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fix bug with displaying killed player for mod transfer, expand specs
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@@ -187,7 +187,7 @@ const Events = [
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const moderatorSocket = vars.gameManager.namespace.sockets.get(moderator?.socketId);
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if (moderator && moderatorSocket) {
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vars.gameManager.namespace.to(moderator.socketId).emit(globals.EVENTS.SYNC_GAME_STATE);
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moderatorSocket.to(game.accessCode).emit(globals.EVENT_IDS.KILL_PLAYER, game.previousModeratorId);
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moderatorSocket.to(game.accessCode).emit(globals.EVENT_IDS.KILL_PLAYER, game.currentModeratorId);
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} else {
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vars.gameManager.namespace.in(game.accessCode).emit(globals.EVENT_IDS.KILL_PLAYER, game.currentModeratorId);
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}
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