mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 15:57:50 +01:00
no reveal games
This commit is contained in:
@@ -70,14 +70,19 @@ function triggerEntranceAnimation(selector, entranceClass, exitClass, image) {
|
||||
transitionEl.entranceClass = entranceClass;
|
||||
transitionEl.exitClass = exitClass;
|
||||
transitionEl.offsetWidth;
|
||||
if (image && standardRoles.includes(currentGame.killedRole)) {
|
||||
transitionEl.classList.remove("killed-role-custom");
|
||||
transitionEl.setAttribute("src", "../assets/images/roles/" + currentGame.killedRole.replace(/\s/g, '') + ".png");
|
||||
} else {
|
||||
if (image) {
|
||||
transitionEl.setAttribute("src", "../assets/images/custom.svg");
|
||||
transitionEl.setAttribute("class", "killed-role-custom");
|
||||
if (currentGame.reveals) {
|
||||
if (image && standardRoles.includes(currentGame.killedRole)) {
|
||||
transitionEl.classList.remove("killed-role-custom");
|
||||
transitionEl.setAttribute("src", "../assets/images/roles/" + currentGame.killedRole.replace(/\s/g, '') + ".png");
|
||||
} else {
|
||||
if (image) {
|
||||
transitionEl.setAttribute("src", "../assets/images/custom.svg");
|
||||
transitionEl.setAttribute("class", "killed-role-custom");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
transitionEl.setAttribute("src", "../assets/images/question_mark.svg");
|
||||
transitionEl.setAttribute("class", "killed-role-hidden");
|
||||
}
|
||||
transitionEl.classList.add(entranceClass);
|
||||
}
|
||||
@@ -148,7 +153,9 @@ function renderGame() {
|
||||
document.querySelector("#message-box").style.display = 'block';
|
||||
if (currentGame.killedRole && currentGame.lastKilled !== lastKilled) { // a new player has been killed
|
||||
lastKilled = currentGame.lastKilled;
|
||||
document.getElementById("killed-name").innerText = currentGame.killedPlayer + " was a " + currentGame.killedRole + "!";
|
||||
document.getElementById("killed-name").innerText = currentGame.reveals
|
||||
? currentGame.killedPlayer + " was a " + currentGame.killedRole + "!"
|
||||
: currentGame.killedPlayer + " has died!";
|
||||
playKilledAnimation();
|
||||
document.getElementById("message-box").innerText = currentGame.message;
|
||||
}
|
||||
@@ -205,11 +212,12 @@ function renderGame() {
|
||||
|
||||
function renderDeadAndAliveInformation() {
|
||||
// TODO: Refactor this function.
|
||||
let infoContainer = document.getElementById("info-container");
|
||||
let alivePlayers = currentGame.players.filter((player) => !player.dead).sort((a, b) =>
|
||||
currentGame.players = currentGame.players.sort((a, b) =>
|
||||
{
|
||||
return a.card.role > b.card.role ? 1 : -1;
|
||||
});
|
||||
let infoContainer = document.getElementById("info-container");
|
||||
let alivePlayers = currentGame.players.filter((player) => !player.dead);
|
||||
let deadPlayers = currentGame.players.filter((player) => player.dead);
|
||||
deadPlayers.sort((a, b) => { // sort players by the time they died
|
||||
return new Date(a.deadAt) > new Date(b.deadAt) ? -1 : 1;
|
||||
@@ -220,49 +228,24 @@ function renderDeadAndAliveInformation() {
|
||||
let killedHeader = document.createElement("h2");
|
||||
killedHeader.innerText = "Killed Players";
|
||||
killedContainer.appendChild(killedHeader);
|
||||
deadPlayers.forEach((player) => {
|
||||
let deadPlayerClass = player.card.team === "good" ? "dead-player-village" : "dead-player-evil";
|
||||
if (player.card.isTypeOfWerewolf) {
|
||||
deadPlayerClass += " dead-player-wolf";
|
||||
}
|
||||
const killedPlayer = document.createElement("div");
|
||||
killedPlayer.setAttribute("class", "killed-player " + deadPlayerClass);
|
||||
killedPlayer.innerText = player.name + ": " + player.card.role;
|
||||
killedContainer.appendChild(killedPlayer);
|
||||
});
|
||||
|
||||
addDeadPlayers(deadPlayers, killedContainer);
|
||||
|
||||
let aliveContainer = document.createElement("div");
|
||||
aliveContainer.setAttribute("id", "alive-container");
|
||||
let aliveHeader = document.createElement("h2");
|
||||
aliveContainer.appendChild(aliveHeader);
|
||||
aliveHeader.innerText = "Roles Still Alive";
|
||||
aliveHeader.innerText = currentGame.reveals
|
||||
? "Roles Still Alive"
|
||||
: "Roles in the Game";
|
||||
var rollCounter = {}; // RTM
|
||||
alivePlayers.forEach((player) => {
|
||||
let alivePlayerClass = player.card.team === "good" ? "alive-player-village" : "alive-player-evil";
|
||||
if (player.card.isTypeOfWerewolf) {
|
||||
alivePlayerClass += " alive-player-wolf";
|
||||
}
|
||||
//RTM
|
||||
if (rollCounter.hasOwnProperty(player.card.role)) {
|
||||
rollCounter[player.card.role] += 1;
|
||||
}
|
||||
else {
|
||||
rollCounter[player.card.role] = 1;
|
||||
//RTM
|
||||
const alivePlayer = document.createElement("div");
|
||||
alivePlayer.setAttribute("class", "alive-player " + alivePlayerClass);
|
||||
alivePlayer.innerHTML = "<p>" + player.card.role + "</p><img src='../assets/images/info.svg'/>";
|
||||
let roleCount = document.createElement("span"); // RTM
|
||||
roleCount.setAttribute("class","rolecount");
|
||||
//Add hidden description span - RTM 4/18/2020
|
||||
let playerCardInfo=document.createElement("span");
|
||||
playerCardInfo.setAttribute("class","tooltiptext");
|
||||
playerCardInfo.innerText=player.card.description;
|
||||
alivePlayer.prepend(roleCount);
|
||||
alivePlayer.appendChild(playerCardInfo);
|
||||
aliveContainer.appendChild(alivePlayer);
|
||||
}
|
||||
});
|
||||
|
||||
if (currentGame.reveals) {
|
||||
addAlivePlayers(alivePlayers, aliveContainer, rollCounter);
|
||||
} else {
|
||||
addAlivePlayers(currentGame.players, aliveContainer, rollCounter);
|
||||
}
|
||||
|
||||
if (infoContainer === null) {
|
||||
infoContainer = document.createElement("div");
|
||||
infoContainer.setAttribute("id", "info-container");
|
||||
@@ -271,7 +254,7 @@ function renderDeadAndAliveInformation() {
|
||||
document.getElementById("game-container").appendChild(infoContainer);
|
||||
// Has to be done AFTER the infoContainer is rendered in the DOM to insert the updated counts
|
||||
for (let x of document.getElementsByClassName("alive-player")) {
|
||||
x.getElementsByClassName("rolecount")[0].innerText = rollCounter[x.getElementsByTagName("p")[0].innerText];
|
||||
x.getElementsByClassName("rolecount")[0].innerText = rollCounter[x.getElementsByTagName("p")[0].innerText];
|
||||
}
|
||||
} else {
|
||||
document.getElementById("killed-container").remove();
|
||||
@@ -280,11 +263,58 @@ function renderDeadAndAliveInformation() {
|
||||
document.getElementById("info-container").append(aliveContainer);
|
||||
// Has to be done AFTER the infoContainer is rendered in the DOM to insert the updated counts
|
||||
for (let x of document.getElementsByClassName("alive-player")) {
|
||||
x.getElementsByClassName("rolecount")[0].innerText = rollCounter[x.getElementsByTagName("p")[0].innerText];
|
||||
x.getElementsByClassName("rolecount")[0].innerText = rollCounter[x.getElementsByTagName("p")[0].innerText];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function addDeadPlayers(deadPlayers, killedContainer) {
|
||||
deadPlayers.forEach((player) => {
|
||||
let deadPlayerClass = player.card.team === "good" ? "dead-player-village" : "dead-player-evil";
|
||||
if (player.card.isTypeOfWerewolf) {
|
||||
deadPlayerClass += " dead-player-wolf";
|
||||
}
|
||||
const killedPlayer = document.createElement("div");
|
||||
if (currentGame.reveals) {
|
||||
killedPlayer.setAttribute("class", "killed-player " + deadPlayerClass);
|
||||
} else {
|
||||
killedPlayer.setAttribute("class", "killed-player dead-player-no-reveals");
|
||||
}
|
||||
killedPlayer.innerText = currentGame.reveals
|
||||
? player.name + ": " + player.card.role
|
||||
: player.name;
|
||||
killedContainer.appendChild(killedPlayer);
|
||||
});
|
||||
}
|
||||
|
||||
function addAlivePlayers(alivePlayers, aliveContainer, rollCounter) {
|
||||
alivePlayers.forEach((player) => {
|
||||
let alivePlayerClass = player.card.team === "good" ? "alive-player-village" : "alive-player-evil";
|
||||
if (player.card.isTypeOfWerewolf) {
|
||||
alivePlayerClass += " alive-player-wolf";
|
||||
}
|
||||
//RTM
|
||||
if (rollCounter.hasOwnProperty(player.card.role)) {
|
||||
rollCounter[player.card.role] += 1;
|
||||
} else {
|
||||
rollCounter[player.card.role] = 1;
|
||||
//RTM
|
||||
const alivePlayer = document.createElement("div");
|
||||
alivePlayer.setAttribute("class", "alive-player " + alivePlayerClass);
|
||||
alivePlayer.innerHTML = "<p>" + player.card.role + "</p><img src='../assets/images/info.svg'/>";
|
||||
let roleCount = document.createElement("span"); // RTM
|
||||
roleCount.setAttribute("class", "rolecount");
|
||||
//Add hidden description span - RTM 4/18/2020
|
||||
let playerCardInfo=document.createElement("span");
|
||||
playerCardInfo.setAttribute("class","tooltiptext");
|
||||
playerCardInfo.innerText=player.card.description;
|
||||
alivePlayer.prepend(roleCount);
|
||||
alivePlayer.appendChild(playerCardInfo);
|
||||
aliveContainer.appendChild(alivePlayer);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function renderPlayerCard(player) {
|
||||
const card = player.card;
|
||||
const cardArt = standardRoles.includes(card.role) ?
|
||||
|
||||
27
javascript/index.js
Normal file
27
javascript/index.js
Normal file
@@ -0,0 +1,27 @@
|
||||
let gameModeSelect = false;
|
||||
|
||||
window.onload = function() {
|
||||
document.getElementById("create-game").addEventListener("click", toggleGameModeSelect);
|
||||
document.getElementById("game-mode-back").addEventListener("click", toggleGameModeSelect)
|
||||
};
|
||||
|
||||
function toggleGameModeSelect() {
|
||||
gameModeSelect = !gameModeSelect;
|
||||
let mainButtons = document.getElementById("main-buttons");
|
||||
let gameModes = document.getElementById("game-mode-select");
|
||||
if (gameModeSelect) {
|
||||
mainButtons.classList.remove("slide-in");
|
||||
mainButtons.offsetWidth;
|
||||
mainButtons.classList.add("slide-out");
|
||||
mainButtons.addEventListener("animationend", function() { mainButtons.style.display = "none" }, {capture: true, once: true});
|
||||
|
||||
gameModes.style.display = "flex";
|
||||
} else {
|
||||
gameModes.style.display = "none";
|
||||
|
||||
mainButtons.style.display = "flex";
|
||||
mainButtons.classList.remove("slide-out");
|
||||
mainButtons.offsetWidth;
|
||||
mainButtons.classList.add("slide-in");
|
||||
}
|
||||
}
|
||||
@@ -5,8 +5,9 @@ import {CardManager} from './modules/card-manager.js'
|
||||
const socket = io();
|
||||
|
||||
class Game {
|
||||
constructor(accessCode, size, deck, time, hasDreamWolf) {
|
||||
constructor(accessCode, reveals, size, deck, time, hasDreamWolf) {
|
||||
this.accessCode = accessCode;
|
||||
this.reveals = reveals;
|
||||
this.size = size;
|
||||
this.deck = deck;
|
||||
this.time = time;
|
||||
@@ -37,6 +38,10 @@ Array.from(document.getElementsByClassName("close")).forEach(function(element) {
|
||||
|
||||
// render all of the available cards to the user
|
||||
window.onload = function() {
|
||||
const urlParams = new URLSearchParams(window.location.search);
|
||||
document.getElementById("create-game-header").innerText = urlParams.get('reveals') === "true"
|
||||
? "Create Reveal Game"
|
||||
: "Create No-Reveal Game";
|
||||
readInUserCustomRoles();
|
||||
renderAvailableCards(false);
|
||||
};
|
||||
@@ -411,6 +416,9 @@ function buildDeckFromQuantities() {
|
||||
|
||||
function createGame() {
|
||||
if (document.getElementById("name").value.length > 0 && atLeastOnePlayer) {
|
||||
const urlParams = new URLSearchParams(window.location.search);
|
||||
const revealParam = urlParams.get('reveals');
|
||||
|
||||
// generate 6 digit access code
|
||||
let code = "";
|
||||
let charPool = "abcdefghijklmnopqrstuvwxyz0123456789";
|
||||
@@ -430,6 +438,7 @@ function createGame() {
|
||||
let gameDeck = buildDeckFromQuantities();
|
||||
const game = new Game(
|
||||
code,
|
||||
revealParam === "true",
|
||||
gameSize,
|
||||
gameDeck,
|
||||
Math.ceil(document.getElementById("time").value),
|
||||
|
||||
Reference in New Issue
Block a user