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editing custom roles
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@@ -23,8 +23,8 @@
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<div id="navbar"></div>
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<div id="game-creation-container" class="container">
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<div id="modal-background" class="modal-background" style="display: none"></div>
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<div id="add-role-modal" class="modal" style="display: none">
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<form id="add-role-form">
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<div id="role-modal" class="modal" style="display: none">
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<form id="role-form">
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<div>
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<label for="role-name">Role Name</label>
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<input id="role-name" type="text" placeholder="Name your role..." required/>
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@@ -32,8 +32,8 @@
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<div>
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<label for="role-alignment">Role Alignment</label>
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<select id="role-alignment" required>
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<option value="good">Good</option>
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<option value="evil">Evil</option>
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<option value="good">good</option>
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<option value="evil">evil</option>
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</select>
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</div>
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<div>
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@@ -34,12 +34,50 @@
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</div>
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<h1 class="">Creating a Game</h1>
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<div class="how-to-use-section">
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Creating a game through the app is a 4-step process:
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Creating a game through the app has 3 main components:
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<br>
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<h3>Step One: Choosing method of moderation</h3>
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<br>
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You have two options for moderation during the game. If the moderator isn't playing, you can choose the "dedicated
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moderator" option.
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You have two options for moderation during the game. If the moderator isn't playing, you can choose the <span class="emphasized">dedicated
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moderator</span> option. Dedicated Moderators are <span class="emphasized">not dealt into the game</span>. Once they start the game, they will know
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everyone's role. At that point, they can kill players, reveal players' roles to everyone else, transfer their
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moderator powers, play/pause the timer (if there is one), and end the game when team good or evil wins.
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<br><br>
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Similarly, you can also choose the <span class="emphasized">temporary moderator</span> option. The key differences
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here are that you are <span class="emphasized">dealt a role</span>. You have the same powers as the dedicated
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moderator, with the exception of game knowledge - you know the same information that a regular player does.
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When you remove the first player from the game, your powers will be automatically transferred to them - they become
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the dedicated moderator, and you become a regular player.
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<br><br>
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<span class="emphasized">Dedicated modertors</span> can <span class="emphasized">transfer their moderator powers</span>
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to a player that is out, or to a spectator. That way, if the current dedicated moderator has to leave, or simply
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does not want to moderate anymore, they can easily deligate.
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<br><br>
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<img src="../images/tutorial/moderation-option.png" alt="moderation-option"/>
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<br><br>
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<h3>Step Two: Build your deck</h3>
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<br>
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A default set of common roles are available to you on this page. <span class="emphasized">Available roles</span>
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are ones that have widget where you can adjust their quantity and add them to the current game. They have been
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"taken out of the box," so to speak:
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<br><br>
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<img class='tutorial-image-small' src="../images/tutorial/default-roles.PNG"/>
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<br><br>
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You also have a <span class="emphasized">custom role box</span>. These are not yet "available," in that they
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are still "in the box." If you want them in the game, click the green plus button, and they will become part of the
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available roles - a widget will be created, and you can increment or decrement the quantity of that card in the game.
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Custom roles can be created, removed, edited, and imported/exported via a formatted text file:
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<br><br>
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<img class='tutorial-image-small' src="../images/tutorial/custom-roles.PNG"/>
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<br><br>
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<h3>Step Three: Set an optional timer</h3>
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<br>
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If you don't fill in these fields, the game will be untimed. If you do, you can use a time between 1 minute
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and 5 hours. The timer can be played and paused by the current moderator. Importantly, when the timer expires
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<span class="emphasized">nothing automatically happens.</span> The timer will display 0s, but the game will not
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end. Whether or not the game ends immediately after that or continues longer is up to the moderator.
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<br><br>
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<p style="text-align:center;color:gray;margin-bottom:3em;">More content coming soon.</p>
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</div>
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</div>
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<script src="/dist/howToUse-bundle.js"></script>
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