mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 15:57:50 +01:00
rate limit socket connections
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@@ -22,24 +22,23 @@ const main = ServerBootstrapper.createServerWithCorrectHTTPProtocol(app, args.us
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app.set('port', args.port);
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const inGameSocketServer = ServerBootstrapper.createSocketServer(main, app, args.port);
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const inGameSocketServer = ServerBootstrapper.createSocketServer(main, app, args.port, logger);
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const gameNamespace = ServerBootstrapper.createGameSocketNamespace(inGameSocketServer, logger);
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let gameManager;
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/* Instantiate the singleton game manager */
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if (process.env.NODE_ENV.trim() === 'development') {
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gameManager = new GameManager(logger, globals.ENVIRONMENT.LOCAL).getInstance();
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gameManager = new GameManager(logger, globals.ENVIRONMENT.LOCAL, gameNamespace).getInstance();
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} else {
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gameManager = new GameManager(logger, globals.ENVIRONMENT.PRODUCTION).getInstance();
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gameManager = new GameManager(logger, globals.ENVIRONMENT.PRODUCTION, gameNamespace).getInstance();
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}
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gameManager.namespace = inGameSocketServer;
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inGameSocketServer.on('connection', function (socket) {
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gameNamespace.on('connection', function (socket) {
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socket.on('disconnecting', (reason) => {
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logger.trace('client socket disconnecting because: ' + reason);
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});
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gameManager.addGameSocketHandlers(inGameSocketServer, socket);
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gameManager.addGameSocketHandlers(gameNamespace, socket);
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});
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/* api endpoints */
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@@ -6,11 +6,11 @@ const GameStateCurator = require('./GameStateCurator');
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const UsernameGenerator = require('./UsernameGenerator');
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class GameManager {
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constructor (logger, environment) {
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constructor (logger, environment, namespace) {
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this.logger = logger;
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this.environment = environment;
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this.activeGameRunner = new ActiveGameRunner(logger).getInstance();
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this.namespace = null;
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this.namespace = namespace;
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}
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addGameSocketHandlers = (namespace, socket) => {
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@@ -477,10 +477,10 @@ function getGameSize (cards) {
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}
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class Singleton {
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constructor (logger, environment) {
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constructor (logger, environment, namespace) {
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if (!Singleton.instance) {
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logger.info('CREATING SINGLETON GAME MANAGER');
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Singleton.instance = new GameManager(logger, environment);
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Singleton.instance = new GameManager(logger, environment, namespace);
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}
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}
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@@ -4,6 +4,7 @@ const https = require('https');
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const path = require('path');
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const fs = require('fs');
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const crypto = require('crypto');
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const { RateLimiterMemory } = require('rate-limiter-flexible');
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const ServerBootstrapper = {
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processCLIArgs: () => {
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@@ -79,7 +80,7 @@ const ServerBootstrapper = {
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return main;
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},
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createSocketServer: (main, app, port) => {
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createSocketServer: (main, app, port, logger) => {
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let io;
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if (process.env.NODE_ENV.trim() === 'development') {
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io = require('socket.io')(main, {
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@@ -91,8 +92,34 @@ const ServerBootstrapper = {
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});
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}
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return io.of('/in-game');
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registerRateLimiter(io, logger);
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return io;
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},
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createGameSocketNamespace(server, logger) {
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const namespace = server.of('/in-game');
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registerRateLimiter(namespace, logger);
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return server.of('/in-game');
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}
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};
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function registerRateLimiter(server, logger) {
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const rateLimiter = new RateLimiterMemory(
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{
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points: 10,
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duration: 1
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});
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server.use(async (socket, next) => {
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try {
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await rateLimiter.consume(socket.handshake.address);
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logger.trace('consumed point from ' + socket.handshake.address);
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next();
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} catch(rejection) {
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next(new Error("Your connection has been blocked."));
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}
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});
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}
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module.exports = ServerBootstrapper;
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