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tutorial updates
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client/src/images/tutorial/add-custom-role.gif
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client/src/images/tutorial/add-custom-role.gif
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@@ -197,6 +197,7 @@ button {
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#how-to-use-container h1 {
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#how-to-use-container h1 {
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color: #4b6bfa;
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font-family: signika-negative, sans-serif;
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font-family: signika-negative, sans-serif;
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}
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}
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@@ -251,11 +252,8 @@ input {
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}
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}
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#how-to-use-container h3 {
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#how-to-use-container h3 {
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font-size: 25px;
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color: #b1afcd;
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}
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font-weight: bold;
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#how-to-use-container h1 {
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font-size: 40px !important;
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}
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}
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.tutorial-image-small {
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.tutorial-image-small {
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@@ -664,6 +662,24 @@ input {
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opacity: 0.85 !important;color:#ffffff !important;
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opacity: 0.85 !important;color:#ffffff !important;
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}
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}
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@media(max-width: 550px) {
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.how-to-use-header {
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font-size: 25px;
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}
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#how-to-use-container h3 {
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font-size: 20px;
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}
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}
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@media(min-width: 551px) {
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.how-to-use-header {
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font-size: 40px;
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}
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#how-to-use-container h3 {
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font-size: 25px;
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}
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}
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@keyframes lds-spinner {
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@keyframes lds-spinner {
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0% {
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0% {
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@@ -32,7 +32,7 @@
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players. This app attempts to provide the utilities necessary to run Werewolf with all the different roles you want,
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players. This app attempts to provide the utilities necessary to run Werewolf with all the different roles you want,
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wherever you can access the internet.
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wherever you can access the internet.
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</div>
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</div>
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<h1 class="">Creating a Game</h1>
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<h1 class="how-to-use-header">Creating a Game</h1>
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<div class="how-to-use-section">
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<div class="how-to-use-section">
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Creating a game through the app has 3 main components:
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Creating a game through the app has 3 main components:
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<br>
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<br>
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@@ -57,19 +57,24 @@
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<br><br>
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<br><br>
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<h3>Step Two: Build your deck</h3>
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<h3>Step Two: Build your deck</h3>
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<br>
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<br>
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A default set of common roles are available to you on this page. <span class="emphasized">Available roles</span>
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A default set of common roles are available to you on this page. <span class="emphasized">Available Roles</span>
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are ones that have a widget where you can adjust their quantity and add them to the current game. They have been
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are ones that have a widget where you can adjust their quantity and add them to the current game. They have been
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"taken out of the box," so to speak:
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"taken out of the box," so to speak:
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<br><br>
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<br><br>
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<img class='tutorial-image-small' src="../images/tutorial/default-roles.PNG"/>
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<img class='tutorial-image-small' src="../images/tutorial/default-roles.PNG"/>
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<br><br>
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<br><br>
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You also have a <span class="emphasized">custom role box</span>. These are not yet "available," in that they
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You also have a <span class="emphasized">Custom Role Box</span>. These are not yet "available," in that they
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are still "in the box." If you want them in the game, click the green plus button, and they will become part of the
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are still "in the box." If you want them in the game, click the green plus button, and they will become part of the
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available roles - a widget will be created, and you can increment or decrement the quantity of that card in the game.
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available roles - a widget will be created, and you can increment or decrement the quantity of that card in the game.
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Custom roles can be created, removed, edited, and imported/exported via a formatted text file:
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Custom roles can be created, removed, edited, and imported/exported via a formatted text file:
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<br><br>
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<br><br>
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<img class='tutorial-image-small' src="../images/tutorial/custom-roles.PNG"/>
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<img class='tutorial-image-small' src="../images/tutorial/custom-roles.PNG"/>
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<br><br>
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<br><br>
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Here is this in action. We add the "Clawed Minion" from the Custom Role Box to the Available Roles, and then
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we increment the quantity to 1 and see it has been added to the game:
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<br><br>
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<img class='tutorial-image-small' src="../images/tutorial/add-custom-role.gif"/>
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<br><br>
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<h3>Step Three: Set an optional timer</h3>
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<h3>Step Three: Set an optional timer</h3>
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<br>
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<br>
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If you don't fill in these fields, the game will be untimed. If you do, you can use a time between 1 minute
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If you don't fill in these fields, the game will be untimed. If you do, you can use a time between 1 minute
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