mirror of
https://github.com/AlecM33/Werewolf.git
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editing custom roles
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@@ -13,9 +13,7 @@ const game = () => {
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injectNavbar();
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let timerWorker;
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const socket = io('/in-game');
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stateBucket.gameStateRequestInFlight = false;
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socket.on('disconnect', () => {
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stateBucket.gameStateRequestInFlight = false;
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if (timerWorker) {
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timerWorker.terminate();
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}
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@@ -24,10 +22,8 @@ const game = () => {
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socket.on('connect', () => {
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console.log('fired connect event');
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socket.emit(globals.COMMANDS.GET_ENVIRONMENT, function (returnedEnvironment) {
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if (!stateBucket.gameStateRequestInFlight) {
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timerWorker = new Worker(new URL('../modules/Timer.js', import.meta.url));
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prepareGamePage(returnedEnvironment, socket, timerWorker);
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}
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timerWorker = new Worker(new URL('../modules/Timer.js', import.meta.url));
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prepareGamePage(returnedEnvironment, socket, timerWorker);
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});
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})
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};
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@@ -37,9 +33,7 @@ function prepareGamePage(environment, socket, timerWorker) {
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const splitUrl = window.location.href.split('/game/');
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const accessCode = splitUrl[1];
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if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
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stateBucket.gameStateRequestInFlight = true;
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socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, userId, function (gameState) {
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stateBucket.gameStateRequestInFlight = false;
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stateBucket.currentGameState = gameState;
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document.querySelector('.spinner-container')?.remove();
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document.querySelector('.spinner-background')?.remove();
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@@ -214,7 +208,6 @@ function setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWo
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stateBucket.currentGameState.accessCode,
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stateBucket.currentGameState.client.cookie,
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function (gameState) {
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stateBucket.gameStateRequestInFlight = false;
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stateBucket.currentGameState = gameState;
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processGameState(
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stateBucket.currentGameState,
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@@ -230,26 +223,22 @@ function setClientSocketHandlers(stateBucket, gameStateRenderer, socket, timerWo
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}
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if (!socket.hasListeners(globals.EVENTS.SYNC_GAME_STATE)) {
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socket.on(globals.EVENTS.SYNC_GAME_STATE, () => {
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if (!stateBucket.gameStateRequestInFlight) {
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stateBucket.gameStateRequestInFlight = true;
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socket.emit(
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globals.COMMANDS.FETCH_IN_PROGRESS_STATE,
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stateBucket.currentGameState.accessCode,
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stateBucket.currentGameState.client.cookie,
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function (gameState) {
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stateBucket.gameStateRequestInFlight = false;
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stateBucket.currentGameState = gameState;
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processGameState(
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stateBucket.currentGameState,
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gameState.client.cookie,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker
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);
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}
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);
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}
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socket.emit(
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globals.COMMANDS.FETCH_IN_PROGRESS_STATE,
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stateBucket.currentGameState.accessCode,
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stateBucket.currentGameState.client.cookie,
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function (gameState) {
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stateBucket.currentGameState = gameState;
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processGameState(
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stateBucket.currentGameState,
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gameState.client.cookie,
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socket,
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gameStateRenderer,
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gameTimerManager,
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timerWorker
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);
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}
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);
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});
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}
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