mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 07:47:50 +01:00
remove unnecessary redis client, set up dynamic redis connection
This commit is contained in:
@@ -10,7 +10,6 @@ class EventManager {
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}
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logger.info('CREATING SINGLETON EVENT MANAGER');
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this.logger = logger;
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this.client = redis.createClient();
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this.io = null;
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this.publisher = null;
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this.subscriber = null;
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@@ -24,56 +23,75 @@ class EventManager {
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this.io?.emit(globals.EVENTS.BROADCAST, message);
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};
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createRedisPublisher = async () => {
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this.publisher = redis.createClient();
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this.publisher.on('error', (e) => {
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this.logger.error('REDIS PUBLISHER CLIENT ERROR:', e);
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createRedisPublisher = () => {
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return new Promise((resolve, reject) => {
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this.publisher = process.env.NODE_ENV.trim() === 'development'
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? redis.createClient()
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: redis.createClient({
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url: process.env.REDIS_URL
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});
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this.publisher.on('error', (e) => {
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this.logger.error('REDIS PUBLISHER CLIENT ERROR:', e);
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});
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try {
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this.publisher.connect();
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resolve();
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} catch (e) {
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reject(new Error('UNABLE TO CONNECT TO REDIS because: ' + e));
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}
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this.logger.info('EVENT MANAGER - CREATED PUBLISHER');
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});
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await this.publisher.connect();
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this.logger.info('EVENT MANAGER - CREATED PUBLISHER');
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}
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createGameSyncSubscriber = async (gameManager, eventManager) => {
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this.subscriber = this.client.duplicate();
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this.subscriber.on('error', (e) => {
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this.logger.error('REDIS SUBSCRIBER CLIENT ERROR:', e);
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});
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await this.subscriber.connect();
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await this.subscriber.subscribe(globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM, async (message) => {
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this.logger.debug('MESSAGE: ' + message);
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let messageComponents, args;
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createGameSyncSubscriber = (gameManager, eventManager) => {
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return new Promise((resolve, reject) => {
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this.subscriber = this.publisher.duplicate();
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this.subscriber.on('error', (e) => {
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this.logger.error('REDIS SUBSCRIBER CLIENT ERROR:', e);
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});
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try {
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messageComponents = message.split(';', 3);
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if (messageComponents[messageComponents.length - 1] === this.instanceId) {
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this.logger.trace('Disregarding self-authored message');
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this.subscriber.connect();
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resolve();
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this.logger.info('EVENT MANAGER - CREATED SUBSCRIBER');
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} catch (e) {
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reject(new Error('UNABLE TO CONNECT TO REDIS because: ' + e));
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}
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this.subscriber.subscribe(globals.REDIS_CHANNELS.ACTIVE_GAME_STREAM, async (message) => {
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this.logger.debug('MESSAGE: ' + message);
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let messageComponents, args;
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try {
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messageComponents = message.split(';', 3);
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if (messageComponents[messageComponents.length - 1] === this.instanceId) {
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this.logger.trace('Disregarding self-authored message');
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return;
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}
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args = JSON.parse(
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message.slice(
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message.indexOf(messageComponents[messageComponents.length - 1]) + (globals.INSTANCE_ID_LENGTH + 1)
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)
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);
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} catch (e) {
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this.logger.error('MALFORMED MESSAGE RESULTED IN ERROR: ' + e + '; DISREGARDING');
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return;
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}
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args = JSON.parse(
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message.slice(
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message.indexOf(messageComponents[messageComponents.length - 1]) + (globals.INSTANCE_ID_LENGTH + 1)
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)
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);
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} catch (e) {
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this.logger.error('MALFORMED MESSAGE RESULTED IN ERROR: ' + e + '; DISREGARDING');
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return;
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}
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if (messageComponents) {
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const game = await gameManager.getActiveGame(messageComponents[0]);
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if (game) {
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await eventManager.handleEventById(
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messageComponents[1],
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messageComponents[messageComponents.length - 1],
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game,
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null,
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game?.accessCode || messageComponents[0],
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args || null,
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null,
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true
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);
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if (messageComponents) {
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const game = await gameManager.getActiveGame(messageComponents[0]);
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if (game) {
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await eventManager.handleEventById(
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messageComponents[1],
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messageComponents[messageComponents.length - 1],
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game,
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null,
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game?.accessCode || messageComponents[0],
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args || null,
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null,
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true
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);
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}
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}
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}
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});
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});
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this.logger.info('EVENT MANAGER - CREATED SUBSCRIBER');
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}
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createMessageToPublish = (...args) => {
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@@ -21,7 +21,7 @@ class GameManager {
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}
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getActiveGame = async (accessCode) => {
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const r = await this.eventManager.client.get(accessCode);
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const r = await this.eventManager.publisher.get(accessCode);
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if (r === null && this.timerManager.timerThreads[accessCode]) {
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if (!this.timerManager.timerThreads[accessCode].killed) {
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this.timerManager.timerThreads[accessCode].kill();
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@@ -45,7 +45,7 @@ class GameManager {
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refreshGame = async (game) => {
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this.logger.debug('PUSHING REFRESH OF ' + game.accessCode);
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await this.eventManager.client.set(game.accessCode, JSON.stringify(game), {
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await this.eventManager.publisher.set(game.accessCode, JSON.stringify(game), {
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KEEPTTL: true,
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XX: true // only set the key if it already exists
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});
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@@ -85,7 +85,7 @@ class GameManager {
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new Date().toJSON(),
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req.timerParams
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);
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await this.eventManager.client.set(newAccessCode, JSON.stringify(newGame), {
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await this.eventManager.publisher.set(newAccessCode, JSON.stringify(newGame), {
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EX: globals.STALE_GAME_SECONDS
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});
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return Promise.resolve({ accessCode: newAccessCode, cookie: moderator.cookie, environment: this.environment });
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@@ -151,7 +151,7 @@ class GameManager {
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const charCount = charPool.length;
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let codeDigits, accessCode;
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let attempts = 0;
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while (!accessCode || ((await this.eventManager.client.keys('*')).includes(accessCode)
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while (!accessCode || ((await this.eventManager.publisher.keys('*')).includes(accessCode)
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&& attempts < globals.ACCESS_CODE_GENERATION_ATTEMPTS)) {
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codeDigits = [];
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let iterations = globals.ACCESS_CODE_LENGTH;
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@@ -162,7 +162,7 @@ class GameManager {
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accessCode = codeDigits.join('');
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attempts ++;
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}
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return (await this.eventManager.client.keys('*')).includes(accessCode)
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return (await this.eventManager.publisher.keys('*')).includes(accessCode)
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? null
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: accessCode;
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};
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