS.END_GAME, GameStateCurator.mapPeopleForModerator(game.people));
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};
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checkAvailability = (code) => {
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const game = this.activeGameRunner.activeGames[code.toUpperCase()];
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if (game) {
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@@ -224,7 +173,7 @@ class GameManager {
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: accessCode;
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};
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transferModeratorPowers = (game, person, namespace, logger) => {
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transferModeratorPowers = (game, person, logger) => {
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if (person && (person.out || person.userType === globals.USER_TYPES.SPECTATOR)) {
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logger.debug('game ' + game.accessCode + ': transferring mod powers to ' + person.name);
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if (game.moderator === person) {
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@@ -247,7 +196,7 @@ class GameManager {
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game.moderator = person;
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}
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namespace.in(game.accessCode).emit(globals.EVENTS.SYNC_GAME_STATE);
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this.namespace.in(game.accessCode).emit(globals.EVENTS.SYNC_GAME_STATE);
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}
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};
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@@ -258,10 +207,10 @@ class GameManager {
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person.userType = globals.USER_TYPES.KILLED_PLAYER;
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}
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person.out = true;
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namespace.in(game.accessCode).emit(globals.CLIENT_COMMANDS.KILL_PLAYER, person.id);
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namespace.in(game.accessCode).emit(globals.EVENT_IDS.KILL_PLAYER, person.id);
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// temporary moderators will transfer their powers automatically to the first person they kill.
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if (game.moderator.userType === globals.USER_TYPES.TEMPORARY_MODERATOR) {
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this.transferModeratorPowers(game, person, namespace, logger);
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this.transferModeratorPowers(game, person, logger);
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}
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}
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};
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@@ -363,7 +312,7 @@ class GameManager {
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this.activeGameRunner.runGame(game, namespace);
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}
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namespace.in(game.accessCode).emit(globals.CLIENT_COMMANDS.START_GAME);
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namespace.in(game.accessCode).emit(globals.EVENT_IDS.START_GAME);
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};
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handleRequestForGameState = async (namespace, logger, gameRunner, accessCode, personCookie, ackFn, clientSocket) => {
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@@ -553,10 +502,10 @@ function getGameSize (cards) {
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}
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class Singleton {
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constructor (logger, environment, namespace) {
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constructor (logger, environment) {
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if (!Singleton.instance) {
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logger.info('CREATING SINGLETON GAME MANAGER');
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Singleton.instance = new GameManager(logger, environment, namespace);
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Singleton.instance = new GameManager(logger, environment);
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}
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}
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